make defective mines explode if they take enough damage, add missing interface line for koda's new uSound fade
--- a/hedgewars/GSHandlers.inc Sun Feb 27 20:15:48 2011 +0300
+++ b/hedgewars/GSHandlers.inc Sun Feb 27 12:56:36 2011 -0500
@@ -1692,6 +1692,27 @@
else
if ((GameTicks and $3F) = 25) then
doStepFallingGear(Gear);
+ if (Gear^.Health = 0) then
+ begin
+ if not Gear^.dY.isNegative and (Gear^.dY > _0_2) and TestCollisionYwithGear(Gear, 1) then
+ inc(Gear^.Damage, hwRound(Gear^.dY * _70))
+ else if not Gear^.dX.isNegative and (Gear^.dX > _0_2) and TestCollisionXwithGear(Gear, 1) then
+ inc(Gear^.Damage, hwRound(Gear^.dX * _70))
+ else if Gear^.dY.isNegative and (Gear^.dY < -_0_2) and TestCollisionYwithGear(Gear, -1) then
+ inc(Gear^.Damage, hwRound(Gear^.dY * -_70))
+ else if Gear^.dX.isNegative and (Gear^.dX < -_0_2) and TestCollisionXwithGear(Gear, -1) then
+ inc(Gear^.Damage, hwRound(Gear^.dX * -_70));
+
+ if (Gear^.Damage > random(10)) and ((GameTicks and $FF) = 0) then
+ AddVisualGear(hwRound(Gear^.X) - 16 + Random(32), hwRound(Gear^.Y), vgtSmoke);
+
+ if (Gear^.Damage > 35) then
+ begin
+ doMakeExplosion(hwRound(Gear^.X), hwRound(Gear^.Y), 50, Gear^.Hedgehog, EXPLAutoSound);
+ DeleteGear(Gear);
+ exit
+ end
+ end;
if ((Gear^.State and gsttmpFlag) <> 0) and (Gear^.Health <> 0) then
if ((Gear^.State and gstAttacking) = 0) then
@@ -1719,6 +1740,8 @@
vgtSmoke);
PlaySound(sndVaporize);
Gear^.Health := 0;
+ Gear^.Damage := 0;
+AddFileLog('initial mine damage:'+IntToStr(Gear^.Damage));
end;
exit
end;
--- a/hedgewars/uSound.pas Sun Feb 27 20:15:48 2011 +0300
+++ b/hedgewars/uSound.pas Sun Feb 27 12:56:36 2011 -0500
@@ -44,6 +44,7 @@
procedure ChangeMusic;
procedure StopSound(snd: TSound);
procedure StopSound(chn: LongInt);
+procedure StopSound(chn, fadems: LongInt);
function ChangeVolume(voldelta: LongInt): LongInt;
function AskForVoicepack(name: shortstring): Pointer;