--- a/hedgewars/uGearsHandlersMess.pas Sun Jun 01 15:26:03 2014 +0200
+++ b/hedgewars/uGearsHandlersMess.pas Sun Jun 01 16:13:47 2014 -0400
@@ -2594,7 +2594,7 @@
HHGear := Gear^.Hedgehog^.Gear;
if not TryPlaceOnLand(Gear^.Target.X - SpritesData[sprHHTelepMask].Width div 2,
Gear^.Target.Y - SpritesData[sprHHTelepMask].Height div 2,
- sprHHTelepMask, 0, false, false) then
+ sprHHTelepMask, 0, false, false, not hasBorder, 0) then
begin
HHGear^.Message := HHGear^.Message and (not gmAttack);
HHGear^.State := HHGear^.State and (not gstAttacking);
--- a/hedgewars/uLandGraphics.pas Sun Jun 01 15:26:03 2014 +0200
+++ b/hedgewars/uLandGraphics.pas Sun Jun 01 16:13:47 2014 -0400
@@ -49,6 +49,7 @@
procedure DrawIceBreak(x, y, iceRadius, iceHeight: Longint);
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean; LandFlags: Word): boolean;
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible, outOfMap: boolean; LandFlags: Word): boolean;
function GetPlaceCollisionTex(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt): PTexture;
implementation
@@ -607,10 +608,15 @@
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean): boolean; inline;
begin
-TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, indestructible, 0);
+TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, indestructible, false, 0);
end;
function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible: boolean; LandFlags: Word): boolean;
+begin
+TryPlaceOnLand:= TryPlaceOnLand(cpX, cpY, Obj, Frame, doPlace, indestructible, false, LandFlags);
+end;
+
+function TryPlaceOnLand(cpX, cpY: LongInt; Obj: TSprite; Frame: LongInt; doPlace, indestructible, outOfMap: boolean; LandFlags: Word): boolean;
var X, Y, bpp, h, w, row, col, gx, gy, numFramesFirstCol: LongInt;
p: PByteArray;
Image: PSDL_Surface;
@@ -618,6 +624,8 @@
TryPlaceOnLand:= false;
numFramesFirstCol:= SpritesData[Obj].imageHeight div SpritesData[Obj].Height;
+if outOfMap then doPlace:= false; // just using for a check
+
TryDo(SpritesData[Obj].Surface <> nil, 'Assert SpritesData[Obj].Surface failed', true);
Image:= SpritesData[Obj].Surface;
w:= SpritesData[Obj].Width;
@@ -637,13 +645,20 @@
begin
for x:= 0 to Pred(w) do
if ((PLongword(@(p^[x * 4]))^) and AMask) <> 0 then
- if ((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or
- ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or (Land[cpY + y, cpX + x] <> 0) then
- begin
- if SDL_MustLock(Image) then
- SDL_UnlockSurface(Image);
- exit;
- end;
+ if (outOfMap and
+ ((cpY + y) < LAND_HEIGHT) and ((cpY + y) >= 0) and
+ ((cpX + x) < LAND_WIDTH) and ((cpX + x) >= 0) and
+ (Land[cpY + y, cpX + x] <> 0)) or
+
+ (not outOfMap and
+ (((cpY + y) <= Longint(topY)) or ((cpY + y) >= LAND_HEIGHT) or
+ ((cpX + x) <= Longint(leftX)) or ((cpX + x) >= Longint(rightX)) or
+ (Land[cpY + y, cpX + x] <> 0))) then
+ begin
+ if SDL_MustLock(Image) then
+ SDL_UnlockSurface(Image);
+ exit
+ end;
p:= PByteArray(@(p^[Image^.pitch]));
end;
end;