author | sheepluva |
Sat, 01 May 2010 05:15:16 +0000 | |
changeset 3384 | 7eb4707d43f0 |
parent 3383 | 45a73be4d8c1 |
child 3385 | 361bd29293f4 |
--- a/QTfrontend/hwconsts.cpp.in Fri Apr 30 23:39:32 2010 +0000 +++ b/QTfrontend/hwconsts.cpp.in Sat May 01 05:15:16 2010 +0000 @@ -31,10 +31,10 @@ QStringList * mapList; QString * cDefaultAmmoStore = new QString( - "93919294221991210322351110012010000002111909" - "04050405416006555465544647765766666661555010" - "00000000000002055000000400070040000000002000" - "13111103121111111231141111111111111112111011" + "939192942219912103223511100120100000021119091" + "040504054160065554655446477657666666615550100" + "000000000000020550000004000700400000000020000" + "131111031211111112311411111111111111121110111" ); int cAmmoNumber = cDefaultAmmoStore->size() / 4; @@ -42,30 +42,30 @@ QList< QPair<QString, QString> >() << qMakePair(QString("Default"), *cDefaultAmmoStore) << qMakePair(QString("Crazy"), QString( - "99999999999999999929999999999999992999999099" // TODO: Remove Piano's unlimited uses! - "11111101111111111111111111111111111111111111" - "00000000000000000000000000000000000000000000" - "13111103121111111231141111111111111112111001")) + "999999999999999999299999999999999929999990999" // TODO: Remove Piano's unlimited uses! + "111111011111111111111111111111111111111111111" + "000000000000000000000000000000000000000000000" + "131111031211111112311411111111111111121110010")) << qMakePair(QString("Pro mode"), QString( - "90900090000000000000090000000000000000000009" - "00000000000000000000000000000000000000000000" - "00000000000002055000000400070040000000002000" - "11111111111111111111111111111111111111111001")) + "909000900000000000000900000000000000000000090" + "000000000000000000000000000000000000000000000" + "000000000000020550000004000700400000000020000" + "111111111111111111111111111111111111111110011")) << qMakePair(QString("Shoppa"), QString( - "00000099000000000000000000000000000000000000" - "44444100442444022101121212224220000000020004" - "00000000000000000000000000000000000000000000" - "11111111111111111111111111111111111111111011")) + "000000990000000000000000000000000000000000000" + "444441004424440221011212122242200000000200040" + "000000000000000000000000000000000000000000000" + "111111111111111111111111111111111111111110111")) << qMakePair(QString("Basketball"),QString( - "00000090000009000000000000000000000000000000" - "00000000000000000000000000000000000000000000" - "00000000000000055000000400070040000000002000" - "11111111111111111111111111111111111111111111")) + "000000900000090000000000000000000000000000000" + "000000000000000000000000000000000000000000000" + "000000000000000550000004000700400000000020000" + "111111111111111111111111111111111111111111111")) << qMakePair(QString("Minefield"), QString( - "00000099000900000003000000000000000000000000" - "00000000000000000000000000000000000000000000" - "00000000000002055000000400070040000000002000" - "11111111111111111111111111111111111111111111")) + "000000990009000000030000000000000000000000000" + "000000000000000000000000000000000000000000000" + "000000000000020550000004000700400000000020000" + "111111111111111111111111111111111111111111111")) ; QColor * color1 = new QColor(221, 0, 0);
