--- a/ChangeLog.txt Sat Sep 30 03:59:54 2017 +0200
+++ b/ChangeLog.txt Sat Sep 30 04:03:08 2017 +0200
@@ -209,6 +209,7 @@
+ Side missions: Generous ready time to give more time to read the mission panel
+ Getting to the device: Put device part in a real crate, improve some dialogues
+ Final mission: Add outro sequence instead of instantly quitting
+ + Bad timing: Improve messaging and choice dialog
* Spacetrip: Fix various bugs and logic flaws in the initial mission
* A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
* A frozen adventure: Fix and improve poorly written messages
--- a/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Sep 30 03:59:54 2017 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Space_Adventure/fruit01.lua Sat Sep 30 04:03:08 2017 +0200
@@ -37,8 +37,8 @@
[dialog01] = {missionName, loc("Ready for Battle?"),
loc("Captain Lime offered his help if you assist him in battle.").."|"..
loc("What do you want to do?").."| |"..
- loc("Fight: Press [Left]").."|"..
- loc("Flee: Press [Right]"), 1, 9999000},
+ loc("Fight: Press [Attack]").."|"..
+ loc("Flee: Press [Jump]"), 1, 9999000},
[dialog02] = {missionName, loc("Battle Starts Now!"), loc("You have chosen to fight!").."|"..loc("Lead the Green Bananas to battle and eliminate all the enemies!"), 1, 5000},
[dialog03] = {missionName, loc("Time to run!"), loc("You have chosen to flee.").."|"..loc("You have to reach the left-most place on the map."), 1, 5000},
["fight"] = {missionName, loc("Ready for Battle?"), loc("You have chosen to fight!"), 1, 2000},
@@ -517,7 +517,7 @@
end
-function onRight()
+function onLJump()
if awaitingInput then
PlaySound(sndPlaced)
PlaySound(sndCoward, green1.gear)
@@ -525,11 +525,11 @@
heroSelect()
end
end
+onHJump = onLJump
-function onLeft()
+function onAttack()
if awaitingInput then
PlaySound(sndPlaced)
- PlaySound(sndYesSir, hero.gear)
chooseToBattle = true
heroSelect()
end