2014-12-25 nemo fix amRubber frame positioning fail (probably)
2014-12-24 unc0rr 0.9.21 branch 0.9.21
2014-12-24 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions
2014-12-24 nemo Tweak to land texturing. Treat any non-lfBasic as edge
2014-12-24 nemo cleaned up amRubber.png
2014-12-24 krdrt5367 polish update for rubber
2014-12-24 nemo fix for issue #894
2014-12-24 nemo bleah. I hate burning changelog revisions, but this isn't finished
2014-12-24 nemo Probably fixes issue #891 although the overall playability of the campaign, who knows, since invalid name was used in the add too
2014-12-24 nemo *sigh* Somehow I clobbered these while making the changes, without meaning to. Revert to old ones.
2014-12-24 nemo This resolves issue #890 and issue #886
2014-12-24 nemo forgot zopfli
2014-12-24 nemo Suggestion of Wuzzy's. Use Randy's water as SD water.
2014-12-24 nemo merge
2014-12-24 vittorio giovara add wuzzy to credits
2014-12-24 nemo Add Randy's Candy_v1 as an upgrade to the Cake theme, add Cake theme to list of selectable themes. Also add forgotten Hoggywood CMakeLists.txt.
2014-12-24 Wuzzy Add Hoggywood. Theme by Rofra, updated and improved by Wuzzy
2014-12-27 Gianfranco Costamagna Add my address to IT translation
2014-12-24 nemo should fix perlin gen on 32 bit
2014-12-23 nemo merge
2014-12-22 unc0rr Hide "optimize" button
2014-12-21 sheepluva german translation update, mostly just adding wuzzy's suggested strings
2014-12-21 wuzzy Issue 875: Fix faulty translation in German
2014-12-22 nemo scaling is not safe in multi at all using a team add. will use the first real team instead.
2014-12-20 nemo Make amGirder invisible in construction mode since it allows placing anywhere in fortress. Print "insufficient power" if placement was blocked due to that, to avoid confusing noobs.
2014-12-22 nemo this bugs me every time I look at it
2014-12-19 sheepluva hat fix
2014-12-17 sheepluva revert last commit
2014-12-17 sheepluva don't save alpha channel to screenshots when not needed
2014-12-17 sheepluva change speechfix implementation (no "continue" anymore
2014-12-17 sheepluva grmlgrml
2014-12-17 sheepluva change string types of speech bubbles fix to work with pas2c
2014-12-17 sheepluva dark magic: make "continue" statement work in pas2c-parsed for-loops. (would skip iteration and lead to infinite loops before)
2014-12-17 sheepluva cleanup speech bubble code a little. this fixes issue 719
2014-12-17 sheepluva ClimbHome mission preview by wuzzy
2014-12-17 sheepluva update changelog
2014-12-16 sheepluva merge'n'magic
2014-12-16 nemo just in case. one more nil check
2014-12-16 nemo aaaand where it was actually crashing
2014-12-16 nemo Add nil checks on HHGear to rope steps.
2014-12-16 sheepluva Issue 871 in hedgewars: "Hedgehog dropping into water while still attached to a rope makes engine crash"
2014-12-16 nemo add a couple of onGearDamage callbacks to mine/barrel fall damage
2014-12-15 wuzzy Issue 867: Update German mission strings
2014-12-15 sheepluva small code tweak
2014-12-15 sheepluva fix for Issue 855: Failure to teleport rarely makes engine crash
2014-12-15 sheepluva Issue 829: Drill rocket drilling dust is slightly misplaced
2014-12-15 sheepluva Issue 852: Using blowtorch to dig through the wrap-around border in caves fails miserably
2014-12-15 mikade Some fixes and (really lazy) fixes
2014-12-14 sheepluva Issue 768: Bee: Camera focus lost
2014-12-14 sheepluva Issue 865: gfResetHealth is not exposed to Lua
2014-12-14 mikade make use of onGearWaterSkip
2014-12-14 sheepluva Issue 755: Lua API: Add ammo type parameter for onHogAttack
2014-12-14 sheepluva lua API event: onGearWaterSkip
2014-12-14 sheepluva remove links from doxygen project number as doxygen escapes them now
2014-12-13 unc0rr Some ru l10n updates
2014-12-13 nemo use TeamsCount instead of cMaxTeams in a few loops
2014-12-12 Gianfranco Costamagna Use notice and skip join on irc
2014-12-12 nemo remove a not that somehow magically appeared in a prior commit.
