# HG changeset patch # User nemo # Date 1365089243 14400 # Node ID 31133afaa02587deda7748913a624e4d2a8846a8 # Parent e9a97845e4f2e266c3f73399818f0953c592446b remove 70c086d9b03f - I suspect the issue was actually part of more general prob probably fixed in cfc44db21d72 by jaree diff -r e9a97845e4f2 -r 31133afaa025 hedgewars/uGearsRender.pas --- a/hedgewars/uGearsRender.pas Thu Apr 04 14:35:46 2013 +0200 +++ b/hedgewars/uGearsRender.pas Thu Apr 04 11:27:23 2013 -0400 @@ -352,13 +352,7 @@ lx:= lx + ax; ly:= ly + ay; tx:= round(lx); - ty:= round(ly); - if (abs(tx-hx) > 1000) or (abs(hy-ty) > 1000) then - begin - DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0); - hx:= tx; - hy:= ty - end + ty:= round(ly) end; // reached edge of land. assume infinite beam. Extend it way out past camera if ((ty and LAND_HEIGHT_MASK) <> 0) or ((tx and LAND_WIDTH_MASK) <> 0) then @@ -368,7 +362,6 @@ end; //if (abs(lx-tx)>8) or (abs(ly-ty)>8) then - if (tx <> hx) or (ty <> hy) then begin DrawLine(hx, hy, tx, ty, 1.0, $FF, $00, $00, $C0); end;