2009-09-27 koda classic voicepack
2009-09-27 unc0rr - Patch for "Syncronizing" message by Smaxx + some tweaks by me
2009-09-27 unc0rr Colorize chat messages in frontend and engine
2009-09-26 koda makes the updater optional at compile time
2009-09-26 koda lupdate + a working .pro file
2009-09-26 koda some fixes for the autoupdate thingy
2009-09-22 koda Smaxx's patch fixing openal sound issues with poor card drivers
2009-09-22 koda fix invisible rope in low quality
2009-09-22 koda converts some gl calls to gles
2009-09-22 unc0rr - Remove cake fix
2009-09-22 unc0rr Fix cake going wrong way bug (triggered by disallowing "negative zero" in hwSign)
2009-09-17 unc0rr Final fix
2009-09-17 unc0rr Second try
2009-09-17 unc0rr Fix build
2009-09-16 unc0rr Fix a warning
2009-09-16 unc0rr Don't spam debug messages
2009-09-16 unc0rr Optimize network traffic a bit:
2009-09-16 unc0rr Don't store keepalive messages in game server spectators buffer
2009-09-13 unc0rr - Fix join/leave messages color
2009-09-10 unc0rr - Implement zoom reset
2009-09-10 unc0rr Fix water rendering issues
2009-09-10 nemo And in frontend
2009-09-10 nemo Strip trailing spaces
2009-09-10 unc0rr Don't allow to look too deep
2009-09-10 unc0rr Fix water position when zooming
2009-09-10 unc0rr Fix background and horizont positions when zooming
2009-09-10 unc0rr Implement smooth zoom
2009-09-10 unc0rr Fix broken infinite skip turns logic
2009-09-10 unc0rr - Support probabilies from ammo scheme in engine
2009-09-10 unc0rr Implement probability editor for weapon schemes (engine doesn't support that yet)
2009-09-10 unc0rr Move connect call to more appropriate place
2009-09-10 unc0rr Remove gstHHDriven flag when hedgehog get into the water. Fixes some odd cases.
2009-09-10 unc0rr Disable smoothing and alpha for low quality rope rendering
2009-09-10 unc0rr Some rope tweaks
2009-09-10 unc0rr Fix braindead check
2009-09-10 unc0rr Use GL_LINE_STRIP instead of GL_LINES
2009-09-09 unc0rr - Implement low quality rope
2009-09-09 nemo oops. forgot this one
2009-09-09 nemo Ok. This time I think I have it. amNothing should work.
2009-09-08 nemo Trying to correct prior amNothing checkin. untested.
2009-09-08 nemo hide timer after cake is done walking
2009-09-08 nemo Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
2009-09-08 unc0rr Fix inconsistency in join/part messages
2009-09-08 unc0rr Update server dependancies list
2009-09-07 unc0rr Join messages too
2009-09-07 unc0rr Not fakeable quit messages
2009-09-04 unc0rr Fixes suggested by hlint tool
2009-09-04 unc0rr Set window caption even in fullscreen mode (suggested by Smaxx)
2009-09-04 unc0rr Smaxx' fix for windows build
2009-09-04 unc0rr Some fixes suggested by hlint
2009-09-04 unc0rr Drop support for ghc 6.8, use 6.10 instead
2009-09-03 unc0rr Remove crosshair from skip
2009-09-03 unc0rr Warn players in room when admin lefts room
2009-09-02 unc0rr - Frontend: reorganize code controlling widgets state, fix problems getting room admin status
2009-09-02 unc0rr Fix frontend ROOM_CONTROL_ACCESS protocol command handler
2009-09-02 unc0rr Send leaving message and remove room admin's teams when he exits
2009-09-02 unc0rr Update Polish translation
2009-09-01 unc0rr Implement room delegation (not tested, only one predefined name to rename room)
2009-09-01 unc0rr Fix a bug when you are unable to do anything in lobby when room is closed during round
2009-08-30 unc0rr Prevent "free knocking" bug
2009-08-30 nemo An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
2009-08-30 unc0rr Some preparation for room control delegation support
2009-08-28 koda fix windows compilation with dll (frontend and engine)
2009-08-27 unc0rr Change password dialog to be more informative
2009-08-27 unc0rr Ask user for a nickname on first run, suggest login name
2009-08-27 unc0rr Add respawning mines mode as a hack.
