2012-06-24 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-24 |
nemo |
Sanity limits.
|
changeset |
files
|
2012-06-24 |
nemo |
Another take at prettier crate appearance
|
changeset |
files
|
2012-06-27 |
Medo |
frontlib: Getting there :) Added commandline client for testing
|
changeset |
files
|
2012-06-24 |
nemo |
Try to use TestCollExcludingMe a bit less - the flag bit is a bit (heh) more accurate.
|
changeset |
files
|
2012-06-25 |
Medo |
frontlib: Using macros for simplification of callbacks
|
changeset |
files
|
2012-06-24 |
nemo |
Second part of the change. Make collision check use the new mask bit.
|
changeset |
files
|
2012-06-24 |
Medo |
frontlib: Intermittent commit. Things are still in flux but we're getting there :)
|
changeset |
files
|
2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
|
changeset |
files
|
2012-06-21 |
Medo |
More progress on the netplay part of the frontlib
|
changeset |
files
|
2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
|
changeset |
files
|
2012-06-19 |
Medo |
Merge
|
changeset |
files
|
2012-06-22 |
unc0rr |
Swap order of actions
|
changeset |
files
|
2012-06-18 |
unc0rr |
Output log to stdout instead of stderr
|
changeset |
files
|
2012-06-18 |
unc0rr |
Oops, forgot this
|
changeset |
files
|
2012-07-23 |
belphegorr |
Added a new function: AddNewEvent, which only adds an event to the list if it doesn't already exist. Kept the old one as it might me useful to be able to add an event more than once.
|
changeset |
files
|
2012-06-18 |
unc0rr |
set(LUA_LIBRARY lua.dll) for win32 builds
|
changeset |
files
|
2012-07-20 |
belphegorr |
Placed hiding hogs at the end of StartMission in Mission 3
|
changeset |
files
|
2012-06-17 |
unc0rr |
BindsModel
|
changeset |
files
|
2012-07-20 |
belphegorr |
Added localization
|
changeset |
files
|
2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
|
changeset |
files
|
2012-07-20 |
belphegorr |
Modified DrawGear so that it doesn't draw the gear when it has message gmRemoveFromList (it was causing havoc when I used HideHog as it could not access the position of the hog)
|
changeset |
files
|
2012-06-17 |
koda |
CROSSAPPLE ftw
|
changeset |
files
|
2012-07-16 |
belphegorr |
Fixed a visual gear in Mission 5
|
changeset |
files
|
2012-06-17 |
unc0rr |
This should fix default hogs names in network game
|
changeset |
files
|
2012-07-16 |
belphegorr |
Added fifth mission and fixed minor control bug with mission 4
|
changeset |
files
|
2012-06-16 |
unc0rr |
Catch all types of exceptions in recv thread. Should probably help with ghosts problem, though I have no idea which else kind of exception could arise there.
|
changeset |
files
|
2012-07-10 |
belphegorr |
Fixed a bug where certain ammo types were added to the wrong hogs.
|
changeset |
files
|
2012-06-14 |
unc0rr |
AI loves to jump
|
changeset |
files
|
2012-07-10 |
belphegorr |
Reduced mission 4 difficulty (enemy health and level) and fixed a bug where hogs would comment on the death of Dense Cloud eve though he isn't added
|
changeset |
files
|
2012-06-13 |
koda |
ios: disable some warnings
|
changeset |
files
|
2012-07-08 |
belphegorr |
Changed a ShowMission in Mission 4
|
changeset |
files
|
2012-06-13 |
koda |
it was inevitable
|
changeset |
files
|
2012-07-08 |
belphegorr |
Modified frontend so that updating campaogn progress no longer changes current index of the mission combo box
|
changeset |
files
|
2012-06-13 |
koda |
ios: explain why setting a style disables schemes and/or weapons sometimes
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Animate.lua function AnimMove to take highercase direction (e.g. "Left")
|
changeset |
files
|
2012-06-13 |
koda |
ios: for mission configuration, use the bundled cfg file instead of providing plist files
|
changeset |
files
|
2012-07-06 |
belphegorr |
Modified Mission 4: reduced second wave health, reduced some ammos, added some ammos, added reaction to hog death, added reaction to second wave of hogs
|
changeset |
files
|
2012-06-13 |
koda |
add default cfg files for uniformity in missions
|
changeset |
files
|
2012-07-06 |
belphegorr |
Increased turn time to 40
|
changeset |
files
|
2012-06-12 |
Stepan777 |
fix very stupid bug :)
|
changeset |
files
|
2012-06-13 |
koda |
DPI for everyone
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced number of crates on the challenge in mission 1, fixed an error with mission 3 (at the end)
|
changeset |
files
|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
|
changeset |
files
|
2012-06-19 |
Medo |
frontlib: Started work on the server connection code
|
changeset |
files
|
2012-06-13 |
nemo |
LUA_FOUND should surely be set only if the system lua was found.
|
changeset |
files
|
2012-07-05 |
belphegorr |
Reduced ammo count on Mission 2
|
changeset |
files
|
2012-06-11 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-15 |
Medo |
Changed frontlib to use the existing ini file formats of the QtFrontend
|
changeset |
files
|
2012-06-13 |
nemo |
Couple of missed sections from last time. Shield is still a bit odd
|
changeset |
files
|
2012-07-05 |
belphegorr |
Modified some crate positions, added sound to teleports, fixed loc errors...
|
changeset |
files
|
2012-06-12 |
Medo |
frontlib: Rewrote the ini helper code, finished ini reading/writing support for all relevant file types
|
changeset |
files
|
2012-06-10 |
koda |
reorganize options.inc a little
|
changeset |
files
|
2012-07-05 |
belphegorr |
Added localization and changed primary team color.
|
changeset |
files
|
2012-06-12 |
Medo |
Cleanup, refactoring and generally more development in the frontlib
|
changeset |
files
|
2012-06-10 |
koda |
uniform NOPNG and NOSERVER cmake symbols
|
changeset |
files
|
2012-07-04 |
belphegorr |
Added Mission 4: United We Stand
|
changeset |
files
|
2012-06-10 |
Medo |
Merge
|
changeset |
files
|
2012-06-10 |
koda |
sed 's/\t/ /g' CMakeLists.txt
|
changeset |
files
|
2012-07-03 |
belphegorr |
Set the choice constants to the correct values (1-3 instead of 0-2).
|
changeset |
files
|
2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
|
changeset |
files
|
2012-07-01 |
belphegorr |
Removed some debugging lines I forgot to remove.
|
changeset |
files
|
2012-06-09 |
nemo |
disable this debug too
|
changeset |
files
|
2012-07-01 |
belphegorr |
Added mission 3: The Journey Back
|
changeset |
files
|
2012-06-09 |
nemo |
Remove debug pixel draws, skip tracing on own shoved hogs. Should speed things up allowing more evaluations of stuff.
|
changeset |
files
|
2012-06-29 |
belphegorr |
Fixed some bugs with Mission 2 and Animate.lua.
|
changeset |
files
|
2012-06-09 |
unc0rr |
TestBaseballBat
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug in Mission 2, where hidden hogs appeared before getting deleted on losing the game.
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Adjust some consts so whip and firepunch work perfectly
|
changeset |
files
|
2012-06-25 |
belphegorr |
Changed color of the "Natives" team to make it more visible and reduced difficulty of the "easy" challenge in the first mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Ignore all objects for fall tracing with shove to avoid considering checkins as obstacles. many objects will get knocked by the kick anyway, so end result should be pretty good. Oh, and ditch the sniper rifle doubling.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
|
changeset |
files
|
2012-06-09 |
nemo |
Double sniper rifle damage (AI seems unaware of second shot, when playing). Spread out flakes along X when looping and add a little Y variation. This avoids noticeable patterns. Especially on the rarer close layer or dense flakes like rain (for Y)
|
changeset |
files
|
2012-06-25 |
belphegorr |
Added the helper script I forgot to add last time
|
changeset |
files
|
2012-06-09 |
unc0rr |
- Fix damage calculation in TestSniperRifle, aim a bit lower to compensate initial angle shift in sniper rifle. As a result, AI seems to never fail sniper rifle shots.
|
changeset |
files
|
2012-06-25 |
belphegorr |
Copied the first two campaign missions and the helper script into share/hedgewars/Data/
|
changeset |
files
|
2012-06-09 |
Xeli |
restore fpc 2.4.2 compatibility
|
changeset |
files
|
2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
|
changeset |
files
|
2012-06-08 |
unc0rr |
New bright and shiny TestFirepunch which actually works
|
changeset |
files
|
2012-06-08 |
Xeli |
fix shift key by disabling the key modifiers for now
|
changeset |
files
|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
|
changeset |
files
|
2012-06-08 |
unc0rr |
- TestSniperRifle ftw (still needs some consts adjustments, because AI seems to love sniper rifle too much)
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-08 |
unc0rr |
Check for gstHHDriven instead of damage check, so ballgun stops when turn ends in multiattack mode
|
changeset |
files
|
2012-06-07 |
Stepan777 |
merge
|
changeset |
files
|
2012-06-07 |
Xeli |
ignore keymodifers other than ctrl/alt/shift
|
changeset |
files
|
2012-06-06 |
Xeli |
removed some writelns
|
changeset |
files
|
2012-06-06 |
Xeli |
first attempt at implementing support for keys with modifiers
|
changeset |
files
|
2012-06-06 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
|
changeset |
files
|
2012-06-06 |
unc0rr |
Not needed here
|
changeset |
files
|
2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
|
changeset |
files
|
2012-06-05 |
unc0rr |
- Allow camera movement while current hedgehog is falling
|
changeset |
files
|
2012-06-05 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
|
changeset |
files
|
2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
|
changeset |
files
|
2012-06-04 |
nemo |
tidy flags
|
changeset |
files
|
2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
|
changeset |
files
|
2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
|
changeset |
files
|
2012-06-04 |
Stepan777 |
here it is
|
changeset |
files
|
2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
|
changeset |
files
|
2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
|
changeset |
files
|
2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
|
changeset |
files
|
2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
|
changeset |
files
|
2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
|
changeset |
files
|
2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
|
changeset |
files
|
2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
|
changeset |
files
|
2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
|
changeset |
files
|
2012-06-02 |
Medo |
frontlib refactoring
|
changeset |
files
|
2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
|
changeset |
files
|
2012-06-02 |
Medo |
Merge
|
changeset |
files
|
2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
|
changeset |
files
|
2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
|
changeset |
files
|
2012-06-02 |
Medo |
Merge
|
changeset |
files
|
2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
|
changeset |
files
|
2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
|
changeset |
files
|
2012-05-31 |
mikade |
merge
|
changeset |
files
|
2012-06-02 |
Medo |
Demo recording for the frontend library
|
changeset |
files
|
2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
|
changeset |
files
|
2012-05-31 |
Medo |
Moved frontlib into project_files
|
changeset |
files
|
2012-05-31 |
unc0rr |
merge
|
changeset |
files
|
2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
|
changeset |
files
|
2012-05-31 |
unc0rr |
merge
|
changeset |
files
|
2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
|
changeset |
files
|
2012-05-30 |
Medo |
Started work on the frontend networking library
|
changeset |
files
|
2012-05-31 |
unc0rr |
Improve TestWhip
|
changeset |
files
|
2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
|
changeset |
files
|
2012-05-29 |
Medo |
Removed dead/deprecated code and comments
|
changeset |
files
|
2012-05-31 |
unc0rr |
pas2c stuff
|
changeset |
files
|
2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
|
changeset |
files
|
2012-05-29 |
Medo |
Merge
|
changeset |
files
|
2012-05-30 |
unc0rr |
merge
|
changeset |
files
|
2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
|
changeset |
files
|
2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
|
changeset |
files
|
2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
|
changeset |
files
|
2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
|
changeset |
files
|
2012-05-28 |
nemo |
also change specialists
|
changeset |
files
|
2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
|
changeset |
files
|
2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
|
changeset |
files
|
2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
|
changeset |
files
|
2012-05-28 |
nemo |
Also change Highlander and Racer
|
changeset |
files
|
2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
|
changeset |
files
|
2012-05-28 |
unc0rr |
merge
|
changeset |
files
|
2012-05-28 |
Wolfgang Steffens |
merge
|
changeset |
files
|
2012-05-28 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
|
changeset |
files
|
2012-05-28 |
unc0rr |
Some improvements to pas2c
|
changeset |
files
|
2012-05-27 |
unc0rr |
Fix a remote crasher
|
changeset |
files
|
2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
|
changeset |
files
|
2012-05-27 |
unc0rr |
Make frontend compile with clang
|
changeset |
files
|
2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
|
changeset |
files
|
2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
|
changeset |
files
|
2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
|
changeset |
files
|
2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
|
changeset |
files
|
2012-05-26 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
|
changeset |
files
|
2012-05-25 |
Wolfgang Steffens |
merge
|
changeset |
files
|
2012-05-24 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
|
changeset |
files
|
2012-05-23 |
Medo |
Merge
|
changeset |
files
|
2012-05-23 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
|
changeset |
files
|
2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
|
changeset |
files
|
2012-05-23 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
|
changeset |
files
|
2012-05-23 |
unc0rr |
Don't remove already removed team
|
changeset |
files
|
2012-05-23 |
Xeli |
wops add this too
|
changeset |
files
|
2012-05-23 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
|
changeset |
files
|
2012-05-23 |
Xeli |
android: fix the default make target
|
changeset |
files
|
2012-05-23 |
Xeli |
Android: add freezer commit message
|
changeset |
files
|
2012-05-23 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
|
changeset |
files
|
2012-05-22 |
koda |
add GHC and GHFLAGS from cmake too
|
changeset |
files
|
2012-05-22 |
koda |
rename a few internal cmake variables (for consistency and readability)
|
changeset |
files
|
2012-05-22 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
|
changeset |
files
|
2012-05-22 |
Medo |
Merge
|
changeset |
files
|
2012-05-22 |
koda |
there a libSDLMain.a in the bundled SDL framework
|
changeset |
files
|
2012-05-22 |
Wolfgang Steffens |
Merge
|
changeset |
files
|
2012-05-21 |
Xeli |
android: possible fix for bitmap recycle errors
|
changeset |
files
|
2012-05-21 |
Xeli |
fixed wheelup/down
|
changeset |
files
|
2012-05-21 |
koda |
add a nilcheck
|
changeset |
files
|
2012-05-21 |
nemo |
checksum
|
changeset |
files
|
2012-05-21 |
unc0rr |
Feel free to add real checksum function
|
changeset |
files
|
2012-05-21 |
koda |
better lazy loading for cScaleFactor
|
changeset |
files
|
2012-05-20 |
nemo |
Ok. I think *this* should flip it correctly...
|
changeset |
files
|
2012-05-20 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
|
changeset |
files
|
2012-05-20 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
|
changeset |
files
|
2012-05-20 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
|
changeset |
files
|
2012-05-20 |
nemo |
clean up pngs
|
changeset |
files
|
2012-05-20 |
mikade |
merge
|
changeset |
files
|
2012-05-19 |
mikade |
+ Trivial update.
|
changeset |
files
|
2012-05-19 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
|
changeset |
files
|
2012-05-20 |
nemo |
Bit more freezer.
|
changeset |
files
|
2012-05-18 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
|
changeset |
files
|
2012-05-18 |
nemo |
Might help if this was actually its own unique weapon
|
changeset |
files
|
2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
|
changeset |
files
|
2012-05-17 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
|
changeset |
files
|
2012-05-17 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
|
changeset |
files
|
2012-05-17 |
Xeli |
dont allow choosing weapons when the AI is playing
|
changeset |
files
|
2012-05-17 |
Xeli |
android typo/sabotage
|
changeset |
files
|
2012-05-17 |
Xeli |
fix sdl13 build
|
changeset |
files
|
2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
|
changeset |
files
|
2012-05-17 |
Xeli |
unbreak android build
|
changeset |
files
|
2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
|
changeset |
files
|
2012-05-15 |
Xeli |
android: add missing graphics, only placeholders tho..
|
changeset |
files
|
2012-05-14 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
|
changeset |
files
|
2012-05-14 |
unc0rr |
Learn hask^Wpascal, dudes!
|
changeset |
files
|
2012-05-13 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
|
changeset |
files
|
2012-05-13 |
nemo |
oops
|
changeset |
files
|
2012-05-13 |
nemo |
Dammit Xeli
|
changeset |
files
|
2012-05-13 |
unc0rr |
'\xd7af' -> 0xd7af
|
changeset |
files
|
2012-05-13 |
unc0rr |
Make uUtils.c compile
|
changeset |
files
|
2012-05-12 |
unc0rr |
help pas2c
|
changeset |
files
|
2012-05-12 |
unc0rr |
More magic
|
changeset |
files
|
2012-05-12 |
nemo |
unc0rr's magic macro
|
changeset |
files
|
2012-05-12 |
unc0rr |
oops, wrong type
|
changeset |
files
|
2012-05-12 |
unc0rr |
pas2c stuff again
|
changeset |
files
|
2012-05-12 |
unc0rr |
Get rid of cripple SendIPCc
|
changeset |
files
|
2012-05-12 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
|
changeset |
files
|
2012-05-12 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
|
changeset |
files
|
2012-05-11 |
unc0rr |
Add missing identifiers
|
changeset |
files
|
2012-05-11 |
nemo |
Fix casing and type for gl
|
changeset |
files
|
2012-05-11 |
unc0rr |
sysutils -> SysUtils
|
changeset |
files
|
2012-05-11 |
unc0rr |
Recognize length on arrays as a separate function
|
changeset |
files
|
2012-05-11 |
unc0rr |
More tolerance to pas2c
|
changeset |
files
|
2012-05-11 |
unc0rr |
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
|
changeset |
files
|
2012-05-11 |
unc0rr |
Define NOCONSOLE for pas2c
|
changeset |
files
|
2012-05-11 |
unc0rr |
uCommandHandlers now compiles
|
changeset |
files
|
2012-05-11 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
|
changeset |
files
|
2012-05-11 |
unc0rr |
Recognize (hwFloat op int) expressions
|
changeset |
files
|
2012-05-11 |
unc0rr |
Convert "unit.function()" properly
|
changeset |
files
|
2012-05-11 |
unc0rr |
Function to compare string to char ftw
|
changeset |
files
|
2012-05-11 |
unc0rr |
Make pas2c happier with uSound
|
changeset |
files
|
2012-05-11 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
|
changeset |
files
|
2012-05-11 |
nemo |
Avoid returning an array for the sake of pas2c
|
changeset |
files
|
2012-05-10 |
koda |
fix building with lua (i think)
|
changeset |
files
|
2012-05-10 |
koda |
minor changes for warnings and a variables scope
|
changeset |
files
|
2012-05-10 |
koda |
the ios port runs again, although with a few things to sort out
|
changeset |
files
|
2012-05-10 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
|
changeset |
files
|
2012-05-10 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
|
changeset |
files
|
2012-05-10 |
unc0rr |
Declare Param* functions
|
changeset |
files
|
2012-05-10 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
|
changeset |
files
|
2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
|
changeset |
files
|
2012-05-10 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
|
changeset |
files
|
2012-05-10 |
unc0rr |
More definitions and mess with pascal code
|
changeset |
files
|
2012-05-10 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
|
changeset |
files
|
2012-05-10 |
unc0rr |
Handle function type differently
|
changeset |
files
|
2012-05-10 |
unc0rr |
Some more definitions and slight fixes
|
changeset |
files
|
2012-05-10 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
|
changeset |
files
|
2012-05-10 |
unc0rr |
Implement built-in functions Low() and High()
|
changeset |
files
|
2012-05-09 |
nemo |
Reflects change in previous revision to uTypes
|
changeset |
files
|
2012-05-09 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
|
changeset |
files
|
2012-05-07 |
unc0rr |
Prepend unit name to function identifiers
|
changeset |
files
|
2012-05-07 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
|
changeset |
files
|
2012-05-07 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
|
changeset |
files
|
2012-05-07 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
|
changeset |
files
|
2012-05-07 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
|
changeset |
files
|
2012-05-05 |
koda |
old typed const moved to their proper unit
|
changeset |
files
|
2012-05-05 |
koda |
the scope cleanup continues...
