--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/share/hedgewars/Data/Missions/Campaign/A Classic Fairytale/queen.lua Fri Aug 10 00:20:52 2012 +0300
@@ -0,0 +1,798 @@
+loadfile(GetDataPath() .. "Scripts/Locale.lua")()
+loadfile(GetDataPath() .. "Scripts/Animate.lua")()
+
+
+-----------------------------Map--------------------------------------
+local map =
+{
+ "\16\7\0\225\132\15\200\1\40\0\15\200\1\40\132\15\105\8\81\0\16\14\1\64\143\15\200\7\249\0\13\50\7\252\132\12\243\7\172\0",
+ "\12\236\7\168\132\12\127\6\192\0\12\127\6\192\132\11\52\6\223\0\11\52\6\223\132\10\62\8\35\0\8\201\8\4\132\8\63\7\126\0",
+ "\8\63\7\126\132\8\4\6\58\0\8\0\6\65\132\7\147\6\241\0\7\133\6\195\132\7\20\4\151\0\7\143\6\195\132\7\140\6\234\0",
+ "\7\17\4\151\132\5\191\4\222\0\5\191\4\222\132\3\136\3\252\0\3\136\3\252\132\2\12\4\151\0\2\12\4\151\132\1\138\5\15\0",
+ "\1\138\5\15\132\1\54\5\156\0\1\54\5\156\132\0\130\5\64\0\0\130\5\64\132\255\214\5\135\0\8\141\1\85\179\8\141\1\85\0",
+ "\10\30\2\220\139\10\30\2\220\0\11\77\1\142\131\11\77\1\142\0\10\188\0\113\129\10\188\0\113\0\255\235\0\162\132\0\130\0\225\0",
+ "\0\130\0\229\0\0\127\0\236\132\255\231\0\250\0\0\28\0\215\136\0\4\0\211\0\0\95\5\212\154\0\95\7\238\0\0\246\6\2\154",
+ "\1\71\8\0\0\1\205\5\145\154\2\132\4\239\0\3\98\4\141\154\1\135\5\216\0\3\179\4\151\154\6\213\5\247\0\6\223\5\124\151",
+ "\6\185\5\22\0\6\181\5\29\151\6\37\5\64\0\0\179\5\198\148\0\179\5\198\0\6\216\4\253\148\6\216\4\253\0\1\230\7\147\153",
+ "\8\32\8\18\0\1\187\6\174\153\7\179\7\108\0\2\199\5\177\179\6\128\6\167\0\7\231\7\10\143\7\231\6\202\0\12\148\8\4\156",
+ "\10\241\8\11\0\11\112\7\101\156\12\56\7\91\0\1\89\5\223\199\4\11\5\208\0\4\67\5\212\200\4\172\6\58\0\4\172\6\58\200",
+ "\5\36\5\212\0\5\40\5\194\200\4\169\5\57\0\4\169\5\57\200\4\42\5\205\0\4\130\5\142\200\4\218\5\205\0\4\137\5\194\200",
+ "\4\179\5\251\0\255\245\1\198\133\0\77\1\198\0\0\77\1\198\133\0\102\1\226\0\0\102\1\230\133\255\221\1\244\0\255\245\0\148\195",
+ "\255\231\1\11\0\0\32\0\162\195\255\231\0\169\0\0\60\0\158\195\0\32\0\172\0\0\21\0\176\195\255\242\0\222\0\255\245\0\215\195",
+ "\0\7\0\246\0\255\245\0\243\195\0\11\1\33\0\0\4\1\4\195\0\56\1\36\0\255\245\1\173\195\0\35\1\110\0\255\242\1\180\195",
+ "\255\224\2\9\0\255\238\1\240\195\0\28\2\30\0\0\21\2\19\195\0\102\2\23\0\16\18\1\1\195\16\35\0\222\0\16\14\1\11\195",
+ "\16\7\2\9\0\16\0\2\16\195\16\35\3\34\0\16\11\2\252\195\16\11\4\208\0\16\11\4\208\195\16\0\6\55\0\16\0\6\55\195",
+ "\16\14\8\25\0",
+}
+
+--------------------------------------------Constants------------------------------------
+choiceAccepted = 1
+choiceRefused = 2
+choiceAttacked = 3
+
+choiceEliminate = 1
+choiceSpare = 2
+
+leaksNum = 1
+denseNum = 2
+waterNum = 3
+buffaloNum = 4
+chiefNum = 5
+girlNum = 6
+wiseNum = 7
+
+denseScene = 1
+princessScene = 2
+waterScene = 3
+cyborgScene = 4
+
+nativeNames = {loc("Leaks A Lot"), loc("Dense Cloud"), loc("Fiery Water"),
+ loc("Raging Buffalo"), loc("Righteous Beard"), loc("Fell From Grace"),
+ loc("Wise Oak"), loc("Ramon"), loc("Spiky Cheese")
+ }
+nativeSaveNames = {"M8DeployedDead", "M8RamonDead", "M8SpikyDead", "M8PrincessDead"}
+
+nativeUnNames = {loc("Zork"), loc("Steve"), loc("Jack"),
+ loc("Lee"), loc("Elmo"), loc("Rachel"),
+ loc("Muriel")}
+
+nativeHats = {"Rambo", "RobinHood", "pirate_jack", "zoo_Bunny", "IndianChief",
+ "tiara", "AkuAku", "rasta", "hair_yellow"}
+
+nativePos = {{1474, 1188}, {923, 986}, {564, 1120}, {128, 1315}}
+nativesNum = 4
+nativesLeft = 4
+
+cyborgNames = {loc("Artur Detour"), loc("Led Heart"), loc("Orlando Boom!"), loc("Nilarian"),
+ loc("Steel Eye"), loc("Rusty Joe"), loc("Hatless Jerry"), loc("Gas Gargler")}
+
+cyborgsDif = {2, 2, 2, 2, 2, 2, 2, 2}
+cyborgsHealth = {100, 100, 100, 100, 100, 100, 100, 100}
+cyborgPos = {1765, 1145}
+cyborgsTeamNum = {4, 3}
+cyborgsNum = 7
+cyborgsPos = {{2893, 1717}, {2958, 1701}, {3027, 1696}, {3096, 1698},
+ {2584, 655}, {2047, 1534}, {115, 179}, {2162, 1916}}
+cyborgsDir = {"Left", "Left", "Left", "Left", "Left", "Left", "Right", "Left"}
+
+crateConsts = {}
+reactions = {}
+
+enemyPos = {4078, 195}
+
+-----------------------------Variables---------------------------------
+natives = {}
+origNatives = {}
+
+cyborgs = {}
+cyborg = nil
+
+gearDead = {}
+hedgeHidden = {}
+
+scene = 0
+enemyFled = "0"
+
+deployedLeader = "0"
+princessLeader = "0"
+
+startAnim = {}
+fleeAnim = {}
+finalAnim = {}
+leaderDeadAnim = {}
+-----------------------------Animations--------------------------------
+function EmitDenseClouds(dir)
+ local dif
+ if dir == "Left" then
+ dif = 10
+ else
+ dif = -10
+ end
+ if dir == nil then
+ dx, dy = GetGearVelocity(dense)
+ if dx < 0 then
+ dif = 10
+ else
+ dif = -10
+ end
+ end
+ AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
+ AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
+ AnimInsertStepNext({func = AnimWait, args = {dense, 800}})
+ AnimInsertStepNext({func = AnimVisualGear, args = {dense, GetX(dense) + dif, GetY(dense) + dif, vgtSteam, 0, true}, swh = false})
+end
+
+function AnimationSetup()
+ table.insert(startAnim, {func = AnimWait, args = {enemy, 3000}})
+ table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "The team continued their quest of finding the rest of the tribe.", 4000}})
+ table.insert(startAnim, {func = AnimCaption, swh = false, args = {natives[1], "They stumbled upon a pile of weapons, they seemed to be getting closer.", 4500}})
+ if scene == denseScene then
+ if m5DeployedNum == denseNum then
+ deployedLeader = "1"
+ SetupDenseAnimDeployed()
+ else
+ SetupDenseAnim()
+ end
+ elseif scene == waterScene then
+ if m5DeployedNum == waterNum then
+ deployedLeader = "1"
+ SetupWaterAnimDeployed()
+ else
+ SetupWaterAnim()
+ end
+ elseif scene == princessScene then
+ princessLeader = "1"
+ SetupPrincessAnim()
+ else
+ SetupCyborgAnim()
+ end
+
+ AddSkipFunction(startAnim, SkipAnim, {})
+ AddSkipFunction(fleeAnim, SkipAnim, {})
+ AddSkipFunction(leaderDeadAnim, SkipAnim, {})
+end
+
+function SetupLeaderDeadAnim()
+ local gear = nil
+ if CheckCyborgsDead() then
+ return
+ end
+ for i = nativesLeft, 1, -1 do
+ if band(GetState(natives[i]), gstDrowning) == 0 then
+ gear = natives[i]
+ end
+ end
+ if gear == nil then
+ return
+ end
+ table.insert(leaderDeadAnim, {func = AnimSay, args = {gear, "That traitor won't be killing us anymore!", SAY_THINK, 6000}})
+end
+
+function SetupDenseAnim()
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, dude! Get away from our weapons!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Dense Cloud?! What are you doing?!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "What does it look like?", SAY_SHOUT, 3500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Are you helping the aliens?!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Lolz, I love the look on your face!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that I'd changed?", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "But why did you betray us?!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}})
+
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}})
+ table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}})
+ table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
+ table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
+ table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
+end
+
+function SetupDenseAnimDeployed()
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid I can't let you proceed!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "???", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[2], "???", SAY_THINK, 0}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[3], "???", SAY_THINK, 1000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, wow, you're so cute!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think I'd change?", SAY_SHOUT, 4500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm still with the aliens.", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "WHAT?!", SAY_THINK, 1000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[3], "But you saved me!", SAY_THINK, 2500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Haha, that was just a coincidence!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I was heading home, you see!", SAY_SHOUT, 3500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We were your home! Your family...", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "How could you betray us?!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Yo, the aliens gave me plants...medicinal plants...lots of it.", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You never give me plants!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Besides, why would I choose certain death?", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea how bad an exploding arrow hurts?", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Dude, it's unbearable!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're a coward!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You endangered your whole tribe, you bastard!", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Yeah, well, for some dude to be happy, some other dude has to suffer.", SAY_SHOUT, 11000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "That's just the way it works, you know.", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You're some piece of hypocrite junkie!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Why do you always have to call me names?", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, EmitDenseClouds, {}}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Make fun of me when I fart...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "IT'S A SERIOUS MEDICAL CONDITION!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You don't deserve my sacrifice!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "I won't let you kill the tribe!", SAY_SHOUT, 5000}})
