# HG changeset patch # User nemo # Date 1293029773 18000 # Node ID 578bc729d9c6d885808f8127289742f02db9df71 # Parent 775f43e90383592975359c95fc1b64e9ca52fad1 knock back y two to make snow pile up a bit less high diff -r 775f43e90383 -r 578bc729d9c6 hedgewars/GSHandlers.inc --- a/hedgewars/GSHandlers.inc Wed Dec 22 15:42:47 2010 +0100 +++ b/hedgewars/GSHandlers.inc Wed Dec 22 09:56:13 2010 -0500 @@ -599,7 +599,7 @@ else i:= 1; if (yy > 0) and ((Land[yy-1, xx] and $FF00) = 0) then dec(yy) else dec(xx, i); - dec(yy,4); + dec(yy,2); dec(xx,i); if (((cReducedQuality and rqBlurryLand) = 0) and (xx >= 0) and (xx < LAND_WIDTH-4) and (yy >= 0) and (yy < LAND_HEIGHT)) or @@ -623,7 +623,7 @@ end; UpdateLandTexture(xx, 4, yy, 4) end; - inc(yy,4); + inc(yy,2); inc(xx,i); if ((xx and LAND_WIDTH_MASK) = 0) and ((yy and LAND_HEIGHT_MASK) = 0) then Land[yy, xx]:= Land[yy, xx] or lfBasic; if yy > 0 then