|
changeset |
files
|
2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
|
changeset |
files
|
2012-05-05 |
koda |
revisit isTerminated in hwengine
|
changeset |
files
|
2012-05-05 |
koda |
fix more breakage
|
changeset |
files
|
2012-05-05 |
Xeli |
removed the default argument in uWorld
|
changeset |
files
|
2012-05-05 |
Xeli |
fix breakage
|
changeset |
files
|
2012-05-05 |
koda |
adjust the scope of a few uSound variables and functions
|
changeset |
files
|
2012-05-03 |
Medo |
Merge
|
changeset |
files
|
2012-05-04 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
|
changeset |
files
|
2012-05-03 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
|
changeset |
files
|
2012-05-03 |
sheepluva |
visually indicate when map preview generation is in progress.
|
changeset |
files
|
2012-05-03 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
|
changeset |
files
|
2012-05-03 |
sheepluva |
add DLC button to net game room
|
changeset |
files
|
2012-05-03 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
|
changeset |
files
|
2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
|
changeset |
files
|
2012-05-03 |
nemo |
merge
|
changeset |
files
|
2012-05-03 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
|
changeset |
files
|
2012-05-03 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
|
changeset |
files
|
2012-05-03 |
Medo |
Updated android support library to the latest version (r8)
|
changeset |
files
|
2012-05-03 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
|
changeset |
files
|
2012-05-02 |
nemo |
Initial stub for freezer
|
changeset |
files
|
2012-05-02 |
Medo |
Merge
|
changeset |
files
|
2012-05-02 |
sheepluva |
fix: issue with playing team list vertically collapsing
|
changeset |
files
|
2012-05-02 |
nemo |
Workaround for stuck pages.
|
changeset |
files
|
2012-05-02 |
sheepluva |
tweak how the header customization is stored in the settings file
|
changeset |
files
|
2012-05-02 |
unc0rr |
Render float consts into defines
|
changeset |
files
|
2012-05-02 |
unc0rr |
GetRandom -> GetRandomf
|
changeset |
files
|
2012-05-02 |
sheepluva |
allow F5 magic to refresh demos/saves list too
|
changeset |
files
|
2012-05-02 |
koda |
rename a few Draw* routines
|
changeset |
files
|
2012-05-02 |
koda |
wut?
|
changeset |
files
|
2012-05-02 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
|
changeset |
files
|
2012-05-02 |
sheepluva |
rooms list
|
changeset |
files
|
2012-05-02 |
sheepluva |
roomslist: reimplement filters
|
changeset |
files
|
2012-05-02 |
nemo |
remove IFDEF 0 for sake of poor parser
|
changeset |
files
|
2012-05-02 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
|
changeset |
files
|
2012-05-02 |
koda |
marked a couple of functions as inline
|
changeset |
files
|
2012-05-02 |
sheepluva |
make search filter field have a useable size on low frontend resolution
|
changeset |
files
|
2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
|
changeset |
files
|
2012-05-02 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
|
changeset |
files
|
2012-05-02 |
sheepluva |
sort by room state by default
|
changeset |
files
|
2012-05-02 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
|
changeset |
files
|
2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
changeset |
files
|
2012-05-01 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
|
changeset |
files
|
2012-05-01 |
sheepluva |
remove map: Sticks
|
changeset |
files
|
2012-05-01 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
|
changeset |
files
|
2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
changeset |
files
|
2012-05-01 |
unc0rr |
Hopefully this change doesn't break anything
|
changeset |
files
|
2012-05-01 |
unc0rr |
Better type deriving
|
changeset |
files
|
2012-05-01 |
unc0rr |
Declare const ints as enums
|
changeset |
files
|
2012-05-01 |
unc0rr |
Make Str2PChar more pas2c-friendly
|
changeset |
files
|
2012-05-01 |
sheepluva |
adjust column widths
|
changeset |
files
|
2012-05-01 |
koda |
oops^2
|
changeset |
files
|
2012-05-01 |
koda |
oops
|
changeset |
files
|
2012-05-01 |
koda |
minor changes for more compatibilities with other compilers
|
changeset |
files
|
2012-05-01 |
sheepluva |
RoomsListModel:
|
changeset |
files
|
2012-05-01 |
koda |
remove SDL_SCANCODE_*
|
changeset |
files
|
2012-05-01 |
koda |
add NULL definition and align types to their correct bitwidth
|
changeset |
files
|
2012-05-01 |
sheepluva |
display haxx0red teams colors correctly.
|
changeset |
files
|
2012-04-30 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
|
changeset |
files
|
2012-04-30 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
|
changeset |
files
|
2012-04-30 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
|
changeset |
files
|
2012-04-30 |
sheepluva |
add missing copyright headers to roomslistmodel
|
changeset |
files
|
2012-04-30 |
unc0rr |
Rework string init macro
|
changeset |
files
|
2012-04-30 |
unc0rr |
Raise exception when .inc file isn't found
|
changeset |
files
|
2012-04-29 |
Xeli |
wops
|
changeset |
files
|
2012-04-29 |
Xeli |
implement switch for the touch interface
|
changeset |
files
|
2012-04-29 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
|
changeset |
files
|
2012-04-29 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
|
changeset |
files
|
2012-04-29 |
sheepluva |
make it auto-update (whoops,forgot)
|
changeset |
files
|
2012-04-29 |
sheepluva |
hello GameStyleModel
|
changeset |
files
|
2012-04-29 |
Xeli |
target using the utility button, this fixes bee
|
changeset |
files
|
2012-04-29 |
Xeli |
enabled grenade timer, needs a button image
|
changeset |
files
|
2012-04-28 |
Xeli |
wops, removed some writeln
|
changeset |
files
|
2012-04-28 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
|
changeset |
files
|
2012-04-29 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
|
changeset |
files
|
2012-04-28 |
sheepluva |
license header year range adjustments
|
changeset |
files
|
2012-04-28 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
|
changeset |
files
|
2012-04-28 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
|
changeset |
files
|
2012-04-27 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
|
changeset |
files
|
2012-04-28 |
sheepluva |
various comment tweaks/fixes
|
changeset |
files
|
2012-04-28 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
|
changeset |
files
|
2012-04-28 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
|
changeset |
files
|
2012-04-28 |
nemo |
unbreak snowball
|
changeset |
files
|
2012-04-28 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel: comments/docs, small tweaks
|
changeset |
files
|
2012-04-27 |
Xeli |
reimplement the quit engine+frontend keys
|
changeset |
files
|
2012-04-27 |
Xeli |
add ammoprop to enable to up and down buttons on for the touch interface
|
changeset |
files
|
2012-04-27 |
sheepluva |
decouple current theme from map theme (fixes theme confusion bugs of last commit)
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel converted to QStandardItemList; separators fixed; changed used data format (human-readable struct instead of magic list) for map info in HwMapContainer (+ various small cleanups in that class)
|
changeset |
files
|
2012-04-27 |
sheepluva |
MapModel, various cleanups. TODO/FIXME: QComboBox separator not working with custom models
|
changeset |
files
|
2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
|
changeset |
files
|
2012-04-27 |
nemo |
theme tweaks
|
changeset |
files
|
2012-04-27 |
unc0rr |
Show number of points in drawn map
|
changeset |
files
|
2012-04-26 |
unc0rr |
Cursor for DrawMapScene. Feel free to ajust its look.
|
changeset |
files
|
2012-04-26 |
sheepluva |
mapContainer: use DataManager, reload maps after data update (e.g. by DLC)
|
changeset |
files
|
2012-04-26 |
sheepluva |
make DLC trigger data reload
|
changeset |
files
|
2012-04-26 |
sheepluva |
make DataManager a QObject with reload() slot that emits signal updated()
|
changeset |
files
|
2012-04-26 |
sheepluva |
renaming HWDataManager -> DataManager
|
changeset |
files
|
2012-04-25 |
sheepluva |
reimplement auto-kick for ignored players (it was temporarily removed during refactoring)
|
changeset |
files
|
2012-04-25 |
sheepluva |
nemo said I was boring for removing the "hello" randomizer on room join.
|
changeset |
files
|
2012-04-24 |
nemo |
Oh, and I guess this is needed as well, although if many other places in the code do this, pas2c will need
|
changeset |
files
|
2012-04-24 |
nemo |
Make adler32 friendlier for pas2c - this should work the same (needs testing ofc)
|
changeset |
files
|
2012-04-24 |
unc0rr |
Fix GetAmmoEntry in PascalExports
|
changeset |
files
|
2012-04-24 |
unc0rr |
Get rid of overloaded functions in uAmmo
|
changeset |
files
|
2012-04-24 |
unc0rr |
uCommands compiles
|
changeset |
files
|
2012-04-24 |
unc0rr |
Fix types
|
changeset |
files
|
2012-04-24 |
unc0rr |
Don't add duplicates into string consts
|
changeset |
files
|
2012-04-24 |
koda |
this should enable png screenshots on osx as well
|
changeset |
files
|
2012-04-23 |
Xeli |
in uTouch dont use bools to represent keystrokes, but issue ParseCommands
|
changeset |
files
|
2012-04-23 |
Xeli |
fix the ammomenu F# buttons
|
changeset |
files
|
2012-04-23 |
Xeli |
- change uKeys to be event based rather than polling
|
changeset |
files
|
2012-04-23 |
vittorio giovara |
case sensitivity + correct variable check
|
changeset |
files
|
2012-04-23 |
koda |
when libpng is not found, gratiously fallback to bmp screenshots; untested
|
changeset |
files
|
2012-04-23 |
koda |
ios minor warning and optimisation for team color
|
changeset |
files
|
2012-04-22 |
nemo |
Make clouds/flakes change direction smoothly
|
changeset |
files
|
2012-04-22 |
unc0rr |
Allow LIST command while in room to not annoy old frontends (0.9.17 or less) with warnings
|
changeset |
files
|
2012-04-22 |
koda |
added savepassword checkbox to options page, which now reloads values at every acces
|
changeset |
files
|
2012-04-22 |
Stepan777 |
add a checkbox for the password field prompt (issue 316)
|
changeset |
files
|
2012-04-22 |
Xeli |
fixed uKeys (aka almost revert it back)
|
changeset |
files
|
2012-04-22 |
koda |
ios: turn on more warning messages and start correcting them
|
changeset |
files
|
2012-04-22 |
Stepan777 |
memory leak in hwform.cpp (issue 386)
|
changeset |
files
|
2012-04-22 |
koda |
fix compiling hw for ios (was looking for the wrong math.h and used an old variable name)
|
changeset |
files
|
2012-04-21 |
nemo |
*sigh*
|
changeset |
files
|
2012-04-21 |
nemo |
Seems to me placing hogs does not need 5s since it is a fixed interval now. Maybe if placing hogs was ever 0 seconds or something.
|
changeset |
files
|
2012-04-21 |
unc0rr |
Oops
|
changeset |
files
|
2012-04-21 |
unc0rr |
Make pas2c even smarter. Now uIO.c compiles fine, and only 1 warning when compiled with -Wall (clang).
|
changeset |
files
|
2012-04-21 |
Xeli |
- Don't crash on back press, but shutdown hedgewars
|
changeset |
files
|
2012-04-21 |
Xeli |
- Added support for keyboards on android
|
changeset |
files
|
2012-04-21 |
Xeli |
- Return of the F<numbers> in the ammomenu
|
changeset |
files
|
2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
|
changeset |
files
|
2012-04-20 |
unc0rr |
Fix parsing of exit() call without parameters
|
changeset |
files
|
2012-04-20 |
unc0rr |
Move all strings into constants to make them of string255 type
|
changeset |
files
|
2012-04-20 |
unc0rr |
Many small improvements to pas2c
|
changeset |
files
|
2012-04-19 |
unc0rr |
Some more progress with pas2c
|
changeset |
files
|
2012-04-19 |
unc0rr |
- Track array size to use for High function
|
changeset |
files
|
2012-04-19 |
Xeli |
android: prevent the app from a semi-crash when exiting a game
|
changeset |
files
|
2012-04-14 |
unc0rr |
Improve rendering of function types, ranges, and more
|
changeset |
files
|
2012-04-14 |
unc0rr |
Fix insanity
|
changeset |
files
|
2012-04-14 |
unc0rr |
More string types
|
changeset |
files
|
2012-04-14 |
unc0rr |
Get rid of TGearsType to simplify pas2c
|
changeset |
files
|
2012-04-14 |
unc0rr |
Render some builtin functions
|
changeset |
files
|
2012-04-14 |
unc0rr |
Render unions
|
changeset |
files
|
2012-04-12 |
koda |
minor gl debug/comments
|
changeset |
files
|
2012-04-12 |
koda |
disable png screenshots on mobile for now
|
changeset |
files
|
2012-04-12 |
unc0rr |
Support string constants
|
changeset |
files
|
2012-04-12 |
Stepan777 |
Oops, forgot file
|
changeset |
files
|
2012-04-12 |
Stepan777 |
png screenshots
|
changeset |
files
|
2012-04-11 |
unc0rr |
Support operators declarations
|
changeset |
files
|
2012-04-11 |
unc0rr |
Simplify converter's life
|
changeset |
files
|
2012-04-10 |
unc0rr |
Improve rendering of function types, arrays, and more
|
changeset |
files
|
2012-04-09 |
koda |
vob* variables need to be reset
|
changeset |
files
|
2012-04-09 |
unc0rr |
Unbreak build (change was only tested with pas2c parser, and was okay to it)
|
changeset |
files
|
2012-04-09 |
unc0rr |
First try to compile with clang: improve renderer a bit. The result of pas2c is still far from normal C source.
|
changeset |
files
|
2012-04-09 |
unc0rr |
Better handle switch statement
|
changeset |
files
|
2012-04-09 |
unc0rr |
Eraser tool
|
changeset |
files
|
2012-04-09 |
unc0rr |
Better support for strings
|
changeset |
files
|
2012-04-09 |
koda |
ios: resample the sound effects in CAF as suggested in ios sdk (100kB of space saved)
|
changeset |
files
|
2012-04-09 |
koda |
ios: refactor the code of the after-game statistics display using delegates
|
changeset |
files
|
2012-04-09 |
koda |
ios: convert audio operation from class to instance, plays better with memory
|
changeset |
files
|
2012-04-09 |
koda |
i don't understand this, but without this change audio doesn't fade on ios
|
changeset |
files
|
2012-04-09 |
nemo |
remove stray pixels
|
changeset |
files
|
2012-04-08 |
koda |
ios: don't prompt restoring a game that didn't complete loading
|
changeset |
files
|
2012-04-08 |
koda |
ios, this method belongs here
|
changeset |
files
|
2012-04-08 |
koda |
ios: schemes table was being drawn on top of the table border
|
changeset |
files
|
2012-04-08 |
koda |
formatting
|
changeset |
files
|
2012-04-08 |
koda |
when focus is lost lower the volume to a minimum
|
changeset |
files
|
2012-04-07 |
koda |
by popular demand, switch Nature and Golf music (issue 383)
|
changeset |
files
|
2012-04-06 |
unc0rr |
Convert some operators
|
changeset |
files
|
2012-04-05 |
unc0rr |
Unwind 'with' construction
|
changeset |
files
|
2012-04-05 |
unc0rr |
Improve rendering into C
|
changeset |
files
|
2012-04-05 |
unc0rr |
Make function more pascal-ish
|
changeset |
files
|
2012-04-04 |
unc0rr |
More external definitions for pas2c
|
changeset |
files
|
2012-04-04 |
unc0rr |
Finish the toughest part of the converter. Now it knows types of everything, so could correctly recognize bitwise operators and type convertions.
|
changeset |
files
|
2012-04-04 |
unc0rr |
Normalize RecordFields before conversion. Helps with namespaces problem.
|
changeset |
files
|
2012-04-03 |
unc0rr |
Fix withState' not returning lastType
|
changeset |
files
|
2012-04-01 |
Medo |
Added copyright notice to Scheme.java
|
changeset |
files
|
2012-04-03 |
krdrt5367 |
ja update
|
changeset |
files
|
2012-04-01 |
Medo |
Hedgeroid: Added ini4j library, updated android support library and added lib licenses
|
changeset |
files
|
2012-04-03 |
krdrt5367 |
de update
|
changeset |
files
|
2012-04-01 |
Medo |
Added some toString methods to help when debugging
|
changeset |
files
|
2012-04-03 |
krdrt5 |
cz update
|
changeset |
files
|
2012-04-01 |
Medo |
Merge
|
changeset |
files
|
2012-04-02 |
unc0rr |
- Handle multidimensional arrays better
|
changeset |
files
|
2012-04-01 |
Medo |
Scheme definitions now use .ini files.