+
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Dude, this is boring!", SAY_SAY, 3000}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I ain't gonna sit around no more!", SAY_SAY, 5000}})
+ table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Yo, escort my buttocks!", SAY_SHOUT, 3500}})
+ table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
+ table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
+ table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
+end
+
+function SetupWaterAnim()
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay there, comrades!", SAY_SHOUT, 2500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Come closer and die...burp!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}})
+ if m5DeployedNum == leaksNum then
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You should know this more than anyone, Leaks!", SAY_SHOUT, 7000}})
+ elseif m5LeaksDead == 1 then
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}})
+ end
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}})
+
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}})
+ table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}})
+ table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
+ table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
+ table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
+end
+
+function SetupWaterAnimDeployed()
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop, comrades!", SAY_SHOUT, 2500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I cannot let you go any farther...burp!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Fiery Water?! Are you drunk again?", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Drunk with power, perhappss!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "The power of love! No, wait, the power of the aliens!", SAY_SHOUT, 7500}})
+ table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We trusted you, you fool!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why do you keep betraying us?", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Why, why, why, why!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I grew sick of the oppression! I brock free!", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "What oppression?! You were the most unoppressed member of the tribe!", SAY_SHOUT, 10000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "The opression of the elders, of course!", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Just look at Leaks, may he rest in peace!", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We, the youth, have to constantly prove our value...", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We work and work until we sweat blood...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We risk our lives going through challenges...", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "All this to please our beloved 'elders'...hick...", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "And what do they do in the meantime? NOTHING!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "All they do is sit around and judge us!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "You have never worked a bit in your life!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "All *you* do is take long walks when everyone else works.", SAY_SHOUT, 9000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Anyway, the aliens accept me for who I am.", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't accept you destroying our village!", SAY_SHOUT, 7000}})
+
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Argh, the borrdommm!", SAY_SAY, 3000}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I have more important things to do!", SAY_SAY, 5000}})
+ table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Comrades! Sail me away!", SAY_SHOUT, 3500}})
+ table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
+ table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
+ table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
+end
+
+function SetupPrincessAnim()
