diff -r 65b2d4e1b8b6 -r 7f3881b14a3f share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua Mon Oct 29 17:38:54 2012 -0400 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_The_Great_Escape.lua Mon Oct 29 18:20:08 2012 -0400 @@ -1,122 +1,122 @@ -loadfile(GetDataPath() .. "Scripts/Locale.lua")() - -local player = nil -local enemy = nil - -function onGameInit() - - Map = "Castle" - Theme = "Nature" - Seed = 0 - GameFlags = gfInfAttack - - TurnTime = 45 * 1000 - - CaseFreq = 0 - MinesNum = 0 - Explosives = 0 - - AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars") - player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat - - AddTeam(loc("Bad Team"), 1175851, "Simple", "Island", "Default", "Hedgewars") - enemy = AddHog("Bad Guy", 1, 40, "NoHat") - -end - -function onGameStart() - -ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0) - ------- GIRDER LIST ------ -PlaceGirder(1042,564,0) -PlaceGirder(1028,474,6) -PlaceGirder(1074,474,6) -PlaceGirder(1050,385,0) -PlaceGirder(1175,731,7) -PlaceGirder(1452,905,2) -PlaceGirder(1522,855,4) -PlaceGirder(1496,900,3) -PlaceGirder(1682,855,4) -PlaceGirder(1773,887,2) -PlaceGirder(1647,901,1) -PlaceGirder(1871,883,6) -PlaceGirder(1871,723,6) -PlaceGirder(1774,768,6) -PlaceGirder(1773,767,6) -PlaceGirder(1821,904,1) -PlaceGirder(1822,802,3) -PlaceGirder(1820,723,1) -PlaceGirder(1782,678,4) -PlaceGirder(1822,661,0) -PlaceGirder(1822,644,0) -PlaceGirder(1742,644,0) -PlaceGirder(1742,661,0) -PlaceGirder(1694,676,2) -PlaceGirder(1903,635,0) ------- HEALTH CRATE LIST ------ -SpawnHealthCrate(1476,169) -SpawnHealthCrate(1551,177) -SpawnHealthCrate(1586,200) -SpawnHealthCrate(1439,189) -SpawnHealthCrate(1401,211) -SpawnHealthCrate(1633,210) ------- MINE LIST ------ -tempG = AddGear(1010,680,gtMine, 0, 0, 0, 0) -SetTimer(tempG, 1) -tempG = AddGear(1031,720,gtMine, 0, 0, 0, 0) -SetTimer(tempG, 1) -tempG = AddGear(1039,748,gtMine, 0, 0, 0, 0) -SetTimer(tempG, 1) -tempG = AddGear(1051,777,gtMine, 0, 0, 0, 0) -SetTimer(tempG, 1) -tempG = AddGear(1065,796,gtMine, 0, 0, 0, 0) -SetTimer(tempG, 1) -tempG = AddGear(1094,800,gtMine, 0, 0, 0, 0) -SetTimer(tempG, 1) ------- REPOSITION LIST ------ -SetGearPosition(player,1050,534) -SetGearPosition(enemy,1512,158) -SetHealth(player, 1) -SetHealth(enemy, 1) ------- AMMO CRATE LIST ------ -SpawnAmmoCrate(1632,943,5) -SpawnAmmoCrate(1723,888,12) -SpawnAmmoCrate(1915,599,1) ------- UTILITY CRATE LIST ------ -SpawnUtilityCrate(1519,945,15) -SpawnUtilityCrate(1227,640,6) -SpawnUtilityCrate(1416,913,18) ------- END LOADING DATA ------ - -end - -function onGameTick() - - if TurnTimeLeft == TurnTime-1 then - SetWind(100) - end - -end - -function onGearDelete(gear) - if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then - if GetHealth(gear) > 0 then - AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1) - end - elseif gear == player then - ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) - elseif gear == enemy then - ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) - end -end - -function onAmmoStoreInit() - SetAmmo(amGrenade, 1, 0, 0, 1) - SetAmmo(amParachute, 1, 0, 0, 1) - SetAmmo(amFirePunch, 0, 0, 0, 3) - SetAmmo(amPickHammer, 0, 0, 0, 1) - SetAmmo(amBlowTorch, 0, 0, 0, 1) - SetAmmo(amShotgun, 