2014-12-11 sheepluva make camera in wrap mode a bit smarter
2014-12-11 sheepluva world edge tweakes/fixes
2014-12-11 sheepluva fix size of PtrInt. enable tests for pas2c (all passing now)
2014-12-11 sheepluva pas2c doesn't like semi-colons after repeat
2014-12-11 nemo fix copypasta
2014-12-11 sheepluva let sinegun bounce on weBounce
2014-12-11 mikade Add (and slightly tweak) Wuzzy's Target Practice missions
2014-12-11 mikade Wuzzy's changes to stats for some of the training missions.
2014-12-11 sheepluva cont.
2014-12-11 sheepluva wrap explosions!
2014-12-11 sheepluva wrap sinegun
2014-12-11 wuzzy Issue 848: Minor translation update for German (misc files)
2014-12-11 sheepluva fix some old code that assumes that a bullet under water is always outside land array - which is wrong (e.g. during sudden-death in previous releases, also weSea now)
2014-12-10 sheepluva small shell script that accepts hedgewars git revisions as parameters and will try to find the respective mercurial revision
2014-12-10 sheepluva remove redundant check
2014-12-10 sheepluva merge FreeTexture into FreeAndNilTexture
2014-12-10 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
2014-12-10 nemo Fix in-flight colouring of land spray, make it use tint when added to land too (lua might find that handy), tweak climbhome cake delay slightly
2014-12-08 sheepluva make sure view limits are updated at start of game
2014-12-08 nemo skip a bunch of stuff not applicable to cleanup
2014-12-08 unc0rr Normalize to length of _1_9 to avoid endless normalization leading to fire particles floating midair indefinitely
2014-12-08 nemo HedgehogDamaged calls CurrentHedgehog
2014-12-08 sheepluva clean up fonts
2014-12-08 nemo sheepluva is right
2014-12-08 nemo oh, probably need nil checks here too
2014-12-08 nemo init timer to 0
2014-12-08 nemo meh. will persevere. DeleteGear can't call that much stuff...
2014-12-08 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
2014-12-08 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
2014-12-07 nemo Add that "make screenshots of Land/LandPixels" thing for map creators
2014-12-06 nemo pretty sure the other teams need stats at 0 for the graph to look right
2014-12-05 sheepluva make BasketballField available as regular map. maybe should make it destructable when not in mission mode *shrugs*
2014-12-05 mikade Add another (test) map
2014-12-05 sheepluva some translation tweaks
2014-12-05 sheepluva better initial camera position
2014-12-05 sheepluva darken wrapped world etc. some more
2014-12-05 sheepluva adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
2014-12-04 sheepluva flake FrameTicks value of 0 now indicades that the frame should not be changed
2014-12-04 nemo
2014-12-04 nemo Skip frame increments if FrameTicks is over 1000 seconds per frame, probably indicating static at that point.
2014-12-03 sheepluva pas2c-whoops
2014-12-03 sheepluva add warning to logs when tests terminates prematurely
2014-12-03 sheepluva oops, didn't mean to commit that
2014-12-03 sheepluva unexpected return from lua test should not return exit status 0
2014-12-03 sheepluva tweaking the lua test function thingy
2014-12-03 nemo set globals in commandline lua
2014-12-17 unc0rr Schemes list combobox with their names qmlfrontend
2014-12-03 sheepluva fix some things I messed up with the drawing functions
2014-12-07 unc0rr More complete fix for FULLMAPCONFIG message, also add new known protocol versions qmlfrontend
2014-12-02 sheepluva update changelog
2014-12-03 unc0rr Script combobox.wiki qmlfrontend
2014-12-02 sheepluva move functionality of Draw.lua into engine
2014-12-03 unc0rr Finish combobox implementation (except for visual part) qmlfrontend
2014-12-02 sheepluva make tests use Draw.lua for now too
2014-12-02 unc0rr Some more progress at custom combobox qmlfrontend
2014-12-02 nemo forgot this one.
2014-12-02 unc0rr merge default qmlfrontend
2014-12-02 sheepluva oops, IOResult is a function in pascal, but not in pas2c
2014-12-02 nemo Sheepluva thought this was worth adding.
