# HG changeset patch # User Wuzzy # Date 1537222056 -7200 # Node ID 3f30980bf5b240514a4c2618be3306f5f383e7a4 # Parent 461db56397b44be2d2e756b9b57cda0d47d92805# Parent 9c3f793cfe82f05fc9f31a17e9de0808feb48969 Merge nemo's hash change commit diff -r 9c3f793cfe82 -r 3f30980bf5b2 ChangeLog.txt --- a/ChangeLog.txt Sun Sep 16 09:25:10 2018 -0400 +++ b/ChangeLog.txt Tue Sep 18 00:07:36 2018 +0200 @@ -95,6 +95,7 @@ * A Space Adventure, final mission: Don't say "Missed" or "Yes, Sir!" when inappropriate * The Great Escape: Infinite attack mode did not work * Shotgun/Sniper Rifle Target Practicse: Suppress “X remaining” message + * Basic Movement Training: Back jumps should be easier now * Fix resurrection animation appearing at wrong position for some missions and styles Content: diff -r 9c3f793cfe82 -r 3f30980bf5b2 share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua --- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua Sun Sep 16 09:25:10 2018 -0400 +++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Movement.lua Tue Sep 18 00:07:36 2018 +0200 @@ -162,7 +162,8 @@ PlaceSprite(1175, 1772, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1226, 1738, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1275, 1705, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) - PlaceSprite(1325, 1683, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) + PlaceSprite(1325, 1700, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) + PlaceSprite(1342, 1638, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1368, 1560, sprAmGirder, 3, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1390, 1665, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1481, 1716, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) @@ -192,7 +193,7 @@ PlaceSprite(1545, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1577, 1761, sprAmGirder, 0, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(1610, 1811, sprAmGirder, 2, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) - PlaceSprite(1440, 1531, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) + PlaceSprite(1440, 1511, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2082, 1337, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2187, 1273, sprAmGirder, 6, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) PlaceSprite(2097, 1246, sprAmGirder, 4, U_LAND_TINT_NORMAL, nil, nil, nil, lfNormal) @@ -237,7 +238,7 @@ crates[4] = SpawnHealthCrate(889, 1829) -- Back Jumping crates[5] = SpawnHealthCrate(1486, 1694) -- Walking on Ice crates[6] = SpawnHealthCrate(2033, 1470) -- Walking on Ice completed - crates[7] = SpawnHealthCrate(1297, 1683) -- Back Jumping 2 + crates[7] = SpawnHealthCrate(1198, 1750) -- Back Jumping 2 crates[8] = SpawnSupplyCrate(1851, 1402, amSwitch, 100) -- Switch Hedgehog crates[9] = SpawnHealthCrate(564, 1772) -- Health crates[10] = SpawnHealthCrate(2290, 1622) -- Turning Around @@ -247,6 +248,7 @@ ShowMission(loc("Basic Movement Training"), loc("Training complete!"),loc("Congratulations! You have completed the obstacle course!"), 0, 0) SendStat(siGameResult, loc("You have completed the Basic Movement Training!")) SendStat(siCustomAchievement, loc("Congratulations!")) + SendStat(siCustomAchievement, loc("Return to the training menu by pressing the “Go back” button.")) SendStat(siPlayerKills, "0", loc("Training Team")) PlaySound(sndVictory, CurrentHedgehog) -- Disable controls, end game @@ -310,10 +312,8 @@ loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 6600) elseif gear == crates[7] then ShowMission(loc("Basic Movement Training"), loc("Back Jumping (2/2)"), - loc("To get over the next obstacle, you need to perform your back jump precisely.").."|".. - loc("Hint: Hit “High Jump” again when you're close to the highest point of a high jump.").."|".. - loc("Hint: Don't stand too close at the wall before you jump!").."|".. - loc("Hint: Use the flower for orientation.").."|".. + loc("To get over the next obstacles, keep some distance from the wall before you back jump.").."|".. + loc("Hint: To jump higher, wait a bit before you hit “High Jump” a second time.").."|".. loc("High Jump: [Backspace]").."|"..loc("Back Jump: [Backspace] ×2"), 2, 15000) elseif gear == crates[5] then ShowMission(loc("Basic Movement Training"), loc("Walking on Ice"),