# HG changeset patch # User smxx # Date 1268829055 0 # Node ID 73c8f618fd8ba49c28134a7504054513ed94db13 # Parent 3aa3675d97eb6c7258e4fb5073c27a60f778f068 General: * Reorganized training files diff -r 3aa3675d97eb -r 73c8f618fd8b QTfrontend/game.cpp --- a/QTfrontend/game.cpp Wed Mar 17 11:02:08 2010 +0000 +++ b/QTfrontend/game.cpp Wed Mar 17 12:30:55 2010 +0000 @@ -136,7 +136,7 @@ QByteArray traincfg; HWProto::addStringToBuffer(traincfg, "TL"); - HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/" + training + ".hwt"); + HWProto::addStringToBuffer(traincfg, "escript " + datadir->absolutePath() + "/Missions/Training/" + training + ".lua"); RawSendIPC(traincfg); } diff -r 3aa3675d97eb -r 73c8f618fd8b QTfrontend/pages.cpp --- a/QTfrontend/pages.cpp Wed Mar 17 11:02:08 2010 +0000 +++ b/QTfrontend/pages.cpp Wed Mar 17 12:30:55 2010 +0000 @@ -841,9 +841,9 @@ QDir tmpdir; tmpdir.cd(datadir->absolutePath()); - tmpdir.cd("Missions"); + tmpdir.cd("Missions/Training"); tmpdir.setFilter(QDir::Files); - CBSelect->addItems(tmpdir.entryList(QStringList("*.hwt")).replaceInStrings(QRegExp("^(.*)\\.hwt"), "\\1")); + CBSelect->addItems(tmpdir.entryList(QStringList("*.lua")).replaceInStrings(QRegExp("^(.*)\\.lua"), "\\1")); pageLayout->addWidget(CBSelect, 1, 1); diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Bazooka Training.hwt --- a/share/hedgewars/Data/Missions/Bazooka Training.hwt Wed Mar 17 11:02:08 2010 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,222 +0,0 @@ --- Hedgewars Bazooka Training --- Scripting Example - --- Lines such as this one are comments - they are ignored --- by the game, no matter what kind of text is in there. --- It's also possible to place a comment after some real --- instruction as you see below. In short, everything --- following "--" is ignored. - ---------------------------------------------------------------- --- At first we put all text we'd like to use in some arrays. --- This way we're able to localize the text to be shown without --- modifying other files. --- The language to be used is stored in the global variable --- 'L' that is set by the game (string). --- Text may then be accessed using "arrayname[L]". - -local caption = { - ["en"] = "Bazooka Training", - ["de"] = "Bazooka-Training" - -- To add other languages, just add lines similar to the - -- existing ones - don't forget the trailing ","! - } - -local subcaption = { - ["en"] = "Aiming Practice", - ["de"] = "Zielübung" - } - -local goal = { - ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", - ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." - } - -local timeout = { - ["en"] = "Oh no! Time's up! Just try again.", - ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." - } - -local success = { - ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", - ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." - } - -local teamname = { - ["en"] = "'Zooka Team", - ["de"] = "Die Knalltüten" - } - -local hogname = { - ["en"] = "Hunter", - ["de"] = "Jäger" - } - --- To handle missing texts we define a small wrapper function that --- we'll use to retrieve text. -local function loc(text) - if text == nil then return "**missing**" - elseif text[L] == nil then return text["en"] - else return text[L] - end -end - ---------------------------------------------------------------- - --- This variable will hold the number of destroyed targets. -local score = 0 --- This variable represents the number of targets to destroy. -local score_goal = 5 --- This variable controls how many milliseconds/ticks we'd --- like to wait before we end the round once all targets --- have been destroyed. -local end_timer = 5000 -- 5000 ms = 5 s --- This variable is set to true if the game is lost (i.e. --- time runs out). -local game_lost = false --- This variable will point to the hog's gear -local player = nil --- This variable will grab the time left at the end of the round -local time_goal = 0 - --- This is a custom function to make it easier to --- spawn more targets with just one line of code --- You may define as many custom functions as you --- like. -function spawnTarget() - -- add a new target gear - gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) - - -- move it to a random position within 0 and - -- LAND_WIDTH - the width of the map - FindPlace(gear, true, 0, LAND_WIDTH) - - -- move the target to a higher vertical position - -- to ensure it's not somewhere down below - x, y = GetGearPosition(gear) - SetGearPosition(gear, x, 500) -end - --- This function is called