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, my! I forgot something!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "We need to go back!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "What could you possibly forget in that cage?", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I don't like your tone! You're hurting me!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "I'm terribly sorry!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "What is it that you forgot?", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Uhmm, it's...uhm...my ring!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "It's precious to me!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We don't have time for that now!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We have to find our folk!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "But I want my sandals!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Sandals?! I thought you left your ring!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, you got me...", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Got you? You're acting weird...", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You just can't let it go, can you!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "All right, I'll admit it!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Admit what?", SAY_SHOUT, 2000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You give me no choice!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I can't let you go further because...", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm the spy! I've been giving you out!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimTeleportGear, args = {enemy, unpack(enemyPos)}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[3], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[2], enemy}}})
+ table.insert(startAnim, {func = AnimCustomFunction, args = {enemy, CondNeedToTurn, {natives[1], enemy}}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "But...they kidnapped you!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Oh, that. We were just having fun!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "It's an ancient ritual of theirs.", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you do this?", SAY_SHOUT, 4000}})
+ if m5ChiefDead == 1 then
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Why did you kill your father?", SAY_SHOUT, 5000}})
+ end
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Do you have any idea what it's like in the village for a woman?", SAY_SHOUT, 10000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "How would you like being discriminated against?", SAY_SHOUT, 7000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Not being able to fight, hunt...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Gathering fruits all day long...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Doing stuff a monkey could do...", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Always being considered weak and fragile...", SAY_SHOUT, 6000}})
+ if m5DeployedNum == girlNum then
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "In case you haven't noticed, I'm a woman, too!", SAY_SHOUT, 8000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Yes, but you're...different!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Of course I am...", SAY_SHOUT, 3000}})
+ end
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "The aliens respect me, even worship me!", SAY_SHOUT, 6000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm living a dream!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Well, you're about to wake up!", SAY_SHOUT, 5000}})
+
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Hmm...it's going slower than expected.", SAY_SAY, 5000}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "I am going to leave the kids play by themselves.", SAY_SAY, 6000}})
+ table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Alien! I wish to be moved!", SAY_SHOUT, 4000}})
+ table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
+ table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
+ table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
+end
+
+function SetupCyborgAnim()
