diff -r ffe420e9e61a -r f586d75c8b6a QTfrontend/pages.cpp --- a/QTfrontend/pages.cpp Thu Apr 02 18:50:08 2009 +0000 +++ b/QTfrontend/pages.cpp Thu Apr 02 20:37:03 2009 +0000 @@ -59,6 +59,7 @@ #include "igbox.h" #include "hats.h" #include "misc.h" +#include "togglebutton.h" PageMain::PageMain(QWidget* parent) : AbstractPage(parent) @@ -467,7 +468,7 @@ pageLayout->addWidget(BtnNetSvrStart, 4, 2); BtnBack = addButton(":/res/Exit.png", pageLayout, 4, 0, true); - + ConnGroupBox = new QGroupBox(this); ConnGroupBox->setTitle(QGroupBox::tr("Net game")); pageLayout->addWidget(ConnGroupBox, 2, 0, 1, 3); @@ -858,71 +859,144 @@ AbstractPage(parent) { QGridLayout * pageLayout = new QGridLayout(this); - - CB_mode_Forts = new QCheckBox(this); - CB_mode_Forts->setText(QCheckBox::tr("Forts mode")); - pageLayout->addWidget(CB_mode_Forts, 0, 0, 1, 2); + QGroupBox * gb = new QGroupBox(QGroupBox::tr("Scheme options"), this); + + QGridLayout * gl = new QGridLayout(); + gb->setLayout(gl); - CB_teamsDivide = new QCheckBox(this); - CB_teamsDivide->setText(QCheckBox::tr("Divide teams")); - pageLayout->addWidget(CB_teamsDivide, 1, 0, 1, 2); + pageLayout->addWidget(gb, 1,0,13,4); + + QGroupBox * gbGameModes = new QGroupBox(QGroupBox::tr("Game Modifiers"), gb); + QGroupBox * gbBasicSettings = new QGroupBox(QGroupBox::tr("Basic Settings"), gb); + + gl->addWidget(gbGameModes,0,0,1,1); + gl->addWidget(gbBasicSettings,0,1,1,1); + + QGridLayout * glGMLayout = new QGridLayout(gbGameModes); + QGridLayout * glBSLayout = new QGridLayout(gbBasicSettings); + gbGameModes->setLayout(glGMLayout); + gbBasicSettings->setLayout(glBSLayout); + // Left + + TBW_mode_Forts = new ToggleButtonWidget(gbGameModes, ":/res/btnForts.png"); + TBW_mode_Forts->setText(ToggleButtonWidget::tr("Fort Mode")); + glGMLayout->addWidget(TBW_mode_Forts,0,0,1,1); - CB_solid = new QCheckBox(this); - CB_solid->setText(QCheckBox::tr("Solid land")); - pageLayout->addWidget(CB_solid, 2, 0, 1, 2); + TBW_teamsDivide = new ToggleButtonWidget(gbGameModes, ":/res/btnTeamsDivide.png"); + TBW_teamsDivide->setText(ToggleButtonWidget::tr("Divide Teams")); + glGMLayout->addWidget(TBW_teamsDivide,0,1,1,1); + //pageLayout->addWidget(TBW_teamsDivide, 1, 0, 1, 2); - CB_border = new QCheckBox(this); - CB_border->setText(QCheckBox::tr("Add Border")); - pageLayout->addWidget(CB_border, 3, 0, 1, 2); + TBW_solid = new ToggleButtonWidget(gbGameModes, ":/res/btnSolid.png"); + TBW_solid->setText(ToggleButtonWidget::tr("Solid Land")); + glGMLayout->addWidget(TBW_solid,0,2,1,1); + //pageLayout->addWidget(TBW_solid, 2, 0, 1, 2); - CB_lowGravity = new QCheckBox(this); - CB_lowGravity->setText(QCheckBox::tr("Low Gravity")); - pageLayout->addWidget(CB_lowGravity, 4, 0, 1, 2); + TBW_border = new ToggleButtonWidget(gbGameModes, ":/res/btnBorder.png"); + TBW_border->setText(ToggleButtonWidget::tr("Add Border")); + glGMLayout->addWidget(TBW_border,0,3,1,1); + //pageLayout->addWidget(TBW_border, 3, 0, 1, 2); - CB_laserSight = new QCheckBox(this); - CB_laserSight->setText(QCheckBox::tr("Laser Sight")); - pageLayout->addWidget(CB_laserSight, 5, 0, 1, 2); + TBW_lowGravity = new ToggleButtonWidget(gbGameModes, ":/res/btnLowGravity.png"); + TBW_lowGravity->setText(ToggleButtonWidget::tr("Low Gravity")); + glGMLayout->addWidget(TBW_lowGravity,1,0,1,1); + //pageLayout->addWidget(TBW_lowGravity, 4, 0, 1, 2); + + TBW_laserSight = new ToggleButtonWidget(gbGameModes, ":/res/btnLaserSight.png"); + TBW_laserSight->setText(ToggleButtonWidget::tr("Laser Sight")); + glGMLayout->addWidget(TBW_laserSight,1,1,1,1); + //pageLayout->addWidget(TBW_laserSight, 5, 0, 1, 2); - CB_invulnerable = new QCheckBox(this); - CB_invulnerable->setText(QCheckBox::tr("Invulnerable")); - pageLayout->addWidget(CB_invulnerable, 6, 0, 1, 2); + TBW_invulnerable = new ToggleButtonWidget(gbGameModes, ":/res/btnInvurnable.png"); + TBW_invulnerable->setText(ToggleButtonWidget::tr("Invulnerable")); + glGMLayout->addWidget(TBW_invulnerable,1,2,1,1); + //pageLayout->addWidget(TBW_invulnerable, 6, 0, 1, 