--- a/ChangeLog.txt Tue Jul 24 18:37:52 2018 +0200
+++ b/ChangeLog.txt Tue Jul 24 18:37:52 2018 +0200
@@ -2,7 +2,8 @@
* bugfixes
====================== 0.9.24.2 ====================
* Restore joystick/controller functionality
- * Fix crash when starting Hedgewars with 2 controllers connected
+ * Fix crash when starting game with 2 controllers or mor connected
+ + Add default controls for controllers (see README)
====================== 0.9.24.1 ====================
* Fix crash when portable portal device is fired at reduced graphics quality
--- a/README.md Tue Jul 24 18:37:52 2018 +0200
+++ b/README.md Tue Jul 24 18:37:52 2018 +0200
@@ -68,6 +68,24 @@
* T: Chat
* U: Team chat
+### Default controller controls
+Hedgewars also supports controllers. By default, Hedgewars sets up a few
+controls for your first (!) connected controller.
+This default might not be ideal, we recommend you set manual controls
+in the settings menu.
+
+* 1st D-pad: Walk and aim
+* 2nd D-pad / 1st thumbstick: Move camera/cursor
+* Button 1: Long jump
+* Button 2: High jump
+* Button 3: Attack
+* Button 4: Ammo menu
+* Button 5: Precise
+* Button 6: Select target, or pick weapon (in ammo menu)
+* Button 7: Switch hedgehog
+* Button 8: Find hedgehog / toggle auto camera
+* Button 9: Mission panel
+
For the full list, go to the Hedgewars settings. Also read the weapon tooltips
for weapon-specific controls.
--- a/hedgewars/uInputHandler.pas Tue Jul 24 18:37:52 2018 +0200
+++ b/hedgewars/uInputHandler.pas Tue Jul 24 18:37:52 2018 +0200
@@ -392,11 +392,40 @@
RegisterBind(DefaultBinds, 'right', '+right');
RegisterBind(DefaultBinds, 'left_shift', '+precise');
+ // Default controls for first connected controller
+ { NOTE: This is provided for convenience so players
+ don't have to set-up the controller entirely in a new install.
+ It's not ideal, so players are still encourages to
+ set up things manually. }
+ // Essential controls
+ RegisterBind(DefaultBinds, 'j0h0r', '+right');
+ RegisterBind(DefaultBinds, 'j0h0l', '+left');
+ RegisterBind(DefaultBinds, 'j0h0u', '+up');
+ RegisterBind(DefaultBinds, 'j0h0d', '+down');
+ RegisterBind(DefaultBinds, 'j0b0', 'ljump');
+ RegisterBind(DefaultBinds, 'j0b1', 'hjump');
+ RegisterBind(DefaultBinds, 'j0b2', '+attack');
+ RegisterBind(DefaultBinds, 'j0b3', 'ammomenu');
+ RegisterBind(DefaultBinds, 'j0b4', '+precise');
+ RegisterBind(DefaultBinds, 'j0b5', 'put');
+ RegisterBind(DefaultBinds, 'j0b6', 'switch');
+ // TODO: Add controller-friendly way to change timer
- RegisterBind(DefaultBinds, 'j0a0u', '+left');
- RegisterBind(DefaultBinds, 'j0a0d', '+right');
- RegisterBind(DefaultBinds, 'j0a1u', '+up');
- RegisterBind(DefaultBinds, 'j0a1d', '+down');
+ // Cursor movement (also essential)
+ RegisterBind(DefaultBinds, 'j0h1r', '+cur_r');
+ RegisterBind(DefaultBinds, 'j0h1l', '+cur_l');
+ RegisterBind(DefaultBinds, 'j0h1d', '+cur_d');
+ RegisterBind(DefaultBinds, 'j0h1u', '+cur_u');
+
+ RegisterBind(DefaultBinds, 'j0a0u', '+cur_r');
+ RegisterBind(DefaultBinds, 'j0a0d', '+cur_l');
+ RegisterBind(DefaultBinds, 'j0a1u', '+cur_d');
+ RegisterBind(DefaultBinds, 'j0a1d', '+cur_u');
+
+ // Additional controls
+ RegisterBind(DefaultBinds, 'j0b7', 'findhh');
+ RegisterBind(DefaultBinds, 'j0b8', '+mission');
+
for i:= 1 to 10 do RegisterBind(DefaultBinds, 'f'+IntToStr(i), 'slot '+char(48+i));
for i:= 1 to 5 do RegisterBind(DefaultBinds, IntToStr(i), 'timer '+IntToStr(i));