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Stop right there, puny worms!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Stay away from our weapons!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We come in peace! Just let our friends go!", SAY_SHOUT, 5500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I'm afraid we cannot afford that...", SAY_SHOUT, 4500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You see, hedgehog spikes are very very valuable.", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Very valuable, haha!", SAY_SHOUT, 3500}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Don't you dare harm our tribe!", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "It's a shame, really!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "I regret to end your little odyssey.", SAY_SHOUT, 5000}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch...", SAY_SHOUT, 3500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "The way you handled your little inside conflicts...", SAY_SHOUT, 6500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Did you really think that we needed the help of one of you?", SAY_SHOUT, 7500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "You should have known that we don't rely on 'blood needers'!", SAY_SHOUT, 7500}})
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "It was fun to watch though...", SAY_SHOUT, 3500}})
+ if m5Choice == choiceEliminate then
+ table.insert(startAnim, {func = AnimSay, args = {enemy, "Heck, you even executed one of you!", SAY_SHOUT, 6000}})
+ end
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "It was all a trick?!", SAY_SHOUT, 3000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "Some sick game of yours?!", SAY_SHOUT, 4000}})
+ table.insert(startAnim, {func = AnimSay, args = {natives[1], "We won't let you hurt any more of us!", SAY_SHOUT, 6000}})
+
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Entered boredom phase! Discrepancies detected...", SAY_SAY, 5000}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Initiate escape wish!", SAY_SAY, 6000}})
+ table.insert(fleeAnim, {func = AnimTurn, args = {enemy, "Right"}})
+ table.insert(fleeAnim, {func = AnimSay, args = {enemy, "Running displacement algorithm...", SAY_SHOUT, 4000}})
+ table.insert(fleeAnim, {func = AnimSwitchHog, args = {natives[1]}})
+ table.insert(fleeAnim, {func = AnimWait, args = {natives[1], 1}})
+ table.insert(fleeAnim, {func = AnimDisappear, swh = false, args = {enemy, 0, 0}})
+end
+
+function SetupFinalAnim()
+ local found = 0
+ local gears = {}
+ for i = nativesLeft, 1, -1 do
+ if band(GetState(natives[i]), gstDrowning) == 0 then
+ found = found + 1
+ gears[found] = natives[i]
+ end
+ end
+ if found == 0 then
+ return
+ end
+ if found == 1 then
+ table.insert(finalAnim, {func = AnimTurn, args = {gears[1], "Right"}})
+ table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Pfew...that was close!", SAY_SAY, 0}})
+ elseif found == 1 then
+ table.insert(finalAnim, {func = AnimCustomFunction, args = {gears[1], CondNeedToTurn, {gears[1], gears[2]}}})
+ table.insert(finalAnim, {func = AnimSay, args = {gears[1], "Pfew...that was close!", SAY_SAY, 0}})
+ table.insert(finalAnim, {func = AnimSay, args = {gears[2], "Come, we need to hurry!", SAY_SAY, 0}})
+ end
+end
+
+
+--------------------------Anim skip functions--------------------------
+function AfterStartAnim()
+ SetGearMessage(natives[1], 0)
+ ShowMission("Long Live The Queen", "Closing in", "Defeat the enemy!|The leader seems scared, he will probably flee.", 1, 0)
+ SetHealth(SpawnHealthCrate(2207, 44), 25)
+ SetHealth(SpawnHealthCrate(519, 1519), 25)
+ SetHealth(SpawnHealthCrate(826, 895), 25)
+ SpawnUtilityCrate(701, 1046, amGirder, 3)
+ TurnTimeLeft = TurnTime
+end
+
+function SkipAnim()
+ if GetHogTeamName(CurrentHedgehog) ~= loc("Natives") then
+ TurnTimeLeft = 0
+ end
+ AnimWait(enemy, 1)
+end
+
+function AfterFleeAnim()
+ SetHealth(SpawnHealthCrate(130, 455), 25)
+ SetHealth(SpawnHealthCrate(2087, 50), 25)
+ SetHealth(SpawnHealthCrate(2143, 54), 25)
+ SetHealth(SpawnHealthCrate(70, 1308), 25)
+ SetGearMessage(CurrentHedgehog, 0)
+ HideHedge(enemy)
+ ShowMission("Long Live The Queen", "Coward", "The leader escaped. Defeat the rest of the aliens!", 1, 0)
+ TurnTimeLeft = TurnTime
+end
+
+function AfterLeaderDeadAnim()
+ SetHealth(SpawnHealthCrate(130, 455), 25)
+ SetHealth(SpawnHealthCrate(2087, 50), 25)
+ SetHealth(SpawnHealthCrate(2143, 54), 25)
+ SetHealth(SpawnHealthCrate(70, 1308), 25)
+ ShowMission("Long Live The Queen", "Bullseye", "Good Job! Defeat the rest of the aliens!", 1, 0)
+ TurnTimeLeft = 0
+end
+-----------------------------Events------------------------------------
+function CheckTurnsOver()
+ return TotalRounds > 6
+end
+
+function DoTurnsOver()
+ SetGearMessage(CurrentHedgehog, 0)
+ enemyFled = "1"
+ AddAnim(fleeAnim)
+ AddFunction({func = AfterFleeAnim, args = {}})
+ RemoveEventFunc(CheckGearDead, {enemy})
+end
+
+function CheckNativesDead()
+ return nativesLeft == 0
+end
+
+function DoNativesDead()
+ RemoveEventFunc(CheckTurnsOver)
+ RemoveEventFunc(CheckGearDead)
+ RemoveEventFunc(CheckCyborgsDead)
+ AddCaption("...and the cyborgs took over the island.")
