# HG changeset patch # User koda # Date 1311759054 -7200 # Node ID 8a7264a094fb187519e13906e5836f94eb6e3d82 # Parent a65aed0f38f17b0e3a28b975e1a242510a37f8ea annoying translators like it was no thing diff -r a65aed0f38f1 -r 8a7264a094fb QTfrontend/gamecfgwidget.cpp --- a/QTfrontend/gamecfgwidget.cpp Wed Jul 27 10:39:04 2011 +0200 +++ b/QTfrontend/gamecfgwidget.cpp Wed Jul 27 11:30:54 2011 +0200 @@ -49,10 +49,13 @@ QGridLayout *GBoxOptionsLayout = new QGridLayout(GBoxOptions); - GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Gameplay"), GBoxOptions), 0, 0); + QLabel *titleLabel = new QLabel(QLabel::tr("Game Options"), GBoxOptions); + titleLabel->setMargin(7); // TODO: make the text larger/richer!!!! + GBoxOptionsLayout->addWidget(titleLabel, 0, 0, 1, 0, Qt::AlignHCenter); + GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Style"), GBoxOptions), 1, 0); Scripts = new QComboBox(GBoxOptions); - GBoxOptionsLayout->addWidget(Scripts, 0, 1); + GBoxOptionsLayout->addWidget(Scripts, 1, 1); Scripts->addItem("Normal"); Scripts->insertSeparator(1); @@ -91,7 +94,7 @@ connect(Scripts, SIGNAL(currentIndexChanged(int)), this, SLOT(scriptChanged(int))); QWidget *SchemeWidget = new QWidget(GBoxOptions); - GBoxOptionsLayout->addWidget(SchemeWidget, 1, 0, 1, 2); + GBoxOptionsLayout->addWidget(SchemeWidget, 2, 0, 1, 2); QGridLayout *SchemeWidgetLayout = new QGridLayout(SchemeWidget); SchemeWidgetLayout->setMargin(0); @@ -100,7 +103,7 @@ SchemeWidgetLayout->addWidget(GameSchemes, 0, 2); connect(GameSchemes, SIGNAL(currentIndexChanged(int)), this, SLOT(schemeChanged(int))); - SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Game scheme"), SchemeWidget), 0, 0); + SchemeWidgetLayout->addWidget(new QLabel(QLabel::tr("Scheme"), SchemeWidget), 0, 0); QPixmap pmEdit(":/res/edit.png"); @@ -127,8 +130,6 @@ SchemeWidgetLayout->addWidget(goToWeaponPage, 1, 3); connect(goToWeaponPage, SIGNAL(clicked()), this, SLOT(jumpToWeapons())); - //GBoxOptionsLayout->addWidget(new QLabel(QLabel::tr("Bind schemes with weapons"), GBoxOptions), 2, 0); - bindEntries = new QCheckBox(SchemeWidget); bindEntries->setToolTip(tr("When this option is enabled selecting a game scheme will auto-select a weapon")); bindEntries->setChecked(true); @@ -136,7 +137,6 @@ bindEntries->setStyleSheet( "QCheckBox::indicator:checked { image: url(\":/res/lock.png\"); }" "QCheckBox::indicator:unchecked { image: url(\":/res/unlock.png\"); }" ); SchemeWidgetLayout->addWidget(bindEntries, 0, 1, 0, 1, Qt::AlignVCenter); - //GBoxOptionsLayout->addWidget(bindEntries, 2, 2); connect(pMapContainer, SIGNAL(seedChanged(const QString &)), this, SLOT(seedChanged(const QString &))); connect(pMapContainer, SIGNAL(mapChanged(const QString &)), this, SLOT(mapChanged(const QString &)));