Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
authornemo
Wed, 25 Jul 2012 10:56:14 -0400
changeset 7426 55b49cc1f33a
parent 7423 ec8f690f3e0f
child 7429 fcf13e40d6b6
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
hedgewars/GSHandlers.inc
hedgewars/uAI.pas
hedgewars/uAIMisc.pas
hedgewars/uAmmos.pas
hedgewars/uCommandHandlers.pas
hedgewars/uCommands.pas
hedgewars/uGears.pas
hedgewars/uGearsHedgehog.pas
hedgewars/uIO.pas
hedgewars/uInputHandler.pas
hedgewars/uScript.pas
hedgewars/uTeams.pas
hedgewars/uWorld.pas
--- a/hedgewars/GSHandlers.inc	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/GSHandlers.inc	Wed Jul 25 10:56:14 2012 -0400
@@ -2406,7 +2406,7 @@
                 //DrawExplosion(gX, gY, 4);
                 
                 if ((GameTicks and $7) = 0) and (Random(2) = 0) then
-                    for i:= 1 to Random(2)+1 do
+                    for i:= Random(2) downto 0 do
                         AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
                         
                 if Gear^.Health > 0 then
@@ -2420,7 +2420,7 @@
                     begin
                     DrawExplosion(gX, gY, 4);
 
-                    for i:= 0 to Random(3) do
+                    for i:= Random(3) downto 0 do
                         AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
                     end;
 
@@ -2438,20 +2438,12 @@
         if not sticky then
             begin
             if ((GameTicks and $3) = 0) and (Random(1) = 0) then
-                begin
-                for i:= 1 to Random(2)+1 do
-                    begin
+                for i:= Random(2) downto 0 do
                     AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
-                    end;
-                end;
             end
         else
-            begin
-            for i:= 0 to Random(3) do
-                begin
+            for i:= Random(3) downto 0 do
                 AddVisualGear(gX - 3 + Random(6), gY - 2, vgtSmoke);
-                end;
-            end;
 
         DeleteGear(Gear)
         end;
@@ -4398,7 +4390,7 @@
         Gear^.State := Gear^.State and (not gstMoving);
         
         if (Land[y, x] and lfBouncy <> 0)
-        or not CalcSlopeTangent(Gear, x, y, tx, ty, 255)
+        or (not CalcSlopeTangent(Gear, x, y, tx, ty, 255))
         or (DistanceI(tx,ty) < _12) then // reject shots at too irregular terrain
             begin
             loadNewPortalBall(Gear, true);
--- a/hedgewars/uAI.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uAI.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -415,7 +415,7 @@
         end
     end;
 
-PGear(Me)^.State:= PGear(Me)^.State and not gstHHThinking;
+PGear(Me)^.State:= PGear(Me)^.State and (not gstHHThinking);
 Think:= 0;
 InterlockedDecrement(hasThread)
 end;
--- a/hedgewars/uAIMisc.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uAIMisc.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -645,7 +645,7 @@
         Gear^.Y:= Gear^.Y + Gear^.dY;
         if (not Gear^.dY.isNegative) and (TestCollisionYwithGear(Gear, 1) <> 0) then
             begin
-            Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
+            Gear^.State:= Gear^.State and (not (gstMoving or gstHHJumping));
             Gear^.dY:= _0;
             case JumpType of
                 jmpHJump:
@@ -709,7 +709,7 @@
         if TestCollisionYwithGear(Gear, 1) <> 0 then
             begin
             inc(GoInfo.Ticks, 410);
-            Gear^.State:= Gear^.State and not (gstMoving or gstHHJumping);
+            Gear^.State:= Gear^.State and (not (gstMoving or gstHHJumping));
             Gear^.dY:= _0;
             // try ljump instead of fall
             HHJump(AltGear, jmpLJump, GoInfo);
--- a/hedgewars/uAmmos.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uAmmos.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -374,7 +374,7 @@
     with CurWeapon^ do
         begin
         s:= trammo[Ammoz[AmmoType].NameId];
-        if (Count <> AMMO_INFINITE) and not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0)) then
+        if (Count <> AMMO_INFINITE) and (not (Hedgehog.Team^.ExtDriven or (Hedgehog.BotLevel > 0))) then
             s:= s + ' (' + IntToStr(Count) + ')';
         if (Propz and ammoprop_Timerable) <> 0 then
             s:= s + ', ' + IntToStr(Timer div 1000) + ' ' + trammo[sidSeconds];
@@ -386,7 +386,7 @@
             end
         else
             begin
-            if Gear <> nil then Gear^.State:= Gear^.State and not gstHHChooseTarget;
+            if Gear <> nil then Gear^.State:= Gear^.State and (not gstHHChooseTarget);
             isCursorVisible:= false
             end;
         end
--- a/hedgewars/uCommandHandlers.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uCommandHandlers.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -766,7 +766,7 @@
 procedure chGameFlags(var s: shortstring);
 begin
 GameFlags:= StrToInt(s);
-if GameFlags and gfSharedAmmo <> 0 then GameFlags:= GameFlags and not gfPerHogAmmo
+if GameFlags and gfSharedAmmo <> 0 then GameFlags:= GameFlags and (not gfPerHogAmmo)
 end;
 