before the game loads its --- resources. --- It's one of the predefined function names that will --- be called by the game. They give you entry points --- where you're able to call your own code using either --- provided instructions or custom functions. -function onGameInit() - -- At first we have to overwrite/set some global variables - -- that define the map, the game has to load, as well as - -- other things such as the game rules to use, etc. - -- Things we don't modify here will use their default values. - - -- The base number for the random number generator - Seed = 0 - -- Game settings and rules - GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand - -- The time the player has to move each round (in ms) - TurnTime = 60000 - -- The frequency of crate drops - CaseFreq = 0 - -- The number of mines being placed - LandAdds = 0 - -- The number of explosives being placed - Explosives = 0 - -- The delay between each round - Delay = 0 - -- The map to be played - Map = "Bamboo" - -- The theme to be used - Theme = "Bamboo" - - -- Create the player team - AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") - -- And add a hog to it - player = AddHog(loc(hogname), 0, 1, "NoHat") - SetGearPosition(player, 1960, 1160); -end - --- This function is called when the round starts --- it spawns the first target that has to be destroyed. --- In addition it shows the scenario goal(s). -function onGameStart() - -- Spawn the first target. - spawnTarget() - - -- Show some nice mission goals. - -- Parameters are: caption, sub caption, description, - -- extra text, icon and time to show. - -- A negative icon parameter (-n) represents the n-th weapon icon - -- A positive icon paramter (n) represents the (n+1)-th mission icon - -- A timeframe of 0 is replaced with the default time to show. - ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0); -end - --- This function is called every game tick. --- Note that there are 1000 ticks within one second. --- You shouldn't try to calculate too complicated --- code here as this might slow down your game. -function onGameTick() - -- If time's up, set the game to be lost. - -- We actually check the time to be "1 ms" as it - -- will be at "0 ms" right at the start of the game. - if TurnTimeLeft == 1 and score < score_goal then - game_lost = true - -- ... and show a short message. - ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); - -- How about killing our poor hog due to his poor performance? - SetHealth(player, 0); - -- Just to be sure set the goal time to 1 ms - time_goal = 1 - end - -- If the goal is reached or we've lost ... - if score == score_goal or game_lost then - -- ... check to see if the time we'd like to - -- wait has passed and then ... - if end_timer == 0 then - -- ... end the game ... - EndGame() - else - -- ... or just lower the timer by 1. - end_timer = end_timer - 1 - -- Reset the time left to stop the timer - TurnTimeLeft = time_goal - end - end -end - --- This function is called when the game is initialized --- to request the available ammo and probabilities -function onAmmoStoreInit() - -- add an unlimited supply of bazooka ammo - SetAmmo(amBazooka, 9, 0, 0) -end - --- This function is called when a new gear is added. --- We don't need it for this training, so we can --- keep it empty. -function onGearAdd(gear) -end - --- This function is called before a gear is destroyed. --- We use it to count the number of targets destroyed. -function onGearDelete(gear) - -- We're only interested in target gears. - if GetGearType(gear) == gtTarget then - -- Add one point to our score/counter - score = score + 1 - -- If we haven't reached the goal ... - if score < score_goal then - -- ... spawn another target. - spawnTarget() - else - if not game_lost then - -- Otherwise show that the goal was accomplished - ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); - -- Also let the hogs shout "victory!" - PlaySound(sndVictory) - -- Save the time left so we may keep it. - time_goal = TurnTimeLeft - end - end - end -end \ No newline at end of file diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/CMakeLists.txt --- a/share/hedgewars/Data/Missions/CMakeLists.txt Wed Mar 17 11:02:08 2010 +0000 +++ b/share/hedgewars/Data/Missions/CMakeLists.txt Wed Mar 17 12:30:55 2010 +0000 @@ -1,9 +1,2 @@ -file(GLOB Trainings *.hwt) -file(GLOB Singleplayer *.hwm) -file(GLOB Cooperative *.hwc) - -install(FILES - ${Trainings} - ${Singleplayer} - ${Cooperative} - DESTINATION ${SHAREPATH}Data/Missions) +add_subdirectory(Training) +add_subdirectory(Campaign) \ No newline at end of file diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Campaign/CMakeLists.