2012-06-05 |
Wolfgang Steffens |
Merge
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changeset |
files
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2012-06-05 |
Xeli |
Android: first attempt at using the density call from java
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changeset |
files
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2012-06-05 |
Xeli |
only reset those keys which actually change their bindings
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changeset |
files
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2012-06-04 |
nemo |
tidy flags
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changeset |
files
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2012-06-10 |
Medo |
Small improvements to the frontend lib for better debugging
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changeset |
files
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2012-06-04 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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files
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2012-06-04 |
Stepan777 |
here it is
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changeset |
files
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2012-06-09 |
Medo |
Implemented game launching API for the frontlib.
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files
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2012-06-04 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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changeset |
files
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2012-06-08 |
Medo |
Implemented public API for letting the engine render maps
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files
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2012-06-04 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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changeset |
files
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2012-06-07 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
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changeset |
files
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2012-06-04 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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changeset |
files
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2012-06-04 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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changeset |
files
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2012-06-04 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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changeset |
files
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2012-06-02 |
Medo |
frontlib refactoring
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changeset |
files
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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changeset |
files
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2012-06-02 |
Medo |
Merge
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changeset |
files
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2012-06-03 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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changeset |
files
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2012-06-02 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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changeset |
files
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2012-06-02 |
Medo |
Merge
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changeset |
files
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2012-06-02 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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files
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2012-06-01 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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changeset |
files
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2012-05-31 |
mikade |
merge
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changeset |
files
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2012-06-02 |
Medo |
Demo recording for the frontend library
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changeset |
files
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2012-05-31 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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changeset |
files
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2012-05-31 |
Medo |
Moved frontlib into project_files
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
Medo |
Further work on the frontend library, restructuring, ...
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changeset |
files
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2012-05-31 |
unc0rr |
merge
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changeset |
files
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2012-05-31 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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changeset |
files
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2012-05-30 |
Medo |
Started work on the frontend networking library
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changeset |
files
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2012-05-31 |
unc0rr |
Improve TestWhip
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changeset |
files
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2012-05-30 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
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changeset |
files
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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changeset |
files
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2012-05-31 |
unc0rr |
pas2c stuff
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changeset |
files
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2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
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changeset |
files
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2012-05-29 |
Medo |
Merge
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changeset |
files
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2012-05-30 |
unc0rr |
merge
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changeset |
files
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2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
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changeset |
files
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2012-05-29 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
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changeset |
files
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2012-05-28 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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changeset |
files
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2012-05-28 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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changeset |
files
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2012-05-28 |
nemo |
also change specialists
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files
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2012-05-28 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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files
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2012-05-28 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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changeset |
files
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2012-05-28 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
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changeset |
files
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2012-05-28 |
nemo |
Also change Highlander and Racer
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files
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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changeset |
files
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2012-05-28 |
unc0rr |
merge
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changeset |
files
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2012-05-28 |
Wolfgang Steffens |
merge
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changeset |
files
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2012-05-28 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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changeset |
files
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2012-05-28 |
unc0rr |
Some improvements to pas2c
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changeset |
files
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2012-05-27 |
unc0rr |
Fix a remote crasher
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changeset |
files
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2012-05-25 |
unc0rr |
- Fix some AI stupidness factors
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changeset |
files
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2012-05-27 |
unc0rr |
Make frontend compile with clang
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changeset |
files
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
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changeset |
files
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2012-05-26 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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changeset |
files
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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changeset |
files
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