2009-08-26 nemo Lower bound on speech text width for proper rendering
2009-08-25 nemo Another try at keeping blowtorch/firepunch/jackhammer from going through indestructible stuff. Shame these routines don't use hedgehog movement
2009-08-24 nemo correct typo found by Smaxx
2009-08-23 unc0rr Fix bug with hedgehog getting into ground while throwing rope (http://hedgewars.org/node/1722)
2009-08-19 koda improved fix for right click on mac
2009-08-19 koda restored volumen control (hoorray)
2009-08-19 koda rename dpr -> pas, restores ammos on two columns, minor fixes to openalbridge
2009-08-18 unc0rr Optimize many sprites
2009-08-17 unc0rr Add Battlefield map
2009-08-17 unc0rr Rename octopus grave
2009-08-17 unc0rr Optimize sprites in Hedgehog folder
2009-08-17 unc0rr New hats, optimize some old ones
2009-08-17 unc0rr - Update ammo menu icons
2009-08-17 unc0rr Allow kamikaze in move
2009-08-16 unc0rr Fix my bad English
2009-08-16 unc0rr Fix bazooka having timer
2009-08-16 unc0rr Update russian translation
2009-08-16 unc0rr Update pt_PT translation
2009-08-16 unc0rr Better fix
2009-08-16 unc0rr Check gear for nil in /timer command handler
2009-08-15 unc0rr Bind zoom in/out to [ and ]
2009-08-13 unc0rr Show player's room status (plays/spectates)
2009-08-13 unc0rr Fix filtering
2009-08-12 unc0rr Don't filter +left command :D
2009-08-12 nemo oops!
2009-08-12 unc0rr Now really fix
2009-08-12 unc0rr Fix compilation
2009-08-12 unc0rr reorganize functions a bit
2009-08-12 unc0rr Implement filtering in server
2009-08-12 unc0rr Don't spam debug log
2009-08-12 unc0rr Better support for scripting by gears
2009-08-11 nemo minor saucer change Tiy had requested once.
2009-08-11 nemo prevent overflow
2009-08-09 nemo updated portugese translation by marco_silva
2009-08-08 unc0rr - Update Bulgarian transation
2009-08-05 nemo szczur comments out some english phrases
2009-08-05 unc0rr Patch for compiling with 6.10 (define NEW_EXCEPTIONS to do that)
2009-08-05 unc0rr More Italian announcer messages
2009-08-02 nemo For people's consideration. Restore the .11 behaviour of not initialising sound if music is turned off. Reason. I still get 100% CPU useage in frontend due to sucky sound daemon setups *cough*pulseaudio*cough* so this offers an easy workaround for people (turn off music). Disadvantage, this removes Smaxx' code to disable sound-related buttons on failure to init sound.
2009-08-01 unc0rr Fix texture so it doesn't produce vertical lines
2009-08-01 unc0rr New waves rendering procedure based on using texture coodrinates > 1.0
2009-08-01 unc0rr Update some translations
2009-07-30 nemo Selectively enable clamping - seeing if this helps avoid weird flake problems while still fixing vertical lines in waves and sky
2009-07-30 unc0rr Fix queue bug triggered by AI
2009-07-30 unc0rr Move water waves rendering to a separate procedure
2009-07-30 unc0rr Better handle pointing with mouse cursor on zoom
2009-07-29 nemo New graphics. Nature, City.