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Campaign/CMakeLists.txt Wed Mar 17 12:30:55 2010 +0000 @@ -0,0 +1,5 @@ +file(GLOB Scripts *.lua) + +install(FILES + ${Scripts} + DESTINATION ${SHAREPATH}Data/Missions/Campaign) diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Shotgun Training.hwt --- a/share/hedgewars/Data/Missions/Shotgun Training.hwt Wed Mar 17 11:02:08 2010 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,222 +0,0 @@ --- Hedgewars Shotgun Training --- Scripting Example - --- Lines such as this one are comments - they are ignored --- by the game, no matter what kind of text is in there. --- It's also possible to place a comment after some real --- instruction as you see below. In short, everything --- following "--" is ignored. - ---------------------------------------------------------------- --- At first we put all text we'd like to use in some arrays. --- This way we're able to localize the text to be shown without --- modifying other files. --- The language to be used is stored in the global variable --- 'L' that is set by the game (string). --- Text may then be accessed using "arrayname[L]". - -local caption = { - ["en"] = "Bazooka Training", - ["de"] = "Bazooka-Training" - -- To add other languages, just add lines similar to the - -- existing ones - don't forget the trailing ","! - } - -local subcaption = { - ["en"] = "Aiming Practice", - ["de"] = "Zielübung" - } - -local goal = { - ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", - ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." - } - -local timeout = { - ["en"] = "Oh no! Time's up! Just try again.", - ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." - } - -local success = { - ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", - ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." - } - -local teamname = { - ["en"] = "Shotgun Team", - ["de"] = "Die Knalltüten" - } - -local hogname = { - ["en"] = "Hunter", - ["de"] = "Jäger" - } - --- To handle missing texts we define a small wrapper function that --- we'll use to retrieve text. -local function loc(text) - if text == nil then return "**missing**" - elseif text[L] == nil then return text["en"] - else return text[L] - end -end - ---------------------------------------------------------------- - --- This variable will hold the number of destroyed targets. -local score = 0 --- This variable represents the number of targets to destroy. -local score_goal = 5 --- This variable controls how many milliseconds/ticks we'd --- like to wait before we end the round once all targets --- have been destroyed. -local end_timer = 5000 -- 5000 ms = 5 s --- This variable is set to true if the game is lost (i.e. --- time runs out). -local game_lost = false --- This variable will point to the hog's gear -local player = nil --- This variable will grab the time left at the end of the round -local time_goal = 0 - --- This is a custom function to make it easier to --- spawn more targets with just one line of code --- You may define as many custom functions as you --- like. -function spawnTarget() - -- add a new target gear - gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) - - -- move it to a random position within 0 and - -- LAND_WIDTH - the width of the map - FindPlace(gear, true, 0, LAND_WIDTH) - - -- move the target to a higher vertical position - -- to ensure it's not somewhere down below - x, y = GetGearPosition(gear) - SetGearPosition(gear, x, 500) -end - --- This function is called before the game loads its --- resources. --- It's one of the predefined function names that will --- be called by the game. They give you entry points --- where you're able to call your own code using either --- provided instructions or custom functions. -function onGameInit() - -- At first we have to overwrite/set some global variables - -- that define the map, the game has to load, as well as - -- other things such as the game rules to use, etc. - -- Things we don't modify here will use their default values. - - -- The base number for the random number generator - Seed = 0 - -- Game settings and rules - GameFlags = gfMultiWeapon + gfOneClanMode - -- The time the player has to move each round (in ms) - TurnTime = 25000 - -- The frequency of crate drops - CaseFreq = 0 - -- The number of mines being placed - LandAdds = 0 - -- The number of explosives being placed - Explosives = 0 - -- The delay