Rope Training, ACF1: Improve visual effects when removing girders
authorWuzzy <Wuzzy2@mail.ru>
Tue, 14 May 2019 17:35:27 +0200
changeset 14962 c645327d0a81
parent 14961 8b848c2939da
child 14963 05cde9ba4183
Rope Training, ACF1: Improve visual effects when removing girders
share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua
share/hedgewars/Data/Missions/Training/Basic_Training_-_Rope.lua
--- a/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua	Tue May 14 16:01:55 2019 +0200
+++ b/share/hedgewars/Data/Missions/Campaign/A_Classic_Fairytale/first_blood.lua	Tue May 14 17:35:27 2019 +0200
@@ -550,6 +550,9 @@
   AddEvent(CheckTimesUp, {}, DoTimesUp, {}, 1)
   -- Remove up the old mole blockade from the parachute challenge
   EraseSprite(rope2GirderX, rope2GirderY, sprAmGirder, 6)
+  for i=-4,4 do
+    AddVisualGear(rope2GirderX, rope2GirderY + i * 18, vgtSteam, false, 0)
+  end
 end
 
 function DoChoice()
--- a/share/hedgewars/Data/Missions/Training/Basic_Training_-_Rope.lua	Tue May 14 16:01:55 2019 +0200
+++ b/share/hedgewars/Data/Missions/Training/Basic_Training_-_Rope.lua	Tue May 14 17:35:27 2019 +0200
@@ -130,7 +130,31 @@
 local function eraseGirder(id)
 	EraseSprite(girderData[id][1], girderData[id][2], sprAmGirder, girderData[id][3], false, false, false, false)
 	PlaySound(sndVaporize)
-	AddVisualGear(girderData[id][1], girderData[id][2], vgtSteam, false, 0)
+	local dir = girderData[id][3]
+	if dir == 4 then
+		-- long horizontal
+		for i=-4,4 do
+			AddVisualGear(girderData[id][1] + i * 18, girderData[id][2], vgtSteam, false, 0)
+		end
+	elseif dir == 0 then
+		-- short horizontal
+		for i=-2,1 do
+			AddVisualGear(10 + girderData[id][1] + i * 20, girderData[id][2], vgtSteam, false, 0)
+		end
+	elseif dir == 6 then
+		-- long vertical
+		for i=-4,4 do
+			AddVisualGear(girderData[id][1], girderData[id][2] + i * 18, vgtSteam, false, 0)
+		end
+	elseif dir == 2 then
+		-- short vertical
+		for i=-2,1 do
+			AddVisualGear(girderData[id][1], 10 + girderData[id][2] + i * 20, vgtSteam, false, 0)
+		end
+	else
+		AddVisualGear(girderData[id][1], girderData[id][2], vgtSteam, false, 0)
+	end
+
 	AddCaption(loc("Barrier unlocked!"))
 end