2009-07-28 nemo Avoid /0 in SetScale - not sure this is right way to do it though. But just to try and stop crashing prg's machine
2009-07-28 unc0rr - Remove one AddProgress call
2009-07-28 unc0rr Cleanup code a bit
2009-07-28 unc0rr Now really fix
2009-07-28 unc0rr Fix hedgehog stopping to slide when throwing rope (not tested)
2009-07-28 unc0rr Better handle loosing control when on rope
2009-07-28 unc0rr Fix hwSign to give 1 on -0 value
2009-07-26 nemo requested change by Tiy to Flying Saucer start (hover until first keypress)
2009-07-26 nemo Add back waves since it was really irritating Tiy
2009-07-26 nemo Remove this check since I got confused as to why my sound still wasn't working even after I had fixed the lock caused by bad flash plugin and restarted hedgewars
2009-07-26 nemo Make all theme numbers proportional to map MaxHedgehogs. This should mean the numbers should be as in past for 18 hedgehog map
2009-07-25 nemo Stray semi-opaque pixels fixed
2009-07-24 nemo Remove reduced quality check - gameplay impact
2009-07-24 nemo Add water opacity to theme - defaulting to 50% opaque on all themes but Eyes (80%) and Underwater (100%)
2009-07-24 nemo flagging for "reduced quality". Clamping cuts frame rate in half in software rendering on my sucky laptop
2009-07-24 nemo szczur's pl update + lupdate-qt4 && lrelease-qt4
2009-07-23 nemo add extra semi-opaque layer of water to discolour objects in the water.
2009-07-22 nemo little experiment to see if this improve appearance of laser/ufo/cake/laser guided missile - of course, can't actually see it until unc0rr restores waves
2009-07-20 nemo Restrict hogs to 16px proximity to border to avoid getting kicked through.
2009-07-19 koda switch to ov_fopen for simplicity
2009-07-19 koda fix a bug where a fclose() was called after an ov_clear()
2009-07-18 koda documentation fix
2009-07-16 koda lowres theme data for iphone compatibility
2009-07-15 koda sound for mortar
2009-07-14 koda a lot of stuff:
2009-07-12 koda other indentation, binding and miscellaneous fixes to openalbridge
2009-07-12 koda fix indentation and other cosmetic changes to lib
2009-07-12 koda corrects a wrong binding
2009-07-12 koda updates licence and fix a memory leak (which was consuming iphone memory)
2009-07-12 nemo sorry, these two don't help. tested, flakes still screwed up. anyway, the lines were only on terrain
2009-07-12 nemo meh. let's try this one too. maybe "_TO_EDGE" is the magic difference
2009-07-11 koda -fix bamboo theme (unsupported color profile)
2009-07-11 koda hypothetical opengles improvements
2009-07-11 koda accessory stuff for iphone
2009-07-10 koda fix a binding that was preveting to display anything else besides hogs on iphone
2009-07-10 nemo untested
2009-07-10 nemo Try reenabling these two - shouldn't impact flakes
2009-07-10 koda real fix for iphone color (reverting previous commit)
2009-07-10 koda moves indestructible color to green for iphone compatibility
2009-07-10 nemo damn mortars
2009-07-09 nemo unc0rr's patch from issue #144 - prevent spectators from ruining the game
2009-07-09 koda routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
2009-07-08 koda additional touch support and nemo's reduced land array size
2009-07-08 koda initial support for touch input
2009-07-07 koda completes removal of wav files, updates SDLh and adds DEBUGFILE to hwengine when compiled in Debug mode
2009-07-07 koda -Removal of older WAV files, now useless thanks to OpenAL
2009-07-07 koda move C and C++ optimization flags in the main CMakeLists.txt
2009-07-07 nemo Accidentally switched property in last checkin
2009-07-07 koda double column girder for embedded
2009-07-07 nemo the -1 was a bad idea
2009-07-07 nemo multi-column support
2009-07-07 nemo typo :(
2009-07-06 nemo don't link for windows, for now
2009-07-06 koda same as before
2009-07-06 koda forgot one line from previous commit
2009-07-06 koda once again, trying to restore windows compatibility from nemo's experiments
2009-07-06 koda patch for loading sprites on two columns (helps embedded and lowpower machines). must deal with amGirder.png
2009-07-06 nemo apply dx too (from smaxx)
2009-07-06 koda -fix teleport sound when moving to wrong positions
2009-07-05 nemo Try turning off follow gear while ammo menu is open - needs testing w/ rope/parachute/jetpack
2009-07-05 nemo Fewer bubbles for non-breathing gears
2009-07-05 nemo Allow ammo menu to stay open when on rope/parachute/jetpack - allows for using non-F key alt weapon selection
2009-07-05 nemo allow attacks while moving on ammo with alt attack (parachute/rope/jetpack) - needs testing.