2014-12-02 nemo switch mapgen to enum. should still try and make sure the values are backwards compatible if possible.
2014-12-02 unC0Rr Fix FULLMAPCONFIG message
2014-12-01 sheepluva update land texture /after/ smoothing
2014-12-01 sheepluva fix despeckle
2014-12-01 sheepluva weapon set: Shoppa Pro
2014-12-01 nemo This should probably fix multiplayer desync, but is the result of fiddling while pretty sick/feverish so, needs testing, and the water/scaling stuff is disabled.
2014-12-01 unC0Rr oops
2014-12-01 mikade some friendly updates to TechRacer
2014-11-30 sheepluva turns out IOResult is actually IOResult() - a function that clears its result after each call
2014-11-30 sheepluva oops, fix logging. had = instead of <> in an error check
2014-11-30 nemo *sigh*
2014-11-30 nemo stricter skip
2014-11-30 unc0rr Limit fire particles speed to 2
2014-11-30 sheepluva fix for Issue 840: Basic Training - Grenade is failing to dismiss team
2014-11-30 nemo expose FlightTime to lua, disable in-air flame harming moving hogs ☹ aaaand override that in ClimbHome ☺
2014-11-30 sheepluva don't forbid running regular chat commands during turns of other teams. that was probably only meant for emotes to begin with
2014-11-30 nemo delay cake boom until it has walked a little bit. also fix accidental drowning of watergods in last commit
2014-11-30 nemo add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog
2014-11-30 nemo Should prevent desync hopefully. Thanks unc0rr
2014-11-30 sheepluva fix copypasta-fail that would cause splashes to use invalid sprite data pointer. should fix issue 838
2014-11-30 nemo oh right, forgot sheepluva had fixed ice
2014-11-30 sheepluva give sea world edges some icegun love
2014-11-30 nemo Wuzzy's changes to climbhome w/ some tweaks by me
2014-11-29 nemo Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit.
2014-11-29 nemo Move cake FollowGear to Attack like most others, remove the gmAttack clearing which is also done in Attack.
2014-11-29 nemo duplicate the ammoshove block into the falling fire area - this will make falling flames take out hogs in saucers, on rope, etc. no more dodging your own napalm strike by taking to the skies...
2014-11-29 sheepluva don't drown unplaced hedgehogs. thanks to zimmux and Wohlstand for reporting
2014-11-29 sheepluva some moar mergin'
2014-11-29 sheepluva super-filthy hack to allow pas2c to fallback to writing to stderr.
2014-11-29 sheepluva oops. no need to (re)open stderr I guess
2014-11-29 sheepluva make the code, which was supposed to iterate file log number (if no access) and fallback to stderr in worst case rather than segfault, actually work
2014-11-29 sheepluva give variable with unit-wide scope a better name than just 'f'
2014-11-29 nemo Mix up the quick game terrain a bit.
2014-11-29 sheepluva mergeception
2014-11-29 nemo merge
2014-11-29 sheepluva merge
2014-11-28 sheepluva Merge pull request #21 from LocutusOfBorg/exclude-git
2014-11-29 sheepluva map halt(t) to exit(t) rather than assert(0). all test cases except gravity pass with pas2c now
2014-11-28 Gianfranco Costamagna Excluding .git directory from the source tarball creation
2014-11-29 sheepluva more fixing and allow pas2c to run tests. they will still fail though - engine does not exit with the specified exit codes, also data types are messed up
2014-11-28 sheepluva Merge pull request #20 from LocutusOfBorg/tests
2014-11-29 sheepluva some more fixing
2014-11-28 Gianfranco Costamagna Disable testing if BUILD_ENGINE_C=ON (they fail)
2014-11-29 sheepluva fix some pas2c related issues
2014-11-26 Gianfranco Costamagna Verbose tests
2014-11-29 nemo fix invulnerability check for shotgun
2014-11-25 Gianfranco Costamagna Add testsuite
2014-11-28 nemo zopfli compression for images where the win was 10+% and the files would be included in the release
2014-11-27 Janne Uusitupa finnish translation fixes
2014-11-27 mikade Added TechRacer (still needs a lot of love), updated changelog
2014-11-27 sheepluva new implementation for Lua API DismissTeam. all hedgehogs of the team are now removed without using teamgone
2014-11-26 sheepluva move fixed test case out of 'todo'
2014-11-25 nemo Skip checkin on collision for frequently spammed gear types if collision gets huge instead of trying to delete mines.
