--- a/hedgewars/uStore.pas Wed Sep 22 02:22:15 2010 +0200
+++ b/hedgewars/uStore.pas Wed Sep 22 23:46:38 2010 +0200
@@ -732,8 +732,13 @@
end;
procedure DrawCentered(X, Top: LongInt; Source: PTexture);
+var scale: GLfloat;
begin
-DrawTexture(X - Source^.w shr 1, Top, Source)
+ if (Source^.w + 20) > cScreenWidth then
+ scale:= cScreenWidth / (Source^.w + 20)
+ else
+ scale:= 1.0;
+ DrawTexture(X - round((Source^.w * scale) div 2, Top, Source, scale)
end;
procedure DrawHedgehog(X, Y: LongInt; Dir: LongInt; Pos, Step: LongWord; Angle: real);
--- a/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Sep 22 02:22:15 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/GameSetup.m Wed Sep 22 23:46:38 2010 +0200
@@ -26,7 +26,7 @@
#import "CommodityFunctions.h"
#import "NSStringExtra.h"
-#define BUFFER_SIZE 128
+#define BUFFER_SIZE 64
@implementation GameSetup
@synthesize systemSettings, gameConfig, savePath;
--- a/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Wed Sep 22 02:22:15 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SDL_uikitappdelegate.m Wed Sep 22 23:46:38 2010 +0200
@@ -79,10 +79,12 @@
// main routine for calling the actual game engine
-(void) startSDLgame:(NSDictionary *)gameDictionary {
- UIView *blackView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, self.view.frame.size.height, self.view.frame.size.width)];
+ UIWindow *aWin = [[[UIApplication sharedApplication] windows] objectAtIndex:0];
+
+ UIView *blackView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, aWin.frame.size.height, aWin.frame.size.width)];
blackView.opaque = YES;
blackView.backgroundColor = [UIColor blackColor];
- [self.view addSubview:blackView];
+ [aWin addSubview:blackView];
// pull out useful configuration info from various files
GameSetup *setup = [[GameSetup alloc] initWithDictionary:gameDictionary];
@@ -102,7 +104,7 @@
isInGame = NO;
free(gameArgs);
- UIWindow *aWin = [[[UIApplication sharedApplication] windows] objectAtIndex:0]; [aWin makeKeyAndVisible];
+ [aWin makeKeyAndVisible];
[UIView beginAnimations:@"fading in from ingame" context:NULL];
[UIView setAnimationDuration:1];
blackView.alpha = 0;
--- a/project_files/HedgewarsMobile/Classes/SavedGamesViewController.h Wed Sep 22 02:22:15 2010 +0200
+++ b/project_files/HedgewarsMobile/Classes/SavedGamesViewController.h Wed Sep 22 23:46:38 2010 +0200
@@ -22,7 +22,7 @@
#import <UIKit/UIKit.h>
-@interface SavedGamesViewController : UIViewController {
+@interface SavedGamesViewController : UITableViewController {
}