Mon, 11 Jun 2012 00:02:17 +0200 |
Medo |
Small improvements to the frontend lib for better debugging
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files
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Mon, 04 Jun 2012 19:36:55 -0400 |
nemo |
Welp. We have a bit of a problem here. Reverting the move of nextturn. But this causes a desync in scripting unless we can find a better fix.
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files
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Mon, 04 Jun 2012 21:32:30 +0400 |
Stepan777 |
here it is
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files
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Sat, 09 Jun 2012 03:28:38 +0200 |
Medo |
Implemented game launching API for the frontlib.
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files
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Mon, 04 Jun 2012 22:43:56 +0400 |
unc0rr |
Don't make unnecessary calls to TestWhip, TestFirePunch, TestBaseballBat and TestHammer functions as they have no need to take Targ parameter into account and thus may only be called once per position
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files
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Fri, 08 Jun 2012 19:52:24 +0200 |
Medo |
Implemented public API for letting the engine render maps
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files
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Mon, 04 Jun 2012 08:11:47 -0400 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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files
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Thu, 07 Jun 2012 02:45:18 +0200 |
Medo |
Added ini reading/writing for game schemes to the frontend lib
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files
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Sun, 03 Jun 2012 23:04:21 -0400 |
nemo |
Workaround for bug #144. This workaround had occurred to me a while ago, but wasn't sure if placing them unfairly was better than not placing them at all. Argument for not placing at all is people should probably abort the game when they notice it. Argument for placing unfairly is people can still abort, and if we really wanted them to abort, we should probably just have halted launch if all hogs failed to spawn. This way at least play can continue.
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files
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Mon, 04 Jun 2012 21:12:20 +0200 |
Medo |
Frontlib: Work on the callback mechanisms for IPC
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files
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Sun, 03 Jun 2012 22:56:30 -0400 |
nemo |
After experimenting with a long running average at maxed out FPS and a variety of map sizes, 128 seems to actually be a good size to use if only drawing bits of world with stuff in it. 64 actually did even better in some situations, but significantly worse in others (lots of land, zoomed out).
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files
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Sun, 03 Jun 2012 01:24:18 +0200 |
Medo |
frontlib refactoring
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files
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Sun, 03 Jun 2012 18:52:22 -0400 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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files
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Sat, 02 Jun 2012 22:54:09 +0200 |
Medo |
Merge
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files
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Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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files
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Sat, 02 Jun 2012 22:31:41 +0200 |
Xeli |
Android: added a callback to java to determine dpi/dip how much we should scale the ui
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files
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Sat, 02 Jun 2012 14:27:09 +0200 |
Medo |
Merge
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files
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Sat, 02 Jun 2012 16:25:13 -0400 |
nemo |
add onGameTick20 to basic training, extend laser sight out way more (it was visible at top when completely zoomed out), move call of new turn to after AfterSwitchHedgehog to avoid lua issues in onNewTurn - if this causes problems, lua can do delayed actions in onGameTick
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files
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Fri, 01 Jun 2012 12:42:44 +0400 |
unc0rr |
Some brainfucking code which greatly reduces number of TestCollision* calls in hedgehog walk routine. Especially helpful to AI optimization. Also fixes some edge cases.
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files
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Fri, 01 Jun 2012 00:19:30 +0200 |
mikade |
merge
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files
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Sat, 02 Jun 2012 14:26:52 +0200 |
Medo |
Demo recording for the frontend library
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files
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Thu, 31 May 2012 12:52:31 -0400 |
nemo |
Name the flags for fall tracking and indicating whether the explosion erases terrain.
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files
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Thu, 31 May 2012 18:54:40 +0200 |
Medo |
Moved frontlib into project_files
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files
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Thu, 31 May 2012 20:07:40 +0400 |
unc0rr |
merge
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files
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Thu, 31 May 2012 18:32:01 +0200 |
Medo |
Further work on the frontend library, restructuring, ...
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files
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Thu, 31 May 2012 20:07:17 +0400 |
unc0rr |
merge
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files
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Thu, 31 May 2012 15:50:25 +0200 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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files
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Thu, 31 May 2012 00:35:06 +0200 |
Medo |
Started work on the frontend networking library
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files
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Thu, 31 May 2012 18:02:30 +0400 |
unc0rr |
Improve TestWhip
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files
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Thu, 31 May 2012 00:11:42 +0200 |
sheepluva |
minor tweaks for options page; should improve readability at small window size... a bit...