2009-07-03 koda reworked progress structure
2009-07-03 koda typos
2009-07-03 koda -new openal api for setting sound position
2009-07-02 koda additional variable (BUNDLE) to make a standalone Mac application
2009-07-02 koda -Smaxx' solution for compiling frontend with static libs in windows
2009-07-01 koda sounds for teleport and beginning of sudden death
2009-06-30 koda -Smaxx' patch: checks for initialized openal + disables sound options if openal init fails
2009-06-30 koda regression of previous commit, stdint.h in use
2009-06-30 koda -new FindOggVorbis, should work everywhere now
2009-06-30 koda -Smaxx's porting of the library to MSVC compilers
2009-06-29 koda -openalbridge headers cleaned
2009-06-29 koda - fade in/out functions merged, but kept binary compatibility
2009-06-29 koda initial bugfix for volume setup
2009-06-29 koda - bugfix for segfault on fades
2009-06-28 nemo disable timers on a few silly items, trying out a timer on cake
2009-06-28 unc0rr Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
2009-06-28 nemo text tweaks
2009-06-28 unc0rr Fix for mouse targeting... not tested
2009-06-28 nemo Smaxx' idea of timers, reworked just a tad. Might need variable for offset, but seems ok for now
2009-06-28 koda -Added support for Release and Debug for CMAKE_BUILD_TYPE
2009-06-28 nemo Move count notification to all multishoot
2009-06-28 nemo some win32 dll export thingy.
2009-06-28 nemo koda/Smaxx changes to openal for crossplatform building
2009-06-27 unc0rr Update Italian translation
2009-06-26 unc0rr Bring back smoothness for camera movement
2009-06-26 unc0rr Some work on camera
2009-06-25 nemo small jetpack tweak
2009-06-25 nemo Oops. Sorry about that. Restore correct extdbinterface.hs
2009-06-25 nemo koda adds threading for fadein/out. Untested under windows, but works beautifully under Linux (and presumably OSX, right koda?)
2009-06-24 nemo rename jetpack to flying saucer
2009-06-24 unc0rr - Fix quickplay sound bug triggered by two faults: ttsmj's (passing voicepack with empty name in team config) and koda's (he changed fallback to default scheme condition)
2009-06-24 unc0rr koda's OpenAL conversion:
2009-06-22 nemo extra check suggested by unc0rr
2009-06-22 nemo allow brief ground touches
2009-06-22 nemo Kill saucer if it touches the ground, Tiy's new graphic
2009-06-22 nemo set vector to negative *after* applying upward vector
2009-06-22 nemo disable selection sprite, nudge ship into the air on launch
2009-06-21 nemo Localise words "Fuel" and "Remaining" - add shot counter to deagle.
2009-06-21 unc0rr Oops, fix database process interaction
2009-06-21 nemo Oops. Forgot the ugly graphic
2009-06-21 nemo Ugly graphic for jetpack - jetpack should be essentially functional.
