# HG changeset patch # User Wuzzy # Date 1554161653 -7200 # Node ID 37a781d28e4320ca23c44d7c76c853f60cbb98e6 # Parent 7b2bd37d75031504ea78fb65e22cfd10aed22a69 Fix team bar height depending on NameTex diff -r 7b2bd37d7503 -r 37a781d28e43 hedgewars/uStore.pas --- a/hedgewars/uStore.pas Tue Apr 02 01:03:39 2019 +0200 +++ b/hedgewars/uStore.pas Tue Apr 02 01:34:13 2019 +0200 @@ -326,9 +326,9 @@ for t:= 0 to Pred(ClansCount) do with ClansArray[t]^ do - HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, Teams[0]^.NameTagTex^.h+1, Color); + HealthTex:= makeHealthBarTexture(cTeamHealthWidth + 5, 19 * HDPIScaleFactor, Color); -GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, TeamsArray[0]^.NameTagTex^.h+1, cWhiteColor) +GenericHealthTexture:= makeHealthBarTexture(cTeamHealthWidth + 5, 19 * HDPIScaleFactor, cWhiteColor) end; diff -r 7b2bd37d7503 -r 37a781d28e43 hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Tue Apr 02 01:03:39 2019 +0200 +++ b/hedgewars/uWorld.pas Tue Apr 02 01:34:13 2019 +0200 @@ -1100,7 +1100,7 @@ r.x:= 0; r.y:= 0; r.w:= 2 + TeamHealthBarWidth; - r.h:= htex^.h+1; + r.h:= htex^.h; DrawTextureFromRect(14, cScreenHeight + DrawHealthY + smallScreenOffset, @r, htex); // draw health bar's right border