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files
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Tue, 29 May 2012 23:04:03 +0200 |
Medo |
Removed dead/deprecated code and comments
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files
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Thu, 31 May 2012 15:14:39 +0400 |
unc0rr |
pas2c stuff
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files
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Wed, 30 May 2012 22:45:30 +0400 |
unc0rr |
This should make drawn maps rendering even more faster
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files
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Tue, 29 May 2012 22:33:10 +0200 |
Medo |
Merge
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files
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Wed, 30 May 2012 19:01:19 +0400 |
unc0rr |
merge
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files
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Wed, 30 May 2012 18:00:29 +0400 |
unc0rr |
Render drawn maps 10-500 times faster
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files
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Tue, 29 May 2012 22:21:19 +0400 |
unc0rr |
Oops, forgot to set 'erasing' flag on decoding
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files
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Mon, 28 May 2012 22:42:59 +0400 |
unc0rr |
Fix a bug with wrong state of teams list when color isn't changed manually
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files
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Mon, 28 May 2012 14:20:51 -0400 |
nemo |
Remove a couple more timers, should mean alpha matches old pulse time now
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files
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Mon, 28 May 2012 14:11:50 -0400 |
nemo |
also change specialists
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files
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Mon, 28 May 2012 14:01:23 -0400 |
nemo |
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
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files
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Mon, 28 May 2012 19:33:57 +0200 |
Xeli |
change the array which represents the keyboard state to be a boolean array rather than byte array
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files
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Mon, 28 May 2012 19:15:51 +0200 |
Xeli |
Don't allow for multiple key up(or down) events, it will ignore the excess events
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files
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Mon, 28 May 2012 12:21:54 -0400 |
nemo |
Also change Highlander and Racer
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files
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Mon, 28 May 2012 10:38:27 +0200 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
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files
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Mon, 28 May 2012 20:04:49 +0400 |
unc0rr |
merge
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files
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Mon, 28 May 2012 10:34:33 +0200 |
Wolfgang Steffens |
merge
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files
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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files
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Mon, 28 May 2012 17:54:23 +0400 |
unc0rr |
Some improvements to pas2c
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files
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Mon, 28 May 2012 00:44:51 +0400 |
unc0rr |
Fix a remote crasher
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files
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Fri, 25 May 2012 15:35:48 +0400 |
unc0rr |
- Fix some AI stupidness factors
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files
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Mon, 28 May 2012 00:43:36 +0400 |
unc0rr |
Make frontend compile with clang
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files
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Sun, 27 May 2012 23:42:43 +0400 |
unc0rr |
- Allow switching colors with mouse wheel
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files
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Fri, 25 May 2012 09:00:54 +0200 |
Wolfgang Steffens |
initial GLSL1.2 test version
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files
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Sat, 26 May 2012 16:50:51 -0400 |
nemo |
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
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files
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Fri, 25 May 2012 08:51:54 +0200 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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files
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Sat, 26 May 2012 22:27:57 +0400 |
unc0rr |
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
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files
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Fri, 25 May 2012 08:42:26 +0200 |
Wolfgang Steffens |
merge
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files
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Fri, 25 May 2012 00:06:42 +0400 |
unc0rr |
- Restore pre-r9257cf8e7af2 behavior
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files
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Wed, 23 May 2012 22:46:37 +0200 |
Medo |
Merge
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files
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Wed, 23 May 2012 16:51:37 -0400 |
nemo |
Fix reported in bug #327, comment #3 - untested but seems reasonable/safe.
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files
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Wed, 23 May 2012 16:34:12 -0400 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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files
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Wed, 23 May 2012 23:30:50 +0400 |
unc0rr |
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
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files
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Wed, 23 May 2012 23:24:03 +0400 |
unc0rr |
Don't remove already removed team
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files
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Wed, 23 May 2012 21:19:15 +0200 |
Xeli |
wops add this too
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files
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Wed, 23 May 2012 21:16:44 +0200 |
Xeli |
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
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files
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Wed, 23 May 2012 19:56:14 +0200 |
Xeli |
android: fix the default make target
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files
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Wed, 23 May 2012 19:54:53 +0200 |
Xeli |
Android: add freezer commit message
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files
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Wed, 23 May 2012 02:39:30 +0200 |
koda |
add NOPNG to cmake to explicitly disable PNG dependency
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files
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Wed, 23 May 2012 01:53:25 +0200 |
koda |
add GHC and GHFLAGS from cmake too
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files
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Wed, 23 May 2012 01:39:31 +0200 |
koda |
rename a few internal cmake variables (for consistency and readability)
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files
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Tue, 22 May 2012 09:25:03 +0200 |
Wolfgang Steffens |
Replaced matrix related FFP code with explicit matrix calculations.
