--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Training/SniperRifle.lua Fri Apr 02 23:00:56 2010 +0000
@@ -0,0 +1,367 @@
+-- Hedgewars SniperRifle Training
+-- Scripting Example
+
+-- Lines such as this one are comments - they are ignored
+-- by the game, no matter what kind of text is in there.
+-- It's also possible to place a comment after some real
+-- instruction as you see below. In short, everything
+-- following "--" is ignored.
+
+---------------------------------------------------------------
+-- At first we put all text we'd like to use in some arrays.
+-- This way we're able to localize the text to be shown without
+-- modifying other files.
+-- The language to be used is stored in the global variable
+-- 'L' that is set by the game (string).
+-- Text may then be accessed using "arrayname[L]".
+
+local caption = {
+ ["en"] = "Sniper Training",
+ ["de"] = "Scharfschützen-Training"
+ -- To add other languages, just add lines similar to the
+ -- existing ones - don't forget the trailing ","!
+ }
+
+local subcaption = {
+ ["en"] = "Aiming Practice",
+ ["de"] = "Zielübung",
+ ["es"] = "Practica tu puntería",
+ ["pl"] = "Potrenuj celność",
+ ["pt_PT"] = "Pratica a tua pontaria"
+ }
+
+local goal = {
+ ["en"] = "Eliminate all targets before your time runs out.|You have unlimited ammo for this mission.",
+ ["de"] = "Eliminiere alle Ziele bevor die Zeit ausläuft.|Du hast in dieser Mission unbegrenzte Munition.",
+ ["es"] = "Destruye todos los objetivos antes de que se agote el tiempo.|La munición en esta misión es ilimitada.",
+ ["pl"] = "Zniszcz wszystkie cele zanim upłynie czas.|W tej misji masz nieskończoną ilość amunicji.",
+ ["pt_PT"] = "Destrói todos os alvos antes do tempo terminar.|Tens munições infinitas para esta missão."
+ }
+
+local timeout = {
+ ["en"] = "Oh no! Time's up! Just try again.",
+ ["de"] = "Oh nein! Die Zeit ist um! Versuche es nochmal.",
+ ["es"] = "¡Oh, no, se te acabó el tiempo! ¿Por qué no lo intentas de nuevo?",
+ ["pl"] = "Ajajaj! Koniec czasu! Spróbuj jeszcze raz.",
+ ["pt_PT"] = "Oh não! Acabou o tempo! Tenta novamente."
+ }
+
+local success = {
+ ["en"] = "Congratulations! You've eliminated all targets|within the allowed time frame.",
+ ["de"] = "Gratulation! Du hast alle Ziele innerhalb der|verfügbaren Zeit ausgeschaltet.",
+ ["es"] = "¡Felicidades! Has destruido todos los objectivos|dentro del tiempo establecido.",
+ ["pl"] = "Gratulacje! Zniszczyłeś wszystkie cele przed upłynięciem czasu.",
+ ["pt_PT"] = "Parabéns! Eliminaste todos os alvos|dentro do tempo limite."
+ }
+
+local teamname = {
+ ["en"] = "Sniperz",
+ ["de"] = "Heckenschützen"
+ }
+
+local hogname = {
+ ["en"] = "Hunter",
+ ["de"] = "Jäger",
+ ["es"] = "Cazador",
+ ["pl"] = "Strzelec",
+ ["pt_PT"] = "Comando"
+ }
+
+-- To handle missing texts we define a small wrapper function that
+-- we'll use to retrieve text.
+local function loc(text)
+ if text == nil then return "**missing**"
+ elseif text[L] == nil then return text["en"]
+ else return text[L]
+ end
+end
+
+---------------------------------------------------------------
+
+-- This variable will hold the number of destroyed targets.
+local score = 0
+-- This variable represents the number of targets to destroy.
+local score_goal = 31
+-- This variable controls how many milliseconds/ticks we'd
+-- like to wait before we end the round once all targets
+-- have been destroyed.
+local end_timer = 5000 -- 5000 ms = 5 s
+-- This variable is set to true if the game is lost (i.e.
+-- time runs out).
+local game_lost = false
+-- This variable will point to the hog's gear
+local player = nil
+-- This variable will grab the time left at the end of the round
+local time_goal = 0
+
+local target = nil
+
+local last_hit_time = 0
+-- This is a custom function to make it easier to
+-- spawn more targets with just one line of code
+-- You may define as many custom functions as you
+-- like.
