------------------- ABOUT ---------------------- -- -- Hero has to get to the surface as soon as possible. -- Tunnel is about to get flooded. HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") ----------------- VARIABLES -------------------- -- globals local missionName = loc("Running for survival") local startChallenge = false -- dialogs local dialog01 = {} -- mission objectives local goals = { [dialog01] = {missionName, loc("Getting ready"), loc("Use the rope to quickly get to the surface!") .. "|" .. loc("Mines time: 1 second"), 1, 4500}, } -- health crates healthX = 565 health1Y = 1400 health2Y = 850 -- hogs local hero = {} -- teams local teamA = {} -- hedgehogs values hero.name = loc("Hog Solo") hero.x = 1600 hero.y = 1950 hero.dead = false teamA.name = loc("Hog Solo") teamA.color = tonumber("38D61C",16) -- green -- way points local current waypoint = 1 local waypoints = { [1] = {x=1450, y=140}, [2] = {x=990, y=580}, [3] = {x=1650, y=950}, [4] = {x=620, y=630}, [5] = {x=1470, y=540}, [6] = {x=1960, y=60}, [7] = {x=1600, y=400}, [8] = {x=240, y=940}, [9] = {x=200, y=530}, [10] = {x=1180, y=120}, [11] = {x=1950, y=660}, [12] = {x=1280, y=980}, [13] = {x=590, y=1100}, [14] = {x=20, y=620}, [15] = {x=hero.x, y=hero.y} } -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() GameFlags = gfOneClanMode Seed = 1 TurnTime = 8000 Delay = 2 CaseFreq = 0 HealthCaseAmount = 50 MinesNum = 500 MinesTime = 1000 MineDudPercent = 75 Explosives = 0 SuddenDeathTurns = 1 WaterRise = 150 HealthDecrease = 0 Map = "desert02_map" Theme = "Desert" -- Hog Solo AddTeam(teamA.name, teamA.color, "Bone", "Island", "HillBilly", "hedgewars") hero.gear = AddHog(hero.name, 0, 100, "war_desertgrenadier1") AnimSetGearPosition(hero.gear, hero.x, hero.y) HogTurnLeft(hero.gear, true) initCheckpoint("desert02") AnimInit(true) AnimationSetup() end function onAmmoStoreInit() SetAmmo(amRope, 9, 0, 0, 0) SetAmmo(amSkip, 9, 0, 0, 0) end function onGameStart() AnimWait(hero.gear, 3000) FollowGear(hero.gear) AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddEvent(onHeroSafe, {hero.gear}, heroSafe, {hero.gear}, 0) SpawnHealthCrate(healthX, health1Y) SpawnHealthCrate(healthX, health2Y) SendHealthStatsOff() AddAnim(dialog01) end function onNewTurn() SetWeapon(amRope) end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onGearDelete(gear) if gear == hero.gear then hero.dead = true end end function onPrecise() if GameTime > 3000 then SetAnimSkip(true) end end -------------- EVENTS ------------------ function onHeroDeath(gear) if hero.dead then return true end return false end function onHeroSafe(gear) if not hero.dead and GetY(hero.gear) < 170 and StoppedGear(hero.gear) then return true end return false end -------------- ACTIONS ------------------ function heroDeath(gear) SendStat(siGameResult, loc("Hog Solo lost, try again!")) SendStat(siCustomAchievement, loc("To win the game you have to go to the surface.")) SendStat(siCustomAchievement, loc("Most mines are not active.")) SendStat(siCustomAchievement, loc("From the second turn and beyond the water rises.")) SendStat(siPlayerKills,'0',teamA.name) EndGame() end function heroSafe(gear) SendStat(siGameResult, loc("Congratulations, you won!")) SendStat(siCustomAchievement, loc("You have escaped successfully.")) SendStat(siCustomAchievement, string.format(loc("Your escape took you %d turns."), TotalRounds)) local record = tonumber(GetCampaignVar("FastestMineEscape")) if record ~= nil and TotalRounds >= record then SendStat(siCustomAchievement, string.format(loc("Your fastest escape so far: %d turns"), record)) end if record == nil or TotalRounds < record then SaveCampaignVar("FastestMineEscape", tostring(TotalRounds)) if record ~= nil then SendStat(siCustomAchievement, loc("This is a new personal best, congratulations!")) end end SendStat(siPlayerKills,'0',teamA.name) SaveCampaignVar("Mission7Won", "true") checkAllMissionsCompleted() EndGame() end -------------- ANIMATIONS ------------------ function Skipanim(anim) if goals[anim] ~= nil then ShowMission(unpack(goals[anim])) end challengeStart() end function AnimationSetup() -- DIALOG 01 - Start AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Many meters below the surface ..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("The tunnel is about to get flooded!"), SAY_THINK, 4000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I have to reach the surface as quickly as I can."), SAY_THINK, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 500}}) table.insert(dialog01, {func = challengeStart, args = {hero.gear}}) end ------------------ Other Functions ------------------- function challengeStart() startChallenge = true TurnTimeLeft = 0 end