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files
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Tue, 22 May 2012 11:19:32 +0200 |
Medo |
Merge
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files
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Wed, 23 May 2012 00:45:37 +0200 |
koda |
there a libSDLMain.a in the bundled SDL framework
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files
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Tue, 22 May 2012 09:18:46 +0200 |
Wolfgang Steffens |
Merge
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files
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Tue, 22 May 2012 00:41:26 +0200 |
Xeli |
android: possible fix for bitmap recycle errors
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files
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Tue, 22 May 2012 00:40:43 +0200 |
Xeli |
fixed wheelup/down
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files
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Mon, 21 May 2012 22:54:34 +0200 |
koda |
add a nilcheck
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files
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Mon, 21 May 2012 16:46:24 -0400 |
nemo |
checksum
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files
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Tue, 22 May 2012 00:29:32 +0400 |
unc0rr |
Feel free to add real checksum function
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files
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Mon, 21 May 2012 06:34:17 +0200 |
koda |
better lazy loading for cScaleFactor
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files
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Sun, 20 May 2012 19:42:55 -0400 |
nemo |
Ok. I think *this* should flip it correctly...
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files
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Sun, 20 May 2012 21:09:13 +0200 |
Xeli |
android: added an unsigned target to the makefile, to help automate signing
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files
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Sun, 20 May 2012 17:17:21 +0200 |
Xeli |
remove the need to qt and co when using cmake with -DANDROID=1
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files
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Sun, 20 May 2012 10:55:58 -0400 |
nemo |
Minor tweaks to freezer, mostly to simplify current state to laptop
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files
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Sun, 20 May 2012 10:45:16 -0400 |
nemo |
clean up pngs
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files
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Sun, 20 May 2012 10:54:52 +0200 |
mikade |
merge
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files
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Sun, 20 May 2012 00:08:26 +0200 |
mikade |
+ Trivial update.
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files
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Sat, 19 May 2012 17:15:12 +0200 |
mikade |
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
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files
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Sun, 20 May 2012 01:00:00 -0400 |
nemo |
Bit more freezer.
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files
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Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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files
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Thu, 17 May 2012 20:23:58 -0400 |
nemo |
Might help if this was actually its own unique weapon
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files
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Thu, 17 May 2012 18:22:20 -0400 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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files
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Thu, 17 May 2012 20:19:35 +0200 |
Xeli |
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
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files
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Thu, 17 May 2012 20:01:56 +0200 |
Xeli |
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
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files
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Thu, 17 May 2012 16:52:17 +0200 |
Xeli |
dont allow choosing weapons when the AI is playing
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files
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Thu, 17 May 2012 16:51:54 +0200 |
Xeli |
android typo/sabotage
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files
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Thu, 17 May 2012 15:58:24 +0200 |
Xeli |
fix sdl13 build
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files
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Mon, 14 May 2012 22:14:17 +0200 |
Wolfgang Steffens |
readded optimization for SetScale
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files
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Thu, 17 May 2012 15:58:04 +0200 |
Xeli |
unbreak android build
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files
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Mon, 14 May 2012 19:48:34 +0200 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
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files
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Tue, 15 May 2012 21:07:47 +0200 |
Xeli |
android: add missing graphics, only placeholders tho..
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files
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Mon, 14 May 2012 19:26:50 +0200 |
Wolfgang Steffens |
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
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files
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Mon, 14 May 2012 22:47:56 +0400 |
unc0rr |
Learn hask^Wpascal, dudes!