+ TurnTimeLeft = 0
+end
+
+function CheckCyborgsDead()
+ return cyborgsLeft == 0
+end
+
+function DoCyborgsDead()
+ SaveCampaignVariables()
+ SetupFinalAnim()
+ AddAnim(finalAnim)
+ if enemyFled == "1" then
+ ParseCommand("teamgone " .. loc("Leaderbot"))
+ end
+end
+
+function DoLeaderDead()
+ leaderDead = true
+ SetGearMessage(CurrentHedgehog, 0)
+ SetupLeaderDeadAnim()
+ AddAnim(leaderDeadAnim)
+ AddFunction({func = AfterLeaderDeadAnim, args = {}})
+ RemoveEventFunc(CheckTurnsOver)
+end
+
+function CheckGearsDead(gearList)
+ for i = 1, # gearList do
+ if gearDead[gearList[i]] ~= true then
+ return false
+ end
+ end
+ return true
+end
+
+function CheckGearDead(gear)
+ return gearDead[gear]
+end
+
+-----------------------------Misc--------------------------------------
+function HideHedge(hedge)
+ if hedgeHidden[hedge] ~= true then
+ HideHog(hedge)
+ hedgeHidden[hedge] = true
+ end
+end
+
+function RestoreHedge(hedge)
+ if hedgeHidden[hedge] == true then
+ RestoreHog(hedge)
+ hedgeHidden[hedge] = false
+ end
+end
+
+function GetVariables()
+ m5DeployedNum = tonumber(GetCampaignVar("M5DeployedNum"))
+ m2Choice = tonumber(GetCampaignVar("M2Choice"))
+ m5Choice = tonumber(GetCampaignVar("M5Choice"))
+ m2DenseDead = tonumber(GetCampaignVar("M2DenseDead"))
+ m4DenseDead = tonumber(GetCampaignVar("M4DenseDead"))
+ m5DenseDead = tonumber(GetCampaignVar("M4DenseDead"))
+ m4LeaksDead = tonumber(GetCampaignVar("M4LeaksDead"))
+ m5LeaksDead = tonumber(GetCampaignVar("M4LeaksDead"))
+ m4ChiefDead = tonumber(GetCampaignVar("M4ChiefDead"))
+ m5ChiefDead = tonumber(GetCampaignVar("M4ChiefDead"))
+ m4WaterDead = tonumber(GetCampaignVar("M4WaterDead"))
+ m5WaterDead = tonumber(GetCampaignVar("M4WaterDead"))
+ m4BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead"))
+ m5BuffaloDead = tonumber(GetCampaignVar("M4BuffaloDead"))
+ m5WiseDead = tonumber(GetCampaignVar("M4BuffaloDead"))
+ m5GirlDead = tonumber(GetCampaignVar("M4BuffaloDead"))
+end
+
+function SaveCampaignVariables()
+ for i = 1, 4 do
+ if gearDead[origNatives[i]] ~= true then
+ SaveCampaignVar(nativeSaveNames[i], "0")
+ else
+ SaveCampaignVar(nativeSaveNames[i], "1")
+ end
+ end
+
+ SaveCampaignVar("M8DeployedLeader", deployedLeader)
+ SaveCampaignVar("M8PrincessLeader", princessLeader)
+ SaveCampaignVar("M8EnemyFled", enemyFled)
+ SaveCampaignVar("Progress", "8")
+end
+
+function SetupPlace()
+ SetHogHat(natives[1], nativeHats[m5DeployedNum])
+ SetHogName(natives[1], nativeNames[m5DeployedNum])
+
+ if m5DeployedNum == denseNum then
+ dense = natives[1]
+ else
+ dense = enemy
+ end
+
+ if m2Choice == choiceAccepted and m5Choice ~= choiceEliminate then