|
changeset |
files
|
2012-04-02 |
unc0rr |
Finally fix the bug with pointer declarations polluting namespace with bad records
|
changeset |
files
|
2012-03-31 |
Medo |
Removed some unused imports and a redundand nullcheck
|
changeset |
files
|
2012-04-01 |
koda |
let's outsmart the compiler for no particular benefit
|
changeset |
files
|
2012-03-31 |
Medo |
Added hashcode function for Team to make it consistent with equals.
|
changeset |
files
|
2012-03-30 |
Medo |
Remove API Level 8 dependency found by Android Lint
|
changeset |
files
|
2012-03-30 |
unc0rr |
More clean namespace, some fixes
|
changeset |
files
|
2012-03-30 |
unc0rr |
Much better types handling, work correctly with functions
|
changeset |
files
|
2012-03-29 |
unc0rr |
- Treat strings as arrays of chars
|
changeset |
files
|
2012-03-28 |
unc0rr |
Better deriving, some fixes
|
changeset |
files
|
2012-03-28 |
unc0rr |
Resolve deferred type on dereference
|
changeset |
files
|
2012-03-28 |
nemo |
invalidate on switch
|
changeset |
files
|
2012-03-27 |
koda |
dates are no more!
|
changeset |
files
|
2012-03-27 |
koda |
ios: fix offset for 'details' table header in iphone game configuration
|
changeset |
files
|
2012-03-27 |
koda |
ios: prevent an horrible hack for the in-game help pages; they would actually need a serious refactoring to allow localisation and rotation support
|
changeset |
files
|
2012-03-27 |
koda |
ios: use notifications instead of class methods (maybe tidier)
|
changeset |
files
|
2012-03-27 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
|
changeset |
files
|
2012-03-26 |
unc0rr |
Dig into namespaces even more
|
changeset |
files
|
2012-03-26 |
unc0rr |
Just some further work
|
changeset |
files
|
2012-03-26 |
koda |
ios, one more grenade timer tweak
|
changeset |
files
|
2012-03-26 |
koda |
i didn't even know it was possible (spotted by adam4813)
|
changeset |
files
|
2012-03-26 |
koda |
ios: fix blocked preview button
|
changeset |
files
|
2012-03-26 |
koda |
ios headers cleanup, with tweaks to +randomPort and grenade timer handling in overlay
|
changeset |
files
|
2012-03-25 |
mikade |
merge
|
changeset |
files
|
2012-03-25 |
mikade |
- don't give hogs air weps when border is enabled
|
changeset |
files
|
2012-03-25 |
mikade |
Added a missing loc
|
changeset |
files
|
2012-03-25 |
mikade |
Add the parameters I missed the first time when I added these hooks.
|
changeset |
files
|
2012-03-25 |
unc0rr |
- Apply unit's namespace to current scope when referencing unit name
|
changeset |
files
|
2012-03-24 |
unc0rr |
Fix wrong type returned from id2C
|
changeset |
files
|
2012-03-24 |
unc0rr |
Fix server thinking game is still not finished sometimes
|
changeset |
files
|
2012-03-24 |
Xeli |
wops ;i
|
changeset |
files
|
2012-03-24 |
Xeli |
ANDROID and WIN32 can both be set to 1, so have ANDROID take preference
|
changeset |
files
|
2012-03-24 |
Xeli |
fixed some typo's. LUA_LIBRARY now points to the right name, regardless of the host machine. Running cmake after a bad attempt (ie forgot to add paths to PATH) now works rather than having to clean the cache
|
changeset |
files
|
2012-03-24 |
nemo |
LandBackTex take 2
|
changeset |
files
|
2012-03-23 |
nemo |
This has bugged me for a while. Since we are missing the source SVGs for this theme, removed the leaves crudely in GIMP. Also added some basic roots. Someone more artistic is encouraged to try and improve it.
|
changeset |
files
|
2012-03-23 |
unc0rr |
Oops
|
changeset |
files
|
2012-03-23 |
Xeli |
unbreak engine
|
changeset |
files
|
2012-03-22 |
simmax |
Improved cmake build script for Android:
|
changeset |
files
|
2012-03-23 |
Xeli |
first part of the utilitywidget (grenade timer/swap hogs) code
|
changeset |
files
|
2012-03-22 |
unc0rr |
Add more strictness in hope it will help with space leak
|
changeset |
files
|
2012-03-21 |
nemo |
Try different splash sounds too
|
changeset |
files
|
2012-03-20 |
nemo |
bit of an experiment in variable splash sizes based on object/speed. not sure if it looks good yet. need to drown more stuff.
|
changeset |
files
|
2012-03-18 |
Xeli |
fix ammomenu, the cursor actually works now -_-
|
changeset |
files
|
2012-03-18 |
koda |
workaround the different Lion ABI by forcing fpc 2.6 as minimum compiler version on osx
|
changeset |
files
|
2012-03-18 |
koda |
updated ios project file to work with fpc 2.6
|
changeset |
files
|
2012-03-18 |
nemo |
revert this until someone makes it not screw up camera focus
|
changeset |
files
|
2012-03-17 |
Xeli |
touchinterface, move the up/down arrows a bit down
|
changeset |
files
|
2012-03-17 |
Xeli |
make the Ammomenu show up a little faster
|
changeset |
files
|
2012-03-17 |
Xeli |
You can now change AMAnimType to enable the animation through the x/y axis and alpha for example
|
changeset |
files
|
2012-03-17 |
Xeli |
make ammomenu's speed dependent on RealTicks rather than frames
|
changeset |
files
|
2012-03-13 |
Xeli |
allow for 0 values on AMShiftTarget, this allows for movement across one axis
|
changeset |
files
|
2012-03-17 |
nemo |
Disable anim for stats screen ("In game" stays visible otherwise)
|
changeset |
files
|
2012-03-17 |
nemo |
Ensure flawless is false if any hog is lost, unless it was lost doing a kamikaze
|
changeset |
files
|
2012-03-17 |
nemo |
I imagine this should use the game window width, but I'll let someone else figure it out. I'm just sick of frames being half-visible in navigation.
|
changeset |
files
|
2012-03-17 |
nemo |
eh. guess they really should be here
|
changeset |
files
|
2012-03-17 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
|
changeset |
files
|
2012-03-17 |
nemo |
I think this is a little more efficient than dxdy, and easier to read. We call DxDy2 a lot, can any of those use Angle/DirAngle?
|
changeset |
files
|
2012-03-17 |
nemo |
orient kamikaze correctly when going through portals
|
changeset |
files
|
2012-03-15 |
nemo |
oh yeah, dY...
|
changeset |
files
|
2012-03-15 |
nemo |
Allow RC plane to go through portals
|
changeset |
files
|
2012-03-14 |
unc0rr |
Oops, fix range (2 is too small value)
|
changeset |
files
|
2012-03-14 |
nemo |
Add fall damage
|
changeset |
files
|
2012-03-14 |
nemo |
For reasons I can't fathom, if this portion isn't commented out, the AI completely fails w/ a weaponset of only firepunch.
|
changeset |
files
|
2012-03-13 |
unc0rr |
Variable pen width
|
changeset |
files
|
2012-03-13 |
nemo |
tweak take 2
|
changeset |
files
|
2012-03-13 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
|
changeset |
files
|
2012-03-13 |
nemo |
Minimise another sqrt check.
|
changeset |
files
|
2012-03-12 |
unc0rr |
Avoid local rate minimums around hog (within 15 pixels). Not tested.
|
changeset |
files
|
2012-03-12 |
unc0rr |
Compatibility
|
changeset |
files
|
2012-03-12 |
nemo |
Change rest of AI tests to floats, reenable snowball
|
changeset |
files
|
2012-03-12 |
nemo |
Try adding it to deagle too. Although the routine still doesn't consider angle, so it'll pretty much be luck. Might be a waste of time.
|
changeset |
files
|
2012-03-12 |
nemo |
Hm. Score was a bit too much, AI was doing suicidal things.
|
changeset |
files
|
2012-03-12 |
nemo |
small tweak. make drowning prefer higher health hogs
|
changeset |
files
|
2012-03-12 |
nemo |
Teach AI to drown with shotgun too
|
changeset |
files
|
2012-03-12 |
nemo |
Start on adding drowning bonus to bat/firepunch/whip. AI still is not smart enough to change direction when firepunching to face the water, or change the angle of the bat.
|
changeset |
files
|
2012-03-11 |
nemo |
Add drowning to grenade too, try some little optimisations
|
changeset |
files
|
2012-03-11 |
unc0rr |
Fix silliness
|
changeset |
files
|
2012-03-11 |
nemo |
First pass at making AI drowning aware. No concerns of performance, only applied to bazooka (not bat/fp etc)
|
changeset |
files
|
2012-03-11 |
nemo |
Minor optimisation for AI to cut down on hwSqrt calls
|
changeset |
files
|
2012-03-11 |
nemo |
bug #336
|
changeset |
files
|
2012-03-11 |
nemo |
Add div to allow safe integer division from lua
|
changeset |
files
|
2012-03-10 |
nemo |
Recount team health if modifying hedgehog health
|
changeset |
files
|
2012-03-10 |
nemo |
Set default empty ammo sets. Current mission handling appears to not pass any default ammo set, so script was never getting a chance to set its own.
|
changeset |
files
|
2012-03-10 |
nemo |
Avoid rare double decrement.
|
changeset |
files
|
2012-03-10 |
nemo |
Prevent pirate ship from repeating on Islands, remove vertical line in art landback
|
changeset |
files
|
2012-03-04 |
nemo |
bug #370
|
changeset |
files
|
2012-03-01 |
unc0rr |
Oh, should also check for game finish when player quits without ROUNDFINISHED message: small refactoring, not tested at all
|
changeset |
files
|
2012-03-01 |
nemo |
comment out reserve to maintain old Qt compat
|
changeset |
files
|
2012-03-01 |
unc0rr |
Also consider game finished when the last player reports ROUNDFINISHED despite the correctness parameter.
|
changeset |
files
|
2012-02-29 |
nemo |
Someone might find this useful. Plan to link to it from the wiki.
|
changeset |
files
|
2012-02-29 |
nemo |
Fix for bug #366, delete gear if hog is drowning (needed either that or a check on nil Gear^.Hedgehog^.Gear)
|
changeset |
files
|
2012-02-29 |
unc0rr |
Don't remove client's teams from teams list on "ROUNDFINISHED 0", just send team removal message to others.
|
changeset |
files
|
2012-02-29 |
nemo |
oops
|
changeset |
files
|
2012-02-28 |
Xeli |
android: fix finding cache dir on prefroyo devices, it now creates the Hedgewars folder if it wasn't there
|
changeset |
files
|
2012-02-28 |
nemo |
attractiveness tweak to the text clip
|
changeset |
files
|
2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
|
changeset |
files
|
2012-02-26 |
nemo |
don't use currenthedgehog
|
changeset |
files
|
2012-02-26 |
mikade |
use per hog ammo game flag. improves AI play
|
changeset |
files
|
2012-02-26 |
nemo |
oops
|
changeset |
files
|
2012-02-26 |
nemo |
right-click colour selection to scroll backwards through colours (bit hackish, subclassing + right click handling would be better than custom menu item signal)
|
changeset |
files
|
2012-02-26 |
nemo |
ugh
|
changeset |
files
|
2012-02-26 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
|
changeset |
files
|
2012-02-26 |
nemo |
pass indexes for the clan/team/hedgehog
|
changeset |
files
|
2012-02-26 |
nemo |
copypasta fail
|
changeset |
files
|
2012-02-26 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
|
changeset |
files
|
2012-02-26 |
unc0rr |
Send ROUND_FINISHED only once (only from in game mode)
|
changeset |
files
|
2012-02-25 |
unc0rr |
Remove client's teams only when game is running and exit status is 'incorrect exit'. Frontend still sends excessive ROUND_FINISHED, so the bug is not fixed completely.
|
changeset |
files
|
2012-02-24 |
unc0rr |
- Increase server version number due to rooms list protocol changes
|
changeset |
files
|
2012-02-23 |
unc0rr |
Bring back functionality to "Join" button
|
changeset |
files
|
2012-02-23 |
unc0rr |
Setup rooms list headers
|
changeset |
files
|
2012-02-23 |
nemo |
Revert most of 033e4a8a9c74 and 9d501dc22f71 (see bug #362)
|
changeset |
files
|
2012-02-23 |
unc0rr |
Handle ROOM* commands in rooms list model
|
changeset |
files
|
2012-02-22 |
unc0rr |
Start switching to rooms list model. To be continued.
|
changeset |
files
|
2012-02-22 |
koda |
Added tag hedgeroid-alpha for changeset ce2b24995ab2
|
changeset |
files
|
2012-02-22 |
koda |
Added tag 0.9.17-release for changeset 4670f003f91b
|
changeset |
files
|
2012-02-22 |
koda |
Removed tag 0-9.17-release
|
changeset |
files
|
2012-02-20 |
Xeli |
updated version for market
hedgeroid-alpha
|
changeset |
files
|
2012-02-20 |
Xeli |
incremental loading of all the images in teamcreation on android, this should really be rewritten though..
|
changeset |
files
|
2012-02-20 |
Xeli |
fixed a nullpointer exception when creating a new team
|
changeset |
files
|
2012-02-20 |
Xeli |
fixed the schemes on android
|
changeset |
files
|
2012-02-20 |
Xeli |
schemes/teams now get replaces on each version update
|
changeset |
files
|
2012-02-19 |
Xeli |
check if the widget is shown before checking if the finger is on the widget
|
changeset |
files
|
2012-02-20 |
unc0rr |
Show message and return from network game pages on server shutdown
|
changeset |
files
|
2012-02-20 |
unc0rr |
- Register HWTeam metatype so HWTeam objects could be passed via queued connections
|
changeset |
files
|
2012-02-20 |
unc0rr |
Make all signals from HWNet queued, this should fix issues with teams and chat widgets
|
changeset |
files
|
2012-02-19 |
koda |
added one button play feature, like in desktop frontend; need to make sure that the hardcoded stuff never gets deleted
|
changeset |
files
|
2012-02-19 |
koda |
ipad, have the scheme/weapon/style selector always stick in the same position
|
changeset |
files
|
2012-02-18 |
koda |
missions page rotates correctly
|
changeset |
files
|
2012-02-18 |
koda |
two more this time
|
changeset |
files
|
2012-02-18 |
koda |
merge
|
changeset |
files
|
2012-02-18 |
Xeli |
moved the firebutton, added the AMWidget button and removed the forwardjump widget(it's longpress on backjump now)
|
changeset |
files
|
2012-02-18 |
koda |
this apparently didn't get updated, but it was enough to reassign the outlets
|
changeset |
files
|
2012-02-18 |
Xeli |
changed jumping, on x button tap is high jump, on longpress + release is low jump (read: it only does a low jump when you release)
|
changeset |
files
|
2012-02-18 |
koda |
prepare a styled button
|
changeset |
files
|
2012-02-18 |
Xeli |
fixed the active region on widgets when they are animated, added active.x:= in uWorld too
|
changeset |
files
|
2012-02-18 |
koda |
oh i thought i had converted every uitableviewcontroller to uiviewcontroller+tableview; this also restores displaying statitstics after game
|
changeset |
files
|
2012-02-18 |
koda |
rotation support for other controllers
|
changeset |
files
|
2012-02-18 |
koda |
one more USE_TOUCH_INTERFACE
|
changeset |
files
|
2012-02-18 |
nemo |
Experiment. This has bugged me for a long time. Should be possible to tell a team with 1 health from a team with 0
|
changeset |
files
|
2012-02-17 |
Xeli |
stop the crosshair from twitching when it's not supposed to move + fix aimingUp/Down booleans
|
changeset |
files
|
2012-02-17 |
Xeli |
change power() to sqr
|
changeset |
files
|
2012-02-17 |
Xeli |
fix crosshair aiming
|
changeset |
files
|
2012-02-17 |
Xeli |
remove all hwFloat calculations
|
changeset |
files
|
2012-02-17 |
Xeli |
the onScreenwidgets are multitouch now, frequently (alternating) tapping left and right still causes it to bug though, but you have to try hard to duplicate it, works ok for now
|
changeset |
files
|
2012-02-17 |
koda |
the most important commit of the year
|
changeset |
files
|
2012-02-17 |
koda |
exploit the new setWhatsThis feature in our desktop frontend
|
changeset |
files
|
2012-02-17 |
Xeli |
forgot begin
|
changeset |
files
|
2012-02-17 |
unc0rr |
Use queued signal-slot connections with HWNet class
|
changeset |
files
|
2012-02-17 |
koda |
ops
|
changeset |
files
|
2012-02-17 |
koda |
refactored a few types involved in the touch interface and corrected a few invisible mistakes
|
changeset |
files
|
2012-02-17 |
koda |
and of course fix build for sdl 1.2
|
changeset |
files
|
2012-02-16 |
koda |
carried out some cosmetic TODOs in uTouch
|
changeset |
files
|
2012-02-16 |
Xeli |
move the aim buttons to be above the jump button
|
changeset |
files
|
2012-02-16 |
Xeli |
added hide/show animation for the aiming keys (should animateWidget() be moved to another unit?)
|
changeset |
files
|
2012-02-16 |
unc0rr |
Send team removal message on incorrect engine shutdown (when game not finished). Should help with game hang when room master closes engine, then quits room.
