Tue, 29 Jun 2010 15:52:13 -0400 nemo Dammit. Forgot to pull/rebase before making the VG change
Tue, 29 Jun 2010 18:06:50 +0200 sheepluva rope: another, small optimization
Tue, 29 Jun 2010 15:50:34 -0400 nemo Optimise vgtSmokeTrace/vgtEvilTrace handler
Tue, 29 Jun 2010 10:18:51 -0400 nemo Default ammo set was horribly unbalanced - you want to test portal, play "crazy" :)
Tue, 29 Jun 2010 07:09:55 +0200 sheepluva rope: optimization, should save up to ~3 million hwFloat multiplications per second
Tue, 29 Jun 2010 06:27:59 +0200 sheepluva rope: another small optimization
Tue, 29 Jun 2010 05:22:25 +0200 sheepluva rope: tiny optimisation
Mon, 28 Jun 2010 21:52:00 +0200 sheepluva fix segfault on HH-gear being 0 (e.g. after drowning) in cursor/target selection mode, thanks "ivze" for the heads-up!
Mon, 28 Jun 2010 21:49:59 +0400 unc0rr merge
Mon, 28 Jun 2010 09:33:10 +0200 sheepluva engine: apply weapon offset to charge animation
Mon, 28 Jun 2010 21:43:19 +0400 unc0rr Engine Message command
Mon, 28 Jun 2010 08:52:17 +0200 sheepluva portal: angle preservation tweaking
Mon, 28 Jun 2010 21:41:45 +0400 unc0rr START_GAME command
Sun, 27 Jun 2010 21:28:28 +0400 unc0rr merge
Sun, 27 Jun 2010 18:34:47 +0200 koda merge
Sun, 27 Jun 2010 18:34:17 +0200 koda insert a default name when a void string is used
Sun, 27 Jun 2010 16:44:24 +0200 koda complete configuration for schemes
Sun, 27 Jun 2010 18:17:34 +0200 sheepluva portal: I accidentally flipped the exit angle in last commit
Sun, 27 Jun 2010 05:32:11 +0200 sheepluva portal: some moar tweaks
Sun, 27 Jun 2010 02:11:31 +0200 sheepluva portal: entry angle is now affecting exit angle
Sat, 26 Jun 2010 19:30:16 +0200 sheepluva portal / slope detection:
Sun, 27 Jun 2010 21:27:26 +0400 unc0rr A bunch of reimplemented commands
Sat, 26 Jun 2010 16:00:40 +0200 sheepluva adding install_manifest.txt to .hgignore ...
Sun, 27 Jun 2010 21:06:41 +0400 unc0rr Properly handle client exit
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