- Mine checks whether a hedgehog is near less frequently
- Case with ammo (not fully implemented)
Binary file hedgewars/Data/Graphics/Case.png has changed
--- a/hedgewars/GSHandlers.inc Wed Sep 07 18:51:53 2005 +0000
+++ b/hedgewars/GSHandlers.inc Fri Sep 09 21:45:31 2005 +0000
@@ -586,8 +586,13 @@
end;
if ((Gear.State and gsttmpFlag) <> 0) then
if ((Gear.State and gstAttacking) = 0) then
- if isGearNear(Gear, gtHedgehog, 46, 32) then Gear.State:= Gear.State or gstAttacking else
- else // gstAttacking <> 0
+ begin
+ if (Gear.Tag = 0) then
+ begin
+ Gear.Tag:= 10;
+ if isGearNear(Gear, gtHedgehog, 46, 32) then Gear.State:= Gear.State or gstAttacking
+ end else dec(Gear.Tag)
+ end else // gstAttacking <> 0
begin
AllInactive:= false;
if (Gear.Timer and $1FF) = 0 then PlaySound(sndMineTick);
@@ -601,3 +606,41 @@
end else // gsttmpFlag = 0
if TurnTimeLeft = 0 then Gear.State:= Gear.State or gsttmpFlag;
end;
+
+procedure doStepCase(Gear: PGear);
+begin
+if (Gear.dY <> 0) or (not TestCollisionY(Gear, 1)) then
+ begin
+ AllInactive:= false;
+ Gear.dY:= Gear.dY + cGravity;
+ Gear.Y:= Gear.Y + Gear.dY;
+ if (Gear.dY < 0) and TestCollisionY(Gear, -1) then Gear.dY:= 0 else
+ if (Gear.dY >= 0) and TestCollisionY(Gear, 1) then
+ begin
+ Gear.dY:= - Gear.dY * Gear.Elasticity;
+ if Gear.dY > - 0.001 then Gear.dY:= 0
+ else if Gear.dY < - 0.03 then PlaySound(sndGraveImpact);
+ end;
+ CheckGearDrowning(Gear);
+ end;
+
+if (Gear.CollIndex = High(Longword)) and (Gear.dY = 0) then AddGearCR(Gear)
+ else if (Gear.CollIndex < High(Longword)) and (Gear.dY <> 0) then DeleteCR(Gear);
+
+if (Gear.Tag = 0) then
+ begin
+ Gear.Tag:= 10;
+ if isGearNear(Gear, gtHedgehog, 25, 25) then
+ begin
+ ;//give ammo to hedgehog
+ DeleteGear(Gear);
+ SetAllToActive;
+ end;
+ end else dec(Gear.Tag);
+
+if Gear.Damage > 0 then
+ begin
+ DeleteGear(Gear);
+ doMakeExplosion(round(Gear.X), round(Gear.Y), 50, EXPLAutoSound)
+ end
+end;
--- a/hedgewars/uConsts.pas Wed Sep 07 18:51:53 2005 +0000
+++ b/hedgewars/uConsts.pas Fri Sep 09 21:45:31 2005 +0000
@@ -44,10 +44,10 @@
TSprite = (sprWater, sprCloud, sprBomb, sprBigDigit, sprFrame,
sprLag, sprArrow, sprGrenade, sprTargetP, sprUFO,
sprSmokeTrace, sprRopeHook, sprExplosion50, sprMineOff,
- sprMineOn);
+ sprMineOn, sprCase);
TGearType = (gtCloud, gtAmmo_Bomb, gtHedgehog, gtAmmo_Grenade, gtHealthTag,
gtGrave, gtUFO, gtShotgunShot, gtActionTimer, gtPickHammer, gtRope,
- gtSmokeTrace, gtExplosion, gtMine);
+ gtSmokeTrace, gtExplosion, gtMine, gtCase);