2); + + TBW_mines = new ToggleButtonWidget(gbGameModes, ":/res/btnMines.png"); + TBW_mines->setText(ToggleButtonWidget::tr("Add Mines")); + glGMLayout->addWidget(TBW_mines,1,3,1,1); + //pageLayout->addWidget(TBW_mines, 7, 0, 1, 2); - CB_mines = new QCheckBox(this); - CB_mines->setText(QCheckBox::tr("Add Mines")); - pageLayout->addWidget(CB_mines, 7, 0, 1, 2); - - SB_DamageModifier = new QSpinBox(this); + // Right + QLabel * l; + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Damage Modifier")); + glBSLayout->addWidget(l,0,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconDamage.png")); + glBSLayout->addWidget(l,0,2,1,1); + + SB_DamageModifier = new QSpinBox(gbBasicSettings); SB_DamageModifier->setRange(10, 300); SB_DamageModifier->setValue(100); SB_DamageModifier->setSingleStep(25); + glBSLayout->addWidget(SB_DamageModifier,0,1,1,1); + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Turn Time")); + glBSLayout->addWidget(l,1,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconTime.png")); + glBSLayout->addWidget(l,1,2,1,1); - SB_TurnTime = new QSpinBox(this); + SB_TurnTime = new QSpinBox(gbBasicSettings); SB_TurnTime->setRange(1, 99); SB_TurnTime->setValue(45); SB_TurnTime->setSingleStep(15); + glBSLayout->addWidget(SB_TurnTime,1,1,1,1); - SB_InitHealth = new QSpinBox(this); + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Initial Health")); + glBSLayout->addWidget(l,2,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconHealth.png")); + glBSLayout->addWidget(l,2,2,1,1); + + SB_InitHealth = new QSpinBox(gbBasicSettings); SB_InitHealth->setRange(50, 200); SB_InitHealth->setValue(100); SB_InitHealth->setSingleStep(25); + glBSLayout->addWidget(SB_InitHealth,2,1,1,1); - SB_SuddenDeath = new QSpinBox(this); + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Sudden Death Timeout")); + glBSLayout->addWidget(l,3,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconSuddenDeath.png")); + glBSLayout->addWidget(l,3,2,1,1); + + SB_SuddenDeath = new QSpinBox(gbBasicSettings); SB_SuddenDeath->setRange(0, 50); SB_SuddenDeath->setValue(15); SB_SuddenDeath->setSingleStep(3); + glBSLayout->addWidget(SB_SuddenDeath,3,1,1,1); - SB_CaseProb = new FreqSpinBox(this); + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Case Probability")); + glBSLayout->addWidget(l,4,0,1,1); + l = new QLabel(gbBasicSettings); + l->setFixedSize(32,32); + l->setPixmap(QPixmap(":/res/iconBox.png")); + glBSLayout->addWidget(l,4,2,1,1); + + SB_CaseProb = new FreqSpinBox(gbBasicSettings); SB_CaseProb->setRange(0, 9); SB_CaseProb->setValue(5); + glBSLayout->addWidget(SB_CaseProb,4,1,1,1); + + + l = new QLabel(gbBasicSettings); + l->setText(QLabel::tr("Scheme Name:")); LE_name = new QLineEdit(this); - - pageLayout->addWidget(SB_DamageModifier, 8, 1); - pageLayout->addWidget(SB_TurnTime, 9, 1); - pageLayout->addWidget(SB_InitHealth, 10, 1); - pageLayout->addWidget(SB_SuddenDeath, 11, 1); - pageLayout->addWidget(SB_CaseProb, 12, 1); - pageLayout->addWidget(LE_name, 13, 1); + + gl->addWidget(LE_name,14,1,1,1); + gl->addWidget(l,14,0,1,1); mapper = new QDataWidgetMapper(this); @@ -944,14 +1018,14 @@ selectScheme->setModel(model); mapper->addMapping(LE_name, 0); - mapper->addMapping(CB_mode_Forts, 1); - mapper->addMapping(CB_teamsDivide, 2); - mapper->addMapping(CB_solid, 3); - mapper->addMapping(CB_border, 4); - mapper->addMapping(CB_lowGravity, 5); - mapper->addMapping(CB_laserSight, 6); - mapper->addMapping(CB_invulnerable, 7); - mapper->addMapping(CB_mines, 8); + mapper->addMapping(TBW_mode_Forts->button(), 1); + mapper->addMapping(TBW_teamsDivide->button(), 2); + mapper->addMapping(TBW_solid->button(), 3); + mapper->addMapping(TBW_border->button(), 4); + mapper->addMapping(TBW_lowGravity->button(), 5); + mapper->addMapping(TBW_laserSight->button(), 6); + mapper->addMapping(TBW_invulnerable->button(), 7); + mapper->addMapping(TBW_mines->button(), 8); mapper->addMapping(SB_DamageModifier, 9); mapper->addMapping(SB_TurnTime, 10); mapper->addMapping(SB_InitHealth, 11);