Draw mission panel behind ammo menu tooltip
This is noticable in Continental supplies.
--- a/hedgewars/uWorld.pas Sat Oct 27 03:31:25 2018 +0200
+++ b/hedgewars/uWorld.pas Sat Oct 27 03:36:25 2018 +0200
@@ -1601,6 +1601,23 @@
end;
{$ENDIF}
+// Chat
+DrawChat;
+
+
+// Mission panel
+if not isFirstFrame and (missionTimer <> 0) or isShowMission or isPaused or fastUntilLag or (GameState = gsConfirm) then
+ begin
+ if (ReadyTimeLeft = 0) and (missionTimer > 0) then
+ dec(missionTimer, Lag);
+ if missionTimer < 0 then
+ missionTimer:= 0; // avoid subtracting below 0
+ if missionTex <> nil then
+ DrawTextureCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
+ end;
+if missionTimer = 0 then
+ isForceMission := false;
+
// AmmoMenu
if bShowAmmoMenu and ((AMState = AMHidden) or (AMState = AMHiding)) then
begin
@@ -1622,14 +1639,6 @@
if bShowAmmoMenu or (AMState = AMHiding) then
ShowAmmoMenu;
-// Cursor
-if isCursorVisible and bShowAmmoMenu then
- DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
-
-// Chat
-DrawChat;
-
-
// Centered status/menu messages (synchronizing, auto skip, pause, etc.)
if fastUntilLag then
DrawTextureCentered(0, (cScreenHeight shr 1), SyncTexture)
@@ -1638,18 +1647,9 @@
else if isPaused then
DrawTextureCentered(0, (cScreenHeight shr 1), PauseTexture);
-// Mission panel
-if not isFirstFrame and (missionTimer <> 0) or isShowMission or isPaused or fastUntilLag or (GameState = gsConfirm) then
- begin
- if (ReadyTimeLeft = 0) and (missionTimer > 0) then
- dec(missionTimer, Lag);
- if missionTimer < 0 then
- missionTimer:= 0; // avoid subtracting below 0
- if missionTex <> nil then
- DrawTextureCentered(0, Min((cScreenHeight shr 1) + 100, cScreenHeight - 48 - missionTex^.h), missionTex);
- end;
-if missionTimer = 0 then
- isForceMission := false;
+// Cursor
+if isCursorVisible and bShowAmmoMenu then
+ DrawSprite(sprArrow, CursorPoint.X, cScreenHeight - CursorPoint.Y, (RealTicks shr 6) mod 8);
// FPS and demo replay time
{$IFDEF USE_TOUCH_INTERFACE}