2014-11-16 sheepluva add bounce effect to bouncy world edges
2014-11-16 sheepluva I'm such a dirty boi... cleaning up my own mess a little
2014-11-16 sheepluva fix health crate collision
2014-11-15 unc0rr This helps too
2014-11-15 unc0rr hmpf
2014-11-15 unc0rr Oops
2014-11-15 unc0rr Fix difference in map generation between fpc and pas2c engine
2014-11-15 nemo per template dab vals
2014-11-15 nemo oups
2014-11-15 nemo modestly randomise dab, bump points again.
2014-11-15 unc0rr Model file for coverity checks
2014-11-15 unc0rr [PAS2C] Don't generate result variable for trivial functions consisting of single exit() call
2014-11-15 unc0rr Fix use of uninitialized variable
2014-11-14 unc0rr - Comment out getrandom in addgear for hedgehog, causes preview-game desync
2014-11-14 unC0Rr Fix warnings given by 32-bit fpc
2014-11-12 mikade oops
2014-11-11 nemo lfObjMask is only used when flood filling
2014-11-11 nemo flip slider for perlin
2014-11-11 unc0rr Fix some stuff from coverity
2014-11-11 sheepluva check for new Qt req in cmake files
2014-11-11 Safa automatic RTL based on locale
2014-11-11 sheepluva raise/fix build reqs
2014-11-11 sheepluva fix one of my translation related brainfarts
2014-11-10 unc0rr You can't just exit function which is supposed to do copy
2014-11-10 nemo strip styling for the slider, since it won't be put over the button
2014-11-10 nemo Since unc0rr is quiet, try to avoid the assert
2014-11-09 unc0rr - Not only that, nemo, not only that (.cpp)
2014-11-09 nemo oh. one more param
2014-11-09 nemo Copypasta to hopefully hook up net sync correctly.
2014-11-09 nemo hookup perlin
2014-11-09 unc0rr Fix use of uninitialized variables (fixes straight lines in maze gen aswell)
2014-11-09 nemo Fiddling with slider, unbreak maze. Next to mess around w/ perlin params.
2014-11-09 nemo merge...
2014-11-08 sheepluva Merge pull request #19 from LocutusOfBorg/update-translation
2014-11-08 Gianfranco Costamagna Update italian translation
2014-11-08 Gianfranco Costamagna Remove obsolete translations
2014-11-08 nemo Partially hook up feature size so horrorcat has something to test.
2014-11-08 nemo sheepluva and unc0rr didn't like the idea of slider over preview.
2014-11-08 sheepluva Merge pull request #13 from LocutusOfBorg/fix-license
2014-11-08 nemo Forgot the mission description.
2014-11-08 sheepluva Merge pull request #14 from LocutusOfBorg/fix-desktop
2014-11-07 sheepluva Merge pull request #18 from LocutusOfBorg/update-translation
2014-11-03 nemo swap off/on
2014-11-03 nemo Merge of unc0rr's last change against default.
2014-02-07 Gianfranco Costamagna Added two copyrights on gameServer
2014-11-02 unC0Rr Fix map preview desync
2014-11-01 nemo A slider for controlling things like bumpiness of map and tunnel sizes.
2014-10-31 Gianfranco Costamagna Update italian translation
2014-01-24 Gianfranco Costamagna Added copyrights to gameServer directory
2014-01-24 Gianfranco Costamagna Fixed desktop file By adding an xpm icon
2014-11-09 unc0rr Scripts list module qmlfrontend
2014-10-30 wuzzy Updates to german translation
2014-11-03 unc0rr Theme can be changed qmlfrontend
2014-10-30 nemo Add Auto Camera messages to localisation
2014-11-03 unc0rr Allow using right button or wheel to change team color qmlfrontend
2014-10-28 nemo Remove loc() called with a variable.
2014-11-02 unc0rr Show team color in teams list widget, also allow to change it on mouse click qmlfrontend
2014-10-28 nemo Update Qt strings too
2014-11-01 unc0rr - Store index of color instead of its value qmlfrontend
2014-10-28 nemo Update locale to latest strings. This does NOT include the string format improvement.
2014-10-31 unc0rr - Allow to delete teams from config qmlfrontend
2014-10-27 mikade Add Construction Mode (probably needs testing / fixing)
2014-10-30 unc0rr Perform some checks on team add qmlfrontend
2014-10-25 nemo cosmetic disabling of clouds with sea edges and underwater theme
2014-10-24 unc0rr Teams widget now allows to add and remove teams (basic implementation, no checks performed, no colors, no hedgehogs) qmlfrontend
2014-10-25 nemo Remove switching of hog's hat to chef. do it in draw instead.