--- a/hedgewars/GSHandlers.inc Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/GSHandlers.inc Sat May 01 05:15:16 2010 +0000 @@ -73,7 +73,7 @@ CheckGearDrowning:= true; Gear^.State:= gstDrowning; Gear^.RenderTimer:= false; - if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and (Gear^.Kind <> gtDEagleShot) then + if (Gear^.Kind <> gtSniperRifleShot) and (Gear^.Kind <> gtShotgunShot) and (Gear^.Kind <> gtDEagleShot) and (Gear^.Kind <> gtSineGunShot) then Gear^.doStep:= @doStepDrowningGear; if Gear^.Kind = gtHedgehog then begin @@ -3109,3 +3109,141 @@ else Gear^.dY:= Gear^.dY + cGravity * 2; // let it fall faster so itdoesn't take too long for the whole attack end; + + +//////////////////////////////////////////////////////////////////////////////// +procedure doStepSineGunShotWork(Gear: PGear); +var x, y, rX, rY, t, tmp, initHealth: LongWord; + oX, oY, ldX, ldY, sdX, sdY, sine, lx, ly, amp: hwFloat; + justCollided: boolean; +begin +AllInactive:= false; +initHealth:= Gear^.Health; +lX:= Gear^.X; +lY:= Gear^.Y; +ldX:= Gear^.dX; +ldY:= Gear^.dY; +sdy:= _0_5/Distance(Gear^.dX,Gear^.dY); +ldX:= ldX * sdy; +ldY:= ldY * sdy; +sdY:= hwAbs(ldX) + hwAbs(ldY); +sdX:= _1 - hwAbs(ldX/sdY); +sdY:= _1 - hwAbs(ldY/sdY); +if (ldX.isNegative = ldY.isNegative) then sdY:= -sdY; + +// initial angle depends on current GameTicks +t:= GameTicks mod 4096; + + +// used for a work-around detection of area that is within land array, but outside borders +justCollided:= false; + +repeat + lX:= lX + ldX; + lY:= lY + ldY; + oX:= Gear^.X; + oY:= Gear^.Y; + rX:= hwRound(oX); + rY:= hwRound(oY); + tmp:= t mod 4096; + amp:= _128 * (_1 - hwSqr(int2hwFloat(Gear^.Health)/initHealth)); + sine:= amp * AngleSin(tmp mod 2048); + sine.isNegative:= (tmp < 2048); + inc(t,Gear^.Health div 313); + Gear^.X:= lX + (sine * sdX); + Gear^.Y:= ly + (sine * sdY); + Gear^.dX:= Gear^.X - oX; + Gear^.dY:= Gear^.Y - oY; + + x:= hwRound(Gear^.X); + y:= hwRound(Gear^.Y); + + // if borders are on, stop outside land array + if hasBorder and (((x and LAND_WIDTH_MASK) <> 0) or ((y and LAND_HEIGHT_MASK) <> 0)) then + begin + Gear^.Damage:= 0; + Gear^.Health:= 0; + end + else + begin + if (rY <= cWaterLine) or (y <= cWaterLine) then + begin + if ((y and LAND_HEIGHT_MASK) = 0) and ((x and LAND_WIDTH_MASK) = 0) + and (Land[y, x] <> 0) then + begin + if justCollided then + begin + Gear^.Damage:= 0; + Gear^.Health:= 0; + end + else + begin + inc(Gear^.Damage,3); + justCollided:= true; + end; + end + else + justCollided:= false; + + // kick nearby hogs, dig tunnel and add some fire + // if at least 5 collisions occured + if Gear^.Damage > 0 then + begin + DrawExplosion(rX,rY,Gear^.Radius); + + // kick nearby hogs + AmmoShove(Gear, 35, 50); + + dec(Gear^.Health, Gear^.Damage); + Gear^.Damage:= 0; + + // add some fire to the tunnel + if getRandom(6) = 0 then + AddGear(x-Gear^.Radius+getRandom(2*Gear^.Radius), y-getRandom(Gear^.Radius+1), gtFlame, gsttmpFlag, _0, _0, 0); + end; + + if getRandom(100) = 0 then + AddGear(x, y, gtSmokeTrace, 0, _0, _0, 0); + + end + // if underwater get additional damage + else dec(Gear^.Health, 5); + end; + + dec(Gear^.Health); + + // decrease bullet size towards the end + if (Gear^.Radius > 4) then begin + if (Gear^.Health <= (initHealth div 3)) then dec(Gear^.Radius) end + else if (Gear^.Radius > 3) then begin + if (Gear^.Health <= (initHealth div 4)) then dec(Gear^.Radius) end + else if (Gear^.Radius > 2) then begin + if (Gear^.Health <= (initHealth div 5)) then dec(Gear^.Radius) end + else if (Gear^.Radius > 1) then begin + if (Gear^.Health <= (initHealth div 6)) then dec(Gear^.Radius) end; + +until (Gear^.Health <= 0); + +DeleteGear(Gear); +AfterAttack; +end; + +procedure doStepSineGunShot(Gear: PGear); +var HHGear: PGear; +begin +PlaySound(sndSineGun); + + +// push the shooting Hedgehog back +HHGear:= CurrentHedgehog^.Gear; +Gear^.dX.isNegative:= not Gear^.dX.isNegative; +Gear^.dY.isNegative:= not Gear^.dY.isNegative; +HHGear^.dX:= Gear^.dX; +HHGear^.dY:= Gear^.dY; +AmmoShove(Gear, 0, 80); +Gear^.dX.isNegative:= not Gear^.dX.isNegative; +Gear^.dY.isNegative:= not Gear^.dY.isNegative; + +Gear^.doStep:= @doStepSineGunShotWork + +end;
