2010-10-16 |
inu |
updated PT locale
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changeset |
files
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2010-10-16 |
koda |
goodbye Barrelhouse and Island forts, we've had a good time together but now we must move on
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changeset |
files
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2010-10-16 |
koda |
fix some glitches
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changeset |
files
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2010-10-14 |
koda |
optimizations to new ammomenu and overlay
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changeset |
files
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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changeset |
files
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2010-10-14 |
Tobias Neumann |
Resurrector weapon: do not make it end turn, add description,
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changeset |
files
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2010-10-19 |
nemo |
Rope optimisation. Remove a space in sdl keys that seems like a bug - issue #70
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changeset |
files
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2010-10-12 |
koda |
i fix up the new ammo menu finally
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changeset |
files
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2010-10-12 |
smaxx |
(none)
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changeset |
files
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2010-10-12 |
koda |
minor stuff
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changeset |
files
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2010-10-11 |
nemo |
set CurAmmoType to a temp var so I don't have to worry about it switching inside the routine so that I can actually put OnUsedAmmo where it belongs.
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changeset |
files
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2010-10-11 |
nemo |
Ok. Let's disable the right one this time. In fact, let's just remove newgrave entirely - no point in half-measures.
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changeset |
files
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2010-10-11 |
nemo |
Disable newgrave - conflicts with resurrection
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changeset |
files
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2010-10-11 |
nemo |
Extend the >0 / amNothing check
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changeset |
files
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2010-10-11 |
koda |
merge
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changeset |
files
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2010-10-11 |
nemo |
Call OnUsedAmmo *after* doing the normal CurAmmoType stuff so CurAmmoType actually points to the right bloody weapon
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changeset |
files
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2010-10-11 |
Tobias Neumann |
Add dummy amResurrector sprite
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changeset |
files
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2010-10-11 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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changeset |
files
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2010-10-11 |
unc0rr |
Add debug message about # cmd
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changeset |
files
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2010-10-11 |
nemo |
Constrain to <= to avoid a bug on bottom edge reported by Henek
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changeset |
files
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2010-10-11 |
nemo |
Remove bit of debug code from prior, don't switch weapons on end of turn (stick with whatever the last weapon was)
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changeset |
files
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2010-10-11 |
nemo |
Don't use AfterAttack in saucer - CurAmmoType is switched at this point
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changeset |
files
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2010-10-11 |
nemo |
update some numerus forms for english
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changeset |
files
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2010-10-11 |
nemo |
restore the delay between shots
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changeset |
files
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2010-10-11 |
nemo |
Skip "hurry" message if turn is 10s or less
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changeset |
files
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2010-10-11 |
nemo |
You win fillammostore
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changeset |
files
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2010-10-11 |
nemo |
Hopefully fix the last of the more obvious weapon bugs w/ infinite attack mode, add a depixeling sweep every 5s too.
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changeset |
files
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2010-10-11 |
nemo |
Hopefully fix bee/air attacks w/o screwing anything else up. Set mines to trigger immediately in infinite attack mode (better not use 0s mines)
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changeset |
files
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2010-10-11 |
koda |
moved some utilities to a separate column with round buttons
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changeset |
files
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2010-10-11 |
nemo |
Correct another bug in slot switching, adjust width of theme list, really truly fix reset of weps (I hope) should also fix infinite teleport bug in place hogs mode. Slow update of health to 5s for inf attack mode.
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changeset |
files
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2010-10-10 |
koda |
split the flag tableview in worldwide and community
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changeset |
files
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2010-10-10 |
nemo |
Add the standard delay (1.25 seconds) between attacks on inf attack mode, as well as checks for damage and win.
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changeset |
files
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2010-10-10 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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changeset |
files
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2010-10-10 |
unc0rr |
Some screwing around in try to fix space leak. No luck yet.
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changeset |
files
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2010-10-10 |
nemo |
Enable resetting of weapons after each turn - useful in combination with a limited weaponset and unlimited attacks
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changeset |
files
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2010-10-10 |
nemo |
Check on an infinite attacks mode, still many problems in actual weapons
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changeset |
files
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2010-10-10 |
nemo |
forgot the mapping
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changeset |
files
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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changeset |
files
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2010-10-10 |
Carlos Vives |
Tank fort
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changeset |
files
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2010-10-10 |
koda |
integrate nicely with external display
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changeset |
files
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2010-10-10 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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changeset |
files
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2010-10-09 |
koda |
merge
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changeset |
files
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2010-10-08 |
unc0rr |
Some optimizations
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changeset |
files
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2010-10-08 |
koda |
fix issue 24 and issue 81
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changeset |
files
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2010-10-07 |
nemo |
bug #83 - move test of disabled land objects into AddObjects
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changeset |
files
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2010-10-09 |
koda |
made the new menu toggable
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changeset |
files
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2010-10-07 |
nemo |
merge
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changeset |
files
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2010-10-09 |
koda |
polishing the cocoa ammomenu a little, still requires work
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changeset |
files
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2010-10-06 |
smaxx |
Engine:
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changeset |
files
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2010-10-07 |
nemo |
Set ammo to amNothing after using up the current ammo. This should reduce noob fail where they blow themselves up w/ bazooka.
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changeset |
files
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2010-10-07 |
koda |
remove a useless field from weaponfile format
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changeset |
files
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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changeset |
files
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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changeset |
files
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2010-10-06 |
nemo |
strip CRLF
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changeset |
files
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2010-10-06 |
koda |
use dynamic data from engine instead of using hardcoded values
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changeset |
files
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2010-10-04 |
nemo |
Missing file extensions for icons was screwing up Qt 4.7
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changeset |
files
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2010-10-03 |
koda |
WIP for an objc ammomenu implementation
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changeset |
files
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2010-10-02 |
koda |
various classes updates (new version in mainmenu, opt in mapconfig, clear all in savegames)
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changeset |
files
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2010-10-02 |
koda |
iPad Video Out support (+less warnings +code update for latest SDL)
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changeset |
files
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2010-10-01 |
edge_hog |
Hungarian locale
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changeset |
files
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