author | unc0rr |
Fri, 12 Oct 2012 00:10:28 +0400 | |
changeset 7745 | 0326e1bf674d |
parent 7744 | 75e1d0c0ba72 |
child 7746 | 5d8788a7d9ee |
--- a/hedgewars/GSHandlers.inc Thu Oct 11 21:17:56 2012 +0400 +++ b/hedgewars/GSHandlers.inc Fri Oct 12 00:10:28 2012 +0400 @@ -4176,7 +4176,7 @@ sdY := -sdY; // initial angle depends on current GameTicks - t := GameTicks mod 4096; + t := getRandom(4096); // used for a work-around detection of area that is within land array, but outside borders @@ -4285,7 +4285,7 @@ end; procedure doStepSineGunShot(Gear: PGear); -var +var HHGear: PGear; begin PlaySound(sndSineGun);