+ scene = denseScene
+ SetHogHat(enemy, nativeHats[denseNum])
+ SetHogName(enemy, nativeNames[denseNum])
+ dense = enemy
+ elseif m2Choice == choiceAccepted then
+ scene = cyborgScene
+ SetHogHat(enemy, "cyborg2")
+ SetHogName(enemy, loc("Nancy Screw"))
+ elseif m5Choice == choiceEliminate then
+ scene = princessScene
+ SetHogHat(enemy, "tiara")
+ SetHogName(enemy, loc("Fell From Heaven"))
+ else
+ scene = waterScene
+ SetHogHat(enemy, nativeHats[waterNum])
+ SetHogName(enemy, nativeNames[waterNum])
+ end
+ for i = 1, 4 do
+ if GetHogName(natives[i]) == GetHogName(enemy) then
+ SetGearPosition(enemy, GetGearPosition(natives[i]))
+ DeleteGear(natives[i])
+ DeleteGear(cyborgs[cyborgsLeft])
+ end
+ end
+
+ SpawnAmmoCrate(34, 395, amBee, 2)
+ SpawnAmmoCrate(33, 374, amRCPlane, 1)
+ SpawnAmmoCrate(74, 393, amAirAttack, 3)
+ SpawnAmmoCrate(1313, 1481, amBazooka, 8)
+ SpawnAmmoCrate(80, 360, amSniperRifle, 4)
+ SpawnAmmoCrate(1037, 1494, amShotgun, 7)
+ SpawnAmmoCrate(1037, 1472, amMolotov, 3)
+ SpawnAmmoCrate(1146, 1503, amMortar, 8)
+
+ SpawnUtilityCrate(1147, 1431, amPortalGun, 2)
+ SpawnUtilityCrate(1219, 1542, amRope, 5)
+ SpawnUtilityCrate(1259, 1501, amJetpack, 2)
+end
+
+function SetupEvents()
+ AddNewEvent(CheckNativesDead, {}, DoNativesDead, {}, 0)
+ AddNewEvent(CheckGearDead, {enemy}, DoLeaderDead, {}, 0)
+ AddNewEvent(CheckTurnsOver, {}, DoTurnsOver, {}, 0)
+ AddNewEvent(CheckCyborgsDead, {}, DoCyborgsDead, {}, 0)
+end
+
+function SetupAmmo()
+ AddAmmo(natives[1], amPickHammer, 2)
+ AddAmmo(natives[1], amBazooka, 0)
+ AddAmmo(natives[1], amGrenade, 0)
+ AddAmmo(natives[1], amShotgun, 0)
+ AddAmmo(natives[1], amAirStrike, 0)
+ AddAmmo(natives[1], amMolotov, 0)
+end
+
+function AddHogs()
+ AddTeam(loc("Natives"), 29439, "Bone", "Island", "HillBilly", "cm_birdy")
+ for i = 7, 9 do
+ natives[i-6] = AddHog(nativeNames[i], 0, 100, nativeHats[i])
+ origNatives[i-6] = natives[i-6]
+ end
+ natives[4] = AddHog(loc("Fell From Heaven"), 0, 133, "tiara")
+ origNatives[4] = natives[4]
+ nativesLeft = nativesNum
+
+ AddTeam(loc("Beep Loopers"), 14483456, "ring", "UFO", "Robot", "cm_star")
+ for i = 1, cyborgsTeamNum[1] do
+ cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2")
+ end
+
+ AddTeam(loc("Corporationals"), 14483456, "ring", "UFO", "Robot", "cm_star")
+ for i = cyborgsTeamNum[1] + 1, cyborgsNum do
+ cyborgs[i] = AddHog(cyborgNames[i], cyborgsDif[i], cyborgsHealth[i], "cyborg2")
+ end
+ cyborgsLeft = cyborgsTeamNum[1] + cyborgsTeamNum[2]
+
+ AddTeam(loc("Leaderbot"), 14483456, "ring", "UFO", "Robot", "cm_star")
+ enemy = AddHog(loc("Name"), 2, 200, "cyborg1")
