2011-04-14 nemo adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
2011-04-12 nemo update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
2011-04-12 unc0rr Start implementation of archivements/ratings on server side: replay saving routine
2011-04-12 unc0rr Show winners in console in a special form so this information could be easily parsed
2011-04-11 Henek cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
2011-04-11 nemo Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
2011-04-10 sheepluva grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
2011-04-10 Henek now Random Weapons will show the weapon you will get during the other players turns
2011-04-10 nemo rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs
2011-04-10 nemo Fix a few crosshair bugs. Disable ShowCrosshair and just decide when drawing.
2011-04-11 y2kbugxp90 typo
2011-04-10 sheepluva //
2011-04-11 y2kbugxp90 A bunch of Japanese edits
2011-04-10 unc0rr Make WriteLnToConsole write to stderr instead of stdout
2011-04-10 y2kbugxp90 Got a start on localizing all these strings.
2011-04-10 unc0rr Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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