+function spawnTarget(x, y)
+ -- add a new target gear
+ target = AddGear(x, y, gtTarget, 0, 0, 0, 0)
+ -- have the camera move to the target so the player knows where it is
+ FollowGear(target)
+end
+
+function blowUp(x, y)
+ -- adds some TNT
+ gear = AddGear(x, y, gtDynamite, 0, 0, 0, 0)
+end
+
+-- This function is called before the game loads its
+-- resources.
+-- It's one of the predefined function names that will
+-- be called by the game. They give you entry points
+-- where you're able to call your own code using either
+-- provided instructions or custom functions.
+function onGameInit()
+ -- At first we have to overwrite/set some global variables
+ -- that define the map, the game has to load, as well as
+ -- other things such as the game rules to use, etc.
+ -- Things we don't modify here will use their default values.
+
+ -- The base number for the random number generator
+ Seed = 0
+ -- Game settings and rules
+ GameFlags = gfMultiWeapon + gfOneClanMode + gfArtillery
+ -- The time the player has to move each round (in ms)
+ TurnTime = 150000
+ -- The frequency of crate drops
+ CaseFreq = 0
+ -- The number of mines being placed
+ LandAdds = 0
+ -- The number of explosives being placed
+ Explosives = 0
+ -- The delay between each round
+ Delay = 0
+ -- The map to be played
+ Map = "Ropes"
+ -- The theme to be used
+ Theme = "City"
+
+ -- Create the player team
+ AddTeam(loc(teamname), 14483456, "Simple", "Island", "Default")
+ -- And add a hog to it
+ player = AddHog(loc(hogname), 0, 1, "Sniper")
+ SetGearPosition(player, 602, 1465);
+end
+
+-- This function is called when the round starts
+-- it spawns the first target that has to be destroyed.
+-- In addition it shows the scenario goal(s).
+function onGameStart()
+ -- Spawn the first target.
+ spawnTarget(860,1020)
+
+ -- Show some nice mission goals.
+ -- Parameters are: caption, sub caption, description,
+ -- extra text, icon and time to show.
+ -- A negative icon parameter (-n) represents the n-th weapon icon
+ -- A positive icon paramter (n) represents the (n+1)-th mission icon
+ -- A timeframe of 0 is replaced with the default time to show.
+ ShowMission(loc(caption), loc(subcaption), loc(goal), -amSniperRifle, 0);
+end
+
+-- This function is called every game tick.
+-- Note that there are 1000 ticks within one second.
+-- You shouldn't try to calculate too complicated
+-- code here as this might slow down your game.
+function onGameTick()
+ if game_lost then
+ return
+ end
+ -- after a target is destroyed, show hog, then target
+ if (target ~= nil) and (TurnTimeLeft + 1300 < last_hit_time) then
+ -- move camera to the target
+ FollowGear(target)
+ elseif TurnTimeLeft + 300 < last_hit_time then
+ -- move camera to the hog
+ FollowGear(player)
+ end
+ -- If time's up, set the game to be lost.
+ -- We actually check the time to be "1 ms" as it
+ -- will be at "0 ms" right at the start of the game.
+ if TurnTimeLeft == 1 and score < score_goal then
+ game_lost = true
+ -- ... and show a short message.
+ ShowMission(loc(caption), loc(subcaption), loc(timeout), -amSkip, 0);
+ -- How about killing our poor hog due to his poor performance?
+ SetHealth(player, 0);
+ TurnTimeLeft = 0
+ -- Just to be sure set the goal time to 1 ms
+ time_goal = 1
+ end
+ -- If the goal is reached or we've lost ...
+ if score == score_goal or game_lost then
+ -- ... check to see if the time we'd like to
+ -- wait has passed and then ...
+ if end_timer == 0 then
+ -- ... end the game ...
+ EndGame()
+ else
+ -- ... or just lower the timer by 1.
+ end_timer = end_timer - 1
+ -- Reset the time left to stop the timer
+ TurnTimeLeft = time_goal
+ end
+ end
+end
+
+-- This function is called when the game is initialized
+-- to request the available ammo and probabilities
+function onAmmoStoreInit()
+ -- add an unlimited supply of shotgun ammo
+ SetAmmo(amSniperRifle, 9, 0, 0)
+end
+
+-- This function is called when a new gear is added.
+-- We don't need it for this training, so we can
+-- keep it empty.
+function onGearAdd(gear)
+end
+
+-- This function is called before a gear is destroyed.
+-- We use it to count the number of targets destroyed.
