Clear IntersectGear if there is no portal link. Portals don't need it and it blocks shots straight down on first portal.
--- a/hedgewars/HHHandlers.inc Sun May 02 16:24:31 2010 +0000
+++ b/hedgewars/HHHandlers.inc Sun May 02 16:28:06 2010 +0000
@@ -190,7 +190,8 @@
begin
newGear^.IntersectGear:= portal;
if portal^.Tag < 2 then newGear^.Tag:= 2
- end;
+ end
+ else newGear^.IntersectGear:= nil;
newGear^.Angle:= Angle;
newGear^.DirAngle:= Angle * 180 / cMaxAngle - 90;
if Gear^.DirAngle < 0 then Gear^.DirAngle:= Gear^.DirAngle + 360