# HG changeset patch # User unc0rr # Date 1350852292 -14400 # Node ID a611da4d166755e5172dd66fdb9b1544bd927303 # Parent 6505805e7f9840e583dca0095d0e747b72575ed7 0.9.17 -> 0.9.18 changelog diff -r 6505805e7f98 -r a611da4d1667 ChangeLog.txt --- a/ChangeLog.txt Sun Oct 21 13:19:16 2012 -0400 +++ b/ChangeLog.txt Mon Oct 22 00:44:52 2012 +0400 @@ -1,6 +1,34 @@ + features * bugfixes +0.9.17 -> 0.9.18: + + + 'A Classic Fairytale' Campaign + + Video recorder (requires ffmpeg) + + Cleaver weapon + + AI is now aware of drowning and fall damage + + AI learned how to use Sniper Rifle and Cake + + Variable pen width and eraser for drawn maps + + Several trainings and missions + + Allow setting custom local palette of teams colors + + Hide eliminated teams from teams healths widget + + Server doesn't delete room till last player quits it + + PNG screenshots + + Show bot level on CPU flag + + Objects now have density value assigned which impacts their behavior on explosions, throwing from rope and drowning + + Improve AI skills at Desert Eagel, Whip, Firepunch, Baseball Bat, Hammer, Cluster Bomb, Watermelon and walking + + Individual hedgehogs healths in team health bar + + Drill rocket wouldn't explode in your face if you stand close to wall + + Ability to rope into a portal, allow RC plane to go through portals + + Many small frontend improvements: get rid of "save" buttons, descriptions, allow to use network proxy, etc + + Reduce amount of memory needed for engine to store land data + + Countless other small fixes and improvements + + Detect desyncs early + * Fix cake getting stuck in barrels, crates and hedgehogs + * Fix all knowns bugs which caused network game hang when players close engine or quit + * Fix drill strike bug when drill's timer gets ridiculously high value instead of explosion + * Fix some crashes, freezes and memory leaks in frontend and engine + 0.9.16 -> 0.9.17: + New theme, Cave + New voicepack, Hillbilly