better end of turn in infinite attack mode. NEEDS TESTING.
--- a/hedgewars/uGears.pas Sun Nov 07 17:03:10 2010 -0500
+++ b/hedgewars/uGears.pas Sun Nov 07 17:40:55 2010 -0500
@@ -724,7 +724,7 @@
stAfterDelay, stChWin, stWater, stChWin2, stHealth,
stSpawn, stNTurn) = stDelay;
var Gear, t: PGear;
- i: LongInt;
+ i, AliveCount: LongInt;
s: shortstring;
begin
PrvInactive:= AllInactive;
@@ -879,7 +879,15 @@
begin
SweepDirty;
CheckNoDamage;
- CheckForWin
+ AliveCount:= 0; // shorter version of check for win to allow typical step activity to proceed
+ for i:= 0 to Pred(ClansCount) do
+ if ClansArray[i]^.ClanHealth > 0 then inc(AliveCount);
+ if (AliveCount <= 1) and ((GameFlags and gfOneClanMode) = 0) then
+ begin
+ step:= stChDmg;
+ GameFlags:= GameFlags and not gfInfAttack;
+ TurnTimeLeft:= 0
+ end
end
end
end;