------------------- ABOUT ---------------------- -- -- This is the mission to acquire the last part. -- This mission is the cameo of Professor Hogevil -- who has took hostages H and Dr. Cornelius. -- The hero has to defeat him and his thugs. HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") ----------------- VARIABLES -------------------- -- globals local missionName = loc("The last encounter") -- dialogs local dialog01 = {} -- missions objectives local goals = { [dialog01] = {missionName, loc("The final part"), loc("Defeat Professor Hogevil!") .. "|" .. loc("Mines time: 1.5 seconds"), 1, 4500}, } -- crates local teleportCrate = {x = 1935, y = 1830} local drillCrate = {x = 3810, y = 1705} local batCrate = {x = 1975, y = 1830} local blowtorchCrate = {x = 1520, y = 1950} local cakeCrate = {x = 325, y = 1500} local ropeCrate = {x = 1860, y = 500} local pickHammerCrate = {x = 1900, y = 400} -- hogs local hero = {} local paoth1 = {} local paoth2 = {} local professor = {} local thug1 = {} local thug2 = {} local thug3 = {} local thug4 = {} local thug5 = {} local thug6 = {} local thug7 = {} local thugs = { thug1, thug2, thug3, thug4, thug5, thug6, thug7 } -- teams local teamA = {} local teamB = {} local teamC = {} local teamD = {} -- hedgehogs values hero.name = loc("Hog Solo") hero.x = 520 hero.y = 845 hero.dead = false paoth1.name = loc("H") paoth1.x = 3730 paoth1.y = 1480 paoth2.name = loc("Dr. Cornelius") paoth2.x = 3800 paoth2.y = 1480 professor.name = loc("Prof. Hogevil") professor.dead = false thug1.x = 1265 thug1.y = 1400 thug1.health = 70 thug2.x = 2035 thug2.y = 1320 thug2.health = 95 thug3.x = 1980 thug3.y = 815 thug3.health = 35 thug3.turnLeft = true thug4.x = 2830 thug4.y = 1960 thug4.health = 80 thug5.x = 2890 thug5.y = 1960 thug5.health = 80 thug6.x = 2940 thug6.y = 1960 thug6.health = 80 thug7.x = 2990 thug7.y = 1960 thug7.health = 80 teamA.name = loc("Hog Solo") teamA.color = -6 teamB.name = loc("PAotH") teamB.color = teamA.color teamC.name = loc("Professor's Team") teamC.color = -2 teamD.name = loc("Professor") teamD.color = -2 -------------- LuaAPI EVENT HANDLERS ------------------ function onGameInit() Seed = 1 TurnTime = 25000 CaseFreq = 0 MinesNum = 3 MinesTime = 1500 Explosives = 2 HealthCaseAmount = 50 -- gfTagTeam makes it easier to skip the PAotH team GameFlags = gfTagTeam -- Disable Sudden Death HealthDecrease = 0 WaterRise = 0 Map = "death01_map" Theme = "Hell" -- Hero teamA.name = AddMissionTeam(teamA.color) hero.gear = AddMissionHog(100) hero.name = GetHogName(hero.gear) AnimSetGearPosition(hero.gear, hero.x, hero.y) -- PAotH (passive team) teamB.name = AddTeam(teamB.name, teamB.color, "Earth", "Island", "Default", "cm_galaxy") SetTeamPassive(teamB.name, true) paoth1.gear = AddHog(paoth1.name, 0, 100, "hair_yellow") AnimSetGearPosition(paoth1.gear, paoth1.x, paoth1.y) HogTurnLeft(paoth1.gear, true) SetGearAIHints(paoth1.gear, aihDoesntMatter) paoth2.gear = AddHog(paoth2.name, 0, 100, "Glasses") AnimSetGearPosition(paoth2.gear, paoth2.x, paoth2.y) HogTurnLeft(paoth2.gear, true) SetGearAIHints(paoth2.gear, aihDoesntMatter) -- Professor's Team (computer enemy) teamC.name = AddTeam(teamC.name, teamC.color, "eyecross", "Island", "Default", "cm_sine") professor.bot = AddHog(professor.name, 1, 300, "tophats") AnimSetGearPosition(professor.bot, paoth1.x - 100, paoth1.y) HogTurnLeft(professor.bot, true) professor.gear = professor.bot for i=1,table.getn(thugs) do thugs[i].gear = AddHog(string.format(loc("Thug #%d"), i), 1, thugs[i].health, "war_desertgrenadier1") AnimSetGearPosition(thugs[i].gear, thugs[i].x, thugs[i].y) HogTurnLeft(thugs[i].gear, not thugs[i].turnLeft) end -- Professor (special team for cut sequence only) teamD.name = AddTeam(teamD.name, teamD.color, "star", "Island", "Default", "cm_sine") professor.human = AddHog(professor.name, 0, 300, "tophats") -- hog will be removed and replaced by professor.bot after cut sequence AnimSetGearPosition(professor.human, hero.x + 70, hero.y) HogTurnLeft(professor.human, true) initCheckpoint("death01") AnimInit(true) AnimationSetup() end function onGameStart() ShowMission(unpack(goals[dialog01])) HideMission() AnimWait(hero.gear, 3000) FollowGear(hero.gear) AddEvent(onHeroDeath, {hero.gear}, heroDeath, {hero.gear}, 0) AddEvent(onEnemiesDeath, {hero.gear}, enemiesDeath, {hero.gear}, 0) -- add crates SpawnSupplyCrate(teleportCrate.x, teleportCrate.y, amTeleport) SpawnSupplyCrate(drillCrate.x, drillCrate.y, amTeleport) SpawnSupplyCrate(drillCrate.x, drillCrate.y, amDrill) SpawnSupplyCrate(batCrate.x, batCrate.y, amBaseballBat) SpawnSupplyCrate(blowtorchCrate.x, blowtorchCrate.y, amBlowTorch) SpawnSupplyCrate(cakeCrate.x, cakeCrate.y, amCake) SpawnSupplyCrate(ropeCrate.x, ropeCrate.y, amRope) SpawnSupplyCrate(pickHammerCrate.x, pickHammerCrate.y, amPickHammer) SpawnHealthCrate(cakeCrate.x + 40, cakeCrate.y) SpawnHealthCrate(blowtorchCrate.x + 40, blowtorchCrate.y) -- add explosives AddGear(1900, 850, gtExplosives, 0, 0, 0, 0) AddGear(1900, 800, gtExplosives, 0, 0, 0, 0) AddGear(1900, 750, gtExplosives, 0, 0, 0, 0) AddGear(1900, 710, gtExplosives, 0, 0, 0, 0) -- add mines AddGear(3520, 1650, gtMine, 0, 0, 0, 0) AddGear(3480, 1680, gtMine, 0, 0, 0, 0) AddGear(3440, 1690, gtMine, 0, 0, 0, 0) AddGear(3400, 1710, gtMine, 0, 0, 0, 0) AddGear(2100, 1730, gtMine, 0, 0, 0, 0) AddGear(2150, 1730, gtMine, 0, 0, 0, 0) AddGear(2200, 1750, gtMine, 0, 0, 0, 0) -- add girders PlaceGirder(3770, 1370, 4) PlaceGirder(3700, 1460, 6) PlaceGirder(3840, 1460, 6) -- add ammo -- hero ammo AddAmmo(hero.gear, amRope, 2) AddAmmo(hero.gear, amBazooka, 3) AddAmmo(hero.gear, amParachute, 1) AddAmmo(hero.gear, amGrenade, 6) AddAmmo(hero.gear, amDEagle, 4) AddAmmo(hero.gear, amSkip, 100) local bonus = tonumber(getBonus(3)) if bonus > 0 then SetHealth(hero.gear, 120) AddAmmo(hero.gear, amLaserSight, 1) saveBonus(3, bonus-1) end -- evil ammo AddAmmo(professor.gear, amRope, 4) AddAmmo(professor.gear, amBazooka, 8) AddAmmo(professor.gear, amSwitch, 100) AddAmmo(professor.gear, amGrenade, 8) AddAmmo(professor.gear, amDEagle, 8) HideHog(professor.bot) AddAnim(dialog01) SendHealthStatsOff() end function onGameTick() AnimUnWait() if ShowAnimation() == false then return end ExecuteAfterAnimations() CheckEvents() end function onAmmoStoreInit() SetAmmo(amCake, 0, 0, 0, 1) SetAmmo(amTeleport, 0, 0, 0, 1) SetAmmo(amBaseballBat, 0, 0, 0, 4) SetAmmo(amBlowTorch, 0, 0, 0, 1) SetAmmo(amRope, 0, 0, 0, 2) SetAmmo(amPickHammer, 0, 0, 0, 1) SetAmmo(amDrill, 0, 0, 0, 1) end function onGearDelete(gear) if gear == hero.gear then hero.dead = true elseif gear == professor.gear then professor.dead = true end end function