|
changeset |
files
|
2012-02-16 |
Xeli |
wops, added an extra USE_TOUCH_INTERFACE
|
changeset |
files
|
2012-02-16 |
Xeli |
added translate/fade animations for OnScreenWidgets
|
changeset |
files
|
2012-02-15 |
Xeli |
use realtick rather than SDL_GetTicks
|
changeset |
files
|
2012-02-15 |
Xeli |
rebuild all modules each time..... :P
|
changeset |
files
|
2012-02-15 |
koda |
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
|
changeset |
files
|
2012-02-15 |
Xeli |
unbreak uTouch
|
changeset |
files
|
2012-02-15 |
koda |
small refactoring to touch screen buttons, use a record to store values, added 'offset' fields to adjust active button area
|
changeset |
files
|
2012-02-13 |
koda |
update position of on screen buttons on resize
|
changeset |
files
|
2012-02-12 |
nemo |
oops
|
changeset |
files
|
2012-02-12 |
unc0rr |
Show preview immediately on fetch
|
changeset |
files
|
2012-02-12 |
koda |
tweaks to the value tracking slider (doesn't draw outside the superview bounds) and assign proper copyright notice to it
|
changeset |
files
|
2012-02-12 |
koda |
restored interface on iphone
|
changeset |
files
|
2012-02-12 |
unc0rr |
Remove STL dependency (again), fix qmake build
|
changeset |
files
|
2012-02-12 |
koda |
add keywords for landscape ammomenu and touch interface
|
changeset |
files
|
2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
changeset |
files
|
2012-02-12 |
koda |
gather context restoration under a single keyword
|
changeset |
files
|
2012-02-12 |
koda |
colorWithPatternImage uses too much memory
|
changeset |
files
|
2012-02-12 |
koda |
fixed a little event propagation problem, added rotation support to the scheme setting page
|
changeset |
files
|
2012-02-12 |
koda |
shorten the portait orientation check
|
changeset |
files
|
2012-02-11 |
koda |
ios weapon setting page supports rotation
|
changeset |
files
|
2012-02-11 |
koda |
i don't know how this is possible
|
changeset |
files
|
2012-02-11 |
Xeli |
split the installing and building in the android Makefile
|
changeset |
files
|
2012-02-11 |
koda |
ios check for music preference also for fading methods
|
changeset |
files
|
2012-02-11 |
koda |
fix coordinate system on ios overlay
|
changeset |
files
|
2012-02-11 |
inu |
one more pt locale update
|
changeset |
files
|
2012-02-11 |
koda |
minor changes to ios project file to better behave with buildbot
|
changeset |
files
|
2012-02-10 |
unc0rr |
Workaround pointers to not yet defined types
|
changeset |
files
|
2012-02-10 |
inu |
updated pt_pt locale
|
changeset |
files
|
2012-02-09 |
Xeli |
disable the use of the accelerometer on android, we don't use it and it only drains the battery
|
changeset |
files
|
2012-02-09 |
koda |
merge
|
changeset |
files
|
2012-02-09 |
koda |
move the classes recently added to a proper folder
|
changeset |
files
|
2012-02-09 |
koda |
added MGSplitViewController, popular replacement for uisplitviewcontrollers: this brings rotation support to our settings pages! weapons and schemes are the only controllers displaying minor glitches
|
changeset |
files
|
2012-02-09 |
koda |
small ios weapon localisation handling fix
|
changeset |
files
|
2012-02-09 |
koda |
ios: added MXAudioPlayerFadeOperation to allow easy fade in and out of background music
|
changeset |
files
|
2012-02-09 |
inu |
updated ios description portuguese
|
changeset |
files
|
2012-02-09 |
Xeli |
use the way actions are initiated the same way as koda implemented with PascalExports, using boolean values such as upKey and enterKey, this prevents the user from being able to control the AI
|
changeset |
files
|
2012-02-08 |
unc0rr |
Move a bit further
|
changeset |
files
|
2012-02-08 |
nemo |
and oooone last off-by-1 in ammo menu
|
changeset |
files
|
2012-02-07 |
Xeli |
fixed aiming by touching the crosshair, made it compatible with the aiming buttons and disabled camera movement when touching buttons + some formatting fixes
|
changeset |
files
|
2012-02-07 |
Xeli |
fixed the blackpixel in the ammomenu, x,y in GetAmmoMenuTexture now initialized correctly
|
changeset |
files
|
2012-02-07 |
unc0rr |
Fix a bug with type declaration trying to resolve type being declared
|
changeset |
files
|
2012-02-07 |
Xeli |
prevent the cursor from being shown on the mobile version, and close the menu on tap when the tap is not on the ammo menu
|
changeset |
files
|
2012-02-07 |
nemo |
slider tweak
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-07 |
nemo |
Fixes slot sprite and ammo sprites overlapping left side border. There is still the issue that boxes should be 32px between borders, but right now they are 33px on all but the first row (since the outside border overlaps it by 1px) causing the slot sprite to have 2px of border on the left and 1px of border on the right.
|
changeset |
files
|
2012-02-07 |
nemo |
Fix slider positions
|
changeset |
files
|
2012-02-07 |
koda |
merge
|
changeset |
files
|
2012-02-06 |
Xeli |
add the button images to the android assets
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, must use tabs not spaces..
|
changeset |
files
|
2012-02-06 |
Xeli |
the buttons actually work now!
|
changeset |
files
|
2012-02-06 |
Xeli |
fix compiler error for non android build
|
changeset |
files
|
2012-02-06 |
Xeli |
wops, too much copy pasting
|
changeset |
files
|
2012-02-06 |
Xeli |
show buttons on the screen, similar to the iOS overlay
|
changeset |
files
|
2012-02-07 |
koda |
ios game configuration page rotation gliches fix
|
changeset |
files
|
2012-02-06 |
unc0rr |
Some progress, still can't find the source of bad behavior
|
changeset |
files
|
2012-02-06 |
koda |
ios game configuration page supports rotation, with some enhancements (like the new slider); some glitches here and there
|
changeset |
files
|
2012-02-06 |
nemo |
Increase volume on a number of sounds that were many times quieter than the other voices. Also remove empty space in Ooff1.ogg so it plays at the right time.
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak tardis
|
changeset |
files
|
2012-02-06 |
nemo |
unbreak ammo menu
|
changeset |
files
|
2012-02-05 |
nemo |
Disable opacity across the board. It is screwed up in OSX and apparently also Linux. Bad artifacts and overall performance.
|
changeset |
files
|
2012-02-05 |
nemo |
ok. really fix by toggling back to ready. At least, I think this should do it...
|
changeset |
files
|
2012-02-05 |
nemo |
attempt to fix 3222bb0612ca - otherwise you are unable to start a second game without quitting the room.
|
changeset |
files
|
2012-02-05 |
nemo |
add individual hog healths to team health bar
|
changeset |
files
|
2012-02-05 |
unc0rr |
Further work on propagating types. Now it hopefully works fully, just need to annotate namespace with types first.
|
changeset |
files
|
2012-02-05 |
Xeli |
some refactoring + you can now tap on the ammo menu to select a weapon
|
changeset |
files
|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
|
changeset |
files
|
2012-02-04 |
Xeli |
check if the latest assets have been moved to the sdcard (compare with versionCode)
|
changeset |
files
|
2012-02-04 |
Xeli |
Rewrote the Ammomenu:
|
changeset |
files
|
2012-02-04 |
Xeli |
Android makefile: compile with debug symbols and ant clean, otherwise it wont update the apk if you have only changed a lib
|
changeset |
files
|
2012-02-04 |
Xeli |
Expanded copyToXY, it doesn't copy the whole src sprite, srcX/Y to srcW/h, added DrawSprite2Surf and DrawLine2Surf
|
changeset |
files
|
2012-01-29 |
Xeli |
disable using files from the assets dir, and use fopen()
|
changeset |
files
|
2012-02-03 |
unc0rr |
Propagate types on identifiers
|
changeset |
files
|
2012-02-01 |
cherrotluo |
chinese update
|
changeset |
files
|
2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
|
changeset |
files
|
2012-01-30 |
koda |
more ios pages supporting rotaiton
|
changeset |
files
|
2012-01-30 |
koda |
ahem, fix build
|
changeset |
files
|
2012-01-29 |
koda |
disabling the discovery of SDL13+ on desktop. SDL13 has become SDL2 with a completely different ABI and will require a new FindSDL2 module for Cmake to be found; for current sdl development installations, hedgewars will either use the compatibility layer (present in sdl1.3 but not in sdl2) or just fail to build (in case sdl2 is installed but sdl1.2.* is not). whew
|
changeset |
files
|
2012-01-29 |
koda |
starting to convert the ipad interface to support all ortientations...
|
changeset |
files
|
2012-01-29 |
koda |
rotation ftw!!! (engine part)
|
changeset |
files
|
2012-01-28 |
Xeli |
koda/ammomenu on desktop fix!
|
changeset |
files
|
2012-01-28 |
koda |
minor cleanup, gather AMSlotSize in uConsts
|
changeset |
files
|
2012-01-28 |
Xeli |
added the background for the weaponnames in MOBILE
|
changeset |
files
|
2012-01-28 |
Xeli |
fixed the weapon name position
|
changeset |
files
|
2012-01-28 |
Xeli |
changed the ammomenu to be landscape for MOBILE, also tweaked the positions a bit, needs testing on iOS
|
changeset |
files
|
2012-01-28 |
nemo |
bump to 0.9.18-dev - not sure how this was missed before
|
changeset |
files
|
2012-01-27 |
koda |
this should lower compatibility with qt4.5 again, but i have no way to test it
|
changeset |
files
|
2012-01-26 |
koda |
ios sanity restored: applied new paths for sdl projects, turned off fullscreen, added 3 lines of documentation, removal of sdl patch (every mod has been integrated mainstream)
|
changeset |
files
|
2012-01-26 |
Xeli |
background now properly resizes on tablets
|
changeset |
files
|
2012-01-26 |
Xeli |
fixed the ammo menu on android, on tablets all weapons are 'choosable' and on phones I've moved the ammomenu up a bit
|
changeset |
files
|
2012-01-26 |
unc0rr |
Haha, I was greatly puzzled by "date.month() == 10 && date.daysInMonth() == 31" :D
|
changeset |
files
|
2012-01-26 |
Xeli |
enable pause/resume on the java side
|
changeset |
files
|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
changeset |
files
|
2012-01-24 |
Xeli |
added TARDIS to minimal data dir, changed a couple of org_libsdl_app to org_hedgewars_hedgeroid in SDL_android.cpp and updated SDLActivity.java
|
changeset |
files
|
2012-01-24 |
nemo |
Tweak voices a bit (always play hurry at correct time, skip "come on then" if other voice is playing)
|
changeset |
files
|
2012-01-24 |
Xeli |
add the android support package for Fragments and the like
|
changeset |
files
|
2012-01-24 |
Xeli |
not needed when using the updated android ndk.. -_-
|
changeset |
files
|
2012-01-24 |
Xeli |
revert Android.mk back after copying SDL_mixer and SDL_ttf
|
changeset |
files
|
2012-01-24 |
Xeli |
update the core/android/SDL_android.cpp fix some includes in Android.mks, use a different host to download some libs, sdl doesn't have up to date tarballs..
|
changeset |
files
|
2012-01-24 |
Xeli |
these are needed for ndk-build or it won't know what api to build it for
|
changeset |
files
|
2012-01-24 |
Xeli |
Added a script to simplify building the android port
|
changeset |
files
|
2012-01-22 |
Xeli |
some tweaks to the build process, cmake now generates some vital files, fpc only compiles those files which have been changed since the last time, SDL still does not work
|
changeset |
files
|
2012-01-22 |
Xeli |
remove the incorrect text that people need to download before playing
|
changeset |
files
|
2012-01-16 |
Xeli |
Android: quick fix from a bug report from the market in the download manager
|
changeset |
files
|
2012-01-18 |
koda |
merge
|
changeset |
files
|
2012-01-18 |
koda |
little hack for playing less sounds in frontend
|
changeset |
files
|
2012-01-18 |
koda |
simplify qpushbuttonwithsound and add a mouseover sound (I tried selecting the least annoying ones, maybe it'd be better to look for proper button sound effects)
|
changeset |
files
|
2012-01-17 |
bovi |
skip button sound when exiting
|
changeset |
files
|
2012-01-17 |
koda |
move the feedback button in a nicer position
|
changeset |
files
|
2012-01-17 |
nemo |
fix line endings
|
changeset |
files
|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
changeset |
files
|
2012-01-16 |
valnut |
GCI task: season greetings
|
changeset |
files
|
2012-01-16 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
|
changeset |
files
|
2012-01-15 |
bovi |
disable the glitchy exit sound
|
changeset |
files
|
2012-01-15 |
koda |
correct language identifier
|
changeset |
files
|
2012-01-15 |
koda |
hedgewars.pro formatting and removal of the last pageoptions hr
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: stars
|
changeset |
files
|
2012-01-15 |
bovi |
small tweak for compiling with xfire and qt under windows
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: ping
|
changeset |
files
|
2012-01-15 |
bovi |
GCI task: iOS _language_ 3 (Romanian)
|
changeset |
files
|
2012-01-15 |
bovi |
provide a minimal Romanian translation for engine
|
changeset |
files
|
2012-01-15 |
bovi |
updated win build script
|
changeset |
files
|
2012-01-15 |
Xeli |
changed error message
|
changeset |
files
|
2012-01-15 |
Xeli |
Load the TeamCreationmenu's contents in a different thread
|
changeset |
files
|
2012-01-15 |
Xeli |
some bug fixed regarding the downloader
|
changeset |
files
|
2012-01-15 |
Xeli |
Graphics used on the android market
|
changeset |
files
|
2012-01-15 |
Xeli |
some meta build files needed for newer api levels...
|
changeset |
files
|
2012-01-15 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
|
changeset |
files
|
2012-01-14 |
koda |
somehow my paths slipped in...
|
changeset |
files
|
2012-01-14 |
valnut |
GCI task: feedback is important
|
changeset |
files
|
2012-01-14 |
bovi |
GCI task: cmd.exe
|
changeset |
files
|
2012-01-13 |
nemo |
Fix typos
|
changeset |
files
|
2012-01-13 |
gallardo_pablo |
Spanish voice
|
changeset |
files
|
2012-01-11 |
enveezee |
Push RopePercent to lua to fix rope if not set
|
changeset |
files
|
2012-01-12 |
nemo |
Allow multiple portals, so long as the team hasn't changed...
|
changeset |
files
|
2012-01-11 |
nemo |
allow roping into a portal (still detaches rope)
|
changeset |
files
|
2012-01-09 |
nemo |
ok. pretty sure that has to be consistent in both. go with the smaller one...
|
changeset |
files
|
2012-01-09 |
nemo |
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
|
changeset |
files
|
2012-01-06 |
unc0rr |
Disallow dot as a part of identifier
|
changeset |
files
|
2012-01-06 |
koda |
fix a couple of loose ends: sdl_mixer is informed of that OGG is provided by Tremor with its own macro, there is no more a segfault on Tremor cleanup, added new event type and timestamp entry for SDL, removed spurious characters from the japanese translation, uSound errors now are output with SDLTry, uSound doesn't need sound preloading any more
|
changeset |
files
|
2012-01-04 |
Ivo Nunes |
GCI task: iOS Portuguese
|
changeset |
files
|
2012-01-01 |
RoFra |
graphics fix. take 3
|
changeset |
files
|
2012-01-01 |
ChipHome |
Fixed unicode italian missions translation update
|
changeset |
files
|
2012-01-01 |
nemo |
one more mask, reduce hog count on ruler map
|
changeset |
files
|
2012-01-01 |
ChipHome |
Italian update - ditched missions file since encoding appears to be incorrect.
|
changeset |
files
|
2011-12-31 |
thebowseat |
GCI task: iOS Japanese
|
changeset |
files
|
2011-12-31 |
koda |
update ios project file with new uGears* files; flags for one text file
|
changeset |
files
|
2011-12-30 |
unc0rr |
Fix build
|
changeset |
files
|
2011-12-30 |
unc0rr |
Oops
|
changeset |
files
|
2011-12-29 |
unc0rr |
Send full room info on room add and update events. Less(?) traffic, but current frontend doesn't behave good with this change to server.
|
changeset |
files
|
2011-12-29 |
jerryma1121 |
GCI task: one bug (issue 167)
|
changeset |
files
|
2011-12-29 |
kragniz |
GCI task: idea
|
changeset |
files
|
2011-12-29 |
koda |
testing, let's try -Os optimisation for frontend and engine; small cleanup and typos
|
changeset |
files
|
2011-12-28 |
unc0rr |
Take koda's notice into account, also update list of source files
|
changeset |
files
|
2011-12-28 |
unc0rr |
add -O2
|
changeset |
files
|
2011-12-28 |
unc0rr |
It seems there's no need to copy gear's msg. Fixes bots getting stuck after hog switch.
|
changeset |
files
|
2011-12-27 |
nemo |
Experiment in eliminating transparent white from LandPixels - I think it messes up on some graphics cards. Noticed a curious white border on a girder in a theme Randy is working on. At the very least it is slightly more efficient in the blit.
|
changeset |
files
|
2011-12-20 |
ChipHome |
Italian update
|
changeset |
files
|
2011-12-17 |
nemo |
Little tweak to reduce noob fail. Delay drill rocket explosion by 250ms after spawn in Attack. Unless you drop it straight down w/ no power, it should not explode immediately in your face.
|
changeset |
files
|
2011-12-15 |
nemo |
Remove density adjustment in ammoshove. Means a mine and a barrel will be batted same distance again.
|
changeset |
files
|
2011-12-15 |
nemo |
Experiment. Applying density to both ammoshove and explosion, w/ distance of a hedgehog knock being standard value (/3 since hedgehog "density" is 3)
|
changeset |
files
|
2011-12-12 |
Henek |
added SetAmmoStore to lua for convinience
|
changeset |
files
|
2011-12-11 |
koda |
added 'loaded locale' message, other minor things
|
changeset |
files
|
2011-12-11 |
koda |
finally hook the engine localization on ios
|
changeset |
files
|
2011-12-11 |
Resoow |
GCI task: iOS _languages_ 2 (Bulgarian)
|
changeset |
files
|
2011-12-11 |
m4tx |
[GCI] backz task: unify the back button functionality, avoid using the save button
|
changeset |
files
|
2011-12-11 |
koda |
make sure to stop music before freeing it
|
changeset |
files
|
2011-12-11 |
Henek |
enable lua to also set rope length percent
|
changeset |
files
|
2011-12-10 |
sheepluva |
removing my reserved hat.
|
changeset |
files
|
2011-12-09 |
nemo |
missing nil
|
changeset |
files
|
2011-12-08 |
unc0rr |
Some more work on scopes
|
changeset |
files
|
2011-12-08 |
nemo |
oops. this is more efficient anyway.
|
changeset |
files
|
2011-12-07 |
koda |
ios italian translation
|
changeset |
files
|
2011-12-07 |
unc0rr |
Format code a bit
|
changeset |
files
|
2011-12-07 |
unc0rr |
Further progress on dealing with namespaces
|
changeset |
files
|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
changeset |
files
|
2011-12-07 |
unc0rr |
- Fix type2C id2C call
|
changeset |
files
|
2011-12-07 |
blackmetalowiec |
Auto refresh room list after leaving room. Fixes issue #320 for voluntarily and involuntarily coming to room list.
|
changeset |
files
|
2011-12-07 |
unc0rr |
"System" unit to help converter
|
changeset |
files
|
2011-12-06 |
unc0rr |
Ok, State monad instead
|
changeset |
files
|
2011-12-06 |
Terrington_Snyde |
nicer graphic
|
changeset |
files
|
2011-12-06 |
unc0rr |
Convert into Reader monad
|
changeset |
files
|
2011-12-06 |
nemo |
Fix regression from 6480 too. Extra assignments might make this slightly less efficient.