2014-11-25 sheepluva move failing test into "todo" folder so that it can be excluded with ctest -E '^todo/'
2014-11-25 mikade Add scheme and weaponset for Construction Mode.
2014-11-24 sheepluva test case that spawns 2000 mines in a pit. run with ctest -R mines # only works if cmake was ran after pulling this commit
2014-11-24 sheepluva fix for Issue 828: Manual placement animation is drawn twice
2014-11-24 sheepluva merge
2014-11-23 nemo make seduction thaw a frozen hog.
2014-11-23 nemo prevent seduction of frozen hogs
2014-11-24 Janne Uusitupa finnish translation update
2014-11-23 sheepluva small cleanup
2014-11-23 sheepluva Lua API:
2014-11-23 sheepluva add translation for "New Account" and strip trailing whitespaces
2014-11-23 Janne Uusitupa finnish translation update
2014-11-23 sheepluva update german translation
2014-11-23 sheepluva this string was untranslatable. thanks to siilimestari for pointing that out
2014-11-23 sheepluva don't flash frontend on hilight - while in-game
2014-11-23 sheepluva fix pas2c(?)
2014-11-23 sheepluva remove unimplemented ban action from user context menu
2014-11-23 sheepluva fix some indentation
2014-11-23 sheepluva fix view limits in stereo 3d
2014-11-23 sheepluva fix for issue 234 - the framebuffers for side-by-side and top/bottom had alpha channels. so when sprites with alpha were blended into the framebuffer it would blend the sprite pixel alpha with the fb pixel alpha
2014-11-22 sheepluva display airplane altitude indicator also with drill strike and air attack - when more-wind is activated
2014-11-22 sheepluva crate hat. partly based on Hadashi's draft
2014-11-22 sheepluva changelog
2014-11-22 Vatten desync fix for Continental Supplies
2014-11-22 nemo Avoid promoting violence to hedgehogs. At least once a year.
2014-11-22 sheepluva tomato hat
2014-11-21 sheepluva password flag was the wrong way around
2014-11-21 sheepluva fix some nasty rendering issues reported by Nexia - thanks a lot!
2014-11-20 Wohlstand policegirl hat
2014-11-19 nemo add feature size slider to disable list
2014-11-19 sheepluva tweaking changelog
2014-11-21 unc0rr Attempt on a custom combobox qmlfrontend
2014-11-19 sheepluva make gear ability to speak somewhat less ironic
2014-11-18 unc0rr getScriptsList implementation qmlfrontend
2014-11-19 sheepluva update changelog a little
2014-11-18 unc0rr merge default qmlfrontend
2014-11-18 sheepluva chat: fix some glitches, add /togglechat command for changing chat visibility
2014-11-18 sheepluva fixes to chat input history: remember all inputs, don not remember duplicates
2014-11-17 sheepluva fix underwater-skipping bug and make air-strike missiles submersible when fired from within weSea
2014-11-17 unc0rr This should work, can't test: room flags passed in room info message instead of just 'in-game' state, including 'in-game', 'restricted joins', 'registered only' and 'passworded' flags
2014-11-17 sheepluva some whitespace fixes
2014-11-16 sheepluva some gravity script fixes
2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-16 sheepluva I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 sheepluva fix health crate collision
2014-11-15 unc0rr This helps too
2014-11-15 unc0rr hmpf
2014-11-15 unc0rr Oops
2014-11-15 unc0rr Fix difference in map generation between fpc and pas2c engine
2014-11-15 nemo per template dab vals
2014-11-15 nemo oups
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-15 unc0rr Model file for coverity checks
2014-11-15 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15 unc0rr Fix use of uninitialized variable
2014-11-14 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-12 mikade oops
2014-11-11 nemo lfObjMask is only used when flood filling
2014-11-11 nemo flip slider for perlin
2014-11-11 unc0rr Fix some stuff from coverity
2014-11-11 sheepluva check for new Qt req in cmake files
2014-11-11 Safa automatic RTL based on locale
2014-11-11 sheepluva raise/fix build reqs
2014-11-11 sheepluva fix one of my translation related brainfarts
2014-11-10 unc0rr You can't just exit function which is supposed to do copy
2014-11-10 nemo strip styling for the slider, since it won't be put over the button
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo oh. one more param
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo hookup perlin
2014-11-09 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09 nemo merge...