onPrecise() if GameTime > 3000 then SetAnimSkip(true) end end -------------- EVENTS ------------------ function onHeroDeath(gear) if hero.dead then return true end return false end function onEnemiesDeath(gear) local allDead = true if GetHealth(hero.gear) and professor.dead then for i=1,table.getn(thugs) do if GetHealth(thugs[i]) then allDead = false break end end else allDead = false end return allDead end -------------- ACTIONS ------------------ function heroDeath(gear) SendStat(siGameResult, string.format(loc("%s lost, try again!"), hero.name)) SendStat(siCustomAchievement, loc("To win the game you have to eliminate Professor Hogevil.")) sendSimpleTeamRankings({teamC.name, teamA.name, teamB.name}) EndGame() end function enemiesDeath(gear) saveCompletedStatus(6) SendStat(siGameResult, loc("Congratulations, you won!")) SendStat(siCustomAchievement, loc("You have successfully eliminated Professor Hogevil.")) SendStat(siCustomAchievement, loc("You have rescued H and Dr. Cornelius.")) SendStat(siCustomAchievement, loc("You have acquired the last device part.")) SendStat(siCustomAchievement, loc("Now go and play the menu mission to complete the campaign.")) sendSimpleTeamRankings({teamA.name, teamB.name, teamC.name}) EndGame() end -------------- ANIMATIONS ------------------ function Skipanim(anim) startBattle() end function AnimationSetup() local profDiedOnMoon = GetCampaignVar("ProfDiedOnMoon") == "1" -- DIALOG01, GAME START, INTRODUCTION AddSkipFunction(dialog01, Skipanim, {dialog01}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimCaption, args = {hero.gear, loc("Somewhere on the uninhabitable Death Planet ..."), 5000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, string.format(loc("Welcome, %s, surprised to see me?"), hero.name), SAY_SAY, 4000}}) if profDiedOnMoon then table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("After you left the moon, my other loyal minions came and resurrected me so I could complete my master plan."), SAY_SAY, 6000}}) else table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("As you can see I have survived our last encounter and I had time to plot my master plan!"), SAY_SAY, 4000}}) end table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("I've thought that the best way to get the device is to let you collect most of the parts for me!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("So, now I got the last part and I have your friends captured."), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Will you give me the other parts?"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {hero.gear, 3000}}) table.insert(dialog01, {func = AnimSay, args = {hero.gear, loc("I will never hand you the parts!"), SAY_SAY, 4000}}) table.insert(dialog01, {func = AnimWait, args = {professor.human, 3000}}) if profDiedOnMoon then table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SHOUT, 4000}}) else table.insert(dialog01, {func = AnimSay, args = {professor.human, loc("Then prepare for battle!"), SAY_SAY, 4000}}) end table.insert(dialog01, {func = startBattle, args = {}}) end -------------- OTHER FUNCTIONS ----------------- function startBattle() ShowMission(unpack(goals[dialog01])) HideHog(professor.human) RestoreHog(professor.bot) SetGearMessage(hero.gear, 0) AnimSwitchHog(professor.gear) EndTurn(true) end