# HG changeset patch # User Periklis Ntanasis # Date 1379466133 -10800 # Node ID 6b2ae2eaf1b2592d1754c653773fe1ce0f49bd5b # Parent 9db28f0a3f8a29efdfb6e2159bb844997be2ac31 remove unnecessary comments diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/cosmos.lua Wed Sep 18 04:02:13 2013 +0300 @@ -5,14 +5,6 @@ -- planet and above the planets that he'll later -- visit. --- TODO --- Save and Load All Check Points --- Save hero health --- Decide and implement if hero will use gas bombs... --- ofc add custom stats page --- PROBLEM : What if one makes a bad choice and wants to replay it map, how to reset? --- POSSIBLE SOLUTIONS: In game function keys, frontend button... - HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") @@ -280,7 +272,6 @@ return false end --- TODO somehow make it to count fall damage function onMoonLanding(gear) if GetHealth(hero.gear) and GetX(gear) > 1010 and GetX(gear) < 1220 and GetY(gear) < 1300 and GetY(gear) > 750 and StoppedGear(gear) then return true @@ -338,7 +329,7 @@ return false end --------------- OUTCOMES ------------------ +-------------- ACTIONS ------------------ function heroBeforeTreePosition(gear) AnimSay(gear,loc("Now I have to climb these trees"), SAY_SAY, 4000) diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert01.lua Wed Sep 18 04:02:13 2013 +0300 @@ -5,9 +5,6 @@ -- crates. It is told that one crate contains the -- lost part. --- TODO --- maybe use same name in missionName and frontend mission name.. --- GENERAL NOTE: change hats :D -- Idea: game will be successfully end when the 2 lower crates are collected -- it would be more defficult (and sadistic) if one should collect *all* the crates @@ -348,7 +345,7 @@ return false end --------------- OUTCOMES ------------------ +-------------- ACTIONS ------------------ function heroDeath(gear) SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/desert02.lua Wed Sep 18 04:02:13 2013 +0300 @@ -136,7 +136,7 @@ return false end --------------- OUTCOMES ------------------ +-------------- ACTIONS ------------------ function heroDeath(gear) SendStat('siGameResult', loc("Hog Solo lost, try again!")) --1 diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Wed Sep 18 04:02:13 2013 +0300 @@ -4,10 +4,6 @@ -- to search for the missing part. However, a war -- has broke out and hero has to take part or leave. --- TODO: --- * remove unwanted delay after first dialog --- * check strings --- * rethink the difficulty level -- NOTES: -- There is an ugly hack out there! I use 2 Captain Limes -- One in human level and one in bot level @@ -319,7 +315,7 @@ return false end --------------- OUTCOMES ------------------ I should really s/OUTCOMES/ACTIONS/ +-------------- ACTIONS ------------------ function heroDeath(gear) gameLost() diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice01.lua Wed Sep 18 04:02:13 2013 +0300 @@ -5,10 +5,6 @@ -- knows where the device is hidden. Hero will be -- able to use only the ice gun for this mission. --- TODO --- TEST TEST AND MORE TEST --- fix the stats - HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") @@ -395,7 +391,7 @@ return false end --------------- OUTCOMES ------------------ +-------------- ACTIONS ------------------ function antiFlyArea(gear) heroAtAntiFlyArea = true diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/ice02.lua Wed Sep 18 04:02:13 2013 +0300 @@ -166,7 +166,7 @@ return false end --------------- OUTCOMES ------------------ +-------------- ACTIONS ------------------ function heroDeath(gear) heroLost() diff -r 9db28f0a3f8a -r 6b2ae2eaf1b2 share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua --- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Wed Sep 18 03:53:47 2013 +0300 +++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/moon01.lua Wed Sep 18 04:02:13 2013 +0300 @@ -7,14 +7,6 @@ -- So hero has to get whatever available equipement -- there is and rescue them. --- TODO --- Fix some glitches when gaining control on animations, on skip I get control of the talking hog --- Round time after check point 2 --- Check if enemy weapons are good --- Stats --- check points --- add a dialog at the end and second event if all minions are dead - HedgewarsScriptLoad("/Scripts/Locale.lua") HedgewarsScriptLoad("/Scripts/Animate.lua") HedgewarsScriptLoad("/Missions/Campaign/A_Space_Adventure/global_functions.lua") @@ -315,7 +307,7 @@ return false end --------------- OUTCOMES ------------------ +-------------- ACTIONS ------------------ function weaponsPlatform(gear) saveCheckpoint("2")