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files
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Sun, 13 May 2012 18:50:04 -0400 |
nemo |
AI can't use cWindSpeedf since it now does a smooth transition
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files
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Sun, 13 May 2012 18:31:05 -0400 |
nemo |
oops
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files
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Sun, 13 May 2012 14:56:05 -0400 |
nemo |
Dammit Xeli
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files
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Sun, 13 May 2012 21:46:50 +0400 |
unc0rr |
'\xd7af' -> 0xd7af
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files
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Sun, 13 May 2012 21:39:20 +0400 |
unc0rr |
Make uUtils.c compile
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files
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Sun, 13 May 2012 01:54:26 +0400 |
unc0rr |
help pas2c
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files
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Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
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files
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Sat, 12 May 2012 16:45:06 -0400 |
nemo |
unc0rr's magic macro
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files
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Sun, 13 May 2012 00:40:01 +0400 |
unc0rr |
oops, wrong type
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files
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Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
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files
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Sat, 12 May 2012 22:50:33 +0400 |
unc0rr |
Get rid of cripple SendIPCc
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files
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Sat, 12 May 2012 22:44:39 +0400 |
unc0rr |
A solution to char vs string problem: mark single-letter strings with _S macro
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files
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Sat, 12 May 2012 22:13:56 +0400 |
unc0rr |
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
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files
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Sat, 12 May 2012 00:25:49 +0400 |
unc0rr |
Add missing identifiers
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files
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Fri, 11 May 2012 16:09:11 -0400 |
nemo |
Fix casing and type for gl
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files
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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files
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Fri, 11 May 2012 23:34:35 +0400 |
unc0rr |
Recognize length on arrays as a separate function
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files
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Fri, 11 May 2012 23:22:01 +0400 |
unc0rr |
More tolerance to pas2c
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files
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Fri, 11 May 2012 23:03:28 +0400 |
unc0rr |
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
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files
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Fri, 11 May 2012 22:54:19 +0400 |
unc0rr |
Define NOCONSOLE for pas2c
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files
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Fri, 11 May 2012 22:50:52 +0400 |
unc0rr |
uCommandHandlers now compiles
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files
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Fri, 11 May 2012 22:35:09 +0400 |
unc0rr |
Support operator 'in', replace it with equality checks against each element of set
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files
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Fri, 11 May 2012 22:17:39 +0400 |
unc0rr |
Recognize (hwFloat op int) expressions
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files
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Fri, 11 May 2012 22:09:34 +0400 |
unc0rr |
Convert "unit.function()" properly
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files
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Fri, 11 May 2012 21:10:58 +0400 |
unc0rr |
Function to compare string to char ftw
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files
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Fri, 11 May 2012 20:01:57 +0400 |
unc0rr |
Make pas2c happier with uSound
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files
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Fri, 11 May 2012 19:33:21 +0400 |
unc0rr |
Be more wise about constant initialization expressions being not arrays
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files
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Fri, 11 May 2012 11:08:50 -0400 |
nemo |
Avoid returning an array for the sake of pas2c
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files
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Fri, 11 May 2012 00:11:01 +0200 |
koda |
fix building with lua (i think)
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files
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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files
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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files
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Thu, 10 May 2012 22:15:31 +0200 |
koda |
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
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files
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Fri, 11 May 2012 01:01:29 +0400 |
unc0rr |
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
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files
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Fri, 11 May 2012 00:36:32 +0400 |
unc0rr |
Declare Param* functions
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files
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Fri, 11 May 2012 00:33:14 +0400 |
unc0rr |
Fix for Int type and sysutils in hwengine.pas
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files
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Fri, 11 May 2012 00:28:06 +0400 |
unc0rr |
Some work to make more units compile after conversion to c
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files
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Thu, 10 May 2012 23:51:05 +0400 |
unc0rr |
Support overloaded operators on (hwFloat op hwFloat) calls
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files
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Thu, 10 May 2012 22:55:13 +0400 |
unc0rr |
More definitions and mess with pascal code
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files
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Thu, 10 May 2012 13:45:47 +0400 |
unc0rr |
Render function variables in struct with no mangling. 13 C units are compilable now.