2014-11-08 sheepluva Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08 Gianfranco Costamagna Update italian translation
2014-11-08 Gianfranco Costamagna Remove obsolete translations
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08 sheepluva Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08 nemo Forgot the mission description.
2014-11-08 sheepluva Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-07 sheepluva Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-03 nemo swap off/on
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-02-07 Gianfranco Costamagna Added two copyrights on gameServer
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-10-31 Gianfranco Costamagna Update italian translation
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-01-24 Gianfranco Costamagna Fixed desktop file By adding an xpm icon
2014-11-09 unc0rr Scripts list module qmlfrontend
2014-10-30 wuzzy Updates to german translation
2014-11-03 unc0rr Theme can be changed qmlfrontend
2014-10-30 nemo Add Auto Camera messages to localisation
2014-11-03 unc0rr Allow using right button or wheel to change team color qmlfrontend
2014-10-28 nemo Remove loc() called with a variable.
2014-11-02 unc0rr Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
2014-10-28 nemo Update Qt strings too
2014-11-01 unc0rr - Store index of color instead of its value qmlfrontend
2014-10-28 nemo Update locale to latest strings. This does NOT include the string format improvement.
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-27 mikade Add Construction Mode (probably needs testing / fixing)
2014-10-30 unc0rr Perform some checks on team add qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-10-24 unc0rr Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-20 unc0rr Load and show local teams list qmlfrontend
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-13 unc0rr - Implement getTeamsList (not tested) qmlfrontend
2014-10-20 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-01 unc0rr Filter out garbage from themes list qmlfrontend
2014-10-20 sheepluva find and add lua tests automagically
2014-09-30 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-10-09 unc0rr some unfinished stuff
2014-09-28 unc0rr Quick Game PoC qmlfrontend
2014-10-02 sheepluva another small rendering tweak/fix
2014-09-27 unc0rr Getter and setter for seed qmlfrontend
2014-10-02 sheepluva simplify {$IF that pas2c did not seem to understand
2014-09-27 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
2014-10-02 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-27 unc0rr Some refactoring qmlfrontend
2014-10-02 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-10-02 sheepluva fix mapgen of other scripts too
2014-09-25 unc0rr - Pages qmlfrontend
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-09-21 unc0rr flib: qmlfrontend
2014-10-01 sheepluva some more splash code tweaking/fixing
2014-09-20 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
2014-10-01 sheepluva tweak splash position
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-10-01 nemo
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-09-27 nemo climb home training/multiplayer
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-09-09 sheepluva update manpage
2014-09-16 unc0rr Some more of ignoration qmlfrontend
2014-09-08 sheepluva mention the hwplay:// thing in --help
2014-09-16 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
2014-09-08 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-12 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
2014-09-07 nemo update with new winners
2014-09-11 unc0rr Let's get it started qmlfrontend
2014-08-25 unc0rr - Revert try to add local team on rejoin
2014-08-24 unc0rr This should make frontend aware of your own teams in game on rejoin
2014-08-24 unc0rr Also pass maze_size parameter to perlin generator in game mode
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-08-24 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-22 unc0rr Fix issue 813
2014-08-21 alfadur - Support for pausing multiplayer games
2014-08-21 unc0rr Add separate option for perlin gen
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-08-15 sheepluva comment out some debug output code
2014-08-15 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-13 unc0rr Apply new distortion on maze gen
2014-08-13 unc0rr Smooth perlin's outline
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-08-13 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13 sheepluva tweak test
2014-08-13 sheepluva add test I used for bisecting
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 unc0rr Fix PlaceSprite
2014-08-12 unc0rr Challenge map #12
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-08-02 unc0rr Oops
2014-08-02 sheepluva fix flake angles
2014-08-02 sheepluva "fix" sinegun
2014-07-28 nemo should be RGBA, not RGB
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-07-25 unc0rr One more map
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 unc0rr Oops
2014-07-25 unc0rr Official racer map #11
2014-07-10 unc0rr Racer challenge map #10
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-07-05 sheepluva merge (even although I rebased... ok)
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 unc0rr Treat "out" as "var"
2014-07-05 sheepluva simplify some code
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 koda cpack: do not exclude liblua from release tarball
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
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