|
changeset |
files
|
2011-12-06 |
nemo |
with statement considered harmful
|
changeset |
files
|
2011-12-06 |
mikade |
Don't forget about Rope Training.
|
changeset |
files
|
2011-12-06 |
mikade |
oops
|
changeset |
files
|
2011-12-06 |
mikade |
merge
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
nemo |
...
|
changeset |
files
|
2011-12-05 |
mikade |
Add some (slightly modified) GCI missions.
|
changeset |
files
|
2011-12-05 |
unc0rr |
Let .hs be native eol format too
|
changeset |
files
|
2011-12-05 |
unc0rr |
Start converting into monadic code using Reader monad (will be used to store information about namespace)
|
changeset |
files
|
2011-12-02 |
unc0rr |
Some tiny optimizations
|
changeset |
files
|
2011-12-04 |
nemo |
Bind 1-5 in defaults. Missions really need the option to pick a team though, using default team if none supplied.
|
changeset |
files
|
2011-12-04 |
koda |
update the ios data script for the new audio mono location
|
changeset |
files
|
2011-12-04 |
koda |
audio mono is back
|
changeset |
files
|
2011-12-04 |
koda |
ios port working again, mono audio is missing
|
changeset |
files
|
2011-12-04 |
Kimsey0 |
GCI task: iOS Danish
|
changeset |
files
|
2011-12-03 |
unc0rr |
No more nested functions in code
|
changeset |
files
|
2011-12-03 |
unc0rr |
Some cleanup here and there
|
changeset |
files
|
2011-12-03 |
unc0rr |
- Give uLand more modularity
|
changeset |
files
|
2011-12-03 |
unc0rr |
Add base type tags to identifiers
|
changeset |
files
|
2011-12-03 |
Xeli |
android: moved the different objects representing the different game parameters to a different package
|
changeset |
files
|
2011-12-03 |
Xeli |
android: rename TouchInterface package to UserInput
|
changeset |
files
|
2011-12-03 |
Xeli |
android: startgamemenu now has some default values, plus the themes are ordered alphabetically
|
changeset |
files
|
2011-12-03 |
Xeli |
android: hopefully prevents a FC, I can't reproduce it though..
|
changeset |
files
|
2011-12-03 |
koda |
fix exe flags of new translations
|
changeset |
files
|
2011-12-03 |
huseyinaksu |
GCI task: iOS _language_ (Turkish)
|
changeset |
files
|
2011-12-03 |
Leonard |
GCI task: iOS German
|
changeset |
files
|
2011-12-03 |
Kimsey0 |
GCI task: Danish translation
|
changeset |
files
|
2011-12-03 |
koda |
italian typo, fix issue 324
|
changeset |
files
|
2011-12-03 |
koda |
minor cleanup
|
changeset |
files
|
2011-12-03 |
koda |
cleanup and example
|
changeset |
files
|
2011-12-03 |
Oranger |
GCI task: describez
|
changeset |
files
|
2011-12-03 |
koda |
neeeeeeeemoooooooooooooooo
|
changeset |
files
|
2011-12-03 |
koda |
.hgignore update
|
changeset |
files
|
2011-12-01 |
unc0rr |
- Improve renderer a bit, disallow nested functions
|
changeset |
files
|
2011-12-01 |
unc0rr |
Why 'And'? (help parser)
|
changeset |
files
|
2011-11-30 |
Henek |
present somthing that could be taken as a structure
|
changeset |
files
|
2011-11-30 |
blackmetalowiec |
further updates to iOS polish translation
|
changeset |
files
|
2011-11-29 |
blackmetalowiec |
polish iOS translation update
|
changeset |
files
|
2011-11-28 |
nemo |
remove placeholder values that snuck in in the merge
|
changeset |
files
|
2011-12-30 |
unc0rr |
Start refactoring uGears. Breaks build.
|
changeset |
files
|
2011-11-29 |
unc0rr |
- Improve parsing of prefix operators
|
changeset |
files
|
2011-11-28 |
unc0rr |
merge
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
typo... >,<
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
added a switch USE_SDLTHREADS
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
Xeli |
android: use linkedlist instead of the deque interface, Deque<> isn't supported until gingerbread
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-28 |
Xeli |
android: check if the sdcard directory is writable, if it isn't close the app
|
changeset |
files
|
2011-11-28 |
unc0rr |
More verbose progress log, dump the result
|
changeset |
files
|
2011-11-28 |
Xeli |
update android version
|
changeset |
files
|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
changeset |
files
|
2011-11-27 |
unc0rr |
More work on the parser
|
changeset |
files
|
2011-11-28 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-27 |
unc0rr |
- Improvement to the parser
|
changeset |
files
|
2011-11-27 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-26 |
Xeli |
woopsy we dont want that :d
|
changeset |
files
|
2011-11-26 |
Xeli |
android: load graphics multithreaded for superduper loadtimes
|
changeset |
files
|
2011-11-26 |
Xeli |
android: cleaned up the code a bit and removed a bug with the parsing of the xml
|
changeset |
files
|
2011-11-26 |
Xeli |
android: update manifest to the market version
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser more
|
changeset |
files
|
2011-11-26 |
unc0rr |
- Help parser by dropping that insane formatting syntax in str function
|
changeset |
files
|
2011-11-26 |
nemo |
ffs
|
changeset |
files
|
2011-11-26 |
koda |
raise the minimum qt version required to 4.6; this was needed as the new animation frameworks were absent in 4.5 and lower
|
changeset |
files
|
2011-11-26 |
koda |
disable opacity effect for non-linux as it is working only there, fix a glitch that would print the page for a frame and then animate it from another position, change the animation curve to something a little more speedy
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Henek |
Updated the Tracker to handle hog hiding and restoring.
|
changeset |
files
|
2011-11-26 |
Xeli |
Android: fixed serviceconnectionleak, made the result code of asynctask a bit better, fix cancel button
|
changeset |
files
|
2011-11-26 |
Xeli |
Sort the weapons/schemes/styles and give make give them a default value
|
changeset |
files
|
2011-11-26 |
Xeli |
merge
|
changeset |
files
|
2011-11-26 |
Xeli |
android: remove the "continue in background" button for now
|
changeset |
files
|
2011-11-26 |
Xeli |
android: fix compatibility with donut
|
changeset |
files
|
2011-11-25 |
Xeli |
Use proper names when storing custom teams, also fixes the bug which created new teams when you editted one of the default ones
|
changeset |
files
|
2011-11-25 |
Xeli |
android: default team is now an AI
|
changeset |
files
|
2011-11-26 |
koda |
fix compiling with LUA_DISABLED
|
changeset |
files
|
2011-11-25 |
Xeli |
new build which works with android ICS
|
changeset |
files
|
2011-11-26 |
Oranger |
eyecandy
|
changeset |
files
|
2011-11-25 |
Xeli |
android: prevent the virtual keyboard from opening at the start
|
changeset |
files
|
2011-11-25 |
unc0rr |
Help parser a bit
|
changeset |
files
|
2011-11-25 |
unc0rr |
- Parse unions, sets, function type, packed arrays and some more imporvements to the parser. Now it parses uVariable, uConsts and even SDLh.pas
|
changeset |
files
|
2011-11-25 |
Kamil Pilarski |
GCI task: iOS Polish
|
changeset |
files
|
2011-11-25 |
Rom le Clair |
GCI task: iOS French
|
changeset |
files
|
2011-11-25 |
Ángel Alonso |
GCI task: iOS Spanish
|
changeset |
files
|
2011-11-25 |
koda |
also for the description
|
changeset |
files
|
2011-11-25 |
koda |
better ios localization files
|
changeset |
files
|
2011-11-24 |
nemo |
Tidy up flake land generation, to avoid ragged holes in landbacktex. Remove of one odd Land[] change forces a PROTO bump. Well, had to happen eventually.
|
changeset |
files
|
2011-11-24 |
sheepluva |
hide all context menu options for own nick, except for info
|
changeset |
files
|
2011-11-24 |
unc0rr |
Improve parser a bit, preparation to parsing whole program at once and compiling it into single C file
|
changeset |
files
|
2011-11-24 |
Xeli |
removed extra endif
|
changeset |
files
|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
|
changeset |
files
|
2011-11-23 |
unc0rr |
Finish preprocessor. Now it correctly handles $IFDEF, $IFNDEF, $ELSE, $ENDIF and $DEFINE.
|
changeset |
files
|
2011-11-22 |
unc0rr |
Preprocessor strips comments
|
changeset |
files
|
2011-11-22 |
unc0rr |
- Split PascalParser into modules
|
changeset |
files
|
2011-11-22 |
koda |
group the ios files to be translated (aka localization)
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.17
|
changeset |
files
|
2011-11-20 |
koda |
SDL included some of our patches mainstream
|
changeset |
files
|
2011-11-21 |
sheepluva |
this should fix the highlighting failz with non-lowercase player names like the one CheezeMonkey ran into.
0.9.17
|
changeset |
files
|
2011-11-20 |
unc0rr |
Merge with 0.9.17 server fix
|
changeset |
files
|
2011-11-19 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-11-21 |
koda |
Added tag 0-9.17-release for changeset 4670f003f91b
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Aaaand merge into trunk too in case guys I was playing earlier are on trunk
|
changeset |
files
|
2011-11-20 |
unc0rr |
Fix empty teams list when trying to spectate
0.9.17
|
changeset |
files
|
2011-11-19 |
nemo |
Fix missing nametags in placement mode
0.9.17 0.9.17-release
|
changeset |
files
|
2011-11-19 |
unc0rr |
merge, as --rebase didn't work for some reason
|
changeset |
files
|
2011-11-19 |
nemo |
Merge 0.9.17 with trunk
0.9.17
|
changeset |
files
|
2011-11-19 |
unc0rr |
Improve parser and converter
|
changeset |
files
|
2011-11-19 |
nemo |
Update changelog again
|
changeset |
files
|
2011-11-19 |
unc0rr |
Oops, function call has parens
|
changeset |
files
|
2011-11-18 |
nemo |
Only make AI avoid damaged dead mines and dangerously smoking barrels once the attack is finished.
|
changeset |
files
|
2011-11-18 |
unc0rr |
Make AI be less scared by crates. Actually, now it starts using switcher just to pick a crate up.
|
changeset |
files
|
2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
changeset |
files
|
2011-11-17 |
unc0rr |
Make AI use switcher when:
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Move actions stack out of Walk procedure
|
changeset |
files
|
2011-11-17 |
unc0rr |
- Parse sets initialization
|
changeset |
files
|
2011-11-16 |
nemo |
This should have been added before. add log spew if this ever happens. We should hopefully identify the various circumstances and make sure it is all cleaned up so the list becomes unnecessary.
|
changeset |
files
|
2011-11-16 |
nemo |
prevent flinging up into any land.
|
changeset |
files
|
2011-11-16 |
unc0rr |
Recognize some built-in functions
|
changeset |
files
|
2011-11-16 |
unc0rr |
Less code
|
changeset |
files
|
2011-11-16 |
unc0rr |
Prefix followed by prefix issue solved. Also some slight improvements.
|
changeset |
files
|
2011-11-15 |
nemo |
Fix for issue #291 - this check should probably be in ApplyDamage though
|
changeset |
files
|
2011-11-15 |
nemo |
Disable loading content.html on startup, it is fetched on pushing to top of stack already.
|
changeset |
files
|
2011-11-15 |
nemo |
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
|
changeset |
files
|
2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
|
changeset |
files
|
2011-11-14 |
nemo |
Only recreate texture for non-empty lines
|
changeset |
files
|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
changeset |
files
|
2011-11-14 |
nemo |
reset chat lines too
|
changeset |
files
|
2011-11-14 |
mikade |
Make Highlander moar awesome.
|
changeset |
files
|
2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
changeset |
files
|
2011-11-14 |
nemo |
Not useful.
|
changeset |
files
|
2011-11-14 |
nemo |
Aaand in .17
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
oops. tex could expire, too...
|
changeset |
files
|
2011-11-14 |
nemo |
Aaaand merge .17 into trunk.
|
changeset |
files
|
2011-11-14 |
nemo |
merge with trunk (sound fade tweak, iOS changes)
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
|
changeset |
files
|
2011-11-14 |
unc0rr |
Make server know release version
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
these flakes are supposed to look like silvery edges of dark stuff in background, so look odd unflattened
0.9.17
|
changeset |
files
|
2011-11-14 |
nemo |
this one should not be delayed
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
be more gentle when you stop channels at the end of the game
|
changeset |
files
|
2011-11-13 |
nemo |
merge sound changes into .17, and, why not everything else too.
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
fix accessing a released object
|
changeset |
files
|
2011-11-13 |
nemo |
My understanding from unc0rr is that as long as trunk and .17 are in sync, they maintain the protocol number.
|
changeset |
files
|
2011-11-13 |
nemo |
Use -1 to clear all channels before playing victory sound
|
changeset |
files
|
2011-11-13 |
koda |
modify ReleaseSound so that it performs a partial release of unused sounds, useful for responding to memory warnings
|
changeset |
files
|
2011-11-13 |
nemo |
Merge .17 and trunk
|
changeset |
files
|
2011-11-13 |
nemo |
Clear all other sounds before playing flawless victory / victory
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
stray "
0.9.17
|
changeset |
files
|
2011-11-13 |
nemo |
oops
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Something
|
changeset |
files
|
2011-11-13 |
nemo |
Release?
0.9.17
|
changeset |
files
|
2011-11-13 |
unc0rr |
Introduce initialization expressions
|
changeset |
files
|
2011-11-13 |
nemo |
RELEEEEEEEEEASE
0.9.17
|
changeset |
files
|
2011-11-13 |
koda |
restore displaying statistics at the end of a game and restore warning lower views that they are going to appear
|
changeset |
files
|
2011-11-13 |
inu |
pt update
|
changeset |
files
|
2011-11-13 |
nemo |
This should not be in the unplaced section
|
changeset |
files
|
2011-11-24 |
Xeli |
new download manager \o/
hedgeroid
|
changeset |
files
|
2011-11-13 |
mikade |
Correct outdated feedback.
|
changeset |
files
|
2011-11-24 |
Xeli |
Added a minimal data dir, we should move this to hedgewars/share sometime
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
Make AI avoid barrels the more they are damaged
|
changeset |
files
|
2011-11-14 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-13 |
szczur |
pl update
|
changeset |
files
|
2011-11-12 |
koda |
iOS works again (also native touch interface \o/)
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
first part of the new downloader implementation
hedgeroid
|
changeset |
files
|
2011-11-13 |
BioHazardX |
it update
|
changeset |
files
|
2011-11-12 |
koda |
slight cleanup, fix compiling with sdl-1.2
hedgeroid
|
changeset |
files
|
2011-11-14 |
Xeli |
added quotes for those with spaces in their path
hedgeroid
|
changeset |
files
|
2011-11-13 |
nemo |
this should allow overriding static maps from lua
|
changeset |
files
|
2011-11-12 |
Xeli |
and now it even works for sdl12 \o/
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
in class methods you can call [self alloc], as per objc specifications
|
changeset |
files
|
2011-11-12 |
Xeli |
use the new SDL_CreateThread call
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
nevermind
|
changeset |
files
|
2011-11-12 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-11-12 |
koda |
even faster and no more warning
|
changeset |
files
|
2011-11-12 |
Xeli |
Java side makes use of the official multitouch implementation of SDL
hedgeroid
|
changeset |
files
|
2011-11-12 |
unc0rr |
faster math
|
changeset |
files
|
2011-11-12 |
Xeli |
merge fix
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Eh. n/m. Even when I did 1 shl, didn't seem right, and anyway, it isn't much of a mask if there are 16 categories and we use 10, of which those are the most common.
|
changeset |
files
|
2011-11-12 |
Xeli |
merge...i think
hedgeroid
|
changeset |
files
|
2011-11-12 |
nemo |
Add an event mask for SDL1.2
|
changeset |
files
|
2011-11-11 |
nemo |
Add hillbilly voice
|
changeset |
files
|
2011-11-11 |
nemo |
Update changelog, comment on possibly redundant lines in GSHandlers
|
changeset |
files
|
2011-11-11 |
nemo |
flip some flames
|
changeset |
files
|
2011-11-11 |
nemo |
Dir should not be 0, but set it to 1 if 0 in case I missed some other place this was done. Also correct cloud scaling.
|
changeset |
files
|
2011-11-11 |
nemo |
If I'm going to be arbitrary about it, might as well go for the more minimal arbitrariness
|
changeset |
files
|
2011-11-11 |
koda |
further engine interaction refactoring
|
changeset |
files
|
2011-11-11 |
koda |
minor updates to ServerProtocolNetwork class
|
changeset |
files
|
2011-11-10 |
koda |
restore a lost view message
|
changeset |
files
|
2011-11-10 |
nemo |
unsquash the rescaled clouds
|
changeset |
files
|
2011-11-10 |
unc0rr |
Improve parsing of complex references like "a^[b[c], d]"
|
changeset |
files
|
2011-11-09 |
unc0rr |
Fix inifinite loops
|
changeset |
files
|
2011-11-09 |
unc0rr |
Rearrange token types
|
changeset |
files
|
2011-11-10 |
nemo |
Add more border checks
|
changeset |
files
|
2011-11-10 |
nemo |
Make mazes filter use same variable as template filter
|
changeset |
files
|
2011-11-10 |
nemo |
fix map/template override, remove some pointless command calls
|
changeset |
files
|
2011-11-09 |
unc0rr |
Less precision - less confusion
|
changeset |
files
|
2011-11-08 |
unc0rr |
Improve type declarations parsing
|
changeset |
files
|
2011-11-07 |
nemo |
Another set of colours. These are an attempt to fuse ideas from mikade and bugq, based on channel feedback/voting.
