Wed, 29 Jun 2011 17:25:41 +0400 unc0rr Check xx for LAND_WIDTH_MASK
Fri, 24 Jun 2011 09:54:39 +0200 Xeli merge hedgeroid
Tue, 28 Jun 2011 17:12:09 +0400 unc0rr - Allow snow to drop a bit outside the map, where it already is allowed to spawn
Fri, 24 Jun 2011 09:36:59 +0200 Xeli Fixed the incomplete merge of rev: 22c1f4833a86 hedgeroid
Tue, 28 Jun 2011 16:12:39 +0400 unc0rr Fix CMake warning (a header listed twice)
Thu, 23 Jun 2011 21:57:53 +0200 Xeli Package name changes hedgeroid
Mon, 27 Jun 2011 13:39:46 -0400 nemo Store gear X/Y/dX/dY for use in splash/droplets. Also saves a few hwRound calls.
Thu, 23 Jun 2011 21:57:31 +0200 Xeli more packing name changes hedgeroid
Mon, 27 Jun 2011 02:41:45 +0200 mikade Fix some quirky syntax.
Thu, 23 Jun 2011 21:33:04 +0200 Xeli Package name changed from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:29:08 -0400 nemo Use an ifdef instead, add despeckling of tunnels
Thu, 23 Jun 2011 21:09:33 +0200 Xeli Changed the package path from org.libsdl.app to org.hedgewars hedgeroid
Sun, 26 Jun 2011 20:19:11 -0400 nemo disable .reserve - not 4.6 compatible
Thu, 23 Jun 2011 16:52:23 +0200 Xeli Reverted back to tip and changed the correct IFDEF IPHONEOS to MOBILE without breaking other iphoneos hedgeroid
Sun, 26 Jun 2011 19:44:41 -0400 nemo Forgot to remove this script name
Tue, 28 Jun 2011 20:42:04 +0000 orange hg Second passage (second time I correct),
Thu, 23 Jun 2011 16:29:46 +0200 Xeli Changed UI elements hedgeroid
Sun, 26 Jun 2011 19:42:44 -0400 nemo Lua update. New phrases. Try to remove some duplicates by avoiding use of space and : in short common phrases. Removed localisation of some script names, since we can't localise that in frontend yet anyway, without screwing up multiplayer.
Sun, 26 Jun 2011 17:43:41 +0000 orange hg quelques ajouts supplémentaires dans ce qui n'était pas encore traduit
Thu, 23 Jun 2011 16:26:03 +0200 Xeli Enabled fullscreen and locked it to landscap hedgeroid
Sun, 26 Jun 2011 16:34:31 -0400 nemo add missing nil check, increase despeckling of background too
Sun, 26 Jun 2011 17:18:19 +0000 orange hg Après le premier jet d'hier, correction de quelques fautes, traductions plus appropriées, ...
Thu, 23 Jun 2011 15:51:21 +0200 Xeli Added various directories where compilers output to hedgeroid
Sun, 26 Jun 2011 15:23:45 -0400 nemo bounce. tweak of values, remove friction modifier, move to weapon, to match timer behaviour
Sat, 25 Jun 2011 18:05:08 +0000 orange hg Pour chaque <translation type="unfinished"> j'ai complété avec la traduction française.
Thu, 23 Jun 2011 14:30:04 +0200 Xeli Added sdl_net from the unofficial android port: http://www.anddev.org/sdl_port_for_android_sdk-ndk_16-t9218.html hedgeroid
Sun, 26 Jun 2011 13:38:47 -0400 nemo Allow control of grenade bounce. Not sure if this is a good idea, but has been requested a lot, so...
Sat, 25 Jun 2011 16:29:05 +0000 orange hg Changements :
Thu, 23 Jun 2011 14:12:11 +0200 Xeli Have make move the actual libhwengine.so to the SDL-android-project folder, rather than having the ndk-build reference to it. This removes the circular dependency hedgeroid
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Sat, 25 Jun 2011 15:10:08 +0000 orange hg de nombreux petits changements :
Thu, 23 Jun 2011 13:57:16 +0200 Xeli Added mkdir out hedgeroid
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