- Fix infinite loop when selecting weapon with ammo menu
- Play demo with doubleclick
- Fix saving team binds :)
--- a/QTfrontend/game.cpp Fri Nov 17 13:36:58 2006 +0000
+++ b/QTfrontend/game.cpp Sat Nov 18 14:47:50 2006 +0000
@@ -277,6 +277,7 @@
{
QByteArray teamcfg;
HWTeam team(teamname);
+ team.LoadFromFile();
RawSendIPC(HWProto::addStringListToBuffer(teamcfg, team.TeamGameConfig(16776960, 4)));
}
--- a/QTfrontend/hwform.cpp Fri Nov 17 13:36:58 2006 +0000
+++ b/QTfrontend/hwform.cpp Sat Nov 18 14:47:50 2006 +0000
@@ -63,6 +63,7 @@
connect(ui.pagePlayDemo->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pagePlayDemo->BtnPlayDemo, SIGNAL(clicked()), this, SLOT(PlayDemo()));
+ connect(ui.pagePlayDemo->DemosList, SIGNAL(doubleClicked (const QModelIndex &)), this, SLOT(PlayDemo()));
connect(ui.pageOptions->BtnBack, SIGNAL(clicked()), this, SLOT(GoToMain()));
connect(ui.pageOptions->BtnNewTeam, SIGNAL(clicked()), this, SLOT(NewTeam()));
--- a/QTfrontend/team.cpp Fri Nov 17 13:36:58 2006 +0000
+++ b/QTfrontend/team.cpp Sat Nov 18 14:47:50 2006 +0000
@@ -182,7 +182,7 @@
Grave = hwform->ui.pageEditTeam->CBGrave->currentText();
Fort = hwform->ui.pageEditTeam->CBFort->currentText();
- for(int i = 0; i < 8; i++)
+ for(int i = 0; i < BINDS_NUMBER; i++)
{
binds[i].strbind = hwform->ui.pageEditTeam->CBBind[i]->currentText();
}
@@ -194,7 +194,7 @@
sl.push_back("eaddteam");
sl.push_back(QString("ecolor %1").arg(color));
sl.push_back("ename team " + TeamName);
- for (int i = 0; i < 8; i++)
+ for (int i = 0; i < hedgehogs; i++)
sl.push_back(QString("ename hh%1 ").arg(i).append(HHName[i]));
sl.push_back(QString("egrave " + Grave));
sl.push_back(QString("efort " + Fort));
--- a/hedgewars/uTeams.pas Fri Nov 17 13:36:58 2006 +0000
+++ b/hedgewars/uTeams.pas Sat Nov 18 14:47:50 2006 +0000
@@ -349,11 +349,16 @@
end;
procedure SetWeapon(weap: TAmmoType);
+var t: integer;
begin
+t:= cMaxSlotAmmoIndex;
with CurrentTeam^ do
with Hedgehogs[CurrHedgehog] do
- while Ammo[CurSlot, CurAmmo].AmmoType <> weap do
+ while (Ammo[CurSlot, CurAmmo].AmmoType <> weap) and (t > 0) do
+ begin
ParseCommand('/slot ' + chr(49 + Ammoz[TAmmoType(weap)].Slot));
+ dec(t)
+ end
end;
initialization