|
changeset |
files
|
2011-11-06 |
nemo |
Might as well make the air attack team coloured too
|
changeset |
files
|
2011-11-06 |
unc0rr |
Even more improvements to the parser and converter
|
changeset |
files
|
2011-11-06 |
nemo |
tweak % again
|
changeset |
files
|
2011-11-06 |
nemo |
Set default water colours in greyscale mode in case the theme does not define them, decrement piano weapon on use
|
changeset |
files
|
2011-11-06 |
nemo |
Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
|
changeset |
files
|
2011-11-06 |
nemo |
Add missing grayscale conversions
|
changeset |
files
|
2011-11-06 |
nemo |
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
|
changeset |
files
|
2011-11-06 |
koda |
engine interaction class refactoring, round 4 or 5, can't remember: this time use the class methods to create an instance object and operates on that, reducing the number of arguments between methods and simplifying memory management
|
changeset |
files
|
2011-11-06 |
koda |
move two class files in a correct directory
|
changeset |
files
|
2011-11-06 |
nemo |
exclude hogs from density check
|
changeset |
files
|
2011-11-06 |
nemo |
too game breaking I think
|
changeset |
files
|
2011-11-06 |
nemo |
Include density in gear kick
|
changeset |
files
|
2011-11-06 |
nemo |
not sure why this condition wasn't here before
|
changeset |
files
|
2011-11-06 |
nemo |
Due to the small values and friction, halve the step in low gravity, instead of the value
|
changeset |
files
|
2011-11-06 |
nemo |
Don't set moving if on flat surface
|
changeset |
files
|
2011-11-05 |
nemo |
skip when attacking as well
|
changeset |
files
|
2011-11-05 |
nemo |
This has bugged me for a while. Fix text position in frame 4. Also shrink size.
|
changeset |
files
|
2011-11-05 |
nemo |
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
|
changeset |
files
|
2011-11-05 |
unc0rr |
Some improvements to the parser
|
changeset |
files
|
2011-11-05 |
nemo |
Increase rarity of near flakes (don't want them intruding in game much). Also fix stereo. Near flakes were being drawn far.
|
changeset |
files
|
2011-11-05 |
nemo |
Flatten flakes for halloween theme, based on feedback from sheepluva
|
changeset |
files
|
2011-11-05 |
unc0rr |
merge
|
changeset |
files
|
2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
|
changeset |
files
|
2011-11-05 |
koda |
ooops :D
|
changeset |
files
|
2011-11-05 |
koda |
fix signedness of sdl bindings
|
changeset |
files
|
2011-11-05 |
koda |
oops, fix the size of a few event structs i just added
|
changeset |
files
|
2011-11-05 |
koda |
just for the sake of it, add the missing sdl13 events and do some cleanup
|
changeset |
files
|
2011-11-05 |
koda |
avoid linking compatible code from sdl library, let's provide our own
|
changeset |
files
|
2011-11-04 |
nemo |
Avoid overflowing event
|
changeset |
files
|
2011-11-04 |
sheepluva |
I hope this helps...
|
changeset |
files
|
2011-11-04 |
sheepluva |
tweak DrawTunnel call of blowtorch. should fix issues with blowtorch going horizontal when it shouldn't
|
changeset |
files
|
2011-11-05 |
unc0rr |
A try to improve parser move (has regressions)
|
changeset |
files
|
2011-11-03 |
koda |
while formatting the ammomenu code i found out that it's simpler to move than i thought, and fixed a small glitch when animation was disabled
|
changeset |
files
|
2011-11-04 |
unc0rr |
Many improvements to the parser
|
changeset |
files
|
2011-11-03 |
unc0rr |
Better 'else' part
|
changeset |
files
|
2011-11-03 |
unc0rr |
Starting pas2C using library called 'pretty'
|
changeset |
files
|
2011-11-03 |
unc0rr |
- Update to compile with parsec 3.*
|
changeset |
files
|
2011-11-03 |
nemo |
Bounce can't be set on this anyway, and if we did make it work, it'd probably be OP
|
changeset |
files
|
2011-11-03 |
unc0rr |
Improve pascal parser, now it is able to successfully parse uGame.pas (though it eats all comments). Many things are still missing. Well, it's just a matter of time to implement the rest. All basic work is already done anyway.
|
changeset |
files
|
2011-11-03 |
koda |
small tweak to ingamemenu class
|
changeset |
files
|
2011-11-03 |
koda |
double two finger tap to make screenshot on ios (though folder is not yet accessible)
|
changeset |
files
|
2011-11-03 |
koda |
make screenshots with 32bits of depths, so that they are more opengles friendly
|
changeset |
files
|
2011-11-03 |
koda |
convert gameinterfacebridge in simple-to-use class methods
|
changeset |
files
|
2011-11-02 |
koda |
aaand remove also ipcport from the class interface as well
|
changeset |
files
|
2011-11-02 |
koda |
do not forget to keep track of teams here
|
changeset |
files
|
2011-11-02 |
koda |
don't keep track of the savepath and of engineprotocol objects
|
changeset |
files
|
2011-11-02 |
koda |
better
|
changeset |
files
|
2011-11-02 |
koda |
remove the need of saving the calling controller (disabling stats, but they were already broken by a previous commit)
|
changeset |
files
|
2011-11-02 |
koda |
slight simplification
|
changeset |
files
|
2011-11-02 |
koda |
move objc overlay creation after sdlwindow has been created
|
changeset |
files
|
2011-10-31 |
sheepluva |
widen mission list
|
changeset |
files
|
2011-10-31 |
sheepluva |
mission locale -> UTF-8
|
changeset |
files
|
2011-10-31 |
unc0rr |
ru localization
|
changeset |
files
|
2011-10-31 |
nemo |
oh, probably needs resetting here too
|
changeset |
files
|
2011-10-31 |
nemo |
Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
|
changeset |
files
|
2011-10-31 |
mikade |
Add "Surfer" achievement to Space Invasion.
|
changeset |
files
|
2011-10-31 |
sheepluva |
this seems... um.. random
|
changeset |
files
|
2011-10-31 |
sheepluva |
Bee:
|
changeset |
files
|
2011-10-31 |
sheepluva |
mikade's request: dont delete mission text/texture in HideMission() (so that it can still be looked at in ESC menu
|
changeset |
files
|
2011-10-31 |
sheepluva |
fix HideMission()
|
changeset |
files
|
2011-10-31 |
sheepluva |
don't hide target cursor if a hedgehog (other than current) is drowning, thanks to mikade for pointing this out
|
changeset |
files
|
2011-10-31 |
koda |
unified the objc game state in a single place, which allowed some optimization to ObjcExport class (and more)
|
changeset |
files
|
2011-10-31 |
koda |
just moving ios server stuff around
|
changeset |
files
|
2011-10-30 |
sheepluva |
fix mission map script loading
|
changeset |
files
|
2011-10-30 |
sheepluva |
don't let forced hog movement (with no damage) suspend/halt shot charging
|
changeset |
files
|
2011-10-30 |
sheepluva |
whoops, I'm a nerd
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
frontend flakes:
|
changeset |
files
|
2011-10-30 |
sheepluva |
show notice to admin when kicking player
|
changeset |
files
|
2011-10-30 |
sheepluva |
lupdate, german translation
|
changeset |
files
|
2011-10-30 |
sheepluva |
beep on highlight
|
changeset |
files
|
2011-10-29 |
sheepluva |
whoopsy, my bad (segfault due to accepting empty lines)
|
changeset |
files
|
2011-11-12 |
Xeli |
yey sdl implemented multi touch so my implementation isnt needed anymore
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
stylesheet comments/adjustments
|
changeset |
files
|
2011-11-12 |
Xeli |
these files must not be compiled because they cause compiler errors and noone likes those ;p
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
html-escape nicknames
|
changeset |
files
|
2011-11-12 |
Xeli |
removed sdl_net which was 'borrowed' (?:P) from peyla's port we'll now be using the official port
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
change default timestamp format to hh:mm
|
changeset |
files
|
2011-11-12 |
Xeli |
automated the build process some more, users must add the android ndk, sdk and fpc dir to their $PATH and cmake will do the rest, I still need a solution for the sdl dir. Subrepo's perhaps?
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
* fix highlighting (i just broke it by not negating a boolean expression)
|
changeset |
files
|
2011-11-12 |
Xeli |
added lines to avoid compiler hints, is this really the way we want to do it though? ;/
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
update name autocompletion after nick change (since own nick isn't suggested)
|
changeset |
files
|
2011-10-28 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-10-29 |
sheepluva |
disconnect when going back from lobby page (regression fix)
|
changeset |
files
|
2011-10-28 |
koda |
one dangerous merge
hedgeroid
|
changeset |
files
|
2011-10-28 |
unc0rr |
It doesn't make much sense to make checks like 'if(game)' if you never set game to 0. Using smart pointers instead. Does it fix segfaults? Probably.
|
changeset |
files
|
2011-10-28 |
sheepluva |
+ make names in notice messages and leave messages clickable too
|
changeset |
files
|
2011-10-28 |
sheepluva |
chat: don't link own name
|
changeset |
files
|
2011-10-28 |
koda |
ok *this* brings ios 3.* runtime compatibility
|
changeset |
files
|
2011-10-28 |
koda |
restore game config on iphone
|
changeset |
files
|
2011-10-27 |
sheepluva |
actually the those if(...); weren't supposed to be if statements in the first place, since the result is always true at that point of code anyway.
|
changeset |
files
|
2011-10-27 |
unc0rr |
- Remove some old unused code
|
changeset |
files
|
2011-10-27 |
sheepluva |
having ctrl+w close the engine is just mean... many WASD players think the game crashes all the time because of that - since they close it by accident again and again...
|
changeset |
files
|
2011-10-26 |
sheepluva |
typos
|
changeset |
files
|
2011-10-26 |
sheepluva |
custom highlighting
|
changeset |
files
|
2011-10-26 |
koda |
also imageio is absent from old ios, so weaklink it
|
changeset |
files
|
2011-10-25 |
sheepluva |
few mini-adjustments
|
changeset |
files
|
2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
|
changeset |
files
|
2011-10-25 |
koda |
fix runtime compability with ios 3.* (hopefully) and fix a small glitch in turning off music/sounds
|
changeset |
files
|
2011-10-25 |
koda |
restore runtime compatibility with ios 3.2
|
changeset |
files
|
2011-10-25 |
koda |
move all extra categories in a single source, add caching for HWUtils
|
changeset |
files
|
2011-10-25 |
koda |
updated sdl and lowered minimum ios to 3.0
|
changeset |
files
|
2011-10-25 |
nemo |
As sheepluva pointed out, allowing this message to be legal allows naughtiness. The server usage of this message does not seem to use this check.
|
changeset |
files
|
2011-10-25 |
sheepluva |
remove any thread-safe stuff I introduced since it's not needed
|
changeset |
files
|
2011-10-25 |
unc0rr |
Fix for 'The "optimized" argument must be followed by a library.' cmake failure
|
changeset |
files
|
2011-10-25 |
sheepluva |
adding simple doc build script
|
changeset |
files
|
2011-10-24 |
sheepluva |
this should fix stylesheet importing on windows, but we'll see
|
changeset |
files
|
2011-10-24 |
sheepluva |
fix of /saveStyleSheet command, error message on stylesheet import fail
|
changeset |
files
|
2011-10-24 |
sheepluva |
tweak and document abstract page
|
changeset |
files
|
2011-10-24 |
sheepluva |
on file save: create parent directories if needed
|
changeset |
files
|
2011-10-24 |
sheepluva |
unbreak command auto-completion (was broken since r0b92341adb6a - 52 commits ago)
|
changeset |
files
|
2011-10-24 |
sheepluva |
chat:
|
changeset |
files
|
2011-10-24 |
sheepluva |
minor cleanups, mostly in own code
|
changeset |
files
|
2011-10-24 |
sheepluva |
* fixing my hat preview bug nemo pointed out (thanks!)
|
changeset |
files
|
2011-10-23 |
sheepluva |
improve and cash hilight regexp
|
changeset |
files
|
2011-10-23 |
sheepluva |
highlight improvements
|
changeset |
files
|
2011-10-23 |
nemo |
oops
|
changeset |
files
|
2011-10-23 |
unc0rr |
Case-insensitive comparison of nicks
|
changeset |
files
|
2011-10-23 |
sheepluva |
potential fix for issue #217 (SigSegV while in game room in KillAllTeams - team list change?)
|
changeset |
files
|
2011-10-23 |
nemo |
retain dx/dy from landgun
|
changeset |
files
|
2011-10-22 |
sheepluva |
doxygen seems to get confused if a ///< line is followed by a /// line
|
changeset |
files
|
2011-10-22 |
sheepluva |
* adding destructors to my line edit subclasses
|
changeset |
files
|
2011-10-22 |
sheepluva |
let's create some templates so that the user knows how to start off
|
changeset |
files
|
2011-10-22 |
sheepluva |
document css files better
|
changeset |
files
|
2011-10-22 |
nemo |
Tweak ratios to deemphasise foreground flakes further
|
changeset |
files
|
2011-10-22 |
sheepluva |
minor signal fail fix
|
changeset |
files
|
2011-10-22 |
sheepluva |
some more chat fixes and changes, I think. hum. what was that? um. aaah, I better go catch some sheep ... er sleep.. um..
|
changeset |
files
|
2011-10-22 |
sheepluva |
ugh wth... cleaned FL/IL change notifications up
|
changeset |
files
|
2011-10-22 |
sheepluva |
some changes to the css... display:none; works now (e.g. you can use it for user join/leave messages that are not your friends)
|
changeset |
files
|
2011-10-22 |
nemo |
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
|
changeset |
files
|
2011-10-22 |
sheepluva |
BOOOOooOM <headshot>! removing default stylesheets from c++ code and adding them as text files to the qt resources
|
changeset |
files
|
2011-10-21 |
sheepluva |
same for chat. changed the paths to: css/qt.css css/chat.css
|
changeset |
files
|
2011-10-21 |
sheepluva |
frontend will use the data file misc/qt_style.css instead of hardcoded stylesheet - if the file exists
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving a file around, fixing a png, etc.
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer script loading
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix netgame layout issues, I think all layout issues caused by page refactoring are fixed now, if you find any more let me know
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix lobby layout issues
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix layout of net page
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix multiplayer page layout, doc/comment fixes
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix overlapping issue in main menu
|
changeset |
files
|
2011-10-21 |
sheepluva |
fix an include; fix/add comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
simplified some stuff I wrote
|
changeset |
files
|
2011-10-21 |
sheepluva |
finishing SDLInterface cleanup (wrt audio)
|
changeset |
files
|
2011-10-21 |
sheepluva |
moving and renaming SDLs.*, making it a singleton; cleaning up class responsibilties wrt SDLInteraction; some comments
|
changeset |
files
|
2011-10-21 |
sheepluva |
change SDL.h/SDL.cpp to use HWDataManager instead of poking around on the harddrive - also I added doc/comments to the class
|
changeset |
files
|
2011-10-20 |
sheepluva |
oops and good night
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment fixes
|
changeset |
files
|
2011-10-20 |
sheepluva |
comments
|
changeset |
files
|
2011-10-20 |
sheepluva |
cleaning up some more, also adding a WIP file. changes: hats in the hat selection are now sorted like this: NoHat, Reserved hats (alphabetically), All other hats (alphabeticall)
|
changeset |
files
|
2011-10-20 |
sheepluva |
introduce HWDataManager util for transparent access to [user-]data files
|
changeset |
files
|
2011-10-20 |
sheepluva |
comment typo
|
changeset |
files
|
2011-10-20 |
sheepluva |
move this widget into the widget dir
|
changeset |
files
|
2011-10-20 |
nemo |
lolwut
|
changeset |
files
|
2011-10-20 |
nemo |
Fix sticky mine/mine activation bug
|
changeset |
files
|
2011-10-20 |
nemo |
Fix birdy flight bug
|
changeset |
files
|
2011-10-19 |
sheepluva |
allow changing number of hogs or weapons with mousewheel
|
changeset |
files
|
2011-10-19 |
sheepluva |
make this transparent so that people can actually see /what/ they have disabled...
|
changeset |
files
|
2011-10-19 |
sheepluva |
give the room name edit box a history of previous room. however I hate that box from the bottom of my heart, it shall dieeeee... later...
|
changeset |
files
|
2011-10-19 |
sheepluva |
frontend chat input history, use arrow keys UP/DOWN
|
changeset |
files
|
2011-10-18 |
sheepluva |
+ don't suggest ignored nicknames
|
changeset |
files
|
2011-10-18 |
Guillaume Englert |
Fix repeat on SkyL, remove SkyR
|
changeset |
files
|
2011-10-18 |
sheepluva |
feature-pimpin'-up the chat input line in frontend:
|
changeset |
files
|
2011-10-17 |
sheepluva |
server lobby: don't stretch buttons right of the roomlist - instead let the roomlist use all the available space
|
changeset |
files
|
2011-10-17 |
sheepluva |
don't hoard empty friends/ignore-lists on the HDD
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix overlapping pixel in stormtrooper hat
|
changeset |
files
|
2011-10-17 |
sheepluva |
fix outline of rcplane
|
changeset |
files
|
2011-10-17 |
nemo |
never doing any graphics stuff when I can't test, again :(
|
changeset |
files
|
2011-10-17 |
nemo |
:(
|
changeset |
files
|
2011-10-17 |
nemo |
Not being able to test sucks :(
|
changeset |
files
|
2011-10-17 |
nemo |
Riiight. Let's try this instead
|
changeset |
files
|
2011-10-17 |
nemo |
tint RC plane with team colour. untested.
|
changeset |
files
|
2011-10-17 |
mikade |
graphic for team coloured RC planes
|
changeset |
files
|
2011-10-17 |
nemo |
Sheepluva suggestion - brighten so that the team colours look less muddy, if some artist hates the result, they are welcome to clean it up
|
changeset |
files
|
2011-10-17 |
nemo |
Use SkyL if SkyR is not included. Saves a bit of texture memory and removes some redundant files.
|
changeset |
files
|
2011-10-17 |
sheepluva |
add tiara hat
|
changeset |
files
|
2011-10-16 |
koda |
missed a compiler option from previous merge
|
changeset |
files
|
2011-10-16 |
nemo |
tweak. constrain to full opacity
|
changeset |
files
|
2011-10-16 |
koda |
merge the changes applied to 0.9.16
|
changeset |
files
|
2011-10-16 |
nemo |
Blend the outter side too
|
changeset |
files
|
2011-10-14 |
Florian Fabre |
Hide focus outline on buttons.
|
changeset |
files
|
2011-10-13 |
nemo |
oops
|
changeset |
files
|
2011-10-13 |
Guillaume Englert |
Add SkyL/SkyR to avoid repeating the cave entrance
|
changeset |
files
|
2011-10-13 |
nemo |
Remove unnecessary assignments post-creation. Simplifies Lua manipulation of these adds as well as just being tidier.
|
changeset |
files
|
2011-10-11 |
Guillaume Englert |
another crystal, spray and landtex tweaks.