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files
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Thu, 10 May 2012 13:41:18 +0400 |
unc0rr |
Handle function type differently
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files
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Thu, 10 May 2012 13:16:31 +0400 |
unc0rr |
Some more definitions and slight fixes
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files
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Thu, 10 May 2012 11:29:18 +0400 |
unc0rr |
uAmmos.c now compiles (3 warnings though)
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files
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Thu, 10 May 2012 11:12:06 +0400 |
unc0rr |
Implement built-in functions Low() and High()
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files
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Wed, 09 May 2012 17:33:25 -0400 |
nemo |
Reflects change in previous revision to uTypes
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files
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Thu, 10 May 2012 00:58:05 +0400 |
unc0rr |
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
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files
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Tue, 08 May 2012 00:17:02 +0400 |
unc0rr |
Prepend unit name to function identifiers
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files
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Mon, 07 May 2012 23:48:24 +0400 |
unc0rr |
Mangle overloaded functions (only different number of parameters is supported)
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files
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Mon, 07 May 2012 14:53:08 +0200 |
koda |
when Lua is not found, fallback to compiling the one that comes bundled in our sources
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files
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Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
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files
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Mon, 07 May 2012 10:51:32 +0200 |
koda |
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)
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files
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Sat, 05 May 2012 19:04:59 +0100 |
koda |
old typed const moved to their proper unit
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files
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Sat, 05 May 2012 18:10:41 +0100 |
koda |
the scope cleanup continues...
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files
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Sat, 05 May 2012 17:29:04 +0100 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
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files
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Sat, 05 May 2012 17:19:33 +0100 |
koda |
revisit isTerminated in hwengine
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files
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Sat, 05 May 2012 16:53:46 +0100 |
koda |
fix more breakage
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files
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Sat, 05 May 2012 16:41:14 +0200 |
Xeli |
removed the default argument in uWorld
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files
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Sat, 05 May 2012 16:38:41 +0200 |
Xeli |
fix breakage
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changeset |
files
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Sat, 05 May 2012 15:17:16 +0100 |
koda |
adjust the scope of a few uSound variables and functions
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changeset |
files
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Thu, 03 May 2012 22:48:02 +0200 |
Medo |
Merge
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changeset |
files
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Sat, 05 May 2012 00:01:12 +0400 |
unc0rr |
Convert namespace from list into map in preparation for implementation of overloaded functions support. Greatly improve speed of rendering as a side effect (parse + render time reduced from 5:20 to 0:20)
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files
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Thu, 03 May 2012 19:00:17 +0200 |
sheepluva |
some tweaks/fixes/etc to the map preview and reload stuff
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changeset |
files
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Thu, 03 May 2012 14:21:53 +0200 |
sheepluva |
visually indicate when map preview generation is in progress.
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changeset |
files
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Thu, 03 May 2012 16:04:38 +0100 |
koda |
HAPPY 7000th COMMIT HEDGEWARS
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changeset |
files
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Thu, 03 May 2012 13:25:40 +0200 |
sheepluva |
add DLC button to net game room
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changeset |
files
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Thu, 03 May 2012 12:33:08 +0200 |
sheepluva |
+ display lack of map in a nice way, don't generate bogus preview in the background
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changeset |
files
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Thu, 03 May 2012 12:21:16 +0400 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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changeset |
files
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Thu, 03 May 2012 00:21:17 -0400 |
nemo |
merge
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changeset |
files
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Thu, 03 May 2012 03:18:10 +0200 |
sheepluva |
small tweaks/fixes to room list header saving and restore...
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changeset |
files
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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changeset |
files
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Thu, 03 May 2012 15:34:26 +0200 |
Medo |
Updated android support library to the latest version (r8)
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changeset |
files
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Thu, 03 May 2012 02:45:08 +0200 |
sheepluva |
fix a previewmap-related QObject::disconnect segfault
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changeset |
files
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Wed, 02 May 2012 19:16:12 -0400 |
nemo |
Initial stub for freezer
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changeset |
files
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Wed, 02 May 2012 23:53:45 +0200 |
Medo |
Merge
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changeset |
files
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Thu, 03 May 2012 01:18:29 +0200 |
sheepluva |
fix: issue with playing team list vertically collapsing
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changeset |
files
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Wed, 02 May 2012 18:36:27 -0400 |
nemo |
Workaround for stuck pages.