--- a/hedgewars/HHHandlers.inc Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/HHHandlers.inc Sat May 01 05:15:16 2010 +0000 @@ -155,6 +155,7 @@ amRope: CurAmmoGear:= AddGear(hwRound(Gear^.X), hwRound(Gear^.Y), gtRope, 0, xx, yy, 0); amMine: AddGear(hwRound(X) + hwSign(dX) * 7, hwRound(Y), gtMine, gstWait, SignAs(_0_02, dX), _0, 3000); amDEagle: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtDEagleShot, 0, xx * _0_5, yy * _0_5, 0); + amSineGun: CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtSineGunShot, 0, xx * _0_5, yy * _0_5, 0); amSniperRifle: begin PlaySound(sndSniperReload); CurAmmoGear:= AddGear(hwRound(X + xx * cHHRadius), hwRound(Y + yy * cHHRadius), gtSniperRifleShot, 0, xx * _0_5, yy * _0_5, 0);
--- a/hedgewars/uAIAmmoTests.pas Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/uAIAmmoTests.pas Sat May 01 05:15:16 2010 +0000 @@ -95,7 +95,8 @@ (proc: nil; flags: 0), // amBirdy (proc: nil; flags: 0), // amPortalGun (proc: nil; flags: 0), // amPiano - (proc: @TestGrenade; flags: 0) // amGasBomb + (proc: @TestGrenade; flags: 0), // amGasBomb + (proc: @TestShotgun; flags: 0) // amSineGun ); const BadTurn = Low(LongInt) div 4;
--- a/hedgewars/uConsts.pas Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/uConsts.pas Sat May 01 05:15:16 2010 +0000 @@ -72,8 +72,9 @@ sprHandGrenade, sprHandMelon, sprHandMortar, sprHandSkip, sprHandCluster, sprHandDynamite, sprHandHellish, sprHandMine, sprHandSeduction, sprHandVamp, sprBigExplosion, sprSmokeRing, sprBeeTrace, sprEgg, sprTargetBee, sprHandBee, - sprFeather, sprPiano); - + sprFeather, sprPiano, sprHandSineGun); + + // Gears that interact with other Gears and/or Land TGearType = (gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag, // 3 gtGrave, gtBee, gtShotgunShot, gtPickHammer, gtRope, // 8 gtSmokeTrace, gtExplosion, gtMine, gtCase, gtDEagleShot, gtDynamite, // 14 @@ -84,8 +85,9 @@ gtWhip, gtKamikaze, gtCake, gtSeduction, gtWatermelon, gtMelonPiece, // 37 gtHellishBomb, gtEvilTrace, gtWaterUp, gtDrill, gtBallGun, gtBall,gtRCPlane, gtSniperRifleShot, gtJetpack, gtMolotov, gtExplosives, gtBirdy, - gtBigExplosion, gtEgg, gtPortal, gtPortalGun, gtPiano, gtGasBomb); + gtBigExplosion, gtEgg, gtPortal, gtPortalGun, gtPiano, gtGasBomb, gtSineGunShot); + // Gears that are _only_ of visual nature (e.g. background stuff, visual effects, speechbubbles, etc.) TVisualGearType = (vgtFlake, vgtCloud, vgtExplPart, vgtExplPart2, vgtFire, vgtSmallDamageTag, vgtTeamHealthSorter, vgtSpeechBubble, vgtBubble, vgtSteam, vgtAmmo, vgtSmoke, vgtSmokeWhite, vgtHealth, vgtShell, @@ -114,7 +116,7 @@ sndMelonImpact, sndDroplet1, sndDroplet2, sndDroplet3, sndEggBreak, sndDrillRocket, sndPoisonCough, sndPoisonMoan, sndBirdyLay, sndWhistle, sndBeeWater, sndPiano0, sndPiano1, sndPiano2, sndPiano3, sndPiano4, sndPiano5, sndPiano6, sndPiano7, sndPiano8, - sndSkip); + sndSkip, sndSineGun); TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer, amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip, @@ -123,7 +125,7 @@ amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun, amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime, amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun, - amPiano, amGasBomb); + amPiano, amGasBomb, amSineGun); THWFont = (fnt16, fntBig, fntSmall, CJKfnt16, CJKfntBig, CJKfntSmall); @@ -739,7 +741,9 @@ (FileName: 'Feather'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; Width: 15; Height: 25; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprFeather (FileName: 'Piano'; Path: ptGraphics; AltPath: ptNone; Texture: nil; Surface: nil; - Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false) // sprPiano + Width: 128; Height: 128; imageWidth: 0; imageHeight: 0; saveSurf: false), // sprPiano + (FileName: 'amSineGun'; Path: ptHedgehog; AltPath: ptNone; Texture: nil; Surface: nil; + Width: 64; Height: 64; imageWidth: 0; imageHeight: 0; saveSurf: false) // sprHandSineGun ); Wavez: array [TWave] of record @@ -860,7 +864,8 @@ (FileName: 'egg.ogg'; Path: ptSounds),// sndPiano6 (FileName: 'egg.ogg'; Path: ptSounds),// sndPiano7 (FileName: 'egg.ogg'; Path: ptSounds),// sndPiano8 - (FileName: 'skip.ogg'; Path: ptSounds) // sndSkip + (FileName: 'skip.ogg'; Path: ptSounds),// sndSkip + (FileName: 'shotgunfire.ogg'; Path: ptSounds) // sndSineGun ); Ammoz: array [TAmmoType] of record @@ -896,6 +901,8 @@ SkipTurns: 9999; PosCount: 1; PosSprite: sprWater), + +// Grenade (NameId: sidGrenade; NameTex: nil; Probability: 0; @@ -916,6 +923,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// ClusterBomb (NameId: sidClusterBomb; NameTex: nil; Probability: 100; @@ -936,6 +945,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Bazooka (NameId: sidBazooka; NameTex: nil; Probability: 0; @@ -956,6 +967,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Bee (NameId: sidBee; NameTex: nil; Probability: 100; @@ -976,6 +989,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Shotgun (NameId: sidShotgun; NameTex: nil; Probability: 0; @@ -996,6 +1011,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// PickHammer (NameId: sidPickHammer; NameTex: nil; Probability: 0; @@ -1016,6 +1033,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Skip (NameId: sidSkip; NameTex: nil; Probability: 0; @@ -1036,6 +1055,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Rope (NameId: sidRope; NameTex: nil; Probability: 100; @@ -1060,6 +1081,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Mine (NameId: sidMine; NameTex: nil; Probability: 100; @@ -1080,6 +1103,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// DEagle (NameId: sidDEagle; NameTex: nil; Probability: 20; @@ -1100,6 +1125,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Dynamite (NameId: sidDynamite; NameTex: nil; Probability: 100; @@ -1120,6 +1147,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// FirePunch (NameId: sidFirePunch; NameTex: nil; Probability: 0; @@ -1140,6 +1169,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Whip (NameId: sidWhip; NameTex: nil; Probability: 0; @@ -1160,6 +1191,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// BaseballBat (NameId: sidBaseballBat; NameTex: nil; Probability: 100; @@ -1180,6 +1213,8 @@ SkipTurns: 2; PosCount: 1; PosSprite: sprWater), + +// Parachute (NameId: sidParachute; NameTex: nil; Probability: 100; @@ -1206,6 +1241,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// AirAttack (NameId: sidAirAttack; NameTex: nil; Probability: 100; @@ -1230,6 +1267,8 @@ SkipTurns: 5; PosCount: 2; PosSprite: sprAmAirplane), + +// MineStrike (NameId: sidMineStrike; NameTex: nil; Probability: 200; @@ -1254,6 +1293,8 @@ SkipTurns: 5; PosCount: 2; PosSprite: sprAmAirplane), + +// BlowTorch (NameId: sidBlowTorch; NameTex: nil; Probability: 100; @@ -1274,6 +1315,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Girder (NameId: sidGirder; NameTex: nil; Probability: 150; @@ -1298,6 +1341,8 @@ SkipTurns: 0; PosCount: 8; PosSprite: sprAmGirder), + +// Teleport (NameId: sidTeleport; NameTex: nil; Probability: 200; @@ -1323,6 +1368,8 @@ SkipTurns: 0; PosCount: 2; PosSprite: sprAmTeleport), + +// Switch (NameId: sidSwitch; NameTex: nil; Probability: 100; @@ -1347,6 +1394,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Mortar (NameId: sidMortar; NameTex: nil; Probability: 100; @@ -1367,6 +1416,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Kamikaze (NameId: sidKamikaze; NameTex: nil; Probability: 100; @@ -1387,6 +1438,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Cake (NameId: sidCake; NameTex: nil; Probability: 100; @@ -1407,6 +1460,8 @@ SkipTurns: 4; PosCount: 1; PosSprite: sprWater), + +// Seduction (NameId: sidSeduction; NameTex: nil; Probability: 100; @@ -1427,6 +1482,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Watermelon (NameId: sidWatermelon; NameTex: nil; Probability: 400; @@ -1447,6 +1504,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// HellishBomb ("Hellish Hand-Grenade") (NameId: sidHellishBomb; NameTex: nil; Probability: 400; @@ -1467,6 +1526,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Napalm (NameId: sidNapalm; NameTex: nil; Probability: 100; @@ -1491,6 +1552,8 @@ SkipTurns: 7; PosCount: 2; PosSprite: sprAmAirplane), + +// Drill ("Drill Rocket") (NameId: sidDrill; NameTex: nil; Probability: 300; @@ -1511,6 +1574,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprDrill), + +// Ballgun (NameId: sidBallgun; NameTex: nil; Probability: 400; @@ -1531,6 +1596,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// RC-Plane (NameId: sidRCPlane; NameTex: nil; Probability: 200; @@ -1553,6 +1620,8 @@ SkipTurns: 4; PosCount: 1; PosSprite: sprWater), + +// LowGravity (NameId: sidLowGravity; NameTex: nil; Probability: 20; @@ -1578,6 +1647,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// ExtraDamage (NameId: sidExtraDamage; NameTex: nil; Probability: 15; @@ -1603,6 +1674,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Invulnerable (NameId: sidInvulnerable; NameTex: nil; Probability: 20; @@ -1628,6 +1701,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// ExtraTime (NameId: sidExtraTime; NameTex: nil; Probability: 30; @@ -1653,6 +1728,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// LaserSight (NameId: sidLaserSight; NameTex: nil; Probability: 15; @@ -1678,6 +1755,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Vampiric (NameId: sidVampiric; NameTex: nil; Probability: 15; @@ -1703,6 +1782,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// SniperRifle (NameId: sidSniperRifle; NameTex: nil; Probability: 20; @@ -1723,6 +1804,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Jetpack ("Flying Saucer") (NameId: sidJetpack; NameTex: nil; Probability: 20; @@ -1749,6 +1832,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Molotov (NameId: sidMolotov; NameTex: nil; Probability: 0; @@ -1769,6 +1854,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Birdy (NameId: sidBirdy; NameTex: nil; Probability: 20; @@ -1791,6 +1878,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// PortalGun (NameId: sidPortalGun; NameTex: nil; Probability: 20; @@ -1813,6 +1902,8 @@ SkipTurns: 