2014-10-20 unc0rr Load and show local teams list qmlfrontend
2014-10-25 nemo Revert hog tinting from rdb65298717da since it wasn't sufficiently complete for a release. More sprites need converting, and there's a slight bug in hog tinting, for away hogs with hats I believe.
2014-10-13 unc0rr - Implement getTeamsList (not tested) qmlfrontend
2014-10-20 sheepluva allow toggling ammo menu while NoTeamOrHH, as suggested by unC0Rr
2014-10-01 unc0rr Filter out garbage from themes list qmlfrontend
2014-10-20 sheepluva find and add lua tests automagically
2014-09-30 unc0rr flib provides theme icons, qmlFrontend shows them qmlfrontend
2014-10-19 nemo allow hogs to repeatedly enter portals placed on the ground
2014-09-29 unc0rr Themes model, also add some files I forgot to add previously qmlfrontend
2014-10-09 unc0rr some unfinished stuff
2014-09-28 unc0rr Quick Game PoC qmlfrontend
2014-10-02 sheepluva another small rendering tweak/fix
2014-09-27 unc0rr Getter and setter for seed qmlfrontend
2014-10-02 sheepluva simplify {$IF that pas2c did not seem to understand
2014-09-27 unc0rr More refactoring: move PoC preview getting code into flib qmlfrontend
2014-10-02 sheepluva also fix top/bottom and side-by-side rendering (got also broken in webgl branch)
2014-09-27 unc0rr Some refactoring qmlfrontend
2014-10-02 sheepluva fix stereoscopic rendering leading to screen "running away to the left" since webgl merge (due to bug in webgl branch). reason was incomplete change of name/scope of variable stereoDepth -> cStereoDepth
2014-09-27 unc0rr - Get rid of engine's PathPrefix and UserPathPrefix qmlfrontend
2014-10-02 sheepluva fix mapgen of other scripts too
2014-09-25 unc0rr - Pages qmlfrontend
2014-10-01 sheepluva use constants for mapgen, expose those to lua
2014-09-21 unc0rr flib: qmlfrontend
2014-10-01 sheepluva some more splash code tweaking/fixing
2014-09-20 unc0rr Move away from passing shortstrings into C code, now IPC works qmlfrontend
2014-10-01 sheepluva tweak splash position
2014-09-19 unc0rr - Remove --port command qmlfrontend
2014-10-01 nemo
2014-09-19 unc0rr Strip some HWLIBRARY ifdefs qmlfrontend
2014-09-27 nemo climb home training/multiplayer
2014-09-18 unc0rr - More flib IPC routines qmlfrontend
2014-09-18 nemo Make it a bit easier/safer to build ice bridges
2014-09-17 unc0rr Some work on new IPC, built with the use of mutexes and condition variables qmlfrontend
2014-09-09 sheepluva update manpage
2014-09-16 unc0rr Some more of ignoration qmlfrontend
2014-09-08 sheepluva mention the hwplay:// thing in --help
2014-09-16 unc0rr Basic layout of frontlib, some more sdl bindings qmlfrontend
2014-09-08 sheepluva fix for < LocutusOfBorg1> https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=760776
2014-09-12 unc0rr - Fix arguments parsing in engine assuming paramcount > 0 qmlfrontend
2014-09-07 nemo update with new winners
2014-09-11 unc0rr Let's get it started qmlfrontend
2014-08-25 unc0rr - Revert try to add local team on rejoin
2014-08-24 unc0rr This should make frontend aware of your own teams in game on rejoin
2014-08-24 unc0rr Also pass maze_size parameter to perlin generator in game mode
2014-08-24 unc0rr Also convert the message if current team is gone
2014-08-24 nemo rename of variable typo for readability
2014-08-24 nemo ok. that's weird. I wonder if I was having non-clean build issues last time I tried messing with this. that could explain why my changing offsets didn't do anything.
