Sat, 27 Nov 2010 23:29:07 +0100 koda more backward compatibility
Wed, 17 Nov 2010 17:22:36 +0300 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
Thu, 25 Nov 2010 02:45:52 +0100 koda update some files for new graphics and new ios4.2
Wed, 17 Nov 2010 16:31:30 +0300 unC0Rr A program which finds a cycles in units dependencies
Wed, 24 Nov 2010 23:35:41 +0100 koda update also the project to use those graphics
Wed, 17 Nov 2010 16:19:28 +0300 unC0Rr Dumb parser of pascal, and a program which lists unit dependencies
Wed, 24 Nov 2010 23:34:10 +0100 koda update graphics names, path, resolution, content...
Wed, 17 Nov 2010 01:42:51 +0100 koda remove weapons and schemes selection for missions from ifrontend
Tue, 16 Nov 2010 20:55:39 +0100 jose1711 updated/added slovak translations of lua files
Sun, 21 Nov 2010 04:10:39 +0100 koda display an empty table for missions
Tue, 16 Nov 2010 20:04:20 +0100 jose1711 sk update
Mon, 27 Dec 2010 23:57:44 +0100 koda add a S3D_DISABLED symbol to disable/enable stereo rendering at compilation time experimental3D
Tue, 16 Nov 2010 13:35:23 -0500 jose1711 translation updates
Wed, 22 Dec 2010 12:17:34 +0100 koda use a gentler positive parallax for background effect experimental3D
Mon, 15 Nov 2010 14:39:58 -0500 nemo This should fix Chip's bug with unlimited teleports. Also remove more hog placement special behaviour and just use ResetWeapons with a check against PlacingHogs mode
Mon, 15 Nov 2010 12:37:39 +0100 koda update the 3d branch after release experimental3D
Sun, 16 Jan 2011 03:40:54 +0100 koda close branch 0.9.14.1
Mon, 15 Nov 2010 04:30:11 +0100 koda minor things
Mon, 06 Dec 2010 03:07:03 +0100 sheepluva whoops 0.9.14.1
Sun, 14 Nov 2010 23:28:45 +0100 Henek resets CurAmmoType in ResetWeapons
Mon, 06 Dec 2010 03:01:44 +0100 sheepluva change theme of "Tree" map to halloween 0.9.14.1
Sun, 14 Nov 2010 15:06:02 -0500 nemo merge 0.9.14.1 to trunk
Sun, 28 Nov 2010 01:58:08 +0100 koda update build files for compliance with Mac AppStore 0.9.14.1
Sun, 14 Nov 2010 20:37:55 +0100 koda improve mac bundle creation 0.9.14.1
Sun, 14 Nov 2010 20:06:47 +0100 koda fix compilation server for me 0.9.14.1
Sun, 14 Nov 2010 21:36:47 +0300 unc0rr Latest proto num is 35 0.9.14.1 0.9.14.1-release
Sun, 14 Nov 2010 13:04:23 -0500 nemo revert delay on mines to 0.9.13 0-3 range 0.9.14.1
Sun, 14 Nov 2010 14:53:44 -0500 nemo merge 0.9.14
Sun, 14 Nov 2010 12:53:33 -0500 nemo fix placement 0.9.14.1
Sun, 14 Nov 2010 13:14:05 +0100 Palewolf Apply hit animation ONLY to bullets
Sun, 14 Nov 2010 20:35:39 +0300 unc0rr set vesion to 0.9.14.1 0.9.14.1
Sun, 14 Nov 2010 12:57:01 +0100 Palewolf Small animation on bullet impact
Sun, 14 Nov 2010 20:34:13 +0300 unc0rr 35 -> 0.9.14.1 mapping 0.9.14.1
Sun, 14 Nov 2010 02:38:05 -0500 nemo sorry bout that guys.
Sun, 14 Nov 2010 12:25:50 -0500 nemo revert koda's bind button. seems to cause failures to switch weaponsets, and thus desyncs 0.9.14.1
Sun, 14 Nov 2010 00:50:33 +0100 jose1711 another typo
Sun, 14 Nov 2010 11:53:27 -0500 nemo this reverts 3861 0.9.14.1
Sun, 14 Nov 2010 00:35:05 +0100 inu fixed typo
Sun, 14 Nov 2010 17:42:00 +0100 koda bumping qt minimum version 0.9.14.1
Sat, 13 Nov 2010 23:08:33 +0100 Henek clean up and lua update, very minor
Sun, 14 Nov 2010 19:27:30 +0300 unc0rr Set protocol num to 35 0.9.14.1
Sat, 13 Nov 2010 15:32:53 -0500 nemo merge 0.9.14 back into trunk
Sun, 14 Nov 2010 11:24:36 -0500 nemo add a couple of emits to try and fix the desync. needs testing to make sure everything else is being passed correctly 0.9.14.1
Sat, 13 Nov 2010 23:03:17 +0300 unc0rr merge
Sun, 14 Nov 2010 11:19:37 -0500 nemo disable offsets in GetLaunchX/GetLaunchY instead 0.9.14.1
Sat, 13 Nov 2010 17:19:18 +0100 Henek made napalm use napalmbombs instead of just dropping fire
Sat, 13 Nov 2010 20:42:26 +0300 unc0rr Optimization fail fixed
Sun, 14 Nov 2010 11:10:25 -0500 nemo 2 of the fixes for 0.9.14.1 - still need to fix the frontend desync and config-dir 0.9.14.1
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