2009-06-21 nemo thanks unc0rr (corrected flag - also check on turn time)
2009-06-21 nemo Use different group to not erase messages, restore gear deletion on hog damage.
2009-06-21 nemo Duplicate Parachute more closely :D
2009-06-21 unc0rr Some fixes on camera broken by zoom code (ammo menu should work now)
2009-06-21 nemo Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
2009-06-20 unc0rr Don't show enemy's number of ammo
2009-06-20 unc0rr Update Italian translation
2009-06-19 unc0rr Oops
2009-06-19 unc0rr Send stats every minute
2009-06-19 unc0rr Implement sending gameserver stats to webserver
2009-06-18 nemo Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
2009-06-18 nemo Updated french translation thanks to kaze (Fabien)
2009-06-18 nemo A whole ton of new phrases for english locale, tweak to still-incomplete ja stubs
2009-06-18 nemo Tiy's new airstrike graphic
2009-06-15 nemo Loop sweeping to avoid stray pixels. Avoided at first hoping there was a cleverer approach. Fortunately sweep is infrequent.
2009-06-15 nemo Tweaked windbar and steam sound by Smaxx
2009-06-15 nemo Remove BOM From zn_TW/de - add zh_TW translations for 37/38 and messages to zh_CN pending tracking down Chinese coworker
2009-06-15 nemo Full set of translated messages for zh_TW - says he will add more original ones later
2009-06-14 unc0rr koda's patch fixing some iphone port troubles (color, mouse)
2009-06-13 unc0rr - Implement zoom-in and zoom-out
2009-06-13 unc0rr Some work on zooming. Hedgewars are now unplayable.
2009-06-13 unc0rr Polish translation update
2009-06-13 unc0rr Update Italian translation
2009-06-12 nemo rerun Qt translation update, includes mostly-complete zh_TW - bit more to come later
2009-06-12 unc0rr Endian aware Land digest
2009-06-12 unc0rr Fix r2201
2009-06-12 unc0rr Implement ability for server admin to clear accounts cache
2009-06-12 nemo Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
2009-06-11 unc0rr Patch by Smaxx:
2009-06-11 unc0rr Patch by koda:
2009-06-08 unc0rr Update Italian translation
2009-06-07 unc0rr Forbid room names and nicknames consisting only of space characters
2009-06-06 unc0rr Fix a bug in frontend leading to incorrect behaviour when dealing with names starting/ending with whitespace
2009-06-05 nemo French translation of game, including new messages. Frontend later.
2009-06-03 nemo typos - the fix for zoom in uMisc.pas appears to be screwing up flakes and other things. commenting it out for now
2009-06-02 nemo Remove steam on explosion effects
2009-06-02 nemo A few FIXME flags for easy grepping
2009-06-02 unc0rr - Fix some ugly code
2009-06-02 nemo New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
2009-06-01 unc0rr Make code suck less
2009-06-01 unc0rr Fix some cake bugs
2009-06-01 nemo Death messages thanks to Smaxx
2009-06-01 nemo Properly decrement sniper rifle if timed out. Try to get camera position straight for once.
2009-05-31 nemo Remember password
2009-05-31 unc0rr Okay, now a real fix
2009-05-31 unc0rr Fix jump changing direction in artillery mode
2009-05-31 nemo Push karma application to end of round - should avoid problems w/ plane and kamikaze
2009-05-31 unc0rr Fix a source of desync caused by player quit
2009-05-31 unc0rr Fix lines arise when zooming. Doesn't fix water sprites.