2014-08-24 unc0rr Better diagnostics in log, even though it shouldn't matter anymore
2014-08-22 unc0rr Fix map contrainer widget look in russian locale
2014-08-22 unc0rr Fix issue 813
2014-08-21 alfadur - Support for pausing multiplayer games
2014-08-21 unc0rr Add separate option for perlin gen
2014-08-21 sheepluva don't render crosshair/laser during kamikaze
2014-08-15 sheepluva comment out some debug output code
2014-08-15 sheepluva part of patch in issue 803 (ty) - this hopefully should fix issues with cmake Makefiles trying to run "Qt4::lrelease" in the shell
2014-08-13 unc0rr Apply new distortion on maze gen
2014-08-13 unc0rr Smooth perlin's outline
2014-08-13 vittorio giovara add bug reference to explain the qt version check on osx
2014-08-13 sheepluva I can't read. sry
2014-08-13 sheepluva contradiction with a hint of BS
2014-08-13 sheepluva this should fix the cmake 3.0 issue. thanks to Spacey for reporting
2014-08-13 sheepluva tweak test
2014-08-13 sheepluva add test I used for bisecting
2014-08-13 sheepluva I a recent commit I caused flames to use uninitialized values. that lead to fire burning slow and desyncs. this commit fixes/reverts this
2014-08-12 unc0rr Fix PlaceSprite
2014-08-12 unc0rr Challenge map #12
2014-08-11 nemo text visibility "fix"
2014-08-10 sheepluva do not render chat if HUD is hidden
2014-08-02 unc0rr Oops
2014-08-02 sheepluva fix flake angles
2014-08-02 sheepluva "fix" sinegun
2014-07-28 nemo should be RGBA, not RGB
2014-07-28 nemo Using blended makes smilies and CJK less hideous.
2014-07-25 unc0rr One more map
2014-07-25 unc0rr Forced sprites placing mode, exposed to scripts (not tested at all)
2014-07-25 unc0rr Oops
2014-07-25 unc0rr Official racer map #11
2014-07-10 unc0rr Racer challenge map #10
2014-07-07 sheepluva burst drowning gears into bubbles after timeout
2014-07-07 sheepluva drowning tweaks
2014-07-06 sheepluva cont.
2014-07-06 sheepluva simplifying some code
2014-07-06 sheepluva some adjustments and support for mirrored world rendering. disabled atm though, I think it is more confusing than helping
2014-07-06 sheepluva one finger ought to be enough for everybody
2014-07-06 sheepluva tweaks
2014-07-05 sheepluva merge (even although I rebased... ok)
2014-07-05 sheepluva for real this time
2014-07-05 sheepluva fix pas2c build
2014-07-05 sheepluva WIP: weSea tweaks, functional and visual
2014-07-05 unc0rr Treat "out" as "var"
2014-07-05 sheepluva simplify some code
2014-07-05 unc0rr Restore teams in teams list on rejoin, should fix issues with second rejoin.
2014-07-04 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
2014-07-02 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
2014-07-02 koda cpack: do not exclude liblua from release tarball
2014-07-01 sheepluva add assignment I forgot
2014-07-01 sheepluva lua api: allow to specify layer when adding visual gear
2014-06-29 unc0rr Make team disappear after 3 turns in 'gone' state
2014-06-29 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
2014-06-28 unc0rr Finish implementation of ability to take control over your team after being disconnected. Completely untested.
2014-06-26 unc0rr Fix build, and also make protocol a bit more consistent and flexible (only in docs though, to be implemented)
2014-06-25 Igor Paliychuk Ukrainian translation update
2014-06-24 nemo 2x2 to avoid engine bug
2014-06-24 nemo couple of custom sprites for mikade to override in a lua sidecar if he wants to
2014-06-23 unc0rr Inform engine if player is back after being disconnected
2014-06-23 unc0rr Allow server admins to join room of another protocol version
2014-06-19 unc0rr Fix issue #791:
2014-06-19 unc0rr Racer challenge map #9
2014-06-18 sheepluva merge time. it's been a while
2014-06-18 sheepluva fix search&replace whoopsy
2014-06-18 sheepluva fix camera now being centered on land when game starts
2014-06-18 sheepluva cleanup and lol
2014-06-18 sheepluva move DrawWaves to uRender
2014-06-18 unc0rr Compressing and encoding
2014-06-18 sheepluva more tweaking
2014-06-18 sheepluva reuse buffers
2014-06-18 sheepluva render tweaks
2014-06-18 sheepluva tweak/refactor how water is drawn
2014-06-17 sheepluva tweak code of DrawTextureFromRectDir a bit, removing issue with different x offset depending on dir. also removing the workaround wrt that issue in the frozen hog code
2014-06-18 unc0rr Code drawn map in haskell \o/
2014-06-17 sheepluva fix typo that caused visual glitch in water body (e.g. visible on that particular screenie on bottom right corner)
2014-06-17 sheepluva "documentation"
2014-06-17 sheepluva fix some (newly introduces) glitches with normal water
2014-06-17 sheepluva fix pas2c build
2014-06-17 sheepluva little visual tweak to weSea rendering
2014-06-16 sheepluva adding some arrow
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