fix for forts mode *sob* 0.9.18 0.9.18-release
authornemo
Thu, 01 Nov 2012 15:54:05 -0400
branch0.9.18
changeset 7922 2fc02902c7cb
parent 7920 4760f92481ab
child 7923 c0f0016df11e
fix for forts mode *sob*
hedgewars/uLand.pas
--- a/hedgewars/uLand.pas	Thu Nov 01 13:22:52 2012 -0400
+++ b/hedgewars/uLand.pas	Thu Nov 01 15:54:05 2012 -0400
@@ -405,6 +405,7 @@
 procedure MakeFortsMap;
 var tmpsurf: PSDL_Surface;
 begin
+ResizeLand(4096,2048);
 MaxHedgehogs:= 32;
 // For now, defining a fort is playable area as 3072x1200 - there are no tall forts.  The extra height is to avoid triggering border with current code, also if user turns on a border, it will give a bit more maneuvering room.
 playHeight:= 1200;