|
changeset |
files
|
2011-10-10 |
sheepluva |
something for nemo to play around with
|
changeset |
files
|
2011-10-10 |
sheepluva |
make slope calcs skip small gaps
|
changeset |
files
|
2011-10-10 |
nemo |
tidier
|
changeset |
files
|
2011-10-10 |
nemo |
Make sticky mines and normal mines start their typical behaviour a second after creation in infinite attack mode.
|
changeset |
files
|
2011-10-10 |
nemo |
set followgear to cluster/melon/gascloud
|
changeset |
files
|
2011-10-10 |
nemo |
Make a few more things be impacted by explosions nearby
|
changeset |
files
|
2011-10-10 |
nemo |
tweak (still a hack)
|
changeset |
files
|
2011-10-10 |
nemo |
Experiment in making ice more treacherous. also tweak to snow/christmas flake spawn
|
changeset |
files
|
2011-10-10 |
nemo |
Aaaand another flag that used to be cleared here...
|
changeset |
files
|
2011-10-10 |
koda |
HUGE refactoring of the ipad interface, finally understood how to use interface builder with custom uiviewcontrollers, as well as converted some uitableviewcontrollers to uiviewcontrollers for simplicity
|
changeset |
files
|
2011-10-10 |
nemo |
expose border color to lua
|
changeset |
files
|
2011-10-09 |
nemo |
oops
|
changeset |
files
|
2011-10-09 |
nemo |
Restrict slipperiness to girders and bridges. Make girders more obviously ice.
|
changeset |
files
|
2011-10-09 |
nemo |
Fix a few masks. The one that needed it the most was trophyrace.
|
changeset |
files
|
2011-10-09 |
nemo |
add a couple more
|
changeset |
files
|
2011-10-09 |
koda |
finally removed the white border glitch of the ipad preview map, moved initialization from IB to code
|
changeset |
files
|
2011-10-08 |
koda |
refreshed the ipad interface with some white
|
changeset |
files
|
2011-10-08 |
koda |
some code refactoring of the ios game config
|
changeset |
files
|
2011-10-08 |
koda |
ooops
|
changeset |
files
|
2011-10-08 |
koda |
move some config files
|
changeset |
files
|
2011-10-08 |
koda |
create teams programmatically
|
changeset |
files
|
2011-10-08 |
koda |
convert creation chamber functions to class methods
|
changeset |
files
|
2011-10-08 |
jose1711 |
Updated Slovak translation
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-10-08 |
koda |
sed commands should be tested beforehand
|
changeset |
files
|
2011-10-08 |
nemo |
Another flag that was relying on this routine to clear it...
|
changeset |
files
|
2011-10-08 |
nemo |
tweak Y movement
|
changeset |
files
|
2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
|
changeset |
files
|
2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
|
changeset |
files
|
2011-10-08 |
koda |
minor changes
|
changeset |
files
|
2011-10-08 |
koda |
added iphone interface for missions/trainings page, setters/getters unlocked
|
changeset |
files
|
2011-10-07 |
koda |
move out xib files from Resources to Classes
|
changeset |
files
|
2011-10-07 |
nemo |
This should allow hedgehogs to still move freely after trapping other hedgehogs in a portal loop.
|
changeset |
files
|
2011-10-07 |
nemo |
Move the crystals to sprays to reduce the regularity of the land texture
|
changeset |
files
|
2011-10-06 |
Guillaume Englert |
Add Cave theme
|
changeset |
files
|
2011-10-06 |
koda |
(a lot of) ooops
|
changeset |
files
|
2011-10-05 |
unc0rr |
- Frontend: don't pass /script for missions
|
changeset |
files
|
2011-10-05 |
unc0rr |
Tiny cleanup
|
changeset |
files
|
2011-10-05 |
koda |
the retina infection keeps spreading...
|
changeset |
files
|
2011-10-05 |
koda |
be a good memory aware citizen
|
changeset |
files
|
2011-10-04 |
koda |
make the missions/trainings start
|
changeset |
files
|
2011-10-04 |
koda |
first pass for implementing missions/training selection on ipad (not yet running)
|
changeset |
files
|
2011-10-04 |
nemo |
hm. probably should set both
|
changeset |
files
|
2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
|
changeset |
files
|
2011-10-02 |
koda |
on ipad2 and above animate the little hogs on game config and fix the hat display imaging
|
changeset |
files
|
2011-10-01 |
koda |
little changes and fixes to the previous commit
|
changeset |
files
|
2011-10-01 |
koda |
headers cleanup, converted some function-only sources into proper class method files, more use of OOP power, removed some 'respondsToSelector' calls, moved defines into their own header, more use of objc categories
|
changeset |
files
|
2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
|
changeset |
files
|
2011-10-01 |
koda |
fix a couple of 'potential leaks'
|
changeset |
files
|
2011-10-01 |
koda |
rename the ios settings files into something more appropriate
|
changeset |
files
|
2011-10-01 |
koda |
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
|
changeset |
files
|
2011-09-30 |
koda |
infecting sheepluva's mission graphics with retina images
|
changeset |
files
|
2011-09-30 |
koda |
a little code cleanup
|
changeset |
files
|
2011-09-30 |
unc0rr |
Fix build with .pro file
|
changeset |
files
|
2011-09-29 |
unc0rr |
Oops, fix build
|
changeset |
files
|
2011-09-29 |
unc0rr |
GameInfo needs room params copy
|
changeset |
files
|
2011-09-27 |
unc0rr |
Introduce EngineInteraction module
|
changeset |
files
|
2011-09-30 |
koda |
translators missed me
|
changeset |
files
|
2011-09-30 |
koda |
fix hats of the AI team file for ios
|
changeset |
files
|
2011-09-30 |
koda |
fix issue 287, default cmake build type
|
changeset |
files
|
2011-09-29 |
sheepluva |
oops
|
changeset |
files
|
2011-09-29 |
sheepluva |
update .pro
|
changeset |
files
|
2011-09-28 |
sheepluva |
rename misc.{h,cpp} to the name of the class they contain (FreqSpinBox)
|
changeset |
files
|
2011-09-28 |
sheepluva |
this makes more sense
|
changeset |
files
|
2011-09-28 |
sheepluva |
I started to move stuff around, c'mon, hate on meee. PS: if your (clean) build is broken - let me know)
|
changeset |
files
|
2011-09-28 |
sheepluva |
training screen localization works now
|
changeset |
files
|
2011-09-28 |
sheepluva |
load mission caption and description from localization file (WIP)
|
changeset |
files
|
2011-10-28 |
Xeli |
New market version
hedgeroid
|
changeset |
files
|
2011-09-28 |
mikade |
mikade making sheepluva happy again
|
changeset |
files
|
2011-10-28 |
Xeli |
Enabled landhash check again
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
use currentItemChanged signal instead of itemSelectionChanged - since the latter is always one item behind if you hold down the mousebutton and move the cursor through the list
|
changeset |
files
|
2011-10-21 |
Xeli |
oops, removed a line from the 'firstTime only' section
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
stuffToBeAvoidedInFuture->append("layouting");
|
changeset |
files
|
2011-10-20 |
Xeli |
Added two default teams to the apk, so people who first download it don't have to make two teams before playing their first game
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
oops, I forgot I wanted to fix that before committing xD
|
changeset |
files
|
2011-10-20 |
Xeli |
wops missed this one: removed a 'fix' eclipse put in there
hedgeroid
|
changeset |
files
|
2011-09-27 |
sheepluva |
PIMP'ed up training screen. special thanks to mikade for supplying the pics <3
|
changeset |
files
|
2011-10-20 |
Xeli |
Changed package name from org.hedgewars.mobile to org.hedgewars.hedgeroid to upload it to the market
hedgeroid
|
changeset |
files
|
2011-09-27 |
nemo |
this needs to actually return something
|
changeset |
files
|
2011-10-09 |
Xeli |
Using misc/libtremor/tremor rather than misc/tremor, plus added the include in the android.mk of SDL_mixer
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
I must not use source files as clipboard.
|
changeset |
files
|
2011-10-09 |
Xeli |
update from rev d75329716a02, it really works now (i think)
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
some more cleanups/refactoring/blahblah, some button positions may are a bit off atm. also I added a new picture for one of the buttons
|
changeset |
files
|
2011-10-09 |
Xeli |
How did freetype even compile with this in it?
hedgeroid
|
changeset |
files
|
2011-09-26 |
unc0rr |
- Add unique id to replay file name
|
changeset |
files
|
2011-10-08 |
Xeli |
Removed the need for duplicate libraries, the android build now uses lua, freetype and tremor from misc/
hedgeroid
|
changeset |
files
|
2011-09-26 |
sheepluva |
wow, somebody was smoking some reaaally good sh!t right there, man!
|
changeset |
files
|
2011-10-08 |
Xeli |
Allow for multicore compiling on quadcores, everyone has one right? :P It has perfomance benifits on single cores too so it's all good =)
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
small cleanup: enum instead of magic numbers
|
changeset |
files
|
2011-10-07 |
Xeli |
Close a game without leaking memory. It should be noted that sending an SDL Quit event leaks memory
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
Added tag Hedgewars-iOS-1.3.2 for changeset 652a199d4f38
|
changeset |
files
|
2011-10-04 |
koda |
fix compiling for android, strip out all delphi code, objfpc ftw
hedgeroid
|
changeset |
files
|
2011-09-25 |
koda |
my qt version needs this to work...
|
changeset |
files
|
2011-10-04 |
koda |
strip eols and delphi mode
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix typo that sneaked in by pressing ctrl+z one time too much I guess :D
|
changeset |
files
|
2011-09-25 |
koda |
changed Game arguments to accept data path on 9th array element (like planned)
hedgeroid
|
changeset |
files
|
2011-09-25 |
nemo |
rename to match prior mass hat rename
|
changeset |
files
|
2011-09-25 |
koda |
code working on ios now
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
get rid of that annoying 'Invalid state: in Lobby' message after room being closed or player being kicked from room. (the frontend always tried to leave the room he already left again)
|
changeset |
files
|
2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
some more cleanups and refactoring.
|
changeset |
files
|
2011-09-25 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-25 |
sheepluva |
fix somebody's sed-oops
|
changeset |
files
|
2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
|
changeset |
files
|
2011-09-25 |
koda |
this finally fixes the interaction between RestoredGameViewController and StatsPagesViewController
|
changeset |
files
|
2011-09-24 |
koda |
warnings round also for ios
|
changeset |
files
|
2011-09-24 |
koda |
add a class method for getting the overlay (and fix a silly mistake while at it) and use it
|
changeset |
files
|
2011-09-24 |
koda |
better memory cleanup for audiomanager and position of lower stats button
|
changeset |
files
|
2011-09-24 |
koda |
disable the followgear vertical offset for small screen devices
|
changeset |
files
|
2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
|
changeset |
files
|
2011-09-24 |
unc0rr |
Report long flight archievement
|
changeset |
files
|
2011-09-24 |
unc0rr |
Fix some warnings
|
changeset |
files
|
2011-09-24 |
unc0rr |
Store replays for further analysis
|
changeset |
files
|
2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
|
changeset |
files
|
2011-09-24 |
sheepluva |
I wanted to move this line, not to delete it heh.
|
changeset |
files
|
2011-09-24 |
sheepluva |
code cleanup/etc
|
changeset |
files
|
2011-09-24 |
koda |
fix a crash in getting statistics and a glitch that made background music start while in-game
|
changeset |
files
|
2012-10-26 |
koda |
close branch
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
yeah, fix dates -.-
|
changeset |
files
|
2011-10-18 |
sheepluva |
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
|
changeset |
files
|
2011-09-24 |
koda |
use a real button instead of a cellview in statspage
|
changeset |
files
|
2011-10-16 |
koda |
fix the config.inc conflict by making the ios one in another folder
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
rope: CheezeMonkey (omg I mentioned your name :O) has pointed out that there is still a way to get stuck in walls. This should fix it.
|
changeset |
files
|
2011-10-16 |
koda |
more details in chCheckProto
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
ios frontend: sounds and music have their own class now (with caching\!) instead of being spread here and there (exploiting class methods like a true oop pro)
|
changeset |
files
|
2011-10-14 |
koda |
display a message when network is down or server is not reachable, nemo also made the page refresh at display time
0.9.16
|
changeset |
files
|
2011-09-23 |
sheepluva |
many many netclient/frondent changes (just the beginning though):
|
changeset |
files
|
2011-10-12 |
koda |
because betas are baaaad (also really fix compiling everywhere)
0.9.16
|
changeset |
files
|
2011-09-23 |
unc0rr |
Convert boolean variable + a bunch of fields which make sense only while game is going on into Maybe + structure
|
changeset |
files
|
2011-09-25 |
nemo |
merge from default. Pulls in sheepluva's frontend work, and unbreaks engine cmake.
0.9.16
|
changeset |
files
|
2011-09-23 |
koda |
don't rumble while synchronising a demo/save
|
changeset |
files
|
2011-09-22 |
sheepluva |
randomly selected static/mission maps weren't properly reported to others in room (only new seed was)
|
changeset |
files
|
2011-09-22 |
koda |
prevent screen locking while synching saves (can take some time)
|
changeset |
files
|
2011-09-22 |
unc0rr |
Fix sheepluva's merge
|
changeset |
files
|
2011-09-22 |
sheepluva |
let frontend send (copypasta) multi-line messages line by line to avoid protocol violation
|
changeset |
files
|
2011-09-22 |
unc0rr |
My best guess for issue #285 is send thread being stuck at sendAll function, so I move client removing function before sendAll
|
changeset |
files
|
2011-09-22 |
nemo |
Disable clouds
|
changeset |
files
|
2011-09-21 |
koda |
ios version bump
|
changeset |
files
|
2011-09-21 |
koda |
apparently the old way was the correct one
|
changeset |
files
|
2011-09-21 |
koda |
aligned credits and game modes to main release
|
changeset |
files
|
2011-09-21 |
koda |
create the ios schemes programmatically
|
changeset |
files
|
2011-09-21 |
koda |
retina images, again
|
changeset |
files
|
2011-09-21 |
koda |
mad several updates to the resource copying phase in the ios project file, changed paths of some images and added some smaller forts version
|
changeset |
files
|
2011-09-21 |
nemo |
Couple of missed changes inu pointed out
|
changeset |
files
|
2011-09-21 |
koda |
one more
|
changeset |
files
|
2011-09-21 |
koda |
moar @2x
|
changeset |
files
|
2011-09-21 |
koda |
another round of retina display images
|
changeset |
files
|
2011-09-21 |
nemo |
Disable a bit of code from revision 4 that I'm pretty sure is not hit anymore, or we'd end up with plenty of doubled graves at a minimum. Also, clear gstWinner/gstLoser along with gstWait - still need to figure out why exactly those aren't rendering anymore though.
|
changeset |
files
|
2011-09-21 |
koda |
fixed several 'retina display' images and added a bunch more (though just from upscaling the normal ones; might be nice to have 'em redrawn at a real higher resolution)
|
changeset |
files
|
2011-09-20 |
koda |
let's use the built in events, shall we
|
changeset |
files
|
2011-09-20 |
nemo |
check for amNothing
|
changeset |
files
|
2011-09-20 |
nemo |
Revert koda's c24fdd9a0458 until it stops breaking my builds :-p
|
changeset |
files
|
2011-09-20 |
nemo |
Clear gstAnimation and reset Timer before entering death animation
|
changeset |
files
|
2011-09-20 |
nemo |
revert prev - that was dumb. wrong gear.
|
changeset |
files
|
2011-09-20 |
nemo |
Let's actually add the gstHHDeath check to the right line, shall we?
|
changeset |
files
|
2011-09-20 |
nemo |
Check on active hedgehog death animation
|
changeset |
files
|
2011-09-19 |
koda |
this reintroduces the gsSuspend state to fix multitasking on ios
|
changeset |
files
|
2011-09-19 |
koda |
using fpc 2.7.1 in ios project file
|
changeset |
files
|
2011-09-19 |
sheepluva |
also merge 0.9.16 in to make koda happy
|
changeset |
files
|
2011-09-19 |
sheepluva |
merge the 2 heads. I hope I did it right. also I increased proto and ver number
|
changeset |
files
|
2011-09-19 |
nemo |
return nil for position if no gear
|
changeset |
files
|
2011-09-19 |
koda |
fix mac compilation
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
merge changes from 0.9.16 branch - I bet I just broke something XD
|
changeset |
files
|
2011-09-19 |
koda |
Added tag 0.9.16-release for changeset 74bc72746bec
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
make chatsection in game room stretch if space is available
0.9.16 0.9.16-release
|
changeset |
files
|
2011-09-18 |
sheepluva |
another fix for a popup window that had no style
0.9.16
|
changeset |
files
|
2011-09-18 |
sheepluva |
set a default value for density that shouldn't lead to div by 0
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
Include lib* into src package
0.9.16
|
changeset |
files
|
2011-09-17 |
unc0rr |
okay, let's revert this for now
0.9.16
|
changeset |
files
|
2011-09-19 |
unc0rr |
- Unset hhdriven flag for gone hedgehog
|
changeset |
files
|
2011-09-17 |
nemo |
Revert 3ec95dc2b249 - causes hogs to be trapped in the teleport animation. bad breakage
|
changeset |
files
|
2011-09-17 |
sheepluva |
fix style of lobby chatroom user context menu
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
oops, it was already added
|
changeset |
files
|
2011-09-17 |
unc0rr |
Set version to 0.9.16, protocol to 39
0.9.16
|
changeset |
files
|
2011-09-17 |
nemo |
Add straight lines to changelog
|
changeset |
files
|
2011-09-17 |
unc0rr |
Merge recent changes from default
0.9.16
|
changeset |
files
|
2011-09-17 |
sheepluva |
update copyright year of README
|
changeset |
files
|
2011-09-17 |
mikade |
change the changelog
|
changeset |
files
|
2011-09-16 |
sheepluva |
update credits a bit
|
changeset |
files
|
2011-09-16 |
sheepluva |
german translations, a lot was still missing -.-
|
changeset |
files
|
2011-09-16 |
nemo |
typo
|
changeset |
files
|
2011-09-25 |
Xeli |
Attempt to prevent oom after restarting too many times
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-25 |
Xeli |
make the fire button appear only on android for now, I'll make it depend on a variable later on
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
clear HHJump on portaling
|
changeset |
files
|
2011-09-16 |
nemo |
merge
|
changeset |
files
|
2011-09-16 |
Xeli |
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
hedgeroid
|
changeset |
files
|
2011-09-16 |
inu |
pt update
|
changeset |
files
|
2011-09-16 |
Xeli |
removed some commented lines
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
Requested a few times
|
changeset |
files
|
2011-09-16 |
Xeli |
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
hedgeroid
|
changeset |
files
|
2011-09-16 |
nemo |
AI insists on using snowball for digging. Until that is prevented, remove snowball
|
changeset |
files
|
2011-09-16 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-16 |
unc0rr |
- Allow 8 teams in game on 0.9.16-dev
|
changeset |
files
|
2011-09-16 |
nemo |
Aaaaalllways!