 procedure chHedgehogTurnTime(var s: shortstring);
--- a/hedgewars/uCommands.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uCommands.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -95,7 +95,7 @@
         begin
         if TrustedSource or t^.Trusted then
             begin
-            if t^.Rand and not CheckNoTeamOrHH then 
+            if t^.Rand and (not CheckNoTeamOrHH) then 
                 CheckSum:= CheckSum xor LongWord(SDLNet_Read32(@CmdStr)) xor LongWord(s[0]) xor GameTicks;
             t^.Handler(s);
             end;
--- a/hedgewars/uGears.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uGears.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -211,7 +211,7 @@
         RemoveGearFromList(curHandledGear);
         // since I can't think of any good reason this would ever be separate from a remove from list, going to keep it inside this block
         if curHandledGear^.Message and gmAddToList <> 0 then InsertGearToList(curHandledGear);
-        curHandledGear^.Message:= curHandledGear^.Message and not (gmRemoveFromList or gmAddToList)
+        curHandledGear^.Message:= curHandledGear^.Message and (not (gmRemoveFromList or gmAddToList))
         end;
     if curHandledGear^.Active then
         begin
@@ -634,8 +634,7 @@
 
 if (GameFlags and gfArtillery) <> 0 then
     cArtillery:= true;
-
-for i:= 0 to GetRandom(10)+30 do
+for i:= GetRandom(10)+30 downto 0 do
     begin                                                                                                                                       rx:= GetRandom(rightX-leftX)+leftX;
     ry:= GetRandom(LAND_HEIGHT-topY)+topY;
     rdx:= _90-(GetRandomf*_360);
--- a/hedgewars/uGearsHedgehog.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uGearsHedgehog.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -853,7 +853,7 @@
     Gear^.State:= Gear^.State and (not gstMoving);
     exit
     end;
-isFalling:= (Gear^.dY.isNegative) or not TestCollisionYKick(Gear, 1);
+isFalling:= (Gear^.dY.isNegative) or (not TestCollisionYKick(Gear, 1));
 if isFalling then
     begin
     if (Gear^.dY.isNegative) and TestCollisionYKick(Gear, -1) then
@@ -983,7 +983,7 @@
     begin
     Gear^.State:= Gear^.State and (not gstWinner);
     Gear^.State:= Gear^.State and (not gstMoving);
-    while (TestCollisionYWithGear(Gear,1) = 0) and not CheckGearDrowning(Gear) do
+    while (TestCollisionYWithGear(Gear,1) = 0) and (not CheckGearDrowning(Gear)) do
         Gear^.Y:= Gear^.Y+_1;
     SetLittle(Gear^.dX);
     Gear^.dY:= _0
--- a/hedgewars/uIO.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uIO.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -402,7 +402,7 @@
             TargetPoint.Y:= putY
             end;
         AddFileLog('put: ' + inttostr(TargetPoint.X) + ', ' + inttostr(TargetPoint.Y));
-        State:= State and not gstHHChooseTarget;
+        State:= State and (not gstHHChooseTarget);
         if (Ammoz[CurAmmoType].Ammo.Propz and ammoprop_AttackingPut) <> 0 then
             Message:= Message or (gmAttack and InputMask);
         end
--- a/hedgewars/uInputHandler.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uInputHandler.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -25,8 +25,9 @@
 procedure initModule;
 procedure freeModule;
 