2009-05-28 nemo Add david_ac to credits
2009-05-28 nemo mark up with (team)
2009-05-28 nemo Please don't take away my checkin privileges - Tiy asked me to keep working on this
2009-05-27 unc0rr Another approach to zombies problem (set SIGCHLD handler to SIG_IGN)
2009-05-27 nemo explicit nesting
2009-05-27 unc0rr Update Slovak and Italian translations
2009-05-27 unc0rr - Prevent server from producing zombies
2009-05-27 nemo Just for completeness, correct formatting on this probably-will-be-reverted-approach
2009-05-27 nemo experiment in only sending a message to your clan
2009-05-27 unc0rr Fix server compilation
2009-05-27 unc0rr Current trunk version isn't compatible with 0.9.11, so set version to 0.9.12-dev
2009-05-26 nemo 0-3 not 0-2
2009-05-26 nemo updated gasmask/pinksunhat, new grave
2009-05-26 nemo Adjust initial camera position
2009-05-25 unc0rr Send server message after nicks info (more chance for it to be seen)
2009-05-25 unc0rr Add caching for accounts information (entries are stored in memory forever)
2009-05-25 unc0rr Bring back authentication to official server, now using separate process to perform database interaction
2009-05-24 nemo unc0rr forgot nil check here too
2009-05-24 unc0rr Fix crash caused by speechbubbles when restoring from save or joining already started net game
2009-05-24 unc0rr Update server protocol number to version mapping 0.9.11-release
2009-05-24 unc0rr Fix attack bubbles
2009-05-24 unc0rr Finally fix bubbles
2009-05-24 unc0rr Some updates
2009-05-24 nemo typo
2009-05-24 unc0rr Silence frontend debug output
2009-05-24 unc0rr - Update INSTALL file
2009-05-24 nemo Google Droid font licensing terms
2009-05-24 nemo Allow CJK override for zh_CN/zh_TW/ja
2009-05-24 unc0rr Update server's message
2009-05-24 unc0rr - Update russian translation
2009-05-24 nemo lupdate-qt4/lrelease-qt4 - I think I might have left off -qt4 last time
2009-05-24 unc0rr Fix fullscreen bug
2009-05-24 unc0rr - Update training a bit
2009-05-24 nemo make lookup consistent
2009-05-24 nemo Toggle for stars ("frontend effects") - also turns off optimisations for stars that were causing problems onone machine
2009-05-23 nemo should be 48 for this map
2009-05-23 nemo set Minefield to 150%, reduce fort distance by 512px
2009-05-23 nemo correct Firefox e-mail addy
2009-05-23 nemo oops forgot the translated files and source
2009-05-23 nemo Portugese (european) translation, Tiy's "minefield" scheme/wepset, disable vampirism, update translations
2009-05-23 nemo Snow theme makeover
2009-05-23 nemo mobster voice, updated wav for new default voice
2009-05-23 nemo prevent unc0rr from getting clever with jackhammer too. bring blowtorch into line with the other - should be more fun anyway
2009-05-22 nemo Prevent unc0rr's sneaky escape
2009-05-22 unc0rr Some updates on changelog
2009-05-22 nemo neglected test on sniper rifle being active
2009-05-21 unc0rr - Update Bulgarian translation
2009-05-21 unc0rr Update some more translations
2009-05-21 unc0rr Update russian localization
2009-05-21 unc0rr Fix INSTALL
2009-05-21 unc0rr Fix nature theme too (thanks to nemo)
2009-05-21 unc0rr Fix City theme (could cause desyncs)
2009-05-20 unc0rr This should resend scheme info to net server when scheme got edited (not tested)
2009-05-20 unc0rr Silence useless warning
2009-05-19 nemo Updated default voicepack, policecap hat
2009-05-19 nemo Remove setting of background-color on iconed group box children just in case that was causing Tiy's problem. Is useless until PaintOnScreen + border-radius is resolved anyway.