between each round - Delay = 0 - -- The map to be played - Map = "mushrooms" - -- The theme to be used - Theme = "nature" - - -- Create the player team - AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") - -- And add a hog to it - player = AddHog(loc(hogname), 0, 1, "NoHat") - SetGearPosition(player, 2334, 1254); -end - --- This function is called when the round starts --- it spawns the first target that has to be destroyed. --- In addition it shows the scenario goal(s). -function onGameStart() - -- Spawn the first target. - spawnTarget() - - -- Show some nice mission goals. - -- Parameters are: caption, sub caption, description, - -- extra text, icon and time to show. - -- A negative icon parameter (-n) represents the n-th weapon icon - -- A positive icon paramter (n) represents the (n+1)-th mission icon - -- A timeframe of 0 is replaced with the default time to show. - ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0); -end - --- This function is called every game tick. --- Note that there are 1000 ticks within one second. --- You shouldn't try to calculate too complicated --- code here as this might slow down your game. -function onGameTick() - -- If time's up, set the game to be lost. - -- We actually check the time to be "1 ms" as it - -- will be at "0 ms" right at the start of the game. - if TurnTimeLeft == 1 and score < score_goal then - game_lost = true - -- ... and show a short message. - ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); - -- How about killing our poor hog due to his poor performance? - SetHealth(player, 0); - -- Just to be sure set the goal time to 1 ms - time_goal = 1 - end - -- If the goal is reached or we've lost ... - if score == score_goal or game_lost then - -- ... check to see if the time we'd like to - -- wait has passed and then ... - if end_timer == 0 then - -- ... end the game ... - EndGame() - else - -- ... or just lower the timer by 1. - end_timer = end_timer - 1 - -- Reset the time left to stop the timer - TurnTimeLeft = time_goal - end - end -end - --- This function is called when the game is initialized --- to request the available ammo and probabilities -function onAmmoStoreInit() - -- add an unlimited supply of shotgun ammo - SetAmmo(amShotgun, 9, 0, 0) -end - --- This function is called when a new gear is added. --- We don't need it for this training, so we can --- keep it empty. -function onGearAdd(gear) -end - --- This function is called before a gear is destroyed. --- We use it to count the number of targets destroyed. -function onGearDelete(gear) - -- We're only interested in target gears. - if GetGearType(gear) == gtTarget then - -- Add one point to our score/counter - score = score + 1 - -- If we haven't reached the goal ... - if score < score_goal then - -- ... spawn another target. - spawnTarget() - else - if not game_lost then - -- Otherwise show that the goal was accomplished - ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); - -- Also let the hogs shout "victory!" - PlaySound(sndVictory) - -- Save the time left so we may keep it. - time_goal = TurnTimeLeft - end - end - end -end \ No newline at end of file diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Training/Bazooka Training.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/Bazooka Training.lua Wed Mar 17 12:30:55 2010 +0000 @@ -0,0 +1,222 @@ +-- Hedgewars Bazooka Training +-- Scripting Example + +-- Lines such as this one are comments - they are ignored +-- by the game, no matter what kind of text is in there. +-- It's also possible to place a comment after some real +-- instruction as you see below. In short, everything +-- following "--" is ignored. + +--------------------------------------------------------------- +-- At first we put all text we'd like to use in some arrays. +-- This way we're able to localize the text to be shown without +-- modifying other files. +-- The language to be used is stored in the global variable +-- 'L' that is set by the game (string). +-- Text may then be accessed using "arrayname[L]". + +local caption = { + ["en"] = "Bazooka Training", + ["de"] = "Bazooka-Training" + -- To add other languages, just add lines similar to the + -- existing ones - don't forget the trailing ","! + } + +local subcaption = { + ["en"] = "Aiming Practice", + ["de"] = "Zielübung" + } + +local goal = { + ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", + ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." + } + +local timeout = { + ["en"] = "Oh no! Time's up! Just try again.", + ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." + } + +local success = { + ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", + ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." + } + +local teamname = { + ["en"] = "'Zooka Team", + ["de"] = "Die Knalltüten" + } + +local hogname = { + ["en"] = "Hunter", + ["de"] = "Jäger" + } + +-- To handle missing texts we define a small wrapper function that +-- we'll use to retrieve text. +local function loc(text) + if text == nil then return "**missing**" + elseif text[L] == nil then return text["en"] + else return text[L] + end +end + +--------------------------------------------------------------- + +-- This variable will hold the number of destroyed targets. +local score = 0 +-- This variable represents the number of targets to destroy. +local score_goal = 5 +-- This variable controls how many milliseconds/ticks we'd +-- like to wait before we end the round once all targets +-- have been destroyed. +local end_timer = 5000 -- 5000 ms = 5 s +-- This variable is set to true if the game is lost (i.e. +-- time runs out). +local game_lost = false +-- This variable will point to the hog's gear +local player = nil +-- This variable will grab the time left at the end of the round +local time_goal = 0 + +-- This is a custom function to make it easier to +-- spawn more targets with just one line of code +-- You may define as many custom functions as you +-- like. +function spawnTarget() + -- add a new target gear + gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) + + -- move it to a random position within 0 and + -- LAND_WIDTH - the width of the map + FindPlace(gear, true, 0, LAND_WIDTH) + + -- move the target to a higher vertical position + -- to ensure it's not somewhere down below + x, y = GetGearPosition(gear) + SetGearPosition(gear, x, 500) +end + +-- This function is called before the game loads its +-- resources. +-- It's one of the predefined function names that will +-- be called by the game. They give you entry points +-- where you're able to call your own code using either +-- provided instructions or custom functions. +function onGameInit() + -- At first we have to overwrite/set some global variables + -- that define the map, the game has to load, as well as + -- other things such as the game rules to use, etc. + -- Things we don't modify here will use their default values. + + -- The base number for the random number generator + Seed = 0 + -- Game settings and rules + GameFlags = gfMultiWeapon + gfOneClanMode + gfSolidLand + -- The time the player has to move each round (in ms) + TurnTime = 60000 + -- The frequency of crate drops + CaseFreq = 0 + -- The number of mines being placed + LandAdds = 0 + -- The number of explosives being placed + Explosives = 0 + -- The delay between each round + Delay = 0 + -- The map to be played + Map = "Bamboo" + -- The theme to be used + Theme = "Bamboo" + + -- Create the player team + AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") + -- And add a hog to it + player = AddHog(loc(hogname), 0, 1, "NoHat") + SetGearPosition(player, 1960, 1160); +end + +-- This function is called when the round starts +-- it spawns the first target that has to be destroyed. +-- In addition it shows the scenario goal(s). +function onGameStart() + -- Spawn the first target. + spawnTarget() + + -- Show some nice mission goals. + -- Parameters are: caption, sub caption, description, + -- extra text, icon and time to show. + -- A negative icon parameter (-n) represents the n-th weapon icon + -- A positive icon paramter (n) represents the (n+1)-th mission icon + -- A timeframe of 0 is replaced with the default time to show. + ShowMission(loc(caption), loc(subcaption), loc(goal), -amBazooka, 0); +end + +-- This function is called every game tick. +-- Note that there are 1000 ticks within one second. +-- You shouldn't try to calculate too complicated +-- code here as this might slow down your game. +function onGameTick() + -- If time's up, set the game to be lost. + -- We actually check the time to be "1 ms" as it + -- will be at "0 ms" right at the start of the game. + if TurnTimeLeft == 1 and score < score_goal then + game_lost = true + -- ... and show a short message. + ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); + -- How about killing our poor hog due to his poor performance? + SetHealth(player, 0); + -- Just to be sure set the goal time to 1 ms + time_goal = 1 + end + -- If the goal is reached or we've lost ... + if score == score_goal or game_lost then + -- ... check