-function  KeyNameToCode(name: shortstring; Modifier: shortstring = ''): LongInt;
-procedure MaskModifier(var code: LongInt; modifier: LongWord);
+function  KeyNameToCode(name: shortstring): LongInt; inline;
+function  KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
+//procedure MaskModifier(var code: LongInt; modifier: LongWord);
 procedure MaskModifier(Modifier: shortstring; var code: LongInt);
 procedure ProcessMouse(event: TSDL_MouseButtonEvent; ButtonDown: boolean);
 procedure ProcessKey(event: TSDL_KeyboardEvent); inline;
@@ -60,6 +61,11 @@
     KeyNames: array [0..cKeyMaxIndex] of string[15];
     CurrentBinds: TBinds;
 
+function  KeyNameToCode(name: shortstring): LongInt; inline;
+begin
+    KeyNameToCode:= KeyNameToCode(name, '');
+end;
+
 function KeyNameToCode(name: shortstring; Modifier: shortstring): LongInt;
 var code: LongInt;
 begin
@@ -70,7 +76,7 @@
     MaskModifier(Modifier, code);
     KeyNameToCode:= code;
 end;
-
+(*
 procedure MaskModifier(var code: LongInt; Modifier: LongWord);
 begin
     if(Modifier and KMOD_LSHIFT) <> 0 then code:= code or LSHIFT; 
@@ -80,7 +86,7 @@
     if(Modifier and KMOD_LCTRL) <> 0 then code:= code or LCTRL; 
     if(Modifier and KMOD_RCTRL) <> 0 then code:= code or LCTRL; 
 end;
-
+*)
 procedure MaskModifier(Modifier: shortstring; var code: LongInt);
 var mod_ : shortstring;
     ModifierCount, i: LongInt;
@@ -133,7 +139,7 @@
 
 if CurrentBinds[code][0] <> #0 then
     begin
-    if (code > 3) and KeyDown and not ((CurrentBinds[code] = 'put') or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true;
+    if (code > 3) and KeyDown and (not ((CurrentBinds[code] = 'put')) or (CurrentBinds[code] = 'ammomenu') or (CurrentBinds[code] = '+cur_u') or (CurrentBinds[code] = '+cur_d') or (CurrentBinds[code] = '+cur_l') or (CurrentBinds[code] = '+cur_r')) then hideAmmoMenu:= true;
 
     if KeyDown then
         begin
--- a/hedgewars/uScript.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uScript.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -981,7 +981,7 @@
             begin
             prevgear := CurrentHedgehog^.Gear;
             prevgear^.Active := false;
-            prevgear^.State:= prevgear^.State and not gstHHDriven;
+            prevgear^.State:= prevgear^.State and (not gstHHDriven);
             prevgear^.Z := cHHZ;
             prevgear^.Message:= prevgear^.Message or gmRemoveFromList or gmAddToList;
             
--- a/hedgewars/uTeams.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uTeams.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -473,7 +473,7 @@
                 begin
                 Gear^.Invulnerable:= false;
                 Gear^.Damage:= Gear^.Health;
-                Gear^.State:= (Gear^.State or gstHHGone) and not gstHHDriven
+                Gear^.State:= (Gear^.State or gstHHGone) and (not gstHHDriven)
                 end
             end
 end;
--- a/hedgewars/uWorld.pas	Tue Jul 24 18:53:42 2012 -0400
+++ b/hedgewars/uWorld.pas	Wed Jul 25 10:56:14 2012 -0400
@@ -1329,7 +1329,7 @@
         r.w:= 3;
         DrawTextureFromRect(TeamHealthBarWidth + 16, cScreenHeight + DrawHealthY + smallScreenOffset, @r, HealthTex);
 
-        if not highlight and not hasGone and (TeamHealth > 1) then
+        if not highlight and (not hasGone) and (TeamHealth > 1) then
             for i:= 0 to cMaxHHIndex do
                 if Hedgehogs[i].Gear <> nil then
                     begin