# HG changeset patch
# User nemo
# Date 1368675218 14400
# Node ID b5f0fb670b38f080ebecb365534e23d958116e80
# Parent  d38fb41583424d5599e67a3ce5bdae208032ea42
better way to do it that avoids screwing up angle bounds on single saucer

diff -r d38fb4158342 -r b5f0fb670b38 hedgewars/uAmmos.pas
--- a/hedgewars/uAmmos.pas	Wed May 15 22:52:17 2013 -0400
+++ b/hedgewars/uAmmos.pas	Wed May 15 23:33:38 2013 -0400
@@ -279,7 +279,7 @@
                 //SwitchNotHeldAmmo(Hedgehog);
                 if CurAmmoType = amKnife then LoadHedgehogHat(Hedgehog, Hedgehog.Hat);
                 if CurAmmoGear <> nil then 
-                    SetWeapon(CurAmmoGear^.AmmoType)
+                    CurAmmoType:= CurAmmoGear^.AmmoType
                 else CurAmmoType:= amNothing;
                 end
             end