+
+ for i = 1, nativesNum do
+ SetGearPosition(natives[i], unpack(nativePos[i]))
+ end
+
+ SetGearPosition(enemy, unpack(enemyPos))
+ AnimTurn(enemy, "Left")
+
+ for i = 1, cyborgsNum do
+ SetGearPosition(cyborgs[i], unpack(cyborgsPos[i]))
+ AnimTurn(cyborgs[i], cyborgsDir[i])
+ end
+end
+
+function CondNeedToTurn(hog1, hog2)
+ xl, xd = GetX(hog1), GetX(hog2)
+ if xl > xd then
+ AnimInsertStepNext({func = AnimTurn, args = {hog1, "Left"}})
+ AnimInsertStepNext({func = AnimTurn, args = {hog2, "Right"}})
+ elseif xl < xd then
+ AnimInsertStepNext({func = AnimTurn, args = {hog2, "Left"}})
+ AnimInsertStepNext({func = AnimTurn, args = {hog1, "Right"}})
+ end
+end
+
+-----------------------------Main Functions----------------------------
+
+function onGameInit()
+ Seed = 0
+ GameFlags = gfDisableGirders + gfDisableLandObjects
+ TurnTime = 60000
+ CaseFreq = 0
+ MinesNum = 0
+ MinesTime = 3000
+ Explosives = 0
+ Delay = 10
+ MapGen = 2
+ Theme = "Hell"
+ SuddenDeathTurns = 20
+
+ for i = 1, #map do
+ ParseCommand('draw ' .. map[i])
+ end
+
+ GetVariables()
+ AnimInit()
+ AddHogs()
+end
+
+function onGameStart()
+ SetupAmmo()
+ SetupPlace()
+ AnimationSetup()
+ SetupEvents()
+ AddAnim(startAnim)
+ AddFunction({func = AfterStartAnim, args = {}})
+end
+
+function onGameTick()
+ AnimUnWait()
+ if ShowAnimation() == false then
+ return
+ end
+ ExecuteAfterAnimations()
+ CheckEvents()
+end
+
+function onGearDelete(gear)
+ local toRemove = nil
+ gearDead[gear] = true
+ if GetGearType(gear) == gtHedgehog then
+ if GetHogTeamName(gear) == loc("Beep Loopers") or GetHogTeamName(gear) == loc("Corporationals") then
+ cyborgsLeft = cyborgsLeft - 1
+ elseif GetHogTeamName(gear) == loc("Natives") then
+ for i = 1, nativesLeft do
+ if natives[i] == gear then
+ toRemove = i
+ end
+ end
+ table.remove(natives, toRemove)
+ nativesLeft = nativesLeft - 1
+ end
+ end
+end
+
+function onGearAdd(gear)
+end
+
+function onAmmoStoreInit()
+ SetAmmo(amBaseballBat, 9, 0, 0, 0)
+ SetAmmo(amFirePunch, 9, 0, 0, 0)
+ SetAmmo(amDEagle, 9, 0, 0, 0)
+ SetAmmo(amSkip, 9, 0, 0, 0)
+ SetAmmo(amSwitch, 9, 0, 0, 0)
+ SetAmmo(amBazooka, 9, 0, 0, 0)
+ SetAmmo(amGrenade, 9, 0, 0, 0)
+ SetAmmo(amAirStrike, 1, 0, 0, 0)
+ SetAmmo(amMolotov, 5, 0, 0, 0)
+ SetAmmo(amShotgun, 9, 0, 0, 0)
+end
+
+function onNewTurn()
+ if AnimInProgress() then
+ TurnTimeLeft = -1
+ return
+ end
+ if GetHogTeamName(CurrentHedgehog) == loc("011101001") then
+ TurnTimeLeft = 0
+ end
+end
+
+function onGearDamage(gear, damage)
+end
+
+function onPrecise()
+ if GameTime > 2500 and AnimInProgress() then
+ SetAnimSkip(true)
+ end
+end