+function onGearDelete(gear)
+
+ if GetGearType(gear) == gtCase then
+ game_lost = true
+ return
+ end
+
+ if (GetGearType(gear) == gtTarget) then
+ -- remember when the target was hit for adjusting the camera
+ last_hit_time = TurnTimeLeft
+ -- Add one point to our score/counter
+ score = score + 1
+ -- If we haven't reached the goal ...
+ if score < score_goal then
+ -- ... spawn another target.
+ if score == 1 then
+ spawnTarget(1520,1350)
+ elseif score == 2 then
+ spawnTarget(1730,1040)
+ elseif score == 3 then
+ spawnTarget(2080,780)
+ elseif score == 4 then
+ blowUp(1730,1226)
+ blowUp(1440,1595)
+ blowUp(1527,1575)
+ blowUp(1614,1595)
+ blowUp(1420,1675)
+ blowUp(1527,1675)
+ blowUp(1634,1675)
+ blowUp(1440,1755)
+ blowUp(1527,1775)
+ blowUp(1614,1755)
+ spawnTarget(1527,1667)
+ elseif score == 5 then
+ spawnTarget(1527,1667)
+ elseif score == 6 then
+ spawnTarget(2175,1300)
+ elseif score == 7 then
+ spawnTarget(2250,940)
+ elseif score == 8 then
+ spawnTarget(2665,1540)
+ elseif score == 9 then
+ spawnTarget(3040,1160)
+ elseif score == 10 then
+ spawnTarget(2930,1500)
+ elseif score == 11 then
+ spawnTarget(700,720)
+ elseif score == 12 then
+ blowUp(914,1222)
+ blowUp(1050,1222)
+ blowUp(1160,1008)
+ blowUp(1160,1093)
+ blowUp(1160,1188)
+ blowUp(375,911)
+ blowUp(510,911)
+ blowUp(640,911)
+ blowUp(780,911)
+ blowUp(920,911)
+ blowUp(1060,913)
+ blowUp(1198,913)
+ spawnTarget(1200,730)
+ elseif score == 13 then
+ spawnTarget(1200,830)
+ elseif score == 14 then
+ spawnTarget(1430,450)
+ elseif score == 15 then
+ spawnTarget(796,240)
+ elseif score == 16 then
+ spawnTarget(300,10)
+ elseif score == 17 then
+ spawnTarget(2080,820)
+ elseif score == 18 then
+ blowUp(2110,920)
+ blowUp(2210,920)
+ blowUp(2200,305)
+ blowUp(2300,305)
+ blowUp(2300,400)
+ blowUp(2300,500)
+ blowUp(2300,600)
+ blowUp(2300,700)
+ blowUp(2300,800)
+ blowUp(2300,900)
+ blowUp(2401,305)
+ blowUp(2532,305)
+ blowUp(2663,305)
+ spawnTarget(2300,760)
+ elseif score == 19 then
+ spawnTarget(2300,760)
+ elseif score == 20 then
+ spawnTarget(2738,190)
+ elseif score == 21 then
+ spawnTarget(2590,-100)
+ elseif score == 22 then
+ blowUp(2790,305)
+ blowUp(2930,305)
+ blowUp(3060,305)
+ blowUp(3190,305)
+ blowUp(3310,305)
+ blowUp(3393,613)
+ blowUp(2805,370)
+ blowUp(2805,500)
+ blowUp(2805,630)
+ blowUp(2805,760)
+ blowUp(2805,890)
+ blowUp(2700,890)
+ blowUp(3258,370)
+ blowUp(3258,475)
+ blowUp(3264,575)
+ spawnTarget(3230,240)
+ elseif score == 23 then
+ spawnTarget(3230,290)
+ elseif score == 24 then
+ spawnTarget(3670,250)
+ elseif score == 25 then
+ spawnTarget(2620,-100)
+ elseif score == 26 then
+ spawnTarget(2870,300)
+ elseif score == 27 then
+ spawnTarget(3850,900)
+ elseif score == 28 then
+ spawnTarget(3780,300)
+ elseif score == 29 then
+ spawnTarget(3670,0)
+ elseif score == 30 then
+ spawnTarget(3480,1200)
+ end
+ else
+ if not game_lost then
+ -- Otherwise show that the goal was accomplished
+ ShowMission(loc(caption), loc(subcaption), loc(success), 0, 0);
+ -- Also let the hogs shout "victory!"
+ PlaySound(sndVictory)
+ -- Save the time left so we may keep it.
+ time_goal = TurnTimeLeft
+ end
+ end
+ end
+end