Disable gfMoreWind for land objects on turn end only after a fixed-time delay
15s sounds much, but it's the average amount for gfMineStrike mines to settle
naturally. And it would be very confusing to see falling mines suddenly not
caring about gfMoreWind for no apparent reason.
Note this whole thing is a giant hack anyway, to prevent a turn being
blocked by infinitely bouncing mines.
The better solution would be to help gfMoreWind-affected land objects settle
naturally more reliably even under extreme wind.
But this commit is "good enough" for now.
If you don't like the delay, you can always tweak the constant.
--- a/hedgewars/uConsts.pas Sat Jun 06 15:10:41 2020 +0200
+++ b/hedgewars/uConsts.pas Sat Jun 06 15:40:51 2020 +0200
@@ -228,6 +228,7 @@
cSeductionDist = 250; // effect distance of seduction
ExtraTime = 30000; // amount of time (ms) given for using Extra Time
+ MaxMoreWindTime = 5000; // amount of time (ms) for land objects like gfMine to be affected after end of turn
// do not change this value
cDefaultZoomLevel = 2.0; // 100% zoom
--- a/hedgewars/uGears.pas Sat Jun 06 15:10:41 2020 +0200
+++ b/hedgewars/uGears.pas Sat Jun 06 15:40:51 2020 +0200
@@ -595,6 +595,11 @@
dec(TurnTimeLeft)
end;
+if (TurnTimeLeft = 0) and (ReadyTimeLeft = 0) then
+ inc(TimeNotInTurn)
+else
+ TimeNotInTurn:= 0;
+
if skipFlag then
begin
if TagTurnTimeLeft = 0 then
--- a/hedgewars/uGearsHandlersMess.pas Sat Jun 06 15:10:41 2020 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sat Jun 06 15:40:51 2020 +0200
@@ -539,7 +539,11 @@
Gear^.dY := Gear^.dY + cGravity;
if ((GameFlags and gfMoreWind) <> 0) and
// Disable gfMoreWind for land objects on turn end to prevent bouncing them forever
- ((not (Gear^.Kind in [gtMine, gtAirMine, gtSMine, gtKnife, gtExplosives])) or (TurnTimeLeft > 0)) and
+ // This solution is rather ugly, in that it will occassionally suddenly wind physics
+ // while a gear is moving, this can be rather confusing.
+ // TODO: Find a way to make gfMoreWind-affected land objects settle more reliably
+ // and quickler without touching wind itselvs
+ ((not (Gear^.Kind in [gtMine, gtAirMine, gtSMine, gtKnife, gtExplosives])) or (TimeNotInTurn < MaxMoreWindTime)) and
((xland or land) = 0) and
((Gear^.dX.QWordValue + Gear^.dY.QWordValue) > _0_02.QWordValue) then
Gear^.dX := Gear^.dX + cWindSpeed / Gear^.Density
--- a/hedgewars/uVariables.pas Sat Jun 06 15:10:41 2020 +0200
+++ b/hedgewars/uVariables.pas Sat Jun 06 15:40:51 2020 +0200
@@ -105,6 +105,7 @@
TurnClockActive : boolean;
TagTurnTimeLeft : Longword;
ReadyTimeLeft : Longword;
+ TimeNotInTurn : Longword; // Milliseconds that passed while no turn is active
IsGetAwayTime : boolean;
GameOver : boolean;
cSuddenDTurns : LongInt;
@@ -2898,6 +2899,7 @@
GameOver := false;
TurnClockActive := true;
TagTurnTimeLeft := 0;
+ TimeNotInTurn := 0;
cSuddenDTurns := 15;
LastSuddenDWarn := -2;
cInitHealth := 100;