* add some kind of SniperRifle training mission
authorsheepluva
Fri, 02 Apr 2010 23:00:56 +0000
changeset 3271 0405e07ca44b
parent 3270 9bd8fb1707b9
child 3272 38f51d64a264
* add some kind of SniperRifle training mission * add impactsound to gtTarget * make hats work in lua scripts
hedgewars/uGears.pas
hedgewars/uScript.pas
share/hedgewars/Data/Missions/Training/SniperRifle.lua
--- a/hedgewars/uGears.pas	Fri Apr 02 22:44:14 2010 +0000
+++ b/hedgewars/uGears.pas	Fri Apr 02 23:00:56 2010 +0000
@@ -391,6 +391,8 @@
                 gear^.Z:= cCurrHHZ
                 end;
       gtTarget: begin
+                gear^.ImpactSound:= sndGrenadeImpact;
+                gear^.nImpactSounds:= 1;
                 gear^.Radius:= 10;
                 gear^.Elasticity:= _0_3;
                 gear^.Timer:= 0
--- a/hedgewars/uScript.pas	Fri Apr 02 22:44:14 2010 +0000
+++ b/hedgewars/uScript.pas	Fri Apr 02 23:00:56 2010 +0000
@@ -423,6 +423,7 @@
 end;
 
 function lc_addhog(L : Plua_State) : LongInt; Cdecl;
+var temp: ShortString;
 begin
     if lua_gettop(L) <> 4 then
         begin
@@ -431,8 +432,9 @@
         end
     else
         begin
+        temp:= lua_tostring(L, 4);
         ParseCommand('addhh ' + lua_tostring(L, 2) + ' ' + lua_tostring(L, 3) + ' ' + lua_tostring(L, 1), true);
-        ParseCommand('hat ' + lua_tostring(L, 4), true);
+        ParseCommand('hat ' + temp, true);
         lua_pushinteger(L, CurrentHedgehog^.Gear^.uid);
         end;
     lc_addhog:= 1;
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/SniperRifle.lua	Fri Apr 02 23:00:56 2010 +0000
@@ -0,0 +1,367 @@
+-- Hedgewars SniperRifle Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we put all text we'd like to use in some arrays.
+-- This way we're able to localize the text to be shown without
+-- modifying other files.
+-- The language to be used is stored in the global variable
+-- 'L' that is set by the game (string).
+-- Text may then be accessed using "arrayname[L]".
+
+local caption = {
+	["en"] = "Sniper Training",
+	["de"] = "Scharfschützen-Training"
+	-- To add other languages, just add lines similar to the
+	-- existing ones - don't forget the trailing ","!
+	}
+
+local subcaption = {
+	["en"] = "Aiming Practice",
+	["de"] = "Zielübung",
+	["es"] = "Practica tu puntería",
+	["pl"] = "Potrenuj celność",
+	["pt_PT"] = "Pratica a tua pontaria"
+	}
+
+local goal = {
+	["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
+	["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.",
+	["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.",
+	["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
+	["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão."
+	}
+
+local timeout = {
+	["en"] = "Oh no! Time's up! Just try again.",
+	["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.",
+	["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?",
+	["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
+	["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente."
+	}
+
+local success = {
+	["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
+	["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.",
+	["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.",
+	["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
+	["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite."
+	}
+
+local teamname = {
+	["en"] = "Sniperz",
+	["de"] = "Heckenschützen"
+	}
+
+local hogname = {
+	["en"] = "Hunter",
+	["de"] = "Jäger",
+	["es"] = "Cazador",
+	["pl"] = "Strzelec",
+	["pt_PT"] = "Comando"
+	}
+
+-- To handle missing texts we define a small wrapper function that
+-- we'll use to retrieve text.
+local function loc(text)
+	if text == nil then return "**missing**"
+	elseif text[L] == nil then return text["en"]
+	else return text[L]
+	end
+end
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 31
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+local target = nil
+
+local last_hit_time = 0
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget(x, y)
+	-- add a new target gear
+	target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
+    -- have the camera move to the target so the player knows where it is
+    FollowGear(target)
+end
+
+function blowUp(x, y)
+	-- adds some TNT
+	gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+	-- At first we have to overwrite/set some global variables
+	-- that define the map, the game has to load, as well as
+	-- other things such as the game rules to use, etc.
+	-- Things we don't modify here will use their default values.
+
+	-- The base number for the random number generator
+	Seed = 0
+	-- Game settings and rules
+	GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
+	-- The time the player has to move each round (in ms)
+	TurnTime = 150000
+	-- The frequency of crate drops
+	CaseFreq = 0
+	-- The number of mines being placed
+	LandAdds = 0
+	-- The number of explosives being placed
+	Explosives = 0
+	-- The delay between each round
+	Delay = 0
+	-- The map to be played
+	Map = "Ropes"
+	-- The theme to be used
+	Theme = "City"
+
+	-- Create the player team
+	AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
+	-- And add a hog to it
+	player = AddHog(loc(hogname), 0, 1, "Sniper")
+	SetGearPosition(player, 602, 1465);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+	-- Spawn the first target.
+	spawnTarget(860,1020)
+	
+	-- Show some nice mission goals.
+	-- Parameters are: caption, sub caption, description,
+	-- extra text, icon and time to show.
+	-- A negative icon parameter (-n) represents the n-th weapon icon
+	-- A positive icon paramter (n) represents the (n+1)-th mission icon
+	-- A timeframe of 0 is replaced with the default time to show.
