# HG changeset patch # User sheepluva # Date 1453536337 -3600 # Node ID dc36fad455f49d5151e5a903065d2d2fb7e7cf0b # Parent 663ecfb05df6c3be4b315a35c5134e13ddc17e6f add cinematic effect to "sinking feeling" intro sequence diff -r 663ecfb05df6 -r dc36fad455f4 share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua --- a/share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua Sat Jan 23 08:11:14 2016 +0100 +++ b/share/hedgewars/Data/Missions/Training/User_Mission_-_That_Sinking_Feeling.lua Sat Jan 23 09:05:37 2016 +0100 @@ -12,6 +12,7 @@ local waterPix = 0 local frig = 0 local watGear = nil +local cinematic = false -- allow skipping of the intro via hitting precise key function onPrecise() @@ -68,6 +69,8 @@ function onGameStart() + cinematic = true + SetCinematicMode(true) SendHealthStatsOff() ShowMission(loc("That Sinking Feeling"), loc("Challenge"), loc("Save as many hapless hogs as possible!"), 4, 1) @@ -207,6 +210,11 @@ -- start the water rising when the intro is finished if introStage == 110 then + if cinematic then + SetCinematicMode(false) + cinematic = false + end + waterCounter = waterCounter + 1 if (waterCounter == 100) and (waterPix < 1615) then waterCounter = 0