diff -r 49cf1e2edcd5 -r 99a921e292f4 netserver/HWProto.hs --- a/netserver/HWProto.hs Mon Oct 13 14:52:29 2008 +0000 +++ b/netserver/HWProto.hs Mon Oct 13 18:37:59 2008 +0000 @@ -58,11 +58,14 @@ else if isMaster client then (noChangeClients, removeRoom (room client), answerQuit ++ answerAbandoned) -- core disconnects clients on ROOMABANDONED answer else - (noChangeClients, modifyRoom clRoom{teams = othersTeams}, answerQuit ++ (answerQuitInform $ nick client) ++ answerRemoveClientTeams) + (noChangeClients, modifyRoom clRoom{teams = othersTeams}, answerQuit ++ (answerQuitInform $ nick client) ++ answerRemoveClientTeams ++ answerLostTeams) where clRoom = roomByName (room client) rooms answerRemoveClientTeams = map (\tn -> (othersInRoom, ["REMOVE_TEAM", teamname tn])) clientTeams (clientTeams, othersTeams) = partition (\t -> teamowner t == nick client) $ teams clRoom + answerLostTeams = if gameinprogress clRoom then answerInGameLostTeams clientTeams else [] + answerInGameLostTeams teams = [] + -- check state and call state-dependent commmand handlers @@ -109,7 +112,7 @@ if haveSameRoom then (noChangeClients, noChangeRooms, answerRoomExists) else - (modifyClient client{room = newRoom, isMaster = True}, addRoom (RoomInfo newRoom roomPassword (protocol client) [] "+rnd+" Map.empty), answerJoined $ nick client) + (modifyClient client{room = newRoom, isMaster = True}, addRoom createRoom{name = newRoom, password = roomPassword, roomProto = (protocol client)}, answerJoined $ nick client) where haveSameRoom = isJust $ find (\room -> newRoom == name room) rooms @@ -212,15 +215,17 @@ findTeam = find (\t -> teamName == teamname t) $ teams clRoom clRoom = roomByName (room client) rooms -handleCmd_inRoom client _ _ ["READY"] = +handleCmd_inRoom client _ rooms ["READY"] = if not $ isMaster client then (noChangeClients, noChangeRooms, answerNotMaster) else - (noChangeClients, noChangeRooms, answerRunGame) + (noChangeClients, modifyRoom clRoom{gameinprogress = True}, answerRunGame) + where + clRoom = roomByName (room client) rooms handleCmd_inRoom client _ rooms ["ROUNDFINISHED"] = if isMaster client then - (noChangeClients, modifyRoom clRoom{teams = []}, []) + (noChangeClients, modifyRoom clRoom{teams = [], gameinprogress = False}, []) else (noChangeClients, noChangeRooms, []) where