to see if the time we'd like to + -- wait has passed and then ... + if end_timer == 0 then + -- ... end the game ... + EndGame() + else + -- ... or just lower the timer by 1. + end_timer = end_timer - 1 + -- Reset the time left to stop the timer + TurnTimeLeft = time_goal + end + end +end + +-- This function is called when the game is initialized +-- to request the available ammo and probabilities +function onAmmoStoreInit() + -- add an unlimited supply of bazooka ammo + SetAmmo(amBazooka, 9, 0, 0) +end + +-- This function is called when a new gear is added. +-- We don't need it for this training, so we can +-- keep it empty. +function onGearAdd(gear) +end + +-- This function is called before a gear is destroyed. +-- We use it to count the number of targets destroyed. +function onGearDelete(gear) + -- We're only interested in target gears. + if GetGearType(gear) == gtTarget then + -- Add one point to our score/counter + score = score + 1 + -- If we haven't reached the goal ... + if score < score_goal then + -- ... spawn another target. + spawnTarget() + else + if not game_lost then + -- Otherwise show that the goal was accomplished + ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); + -- Also let the hogs shout "victory!" + PlaySound(sndVictory) + -- Save the time left so we may keep it. + time_goal = TurnTimeLeft + end + end + end +end \ No newline at end of file diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Training/CMakeLists.txt --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/CMakeLists.txt Wed Mar 17 12:30:55 2010 +0000 @@ -0,0 +1,5 @@ +file(GLOB Scripts *.lua) + +install(FILES + ${Scripts} + DESTINATION ${SHAREPATH}Data/Missions/Training) diff -r 3aa3675d97eb -r 73c8f618fd8b share/hedgewars/Data/Missions/Training/Shotgun Training.lua --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/share/hedgewars/Data/Missions/Training/Shotgun Training.lua Wed Mar 17 12:30:55 2010 +0000 @@ -0,0 +1,222 @@ +-- Hedgewars Shotgun Training +-- Scripting Example + +-- Lines such as this one are comments - they are ignored +-- by the game, no matter what kind of text is in there. +-- It's also possible to place a comment after some real +-- instruction as you see below. In short, everything +-- following "--" is ignored. + +--------------------------------------------------------------- +-- At first we put all text we'd like to use in some arrays. +-- This way we're able to localize the text to be shown without +-- modifying other files. +-- The language to be used is stored in the global variable +-- 'L' that is set by the game (string). +-- Text may then be accessed using "arrayname[L]". + +local caption = { + ["en"] = "Bazooka Training", + ["de"] = "Bazooka-Training" + -- To add other languages, just add lines similar to the + -- existing ones - don't forget the trailing ","! + } + +local subcaption = { + ["en"] = "Aiming Practice", + ["de"] = "Zielübung" + } + +local goal = { + ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.", + ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition." + } + +local timeout = { + ["en"] = "Oh no! Time's up! Just try again.", + ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal." + } + +local success = { + ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.", + ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet." + } + +local teamname = { + ["en"] = "Shotgun Team", + ["de"] = "Die Knalltüten" + } + +local hogname = { + ["en"] = "Hunter", + ["de"] = "Jäger" + } + +-- To handle missing texts we define a small wrapper function that +-- we'll use to retrieve text. +local function loc(text) + if text == nil then return "**missing**" + elseif text[L] == nil then return text["en"] + else return text[L] + end +end + +--------------------------------------------------------------- + +-- This variable will hold the number of destroyed targets. +local score = 0 +-- This variable represents the number of targets to destroy. +local score_goal = 5 +-- This variable controls how many milliseconds/ticks we'd +-- like to wait before we end the round once all targets +-- have been destroyed. +local end_timer = 5000 -- 5000 ms = 5 s +-- This variable is set to true if the game is lost (i.e. +-- time runs out). +local game_lost = false +-- This variable will point to the hog's gear +local player = nil +-- This variable will grab the time left at the end of the round +local time_goal = 0 + +-- This is a custom function to make it easier to +-- spawn more targets with just one line of code +-- You may