diff -r 71c2310a6f41 -r ebc6dfca60d4 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Fri Mar 06 13:50:40 2009 +0000 +++ b/hedgewars/uStore.pas Sat Mar 07 17:42:54 2009 +0000 @@ -35,7 +35,7 @@ procedure DrawRotatedTex(Tex: PTexture; hw, hh, X, Y, Dir: LongInt; Angle: real); procedure DrawCentered(X, Top: LongInt; Source: PTexture); procedure DrawFromRect(X, Y: LongInt; r: PSDL_Rect; SourceTexture: PTexture); -procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real; Invulnerable: boolean); +procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); procedure DrawFillRect(r: TSDL_Rect); function RenderStringTex(s: string; Color: Longword; font: THWFont): PTexture; procedure RenderHealth(var Hedgehog: THedgehog); @@ -496,7 +496,7 @@ DrawTexture(X - Source^.w div 2, Top, Source) end; -procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real; Invulnerable: boolean); +procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real); var l, r, t, b: real; begin @@ -522,9 +522,6 @@ glBegin(GL_QUADS); -if Invulnerable then // twiddling the channels a bit. perhaps a pixmap or something would be better. - glColor4ub($CC, $FF, $0, $C0); - glTexCoord2f(l, t); glVertex2i(-16, -16);