|
changeset |
files
|
2011-09-16 |
Marco Bresciani |
Italian translation
|
changeset |
files
|
2011-09-16 |
sheepluva |
whoops, this line got lost in merging action
|
changeset |
files
|
2011-09-16 |
szczur |
Polish translation updates
|
changeset |
files
|
2011-09-16 |
nemo |
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
|
changeset |
files
|
2011-09-16 |
nemo |
Move options caption to box title. This frees up quite a bit of space at 800x600
|
changeset |
files
|
2011-09-16 |
nemo |
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
|
changeset |
files
|
2011-09-15 |
mikade |
check waterline
|
changeset |
files
|
2011-09-15 |
sheepluva |
moar sparkles :3
|
changeset |
files
|
2011-09-15 |
nemo |
Avoid hog repeating himself
|
changeset |
files
|
2011-09-15 |
Palewolf |
Spanish translation
|
changeset |
files
|
2011-09-15 |
sheepluva |
TestRectForObstacle: areas outside map borders are not passable
|
changeset |
files
|
2011-09-15 |
sheepluva |
change²log
|
changeset |
files
|
2011-09-15 |
Henek |
merge :(
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix back button location in post-game stats screen
|
changeset |
files
|
2011-09-15 |
Henek |
updateing swedish translation
|
changeset |
files
|
2011-09-15 |
unc0rr |
0.9.16 branch
0.9.16
|
changeset |
files
|
2011-09-15 |
sheepluva |
fix and optimize kamikaze's png
|
changeset |
files
|
2011-09-15 |
sheepluva |
screenshots: display a msg on failure and log causative error
|
changeset |
files
|
2011-09-15 |
sheepluva |
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
|
changeset |
files
|
2011-09-15 |
sheepluva |
cleaned up the screenshot procedure a little.
|
changeset |
files
|
2011-09-14 |
sheepluva |
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
|
changeset |
files
|
2011-09-14 |
nemo |
Updated translation after typo fix
|
changeset |
files
|
2011-09-14 |
sheepluva |
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
|
changeset |
files
|
2011-09-14 |
koda |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
some love for TeamHeadband.png
|
changeset |
files
|
2011-09-14 |
mikade |
Updates to golf theme.
|
changeset |
files
|
2011-09-14 |
nemo |
merge
|
changeset |
files
|
2011-09-14 |
mikade |
oops, just burning through commits today.
|
changeset |
files
|
2011-09-14 |
mikade |
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
|
changeset |
files
|
2011-09-14 |
mikade |
Revert currently unneccessary changes to uScript.
|
changeset |
files
|
2011-09-14 |
mikade |
merge
|
changeset |
files
|
2011-09-14 |
sheepluva |
add blink to cyclops hat
|
changeset |
files
|
2011-09-14 |
mikade |
Expose some vars for tracking the border.
|
changeset |
files
|
2011-09-14 |
sheepluva |
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
|
changeset |
files
|
2011-09-14 |
nemo |
smoothing should be after despeckling
|
changeset |
files
|
2011-09-13 |
mikade |
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
|
changeset |
files
|
2011-09-13 |
nemo |
fix for issue #238
|
changeset |
files
|
2011-09-13 |
unc0rr |
Slightly translated ru.lua
|
changeset |
files
|
2011-09-13 |
unc0rr |
Translation update
|
changeset |
files
|
2011-09-13 |
igor-hkr |
Translation update
|
changeset |
files
|
2011-09-12 |
sheepluva |
typo
|
changeset |
files
|
2011-09-13 |
nemo |
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
|
changeset |
files
|
2011-09-13 |
nemo |
Don't set lfDamaged for small tunnels
|
changeset |
files
|
2011-09-13 |
nemo |
fix voice preview
|
changeset |
files
|
2011-09-13 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
|
changeset |
files
|
2011-09-13 |
nemo |
oops
|
changeset |
files
|
2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
|
changeset |
files
|
2011-09-12 |
nemo |
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
|
changeset |
files
|
2011-09-12 |
nemo |
fix for issue #139
|
changeset |
files
|
2011-09-12 |
unc0rr |
Add 0.9.16 and 0.9.17-dev version info to server
|
changeset |
files
|
2011-09-12 |
unc0rr |
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
|
changeset |
files
|
2011-09-12 |
koda |
I.Fight.For.The.Users
|
changeset |
files
|
2011-09-12 |
koda |
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix out-of-dir builds
|
changeset |
files
|
2011-09-12 |
sheepluva |
don't load key binds for AI hedgehogs
|
changeset |
files
|
2011-09-12 |
sheepluva |
nemo's molotov burst effect; with a slight color modification added
|
changeset |
files
|
2011-09-12 |
sheepluva |
fix side-effects of nemo's bottle-turnin'
|
changeset |
files
|
2011-09-12 |
nemo |
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
|
changeset |
files
|
2011-09-12 |
nemo |
Since we are tweaking molotov. make the flame flickery and add a drowning frame
|
changeset |
files
|
2011-09-11 |
sheepluva |
smoke for molotov
|
changeset |
files
|
2011-09-11 |
nemo |
make it more sekret
|
changeset |
files
|
2011-09-11 |
sheepluva |
cyclops hat by Randy
|
changeset |
files
|
2011-09-11 |
nemo |
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
|
changeset |
files
|
2011-09-11 |
nemo |
aaaallways, I want to beeee with you, and make belieeeeve with you
|
changeset |
files
|
2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
|
changeset |
files
|
2011-09-11 |
nemo |
Remove some transparencies, fix some files
|
changeset |
files
|
2011-09-11 |
nemo |
Man, checking it at end of turn was just tidier :(
|
changeset |
files
|
2011-09-11 |
nemo |
better?
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for disconnect reason not being shown
|
changeset |
files
|
2011-09-11 |
sheepluva |
omg how could I forget
|
changeset |
files
|
2011-09-11 |
sheepluva |
added some changes I remembered/saw in the logs to the changelog
|
changeset |
files
|
2011-09-11 |
sheepluva |
hand drawn map editor: allow "undo" after "clear"
|
changeset |
files
|
2011-09-11 |
nemo |
Also this
|
changeset |
files
|
2011-09-11 |
nemo |
Should prevent a crasher when drowning while firing
|
changeset |
files
|
2011-09-11 |
nemo |
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
|
changeset |
files
|
2011-09-11 |
sheepluva |
small de update
|
changeset |
files
|
2011-09-11 |
sheepluva |
whoops, I didn't want to commit that line
|
changeset |
files
|
2011-09-11 |
nemo |
tweak
|
changeset |
files
|
2011-09-11 |
nemo |
Focus camera on moving current hog (probably more important to player). Should make tumbler, sine gun play, attacking off rope and saucer more playable. Also fix a typo in prior offset, and compensate for zoom.
|
changeset |
files
|
2011-09-11 |
sheepluva |
make "All Files" file filter in file dialog actually display all files rather then just those with a dot in their name
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #269
|
changeset |
files
|
2011-09-11 |
nemo |
Try the same offsetting as X - I think it helps w/ mikade's Space Invasion camera problem
|
changeset |
files
|
2011-09-11 |
sheepluva |
fix for issue #276
|
changeset |
files
|
2011-09-11 |
sheepluva |
german lua translations
|
changeset |
files
|
2011-09-11 |
mikade |
Substitute broken Tumbler-based GaudyRacer with generic, map independant Racer.
|
changeset |
files
|
2011-09-11 |
nemo |
A hopefully reliable lua update. If I clobber anything, well, there's always file history ;)
|
changeset |
files
|
2011-09-11 |
nemo |
For better or for worse. Add sheepluva's forcing of clean on engine subdirectory. This works around a bug in fpc 2.4-2.6 that appears to generate incorrect inlining of loops on 2nd build. -B avoids this, but without a clean, the -B never got called. Also restore options, which I had confused w/ config. my bad.
|
changeset |
files
|
2011-09-11 |
mikade |
fix timebox (differently), support for more players, remove version numbers,
|
changeset |
files
|
2011-09-10 |
sheepluva |
some portal love for deagle/etc shots
|
changeset |
files
|
2011-09-10 |
nemo |
tone flash waaaaay down when zoomed out
|
changeset |
files
|
2011-09-10 |
sheepluva |
fix: let's use less random code for drawing the bullet trajectory
|
changeset |
files
|
2011-09-10 |
nemo |
This condition should have been removed when I was changing targetting
|
changeset |
files
|
2011-09-10 |
sheepluva |
translation fail/typo
|
changeset |
files
|
2011-09-10 |
sheepluva |
some sniper training improvements and few german lua translations
|
changeset |
files
|
2011-09-10 |
sheepluva |
actual rope fix for hogs getting stuck on walls
|
changeset |
files
|
2011-09-10 |
sheepluva |
rollin' back my silly hack ( rea4d1fe665d7 )
|
changeset |
files
|
2011-09-09 |
sheepluva |
Fix preview of ruler map. Thanks to Randy for pointing out it was incorrect.
|
changeset |
files
|
2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
|
changeset |
files
|
2011-09-09 |
sheepluva |
monkey task: always log to userpath
|
changeset |
files
|
2011-09-09 |
sheepluva |
move hedgehogs out of walls
|
changeset |
files
|
2011-09-09 |
unc0rr |
Don't test for hasGone in unapproved places. Now any possibility of desync on player quit is ruled out. Not tested at all.
|
changeset |
files
|
2011-09-16 |
Xeli |
Changed firebutton, parameters in uTouch might need to be tweaked some more
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
we don't need trailing whitespaces... I guess :P
|
changeset |
files
|
2011-09-14 |
Xeli |
Fix to enable compiling for something else than arm, the compiler for x64_86 didn't recognize Int32 etc..
hedgeroid
|
changeset |
files
|
2011-09-09 |
sheepluva |
Scripting: Update screen dimensions on screen resize and introduce onScreenResize() event.
|
changeset |
files
|
2011-09-09 |
Xeli |
merge
hedgeroid
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
merge
|
changeset |
files
|
2011-09-09 |
mikade |
Allow limited form of SuddenDeath (WaterRise = 0) in both CTF modes
|
changeset |
files
|
2011-09-09 |
nemo |
er. let's reference the right gear, shall we?
|
changeset |
files
|
2011-09-09 |
mikade |
Add support for more players.
|
changeset |
files
|
2011-09-09 |
nemo |
There. Push this back on to unc0rr. This effect can still desync, 'cause it always could, but at least now the two are linked w/o argument I think.
|
changeset |
files
|
2011-09-09 |
mikade |
For now, don't spawn anything other than health crates.
|
changeset |
files
|
2011-09-09 |
sheepluva |
"fix" for a screen scaling problem I had after resizing to odd width number values
|
changeset |
files
|
2011-09-08 |
sheepluva |
* ShoppaKing/TrophyRace maps updated by wolfmarc
|
changeset |
files
|
2011-09-08 |
sheepluva |
change minimum resolution back to 640x480 (full weapon menu too big for smaller screens)
|
changeset |
files
|
2011-09-08 |
nemo |
oops
|
changeset |
files
|
2011-09-08 |
nemo |
Restore hog on team gone
|
changeset |
files
|
2011-09-08 |
sheepluva |
fix knight hat
|
changeset |
files
|
2011-09-08 |
unc0rr |
Fix loading from save desync
|
changeset |
files
|
2011-09-08 |
unc0rr |
Remove unnecessary and wrong check
|
changeset |
files
|
2011-09-07 |
unc0rr |
Replace tab with space
|
changeset |
files
|
2011-09-08 |
nemo |
Define 2 script callbacks to notify of hog vanishment
|
changeset |
files
|
2011-09-08 |
nemo |
remove debug message, clear a couple of global gear references if appropriate, fix control script
|
changeset |
files
|
2011-09-08 |
nemo |
Add flickery ghost grave
|
changeset |
files
|
2011-09-08 |
nemo |
Since shakes are still proving unsafe until camera is reworked, try a mild flash instead
|
changeset |
files
|
2011-09-08 |
nemo |
Revert camera shake. Now to make sure we don't desync anymore.
|
changeset |
files
|
2011-09-08 |
Star |
updated hat
|
changeset |
files
|
2011-10-08 |
jose1711 |
merge
|
changeset |
files
|
2011-09-08 |
nemo |
NEEDS TESTING. Try reenabling camera shake based on unc0rr's comment.
|
changeset |
files
|
2011-09-07 |
nemo |
svg export darkened the upper white band a bit too much for my tastes
|
changeset |
files
|
2011-09-07 |
nemo |
new countries
|
changeset |
files
|
2011-09-06 |
nemo |
fix hat name
|
changeset |
files
|
2011-09-06 |
nemo |
Another mass hat rename, because people were just about finished fixing their teams.
|
changeset |
files
|
2011-09-06 |
unc0rr |
- Don't generate seed twice
|
changeset |
files
|
2011-09-06 |
unc0rr |
Send mapgen for static maps
|
changeset |
files
|
2011-09-06 |
unc0rr |
This should be a real fix (7643cbb88f09 reverted). Not tested.
|
changeset |
files
|
2011-09-06 |
tsleon |
translation update
|
changeset |
files
|
2011-09-06 |
szczur |
translation update
|
changeset |
files
|
2011-09-06 |
unc0rr |
Fix link again (changed libraries order)
|
changeset |
files
|
2011-09-05 |
nemo |
Don't set index if using static map - avoids desync where map name is passed and list is set, but then index is set to 0
|
changeset |
files
|
2011-09-05 |
nemo |
Add update preview when picking random static
|
changeset |
files
|
2011-09-05 |
nemo |
Add a fade out when in lag for snow.
|
changeset |
files
|
2011-09-05 |
nemo |
check for turn over (infinite attack)
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Fix linking in windows
|
changeset |
files
|
2011-09-05 |
unC0Rr |
Add zlib headers (library itself is included to Qt)
|
changeset |
files
|
2011-09-05 |
sheepluva |
3 more user hats, fixed by "Star and Moon", thank you!
|
changeset |
files
|
2011-09-05 |
sheepluva |
fix gas mask hat
|
changeset |
files
|
2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
|
changeset |
files
|
2011-09-05 |
unc0rr |
Support Qt version which have no qHash(QUrl)
|
changeset |
files
|
2011-09-04 |
nemo |
Move a few more, exclude NoHat and team hats from animation
|
changeset |
files
|
2011-09-04 |
nemo |
Load list of hats dynamically.
|
changeset |
files
|
2011-09-04 |
nemo |
Add check on amNothing
|
changeset |
files
|
2011-09-04 |
nemo |
Break a bunch of teams by reorganising hats so that similar ones are found together. Hat groupings by Star
|
changeset |
files
|
2011-09-04 |
nemo |
copy/paste fail
|
changeset |
files
|
2011-09-04 |
nemo |
make pickhammer and blowtorch burn time for infinite attack mode
|
changeset |
files
|
2011-09-04 |
unc0rr |
Some renaming
|
changeset |
files
|
2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
|
changeset |
files
|
2011-09-04 |
nemo |
by request of shoppa player, remove land spray from shoppa wep set
|
changeset |
files
|
2011-09-04 |
nemo |
load mask from user path as well
|
changeset |
files
|
2011-09-04 |
unc0rr |
Prevent runtime warning
|
changeset |
files
|
2011-09-04 |
unc0rr |
Only prepend hedgewars.org if the url is relative
|
changeset |
files
|
2011-09-04 |
nemo |
remove dupe
|
changeset |
files
|
2011-09-04 |
nemo |
oops
|
changeset |
files
|
2011-09-04 |
unc0rr |
Allow surfing, download and extract only .zip files
|
changeset |
files
|
2011-09-04 |
nemo |
truncate page on comment tags, as suggested by unc0rr
|
changeset |
files
|
2011-09-04 |
nemo |
Add a crappy button to encourage artists to make another one. Restore Info page.
|
changeset |
files
|
2011-09-04 |
unc0rr |
Extract to cfgdir
|
changeset |
files
|
2011-09-04 |
nemo |
update animation page. remove test image
|
changeset |
files
|
2011-09-04 |
nemo |
Add a bunch of new hats from the hats thread. There are still 20 or so that need pixel fixes that are not in this list.
|
changeset |
files
|
2011-09-04 |
unc0rr |
Call update() so loaded images appear
|
changeset |
files
|
2011-09-04 |
unc0rr |
Fix a warning
|
changeset |
files
|
2011-09-04 |
unc0rr |
Link against quazip
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changeset |
files
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2011-09-04 |
unc0rr |
Extract downloaded content into temp dir
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changeset |
files
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2011-09-04 |
unc0rr |
Implement DataBrowser which downloads resources (images, css) on its own.
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changeset |
files
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2011-09-04 |
unc0rr |
- Implement progressbars to show download progress
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changeset |
files
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2011-09-07 |
jose1711 |
Updated Slovak translation
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changeset |
files
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2011-09-04 |
unc0rr |
Add QuaZIP library to build system
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changeset |
files
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2011-09-03 |
jose1711 |
Updated Slovak translation
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changeset |
files
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2011-09-03 |
nemo |
Reenable a bunch of old portal play stuff, like dropping grenade into portal on hog, jumping through portal w/ hog on other end, collecting crate w/ portal etc. Also add cooldown to cake/portal interaction. It may still not do what you expect, but it probably shouldn't spin in place.
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files
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2011-09-03 |
sheepluva |
'Star and Moon' updated his sheep hat.
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changeset |
files
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2011-09-03 |
nemo |
Just for fun. Flowers! Also, use a less blatant image in ammo menu.
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changeset |
files
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2011-09-03 |
unc0rr |
Remove STL dependency
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changeset |
files
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2011-09-03 |
unc0rr |
Use QTextBrowser instead of WebKit for downloadable contents page (currently only shows the page itself)
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changeset |
files
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2011-09-03 |
koda |
allow fullscreen resolution selection (but still leaves in the auto max for commodity)
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changeset |
files
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2011-09-02 |
nemo |
tweak to avoid jaggies
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changeset |
files
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2011-09-02 |
nemo |
typo
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changeset |
files
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