0; PosCount: 1; PosSprite: sprWater), + +// Piano (NameId: sidPiano; NameTex: nil; Probability: 100; @@ -1837,6 +1928,8 @@ SkipTurns: 7; PosCount: 1; PosSprite: sprWater), + +// GasBomb (NameId: sidGasBomb; NameTex: nil; Probability: 0; @@ -1856,6 +1949,28 @@ isDamaging: true; SkipTurns: 0; PosCount: 1; + PosSprite: sprWater), + +// SineGun + (NameId: sidSineGun; + NameTex: nil; + Probability: 20; + NumberInCase: 2; + Ammo: (Propz: ammoprop_AttackInMove; + Count: 1; + InitialCount: 1; + NumPerTurn: 0; + Timer: 0; + Pos: 0; + AmmoType: amSineGun; + AttackVoice: sndNone); + Slot: 2; + TimeAfterTurn: 0; + minAngle: 0; + maxAngle: 0; + isDamaging: true; + SkipTurns: 0; + PosCount: 1; PosSprite: sprWater) );
--- a/hedgewars/uFloat.pas Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/uFloat.pas Sat May 01 05:15:16 2010 +0000 @@ -105,7 +105,6 @@ _0_93: hwFloat = (isNegative: false; QWordValue: 3994319585); _0_96: hwFloat = (isNegative: false; QWordValue: 4123168604); _0_995: hwFloat = (isNegative: false; QWordValue: 4273492459); - _0_998: hwFloat = (isNegative: false; QWordValue: 4294967296); _0_999: hwFloat = (isNegative: false; QWordValue: 4290672328); _1_9: hwFloat = (isNegative: false; QWordValue: 8160437862); _0: hwFloat = (isNegative: false; QWordValue: 0);
--- a/hedgewars/uGears.pas Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/uGears.pas Sat May 01 05:15:16 2010 +0000 @@ -186,7 +186,8 @@ @doStepPortal, @doStepPortalGun, @doStepPiano, - @doStepBomb + @doStepBomb, + @doStepSineGunShot ); procedure InsertGearToList(Gear: PGear); @@ -482,6 +483,10 @@ gtPiano: begin gear^.Radius:= 32 end; + gtSineGunShot: begin + gear^.Radius:= 5; + gear^.Health:= 6000; + end; end; InsertGearToList(gear); AddGear:= gear; @@ -1280,6 +1285,7 @@ amRope: DrawRotated(sprHandRope, hx, hy, hwSign(Gear^.dX), aangle); amShotgun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); amDEagle: DrawRotated(sprHandDEagle, hx, hy, hwSign(Gear^.dX), aangle); + amSineGun: DrawRotated(sprHandShotgun, hx, hy, hwSign(Gear^.dX), aangle); amSniperRifle: DrawRotatedF(sprSniperRifle, hx, hy, 0, hwSign(Gear^.dX), aangle); amBlowTorch: DrawRotated(sprHandBlowTorch, hx, hy, hwSign(Gear^.dX), aangle); amCake: DrawRotated(sprHandCake, hx, hy, hwSign(Gear^.dX), aangle);
--- a/hedgewars/uLocale.pas Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/uLocale.pas Sat May 01 05:15:16 2010 +0000 @@ -29,7 +29,7 @@ sidHellishBomb, sidDrill, sidBallgun, sidNapalm, sidRCPlane, sidLowGravity, sidExtraDamage, sidInvulnerable, sidExtraTime, sidLaserSight, sidVampiric, sidSniperRifle, sidJetpack, - sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb); + sidMolotov, sidBirdy, sidPortalGun, sidPiano, sidGasBomb, sidSineGun); TMsgStrId = (sidStartFight, sidDraw, sidWinner, sidVolume, sidPaused, sidConfirm, sidSuddenDeath, sidRemaining, sidFuel, sidSync,
--- a/hedgewars/uStore.pas Fri Apr 30 23:39:32 2010 +0000 +++ b/hedgewars/uStore.pas Sat May 01 05:15:16 2010 +0000 @@ -453,7 +453,9 @@ for ai:= Low(TAmmoType) to High(TAmmoType) do with Ammoz[ai] do begin + TryDo(trAmmo[NameId] <> '','No default text/translation found for ammo type #' + intToStr(ord(ai)) + '!',true); tmpsurf:= TTF_RenderUTF8_Blended(Fontz[CheckCJKFont(trAmmo[NameId],fnt16)].Handle, Str2PChar(trAmmo[NameId]), cWhiteColorChannels); + TryDo(tmpsurf <> nil,'Name-texture creation for ammo type #' + intToStr(ord(ai)) + ' failed!',true); tmpsurf:= doSurfaceConversion(tmpsurf); NameTex:= Surface2Tex(tmpsurf, false); SDL_FreeSurface(tmpsurf)