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changeset |
files
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Wed, 02 May 2012 21:45:55 +0200 |
sheepluva |
tweak how the header customization is stored in the settings file
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changeset |
files
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Wed, 02 May 2012 22:51:42 +0400 |
unc0rr |
Render float consts into defines
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changeset |
files
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Wed, 02 May 2012 22:12:58 +0400 |
unc0rr |
GetRandom -> GetRandomf
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changeset |
files
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Wed, 02 May 2012 19:36:23 +0200 |
sheepluva |
allow F5 magic to refresh demos/saves list too
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changeset |
files
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Wed, 02 May 2012 16:36:11 +0100 |
koda |
rename a few Draw* routines
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changeset |
files
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Wed, 02 May 2012 14:41:21 +0100 |
koda |
wut?
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changeset |
files
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Wed, 02 May 2012 14:35:54 +0100 |
koda |
remove old ukeys hooks from pascalexport (definitely breaking the ios port, will have to work on that, but for now sheepluva and xeli will be happy *hopefully*)
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changeset |
files
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Wed, 02 May 2012 15:33:34 +0200 |
sheepluva |
rooms list
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changeset |
files
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Wed, 02 May 2012 14:30:22 +0200 |
sheepluva |
roomslist: reimplement filters
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changeset |
files
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Wed, 02 May 2012 07:39:25 -0400 |
nemo |
remove IFDEF 0 for sake of poor parser
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changeset |
files
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Wed, 02 May 2012 13:00:10 +0200 |
sheepluva |
room list: replace magic table column indexes with enum. makes future changes to the room list format way easier.
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changeset |
files
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Wed, 02 May 2012 11:43:43 +0100 |
koda |
marked a couple of functions as inline
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changeset |
files
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Wed, 02 May 2012 12:24:44 +0200 |
sheepluva |
make search filter field have a useable size on low frontend resolution
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changeset |
files
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Wed, 02 May 2012 10:53:13 +0100 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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changeset |
files
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Wed, 02 May 2012 11:28:38 +0200 |
sheepluva |
make column sorting three-state: asc -> dsc -> off/default (= by room state)
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changeset |
files
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Wed, 02 May 2012 10:57:36 +0200 |
sheepluva |
sort by room state by default
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changeset |
files
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Wed, 02 May 2012 10:47:21 +0200 |
sheepluva |
allow custom sorting of roomslist (by clicking on header sections)
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changeset |
files
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Wed, 02 May 2012 08:07:17 +0100 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
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changeset |
files
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Tue, 01 May 2012 17:33:28 -0400 |
nemo |
Removing maps can cause desyncs. This is why we still have Cheese, Sticks, Sheep etc.
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changeset |
files
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Tue, 01 May 2012 23:03:25 +0200 |
sheepluva |
remove map: Sticks
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changeset |
files
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Tue, 01 May 2012 21:24:04 +0200 |
sheepluva |
roomslistmodel: prettier names for map +rnd+ etc.; point out unavailable maps
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changeset |
files
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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changeset |
files
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Tue, 01 May 2012 20:54:30 +0400 |
unc0rr |
Hopefully this change doesn't break anything
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changeset |
files
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Tue, 01 May 2012 20:54:02 +0400 |
unc0rr |
Better type deriving
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changeset |
files
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Tue, 01 May 2012 19:29:47 +0400 |
unc0rr |
Declare const ints as enums
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changeset |
files
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Tue, 01 May 2012 19:28:30 +0400 |
unc0rr |
Make Str2PChar more pas2c-friendly
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changeset |
files
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Tue, 01 May 2012 16:16:09 +0200 |
sheepluva |
adjust column widths
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changeset |
files
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Tue, 01 May 2012 16:20:12 +0200 |
koda |
oops^2
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changeset |
files
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Tue, 01 May 2012 15:29:48 +0200 |
koda |
oops
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changeset |
files
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Tue, 01 May 2012 15:23:11 +0200 |
koda |
minor changes for more compatibilities with other compilers
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changeset |
files
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Tue, 01 May 2012 14:57:40 +0200 |
sheepluva |
RoomsListModel:
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changeset |
files
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Tue, 01 May 2012 11:39:24 +0100 |
koda |
remove SDL_SCANCODE_*
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changeset |
files
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Tue, 01 May 2012 11:25:44 +0100 |
koda |
add NULL definition and align types to their correct bitwidth
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changeset |
files
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Tue, 01 May 2012 11:39:11 +0200 |
sheepluva |
display haxx0red teams colors correctly.