+	ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+    if game_lost then
+        return
+    end
+    -- after a target is destroyed, show hog, then target
+    if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
+        -- move camera to the target
+        FollowGear(target)
+    elseif TurnTimeLeft + 300 < last_hit_time then
+        -- move camera to the hog
+        FollowGear(player)
+    end
+	-- If time's up, set the game to be lost.
+	-- We actually check the time to be "1 ms" as it
+	-- will be at "0 ms" right at the start of the game.
+	if TurnTimeLeft == 1 and score < score_goal then
+		game_lost = true
+		-- ... and show a short message.
+		ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+		-- How about killing our poor hog due to his poor performance?
+		SetHealth(player, 0);
+        TurnTimeLeft = 0
+		-- Just to be sure set the goal time to 1 ms
+		time_goal = 1
+	end
+	-- If the goal is reached or we've lost ...
+	if score == score_goal or game_lost then
+		-- ... check to see if the time we'd like to
+		-- wait has passed and then ...
+		if end_timer == 0 then
+			-- ... end the game ...
+			EndGame()
+		else
+			-- ... or just lower the timer by 1.
+			end_timer = end_timer - 1
+			-- Reset the time left to stop the timer
+			TurnTimeLeft = time_goal
+		end
+	end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+	-- add an unlimited supply of shotgun ammo
+	SetAmmo(amSniperRifle, 9, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+    
+    if GetGearType(gear) == gtCase then
+        game_lost = true
+        return
+    end
+	
+	if (GetGearType(gear) == gtTarget) then
+        -- remember when the target was hit for adjusting the camera
+        last_hit_time = TurnTimeLeft
+		-- Add one point to our score/counter
+		score = score + 1
+		-- If we haven't reached the goal ...
+		if score < score_goal then
+			-- ... spawn another target.
+            if score == 1 then
+                spawnTarget(1520,1350)
+            elseif score == 2 then
+                spawnTarget(1730,1040)
+            elseif score == 3 then
+                spawnTarget(2080,780)
+            elseif score == 4 then
+                blowUp(1730,1226)
+                blowUp(1440,1595)
+                blowUp(1527,1575)
+                blowUp(1614,1595)
+                blowUp(1420,1675)
+                blowUp(1527,1675)
+                blowUp(1634,1675)
+                blowUp(1440,1755)
+                blowUp(1527,1775)
+                blowUp(1614,1755)
+                spawnTarget(1527,1667)
+            elseif score == 5 then
+                spawnTarget(1527,1667)
+            elseif score == 6 then
+                spawnTarget(2175,1300)
+            elseif score == 7 then
+                spawnTarget(2250,940)
+            elseif score == 8 then
+                spawnTarget(2665,1540)
+            elseif score == 9 then
+                spawnTarget(3040,1160)
+            elseif score == 10 then
+                spawnTarget(2930,1500)
+            elseif score == 11 then
+                spawnTarget(700,720)
+            elseif score == 12 then
+                blowUp(914,1222)
+                blowUp(1050,1222)
+                blowUp(1160,1008)
+                blowUp(1160,1093)
+                blowUp(1160,1188)
+                blowUp(375,911)
+                blowUp(510,911)
+                blowUp(640,911)
+                blowUp(780,911)
+                blowUp(920,911)
+                blowUp(1060,913)
+                blowUp(1198,913)
+                spawnTarget(1200,730)
+            elseif score == 13 then
+                spawnTarget(1200,830)
+            elseif score == 14 then
+                spawnTarget(1430,450)
+            elseif score == 15 then
+                spawnTarget(796,240)
+            elseif score == 16 then
+                spawnTarget(300,10)
+            elseif score == 17 then
+                spawnTarget(2080,820)
+            elseif score == 18 then
+                blowUp(2110,920)
+                blowUp(2210,920)
+                blowUp(2200,305)
+                blowUp(2300,305)
+                blowUp(2300,400)
+                blowUp(2300,500)
+                blowUp(2300,600)
+                blowUp(2300,700)
+                blowUp(2300,800)
+                blowUp(2300,900)
+                blowUp(2401,305)
+                blowUp(2532,305)
+                blowUp(2663,305)
+                spawnTarget(2300,760)
+            elseif score == 19 then
+                spawnTarget(2300,760)
+            elseif score == 20 then
+                spawnTarget(2738,190)
+            elseif score == 21 then
+                spawnTarget(2590,-100)
+            elseif score == 22 then
+                blowUp(2790,305)
+                blowUp(2930,305)
+                blowUp(3060,305)
+                blowUp(3190,305)
+                blowUp(3310,305)
+                blowUp(3393,613)
+                blowUp(2805,370)
+                blowUp(2805,500)
+                blowUp(2805,630)
+                blowUp(2805,760)
+                blowUp(2805,890)
+                blowUp(2700,890)
+                blowUp(3258,370)
+                blowUp(3258,475)
+                blowUp(3264,575)
+                spawnTarget(3230,240)
+            elseif score == 23 then
+                spawnTarget(3230,290)
+            elseif score == 24 then
+                spawnTarget(3670,250)
+            elseif score == 25 then
+                spawnTarget(2620,-100)
+            elseif score == 26 then
+                spawnTarget(2870,300)
+            elseif score == 27 then
+                spawnTarget(3850,900)
+            elseif score == 28 then
+                spawnTarget(3780,300)
+            elseif score == 29 then
+                spawnTarget(3670,0)
+            elseif score == 30 then
+                spawnTarget(3480,1200)
+            end
+		else
+			if not game_lost then
+			-- Otherwise show that the goal was accomplished
+			ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+			-- Also let the hogs shout "victory!"
+			PlaySound(sndVictory)
+			-- Save the time left so we may keep it.
+			time_goal = TurnTimeLeft
+			end
+		end
+	end
+end