# HG changeset patch # User tiyuri@gmail.com # Date 1282830390 -3600 # Node ID f552c7b439fa98321d5bb23d50afbe9a7eedb1a0 # Parent a03e6b68a3e7ae0fb0a186a2de39ef5a1c799af5 Fixes memory leak -Burp diff -r a03e6b68a3e7 -r f552c7b439fa hedgewars/uGears.pas --- a/hedgewars/uGears.pas Thu Aug 26 14:32:29 2010 +0100 +++ b/hedgewars/uGears.pas Thu Aug 26 14:46:30 2010 +0100 @@ -1549,7 +1549,11 @@ gear^.dX := _0; gear^.dY := _0; gear^.State := gstWait; - inc(CurrentHedgehog^.Team^.stats.AIKills); + with CurrentHedgehog^ do begin + inc(Team^.stats.AIKills); + if Team^.AIKillsTex <> nil then FreeTexture(Team^.AIKillsTex); + Team^.AIKillsTex := RenderStringTex(inttostr(Team^.stats.AIKills), Team^.Clan^.Color, fnt16); + end; FindPlace(gear, false, 0, LAND_WIDTH); RenderHealth(PHedgehog(gear^.Hedgehog)^); RecountTeamHealth(PHedgehog(gear^.Hedgehog)^.Team); diff -r a03e6b68a3e7 -r f552c7b439fa hedgewars/uStore.pas --- a/hedgewars/uStore.pas Thu Aug 26 14:32:29 2010 +0100 +++ b/hedgewars/uStore.pas Thu Aug 26 14:46:30 2010 +0100 @@ -259,6 +259,8 @@ FlagTex:= Surface2Tex(texsurf, false); SDL_FreeSurface(texsurf); + AIKillsTex := RenderStringTex(inttostr(stats.AIKills), Clan^.Color, fnt16); + dec(drY, r.h + 2); DrawHealthY:= drY; for i:= 0 to 7 do diff -r a03e6b68a3e7 -r f552c7b439fa hedgewars/uTeams.pas --- a/hedgewars/uTeams.pas Thu Aug 26 14:32:29 2010 +0100 +++ b/hedgewars/uTeams.pas Thu Aug 26 14:46:30 2010 +0100 @@ -63,6 +63,7 @@ CrosshairTex, GraveTex, HealthTex, + AIKillsTex, FlagTex: PTexture; Flag: shortstring; GraveName: shortstring; diff -r a03e6b68a3e7 -r f552c7b439fa hedgewars/uWorld.pas --- a/hedgewars/uWorld.pas Thu Aug 26 14:32:29 2010 +0100 +++ b/hedgewars/uWorld.pas Thu Aug 26 14:46:30 2010 +0100 @@ -782,7 +782,7 @@ // draw ai kill counter for gfAISurvival if (GameFlags and gfAISurvival) <> 0 then begin DrawTexture(TeamHealthBarWidth + 22, cScreenHeight + DrawHealthY, - RenderStringTex(''+inttostr(stats.AIKills)+'', Clan^.Color, fnt16)); + AIKillsTex); end; // if highlighted, draw flag and other contents again to keep their colors