TSound = (sndGrenadeImpact, sndExplosion, sndThrowPowerUp, sndThrowRelease, sndSplash,
sndShotgunReload, sndShotgunFire, sndGraveImpact, sndMineTick);
TAmmoType = (amGrenade, amBazooka, amUFO, amShotgun, amPickHammer, amSkip, amRope,
@@ -226,7 +226,8 @@
(FileName: 'RopeHook.png'; Path: ptGraphics; Width: 32; Height: 32),// sprRopeHook
(FileName: 'Expl50.png'; Path: ptGraphics; Width: 64; Height: 64),// sprExplosion50
(FileName: 'MineOff.png'; Path: ptGraphics; Width: 16; Height: 16),// sprMineOff
- (FileName: 'MineOn.png'; Path: ptGraphics; Width: 16; Height: 16) // sprMineOn
+ (FileName: 'MineOn.png'; Path: ptGraphics; Width: 16; Height: 16),// sprMineOn
+ (FileName: 'Case.png'; Path: ptGraphics; Width: 32; Height: 32) // sprCase
);
Soundz: array[TSound] of record
FileName: String[31];
--- a/hedgewars/uGears.pas Wed Sep 07 18:51:53 2005 +0000
+++ b/hedgewars/uGears.pas Fri Sep 09 21:45:31 2005 +0000
@@ -107,7 +107,8 @@
doStepRope,
doStepSmokeTrace,
doStepExplosion,
- doStepMine
+ doStepMine,
+ doStepCase
);
function AddGear(X, Y: integer; Kind: TGearType; State: Cardinal; const dX: real=0.0; dY: real=0.0; Timer: LongWord=0): PGear;
@@ -194,6 +195,11 @@
Result.Friction:= 0.995;
Result.Timer:= 3000;
end;
+ gtCase: begin
+ Result.HalfWidth:= 10;
+ Result.HalfHeight:= 10;
+ Result.Elasticity:= 0.6
+ end;
end;
if GearsList = nil then GearsList:= Result
else begin
@@ -445,6 +451,7 @@
gtMine: if ((Gear.State and gstAttacking) = 0)or((Gear.Timer and $3FF) < 420)
then DrawSprite(sprMineOff , Round(Gear.X) - 8 + WorldDx, Round(Gear.Y) - 8 + WorldDy, trunc(Gear.DirAngle), Surface)
else DrawSprite(sprMineOn , Round(Gear.X) - 8 + WorldDx, Round(Gear.Y) - 8 + WorldDy, trunc(Gear.DirAngle), Surface);
+ gtCase: DrawSprite(sprCase, Round(Gear.X) - 12 + WorldDx, Round(Gear.Y) - 12 + WorldDy, 0, Surface);
end;
Gear:= Gear.NextGear
end;
@@ -470,11 +477,17 @@
begin
for i:= 0 to cCloudsNumber do AddGear( - cScreenWidth + i * ((cScreenWidth * 2 + 2304) div cCloudsNumber), -128, gtCloud, random(4), (0.5-random)*0.01);
AddGear(0, 0, gtActionTimer, gtsStartGame, 0, 0, 2000).Health:= 3;
-for i:= 0 to 3 do
+for i:= 0 to 2 do
begin
GetHHPoint(x, y);
AddGear(X, Y + 9, gtMine, 0);
end;
+
+for i:= 0 to 0 do
+ begin
+ GetHHPoint(x, y);
+ AddGear(X, Y, gtCase, 0)
+ end;
end;
procedure doMakeExplosion(X, Y, Radius: integer; Mask: LongWord);
@@ -497,7 +510,8 @@
dmg:= dmg shr 1;
case Gear.Kind of
gtHedgehog,
- gtMine: begin
+ gtMine,
+ gtCase: begin
inc(Gear.Damage, dmg);
Gear.dX:= Gear.dX + dmg / 200 * sign(Gear.X - X);
Gear.dY:= Gear.dY + dmg / 200 * sign(Gear.Y - Y);