2009-05-18 nemo increase # of mines to 50, limit max depth of drowning damage tag
2009-05-17 nemo add Firefox to creds
2009-05-17 nemo remove 0 damage tag, easter hat fix, pink sun hat
2009-05-17 nemo I suck at pascal booleans
2009-05-17 nemo Custom controls implementing paintEvent play poorly with stars, especially SquareLabel
2009-05-17 nemo Still trying to improve perf of stars - this seems to help a little bit
2009-05-17 unc0rr Silence useless warning
2009-05-17 nemo update only the stars - cuts CPU useage in half on my machine
2009-05-16 unc0rr Fix rope disappearing bug
2009-05-16 nemo use separate variable for vamp/karma calcs, move karma damage tag from point of damage origin to originating hedgehog at unc0rr's request
2009-05-16 unc0rr Final fix
2009-05-16 unc0rr Now should be okay
2009-05-16 unc0rr Fix for teh fix
2009-05-16 unc0rr Fix queue error caused by previous fix for queue error
2009-05-16 unc0rr - Update finnish translation
2009-05-16 nemo Should disable construction in the shoppa hack, I think. Construction is annoying
2009-05-15 nemo fix crash in parachute/rope if drowning with active girder/teleport
2009-05-15 nemo oops. forgot to reset turn time
2009-05-15 nemo Neglected to delete gear at end of turn
2009-05-15 nemo Prevent gaining more health than hedgehog actually has
2009-05-15 nemo Two new wavez - Juggle requires a different frame rate. using 38 instead of 125
2009-05-14 nemo ogg q4 encodings of these themes. Saves 6 megabytes.
2009-05-14 nemo new grave
2009-05-14 nemo Use shrug frame for injuring yourself/team-mate, add custom theme music to Sheep theme
2009-05-14 nemo constrain angle, decrement turn time
2009-05-13 unc0rr Fix engine crash due to screwing up visual gears list in speechbubbles handler
2009-05-13 nemo only init music on use. workaround for audio bug.
2009-05-12 unc0rr Fix team name in training (broken by ttsmj's random teams patch)
2009-05-12 unc0rr Fix training
2009-05-11 nemo Allow speech bubble/small damage tags in "reduced quality"
2009-05-11 unc0rr Oops, some debug stuff left
2009-05-11 unc0rr - Fix network (my crappy fault, triggered by nemo's patch)
2009-05-11 unc0rr Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
2009-05-11 unc0rr Don't accept 'team gone' command right after 'next turn' cmd
2009-05-11 nemo Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
2009-05-09 unc0rr - Fix previous commit
2009-05-09 unc0rr - Fix for desyncs when player exits
2009-05-08 unc0rr Try to prevent locale problems:
2009-05-08 nemo English stubs for new weps
2009-05-08 nemo Missing swedish weapon names
2009-05-08 nemo Mine icon for game scheme mine count
2009-05-08 nemo patch to prior checkin
2009-05-08 nemo david_ac adding a commandline parameter for the data dir, as requested by svenstaro
2009-05-07 nemo allow adjusting angle during sniping
2009-05-07 nemo Updated polish translation by szczur
2009-05-07 nemo david_ac's game scheme options for mine delay/quantity, tweaks to sniper rifle
2009-05-06 nemo Update translation files
2009-05-06 unc0rr Add a tracing message to help debug rope bugs
2009-05-04 nemo Move laser behind weapon
2009-05-03 nemo oops - checked in my disabling of frontend sound/animation
2009-05-03 nemo Descriptions for the tooltip buttons. Rename btnInvurnable to btnInvulnerable
2009-05-03 nemo Adjust routines impacted by DrawRotatedF modification, clear gstHHHJump in rope to avoid crosshair/hat drawing bug.
2009-05-03 nemo Disable long jump in artillery mode, make snipre rifle single shot
2009-05-03 nemo Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
2009-05-01 unc0rr nemo's tweaks to bubbles
2009-05-01 unc0rr Some changes in try to fix issue when you enter
2009-04-30 unc0rr nemo:
2009-04-30 unc0rr Oops, remove debug stuff
2009-04-30 unc0rr Some forgotten sprites
2009-04-30 unc0rr nemo's great patch:
2009-04-26 unc0rr lost pieces of previous patch
2009-04-26 unc0rr koda's patch
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