Sun, 13 Apr 2008 12:45:30 +0000 |
unc0rr |
Get rid if deprecated Surface parameter of Draw* calls
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Sun, 13 Apr 2008 12:33:16 +0000 |
unc0rr |
Fix warnings
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Sun, 13 Apr 2008 12:29:26 +0000 |
unc0rr |
Fix broken logic for the new parachute feature
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Sat, 12 Apr 2008 18:16:12 +0000 |
unc0rr |
Remove tailing spaces in some places
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Sat, 12 Apr 2008 17:19:01 +0000 |
unc0rr |
- Fix hedgehog moveing direction after being shot by shotgun
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Sat, 12 Apr 2008 17:00:06 +0000 |
unc0rr |
- Small formatting changes
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Sat, 12 Apr 2008 16:34:48 +0000 |
unc0rr |
Automatically use parachute when vertical speed is high enough
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Sat, 05 Apr 2008 17:06:26 +0000 |
unc0rr |
- Use baseball-in-hand sprite
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Wed, 02 Apr 2008 10:46:54 +0000 |
unc0rr |
Test commit (set svn:eol-style to native)
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Wed, 02 Apr 2008 10:39:08 +0000 |
unc0rr |
Update some copyright info
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Tue, 01 Apr 2008 16:11:07 +0000 |
unc0rr |
- Fix counting damage given to mines
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Tue, 01 Apr 2008 16:05:19 +0000 |
unc0rr |
- Add statistics info for ammo used in step and whether it is damaging ammo
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Tue, 01 Apr 2008 15:57:51 +0000 |
unc0rr |
Use 'first blood' sound
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Tue, 01 Apr 2008 15:53:52 +0000 |
unc0rr |
Fix tunnel drawing (specially for desert eagle)
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Sat, 29 Mar 2008 21:13:54 +0000 |
unc0rr |
Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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Tue, 25 Mar 2008 22:39:26 +0000 |
unc0rr |
By Tiyuri:
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Tue, 25 Mar 2008 22:16:26 +0000 |
unc0rr |
Use hedgehog with air attack weapon sprite
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Tue, 25 Mar 2008 21:50:36 +0000 |
unc0rr |
- Use hedgehog jumping sprite
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Tue, 25 Mar 2008 16:07:23 +0000 |
unc0rr |
Use ammo-in-hand sprites for desert eagle, shotgun and bazooka
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Mon, 24 Mar 2008 20:27:12 +0000 |
unc0rr |
Use 'rope gun' sprite
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Mon, 24 Mar 2008 19:18:13 +0000 |
unc0rr |
Use 'regular standing' and 'rope swing' hedgehog sprites
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Sun, 23 Mar 2008 18:08:00 +0000 |
unc0rr |
Fix fall without damage trick, which could be performed with not attached rope
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Sun, 23 Mar 2008 18:03:07 +0000 |
unc0rr |
Fix bug allowing to make stacks of hedgehogs with teleport
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Fri, 21 Mar 2008 20:41:23 +0000 |
unc0rr |
Fix drill bug
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Fri, 21 Mar 2008 20:34:48 +0000 |
unc0rr |
Fix accessing to freed memory
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Thu, 20 Mar 2008 23:44:19 +0000 |
unc0rr |
Sprites update by Tiyuri
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Fri, 14 Mar 2008 21:07:31 +0000 |
unc0rr |
Use sounds 'stupid' and 'missed'
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Fri, 14 Mar 2008 19:34:05 +0000 |
unc0rr |
Start implementing better statistics implementation (does nothing yet)
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Fri, 14 Mar 2008 16:51:24 +0000 |
unc0rr |
Fix potentional syncronizing bug
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Thu, 13 Mar 2008 20:21:45 +0000 |
unc0rr |
Fix memory corrupt due to wrong parameter in sizeof()
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Tue, 11 Mar 2008 19:13:04 +0000 |
unc0rr |
Forgot to svn add file :P
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Mon, 10 Mar 2008 22:02:00 +0000 |
unc0rr |
Snow theme and some sprites update by Tiyuri
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Sun, 09 Mar 2008 12:33:54 +0000 |
unc0rr |
Fix hedgehogs switching hang
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Sat, 08 Mar 2008 11:00:04 +0000 |
unc0rr |
Fix arithmetics
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Fri, 07 Mar 2008 21:38:33 +0000 |
unc0rr |
2 frames demo flake
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Fri, 07 Mar 2008 20:25:19 +0000 |
unc0rr |
Finish flakes implementation
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Fri, 07 Mar 2008 19:44:00 +0000 |
unc0rr |
Flakes concept, still need some development
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Fri, 07 Mar 2008 19:34:26 +0000 |
unc0rr |
Oops, forgot a file
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Fri, 07 Mar 2008 18:10:03 +0000 |
unc0rr |
- Use cloud as 'visual gear'
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Fri, 07 Mar 2008 17:43:05 +0000 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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Fri, 07 Mar 2008 14:47:03 +0000 |
unc0rr |
- 'Incoming!' shout when the plane appears
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Fri, 07 Mar 2008 14:32:26 +0000 |
unc0rr |
- Your hedgehogs says you: "Yes, sir"
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Fri, 07 Mar 2008 14:10:13 +0000 |
unc0rr |
- Commit voice sounds by Stephen Alexander
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Fri, 07 Mar 2008 13:16:11 +0000 |
unc0rr |
Fix teleportation bug spotted by Tiyuri
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Wed, 05 Mar 2008 19:34:52 +0000 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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Tue, 04 Mar 2008 21:33:10 +0000 |
unc0rr |
Tiyuri
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Tue, 04 Mar 2008 20:37:12 +0000 |
unc0rr |
Set svn:eol-style to native
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Tue, 04 Mar 2008 20:26:52 +0000 |
unc0rr |
Oops, forgot to svn add theme contents
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Tue, 04 Mar 2008 20:23:23 +0000 |
unc0rr |
- Massive images update by Tiyuri
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Wed, 27 Feb 2008 12:51:57 +0000 |
unc0rr |
Polish translation by Maciej MroziĊski
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Mon, 25 Feb 2008 20:12:00 +0000 |
unc0rr |
Make AI aware of new high jump technique (there's still an issue with two successive jumps)
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Mon, 25 Feb 2008 18:10:12 +0000 |
unc0rr |
Make high jump behaviour like in worms (back somersault)
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Sun, 24 Feb 2008 20:00:31 +0000 |
unc0rr |
- More accurate rope collision detection
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Fri, 22 Feb 2008 16:07:16 +0000 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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Thu, 21 Feb 2008 19:31:53 +0000 |
unc0rr |
- Bring back usual console look
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Thu, 21 Feb 2008 18:59:07 +0000 |
unc0rr |
Some bugfixing
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Thu, 21 Feb 2008 18:48:16 +0000 |
unc0rr |
Start console OpenGL reincarnation
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Tue, 05 Feb 2008 18:25:46 +0000 |
unc0rr |
- Handle new command in game record and net
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Tue, 05 Feb 2008 17:53:38 +0000 |
unc0rr |
- New command 'set weapon'
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Sun, 03 Feb 2008 17:02:20 +0000 |
unc0rr |
Full support for out-of-source build
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