Wed, 09 Feb 2011 23:26:01 -0500 nemo use ctrl instead of alt to avoid colliding with linux window positioning
Wed, 09 Feb 2011 21:59:43 +0300 unc0rr Draw straight lines while holding Alt key
Tue, 08 Feb 2011 22:24:30 +0300 unc0rr Merge MAP, MAPGEN and SEED params into one on room join, so engine isn't spawned three times for a preview. Not tested as I'm unable to see my rooms (why?)
Tue, 08 Feb 2011 02:43:07 +0100 koda screenshots 4 ios
Mon, 07 Feb 2011 23:22:14 +0100 koda i obviously forgot one piece
Mon, 07 Feb 2011 23:12:56 +0100 koda update sdl apis to use the new rendering functions
Sun, 06 Feb 2011 21:50:29 +0300 unc0rr - Take into account hlint suggestions
Sun, 06 Feb 2011 18:59:53 +0300 unc0rr Don't accept EM message when the game isn't started
Sun, 06 Feb 2011 13:19:00 +0100 koda fix issue 185 :|
Sun, 06 Feb 2011 11:39:11 +0100 sheepluva I need this export in order to not have the wrapper.c fail to find Game() on linux
Sun, 06 Feb 2011 11:34:52 +0100 sheepluva fix engine library compilation on linux/amd64
Sun, 06 Feb 2011 10:36:01 +0100 sheepluva remove redundant note
Sun, 06 Feb 2011 10:28:59 +0100 sheepluva update lib wrapper.c so that it actually supplies all arguments required by current Game(), instead of causing a segfault ;D
Sun, 06 Feb 2011 00:47:00 +0100 sheepluva initialize pointers properly with nil
Sat, 05 Feb 2011 22:22:16 +0100 koda show dual head mode some love
Sat, 05 Feb 2011 23:37:25 +0300 unc0rr Fix admin stuff :D
Sat, 05 Feb 2011 23:33:10 +0300 unc0rr Fix password checking
Sat, 05 Feb 2011 23:15:22 +0300 unc0rr Fix build of official server
Sat, 05 Feb 2011 15:45:44 +0100 koda cleaning up how chat is handled on idevices
Sat, 05 Feb 2011 15:36:02 +0100 jose1711 Updated Slovak translation
Sat, 05 Feb 2011 11:32:15 +0300 unc0rr Add Unique field to Client structure, and use it to check for matching recieved account status with client
Sat, 05 Feb 2011 11:05:16 +0300 unc0rr Convert READY and NOT_READY messages to CLIENT_FLAGS message
Fri, 04 Feb 2011 20:41:46 +0100 Marco Bresciani italian translation :D
Fri, 04 Feb 2011 07:13:58 +0100 sheepluva fix porkey hat (image height, animation) and sheep hat (image height)
(0) -3000 -1000 -300 -100 -50 -24 +24 +50 +100 +300 +1000 +3000 +10000 tip