Wed, 07 Nov 2012 13:31:58 +0000 koda haskell usability on windows webgl
Mon, 05 Nov 2012 22:03:26 -0500 nemo support ridiculously large maps
Mon, 05 Nov 2012 02:24:28 +0100 koda add CMakeFile for pas2c, add WEBGL config option webgl
Tue, 06 Nov 2012 00:28:47 +0400 unc0rr Oops, fix room info on room admin change
Tue, 13 Nov 2012 23:16:21 +0400 unc0rr dos2unix hedgewars.pro physfslayer
Mon, 03 Jun 2013 10:01:33 +0200 koda close branch 0.9.18
Mon, 05 Nov 2012 01:35:54 +0100 koda move pas2c files in their own directory and add a warning about argument order webgl
Mon, 05 Nov 2012 01:05:23 +0100 koda ios: fill in CFBundleVersion and CFBundleShortVersionString information better
Wed, 07 Nov 2012 23:44:54 +0400 unc0rr Build physfs lib before engine physfslayer
Tue, 12 Feb 2013 00:12:27 +0400 unc0rr Replay without frontend mode 0.9.18
Sun, 04 Nov 2012 06:11:39 +0100 koda pas2c is now fully parametric with command line options (maybe unC0Rr needs to clean this up a little) webgl
Sun, 04 Nov 2012 17:47:44 -0500 nemo Simplify ammo menu conditions so it shows up in more states. Should fix issue #465. The part w/ sliding in uworld is main #465 problem.
Mon, 05 Nov 2012 23:10:54 +0400 unc0rr Fix function prototype physfslayer
Sat, 08 Dec 2012 15:38:16 +0100 koda removing the optimisation that caused (most likely) the lua crashes on osx 0.9.18
Sun, 04 Nov 2012 03:04:20 +0100 koda pas2c can search for inc files in alternate folders (needed for out of source builds) webgl
(0) -3000 -1000 -300 -100 -15 +15 +100 +300 +1000 +3000 tip