0, 0, 0, 1) - SetAmmo(amSkip, 9, 0, 0, 0) -end +loadfile(GetDataPath() .. "Scripts/Locale.lua")() + +local player = nil +local enemy = nil + +function onGameInit() + + Map = "Castle" + Theme = "Nature" + Seed = 0 + GameFlags = gfInfAttack + + TurnTime = 45 * 1000 + + CaseFreq = 0 + MinesNum = 0 + Explosives = 0 + + AddTeam(loc("Hero Team"), 14483456, "Simple", "Island", "Default", "Hedgewars") + player = AddHog(loc("Good Dude"), 0, 80, "NoHat") --NoHat + + AddTeam(loc("Bad Team"), 1175851, "Simple", "Island", "Default", "Hedgewars") + enemy = AddHog("Bad Guy", 1, 40, "NoHat") + +end + +function onGameStart() + +ShowMission(loc("The Great Escape"), loc("Get out of there!"), loc("Elimate your captor."), -amGrenade, 0) + +------ GIRDER LIST ------ +PlaceGirder(1042,564,0) +PlaceGirder(1028,474,6) +PlaceGirder(1074,474,6) +PlaceGirder(1050,385,0) +PlaceGirder(1175,731,7) +PlaceGirder(1452,905,2) +PlaceGirder(1522,855,4) +PlaceGirder(1496,900,3) +PlaceGirder(1682,855,4) +PlaceGirder(1773,887,2) +PlaceGirder(1647,901,1) +PlaceGirder(1871,883,6) +PlaceGirder(1871,723,6) +PlaceGirder(1774,768,6) +PlaceGirder(1773,767,6) +PlaceGirder(1821,904,1) +PlaceGirder(1822,802,3) +PlaceGirder(1820,723,1) +PlaceGirder(1782,678,4) +PlaceGirder(1822,661,0) +PlaceGirder(1822,644,0) +PlaceGirder(1742,644,0) +PlaceGirder(1742,661,0) +PlaceGirder(1694,676,2) +PlaceGirder(1903,635,0) +------ HEALTH CRATE LIST ------ +SpawnHealthCrate(1476,169) +SpawnHealthCrate(1551,177) +SpawnHealthCrate(1586,200) +SpawnHealthCrate(1439,189) +SpawnHealthCrate(1401,211) +SpawnHealthCrate(1633,210) +------ MINE LIST ------ +tempG = AddGear(1010,680,gtMine, 0, 0, 0, 0) +SetTimer(tempG, 1) +tempG = AddGear(1031,720,gtMine, 0, 0, 0, 0) +SetTimer(tempG, 1) +tempG = AddGear(1039,748,gtMine, 0, 0, 0, 0) +SetTimer(tempG, 1) +tempG = AddGear(1051,777,gtMine, 0, 0, 0, 0) +SetTimer(tempG, 1) +tempG = AddGear(1065,796,gtMine, 0, 0, 0, 0) +SetTimer(tempG, 1) +tempG = AddGear(1094,800,gtMine, 0, 0, 0, 0) +SetTimer(tempG, 1) +------ REPOSITION LIST ------ +SetGearPosition(player,1050,534) +SetGearPosition(enemy,1512,158) +SetHealth(player, 1) +SetHealth(enemy, 1) +------ AMMO CRATE LIST ------ +SpawnAmmoCrate(1632,943,5) +SpawnAmmoCrate(1723,888,12) +SpawnAmmoCrate(1915,599,1) +------ UTILITY CRATE LIST ------ +SpawnUtilityCrate(1519,945,15) +SpawnUtilityCrate(1227,640,6) +SpawnUtilityCrate(1416,913,18) +------ END LOADING DATA ------ + +end + +function onGameTick() + + if TurnTimeLeft == TurnTime-1 then + SetWind(100) + end + +end + +function onGearDelete(gear) + if (GetGearType(gear) == gtCase) and (CurrentHedgehog == player) then + if GetHealth(gear) > 0 then + AddGear(GetX(gear), GetY(gear), gtGrenade, 0, 0, 0, 1) + end + elseif gear == player then + ShowMission(loc("The Great Escape"), loc("MISSION FAILED"), loc("Oh no! Just try again!"), -amSkip, 0) + elseif gear == enemy then + ShowMission(loc("The Great Escape"), loc("MISSION SUCCESSFUL"), loc("Congratulations!"), 0, 0) + end +end + +function onAmmoStoreInit() + SetAmmo(amGrenade, 1, 0, 0, 1) + SetAmmo(amParachute, 1, 0, 0, 1) + SetAmmo(amFirePunch, 0, 0, 0, 3) + SetAmmo(amPickHammer, 0, 0, 0, 1) + SetAmmo(amBlowTorch, 0, 0, 0, 1) + SetAmmo(amShotgun, 0, 0, 0, 1) + SetAmmo(amSkip, 9, 0, 0, 0) +end