tweak
authornemo
Fri, 05 Mar 2010 02:21:10 +0000
changeset 2935 b80800979436
parent 2934 e0f2b0f97c2b
child 2936 ed4c315dab2d
tweak
hedgewars/GSHandlers.inc
hedgewars/uGears.pas
--- a/hedgewars/GSHandlers.inc	Fri Mar 05 02:19:42 2010 +0000
+++ b/hedgewars/GSHandlers.inc	Fri Mar 05 02:21:10 2010 +0000
@@ -1269,7 +1269,7 @@
         doStepFallingGear(Gear);
         CalcRotationDirAngle(Gear)
         end;
-	if hwAbs(Gear^.dX) < _0_001 then Gear^.dX:= _0;
+	if hwAbs(Gear^.dX) < _0_0002 then Gear^.dX:= _0;
     
 	if ((Gear^.Health * 100 div cBarrelHealth) < random(90)) and ((GameTicks and $FF) = 0) then
 		AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y) - 2, vgtSmoke);
--- a/hedgewars/uGears.pas	Fri Mar 05 02:19:42 2010 +0000
+++ b/hedgewars/uGears.pas	Fri Mar 05 02:21:10 2010 +0000
@@ -329,7 +329,7 @@
   gtExplosives: begin
                 gear^.Radius:= 16;
                 gear^.Elasticity:= _0_4;
-                gear^.Friction:= _0_995;
+                gear^.Friction:= _0_999;
                 gear^.Health:= cBarrelHealth
                 end;
   gtDEagleShot: begin