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changeset |
files
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Tue, 01 May 2012 00:22:10 +0200 |
sheepluva |
made the hog count thingy prettier when on low space... have fun squishing hogs!
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changeset |
files
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Mon, 30 Apr 2012 23:14:40 +0200 |
sheepluva |
Qt: fix issue with hog count being not visible on low resolutions/long team names and hard to read on very high resolutions
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changeset |
files
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Mon, 30 Apr 2012 23:35:40 +0400 |
unc0rr |
Support recurrent function calls. The code is kinda hackish and ugly, but I really spent a few hours thinking on a good solution.
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changeset |
files
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Mon, 30 Apr 2012 20:12:43 +0200 |
sheepluva |
add missing copyright headers to roomslistmodel
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changeset |
files
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Mon, 30 Apr 2012 17:43:21 +0400 |
unc0rr |
Rework string init macro
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changeset |
files
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Mon, 30 Apr 2012 16:55:02 +0400 |
unc0rr |
Raise exception when .inc file isn't found
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changeset |
files
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Sun, 29 Apr 2012 21:17:27 +0200 |
Xeli |
wops
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changeset |
files
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Sun, 29 Apr 2012 21:05:09 +0200 |
Xeli |
implement switch for the touch interface
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changeset |
files
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Sun, 29 Apr 2012 18:08:46 +0200 |
Xeli |
hide utilitywidget when changing turns, this also fixes some inconsistency when using targetting weapons
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changeset |
files
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Sun, 29 Apr 2012 20:52:10 +0200 |
sheepluva |
map, theme & style selection won't be lost on data updata now (except the selected map/theme/style is deleted ofc). enabling F5 key to reload data :>
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changeset |
files
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Sun, 29 Apr 2012 17:23:05 +0200 |
sheepluva |
make it auto-update (whoops,forgot)
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changeset |
files
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Sun, 29 Apr 2012 17:12:49 +0200 |
sheepluva |
hello GameStyleModel
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changeset |
files
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Sun, 29 Apr 2012 16:09:42 +0200 |
Xeli |
target using the utility button, this fixes bee
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changeset |
files
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Sun, 29 Apr 2012 14:10:59 +0200 |
Xeli |
enabled grenade timer, needs a button image
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changeset |
files
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Sat, 28 Apr 2012 15:18:30 +0200 |
Xeli |
wops, removed some writeln
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changeset |
files
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Sat, 28 Apr 2012 15:03:52 +0200 |
Xeli |
changed uKeys to uInputHandler to better reflect its function
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changeset |
files
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Sun, 29 Apr 2012 14:00:35 +0200 |
sheepluva |
* make HatModel update automatically (also renamed class and files)
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changeset |
files
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Sat, 28 Apr 2012 18:56:31 +0200 |
sheepluva |
license header year range adjustments
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changeset |
files
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Sat, 28 Apr 2012 14:41:40 +0200 |
Xeli |
- changed targetting, to launch an airstrike move the cursor/pointer to a location and then press the firebutton
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changeset |
files
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Sat, 28 Apr 2012 12:46:57 +0200 |
Xeli |
-Fixed FingerHasMoved function, still might need a little tweaking
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changeset |
files
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Fri, 27 Apr 2012 23:39:01 +0200 |
Xeli |
remove last boolean keys references and using only ParseCommand in uTouch now
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changeset |
files
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Sat, 28 Apr 2012 12:35:29 +0200 |
sheepluva |
various comment tweaks/fixes
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changeset |
files
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Sat, 28 Apr 2012 11:56:09 +0200 |
sheepluva |
MapModel: add getters for random maps based on type, so that the mapContainer does not have to magically know how maps and separators are ordered within the model
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changeset |
files
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Sat, 28 Apr 2012 09:25:30 +0200 |
sheepluva |
fix for issue 186 ("Screen gets messed up when selecting Hand Drawn Map")
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changeset |
files
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Sat, 28 Apr 2012 00:08:12 -0400 |
nemo |
unbreak snowball
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changeset |
files
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Fri, 27 Apr 2012 22:25:26 -0400 |
nemo |
Ok, 20,000 was a bit much. Arbitrary multiplier that seems to shove things off enough.
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changeset |
files
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Sat, 28 Apr 2012 00:24:37 +0200 |
sheepluva |
MapModel: comments/docs, small tweaks
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changeset |
files
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