define as many custom functions as you +-- like. +function spawnTarget() + -- add a new target gear + gear = AddGear(0, 0, gtTarget, 0, 0, 0, 0) + + -- move it to a random position within 0 and + -- LAND_WIDTH - the width of the map + FindPlace(gear, true, 0, LAND_WIDTH) + + -- move the target to a higher vertical position + -- to ensure it's not somewhere down below + x, y = GetGearPosition(gear) + SetGearPosition(gear, x, 500) +end + +-- This function is called before the game loads its +-- resources. +-- It's one of the predefined function names that will +-- be called by the game. They give you entry points +-- where you're able to call your own code using either +-- provided instructions or custom functions. +function onGameInit() + -- At first we have to overwrite/set some global variables + -- that define the map, the game has to load, as well as + -- other things such as the game rules to use, etc. + -- Things we don't modify here will use their default values. + + -- The base number for the random number generator + Seed = 0 + -- Game settings and rules + GameFlags = gfMultiWeapon + gfOneClanMode + -- The time the player has to move each round (in ms) + TurnTime = 25000 + -- The frequency of crate drops + CaseFreq = 0 + -- The number of mines being placed + LandAdds = 0 + -- The number of explosives being placed + Explosives = 0 + -- The delay between each round + Delay = 0 + -- The map to be played + Map = "mushrooms" + -- The theme to be used + Theme = "nature" + + -- Create the player team + AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default") + -- And add a hog to it + player = AddHog(loc(hogname), 0, 1, "NoHat") + SetGearPosition(player, 2334, 1254); +end + +-- This function is called when the round starts +-- it spawns the first target that has to be destroyed. +-- In addition it shows the scenario goal(s). +function onGameStart() + -- Spawn the first target. + spawnTarget() + + -- Show some nice mission goals. + -- Parameters are: caption, sub caption, description, + -- extra text, icon and time to show. + -- A negative icon parameter (-n) represents the n-th weapon icon + -- A positive icon paramter (n) represents the (n+1)-th mission icon + -- A timeframe of 0 is replaced with the default time to show. + ShowMission(loc(caption), loc(subcaption), loc(goal), -amShotgun, 0); +end + +-- This function is called every game tick. +-- Note that there are 1000 ticks within one second. +-- You shouldn't try to calculate too complicated +-- code here as this might slow down your game. +function onGameTick() + -- If time's up, set the game to be lost. + -- We actually check the time to be "1 ms" as it + -- will be at "0 ms" right at the start of the game. + if TurnTimeLeft == 1 and score < score_goal then + game_lost = true + -- ... and show a short message. + ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0); + -- How about killing our poor hog due to his poor performance? + SetHealth(player, 0); + -- Just to be sure set the goal time to 1 ms + time_goal = 1 + end + -- If the goal is reached or we've lost ... + if score == score_goal or game_lost then + -- ... check to see if the time we'd like to + -- wait has passed and then ... + if end_timer == 0 then + -- ... end the game ... + EndGame() + else + -- ... or just lower the timer by 1. + end_timer = end_timer - 1 + -- Reset the time left to stop the timer + TurnTimeLeft = time_goal + end + end +end + +-- This function is called when the game is initialized +-- to request the available ammo and probabilities +function onAmmoStoreInit() + -- add an unlimited supply of shotgun ammo + SetAmmo(amShotgun, 9, 0, 0) +end + +-- This function is called when a new gear is added. +-- We don't need it for this training, so we can +-- keep it empty. +function onGearAdd(gear) +end + +-- This function is called before a gear is destroyed. +-- We use it to count the number of targets destroyed. +function onGearDelete(gear) + -- We're only interested in target gears. + if GetGearType(gear) == gtTarget then + -- Add one point to our score/counter + score = score + 1 + -- If we haven't reached the goal ... + if score < score_goal then + -- ... spawn another target. + spawnTarget() + else + if not game_lost then + -- Otherwise show that the goal was accomplished + ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0); + -- Also let the hogs shout "victory!" + PlaySound(sndVictory) + -- Save the time left so we may keep it. + time_goal = TurnTimeLeft + end + end + end +end \ No newline at end of file